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Looks like Cherryh is going to basically be 'Stellaris 2' in all but name. Being able to press a button to rebuild a fleet without needing to manually go to each base to choose the parts will be a much welcome addition. Also retrofitting if I just defeated an enemy that used shields as their defenses and now going against an enemy that is using only armor.
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# ? Dec 15, 2017 01:56 |
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# ? May 9, 2024 01:46 |
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My question is, why didn't they just put all this cool stuff in the game when they first made it instead of waiting so long to patch it in
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# ? Dec 15, 2017 02:02 |
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Time, budget, feedback, etc.
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# ? Dec 15, 2017 02:07 |
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gowb posted:My question is, why didn't they just put all this cool stuff in the game when they first made it instead of waiting so long to patch it in Because they just don't like you, gowb.
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# ? Dec 15, 2017 02:09 |
devs, you guys should make hull red/orange and armor green. That way the most outer layers of protection are more blue and it's not a huge deal necessarily if they break, but you get closer to getting boned and eventually have a sliver of red.
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# ? Dec 15, 2017 02:11 |
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gowb posted:My question is, why didn't they just put all this cool stuff in the game when they first made it instead of waiting so long to patch it in This is actually just a big show, the rest of us have been playing 2.0 since release. Sorry to ruin the surprise wiz, I know you had wanted to make the reveal.
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# ? Dec 15, 2017 02:17 |
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gowb posted:My question is, why didn't they just put all this cool stuff in the game when they first made it instead of waiting so long to patch it in Because they've never made a game like this before and didn't really know what they were going for for a long time in initial development and the whole thing has been a huge learning process for all involved.
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# ? Dec 15, 2017 02:22 |
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Hopefully the army changes next week is just getting rid of standing armies and making them a ship module or something. I always found invading planets in Stellaris to be extremely tedious.
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# ? Dec 15, 2017 02:26 |
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Firebert posted:Hopefully the army changes next week is just getting rid of standing armies and making them a ship module or something. I always found invading planets in Stellaris to be extremely tedious. I just want investing in armies to not be a trap. Any research you invest into making your ground armies is better spent on something else and just taking a few extra assault troops.
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# ? Dec 15, 2017 02:40 |
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Ideally I've love some sort of system where the actual act of invading planets was very simple, not unlike parking an army over a fort in EU4. BUT your manpower/units were still very important and would act as a limiting force in territorial gains in war. Having a huge fleet is great, but if you don't also have a large army designed around invasion and most importantly occupation, you're not going to be able to take and hold as much.
Baronjutter fucked around with this message at 02:46 on Dec 15, 2017 |
# ? Dec 15, 2017 02:42 |
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every time you invade a planet the it switches over to a hearts of iron style game and you have do a world conquest
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# ? Dec 15, 2017 02:43 |
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Armies are cool so i hope they don't get rid of them. The game would be less good if you couldn't invade planets with a horde of psychic lizards riding aliens and predators
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# ? Dec 15, 2017 02:50 |
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Farecoal posted:every time you invade a planet the it switches over to a hearts of iron style game and you have do a world conquest This but also combined with a ck2 style system where you try to have your species infiltrate the highest levels of the various national governments in order to get those countries to surrender.
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# ? Dec 15, 2017 02:50 |
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With a fleet manager system, corvettes will finally have some use past the cruiser tier. I usually give up on even having them late-game, since they all die even if I win and it's a pain to replace them manually.
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# ? Dec 15, 2017 03:37 |
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Farecoal posted:every time you invade a planet the it switches over to a hearts of iron style game and you have do a world conquest nah, Supreme Commander. We'll call it, stellaris : total war
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# ? Dec 15, 2017 03:42 |
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gowb posted:My question is, why didn't they just put all this cool stuff in the game when they first made it instead of waiting so long to patch it in Because design is legitimately difficult and takes time, iteration, and testing. Some lessons you learn from failing. It’s also way way easier to critique and tweak something that already exists than a product that hasn’t seen the light of day or full implementation.
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# ? Dec 15, 2017 04:33 |
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How do you make Federations? I can't see a way to raise opinion higher past the Trust cap, and they're still only "cordial" and still have a crippling -50 base to a federation request... Do I just dump a metric ton of minerals into a target empire as a bribe right before I offer the invitation?
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# ? Dec 15, 2017 05:34 |
Artificer posted:How do you make Federations? I can't see a way to raise opinion higher past the Trust cap, and they're still only "cordial" and still have a crippling -50 base to a federation request... Do I just dump a metric ton of minerals into a target empire as a bribe right before I offer the invitation? a) Make your government closely align with theirs b) Be mutually threatened by some assholes
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# ? Dec 15, 2017 05:35 |
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Artificer posted:How do you make Federations? I can't see a way to raise opinion higher past the Trust cap, and they're still only "cordial" and still have a crippling -50 base to a federation request... Do I just dump a metric ton of minerals into a target empire as a bribe right before I offer the invitation? along with what the dude above me said, i also feel that the bigger you are the harder it is to make/join a federation. the longer a game goes on the harder it is to make one. this could just be complete bullshit though.
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# ? Dec 15, 2017 05:41 |
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I don't care how invasions work, I just want to be able to zoom in on the planet and see dropships entering orbit and stuff like that.
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# ? Dec 15, 2017 06:00 |
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Would having a little chess board, or hex board if that's your thing, pop up during invasions be interesting? On one hand so much of combat is abstracted that I'm not sure something like this would fit, but on the other hand I think I'd much rather prefer the game streamlines economy and adds more tactical depth. What I'd really like to see more than anything is a construction manager, i.e. you queue up everything you want to do and resources get distributed to projects as they come in. Something similar to how the sector AI allocates it's resources. I can't count the times that I've decided that I'm gonna save up for a capital upgrade only to look at my minerals 4-5 turns later and be like "huh, why am I floating so many minerals" and then spend everything, and then realize "oooooh yeah I was saving up for a capital, welp I just queued up 8-9 upgrades that I'm much to lazy to try and go back and cancel them all"
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# ? Dec 15, 2017 07:25 |
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Armies should be necessary to hold captured planets during wars (for warscore). invade planet -> leave = planet instantly flips back to the owner. invade planet -> leave but leave behind small army = chance the population rebels. To keep control of the invaded planet you need to keep an occupying army the size of half of the population. Naturally army build cost/speed might need some tweaking as you'll need more of them. But it would feel a lot more roleplay-y to have to keep occupying armies or risk the local population taking back the planet (and you losing it's conquering warscore). Would also make it important to conquer big planets (more warscore if occupying) rather than just x number of planets. Hell, maybe occupying the capital planet could cover 50% of the warscore needs. Making it very important to keep your capital defended. This would also make it extremely important to defend your armies in space and make it a tactical importance to intercept enemy armies!. --this post was writing early in the morning on 0.2 cups off coffee
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# ? Dec 15, 2017 07:51 |
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Main Paineframe posted:With a fleet manager system, corvettes will finally have some use past the cruiser tier. I usually give up on even having them late-game, since they all die even if I win and it's a pain to replace them manually. They also have way more survivability in 2.0 thanks to having the highest Disengage chance in the game.
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# ? Dec 15, 2017 10:04 |
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Doesn't matter if they're dead first. And they will be since they don't actually dodge anything.
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# ? Dec 15, 2017 10:10 |
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Bloodly posted:Doesn't matter if they're dead first. And they will be since they don't actually dodge anything.
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# ? Dec 15, 2017 10:18 |
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Talkie Toaster posted:You can disengage at <50% health. Few weapons in 1.9 will take a corvette from 100-0% in one hit, and we don’t even know the damage for 2.0. So... when the designer says they will get to disengage that’s probably true? Pffft, like Wiz knows how the game works
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# ? Dec 15, 2017 10:26 |
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Bloodly posted:Doesn't matter if they're dead first. And they will be since they don't actually dodge anything. Yes, this is indeed a sentence that is incorrect in everything it could possibly be incorrect about. Well done.
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# ? Dec 15, 2017 10:55 |
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Split Pea Superman posted:Would having a little chess board, or hex board if that's your thing, pop up during invasions be interesting? On one hand so much of combat is abstracted that I'm not sure something like this would fit, but on the other hand I think I'd much rather prefer the game streamlines economy and adds more tactical depth. How about you pick a tile for your armies' forward base, and the armies fan out and do their own thing while you watch? This tile system would also put more importance on better, higher tiered armies rather than just steamrolling everything with 50+ army doomstack.
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# ? Dec 15, 2017 11:14 |
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Seeing all these great updates being announced makes me wonder why other games companies don't take this approach. Games release all the time that are pretty decent but with a load of issues that hamper them but paradox are the first company I can remember who basically said "hey why don't we overhaul all these systems that are detracting from the game". Does anyone know how much this update will cost? There's so much in it that I'd probably be willing to pay the full price of the game again at this rate.
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# ? Dec 15, 2017 11:48 |
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I think most other companies are more like "let's improve that stuff in the sequel".
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# ? Dec 15, 2017 11:53 |
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Jabor posted:I think most other companies are more like "let's improve that stuff in the sequel". And then you have Firaxis, who... don't. *Edit* Well, that's a bit unfair. XCOM was vastly improved in a lot of areas in the sequel, but when it comes to Civ it's sadly a different story. AG3 fucked around with this message at 12:08 on Dec 15, 2017 |
# ? Dec 15, 2017 12:04 |
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Paradox also releases a lot of priced additional content, which helps fund free features and patches.
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# ? Dec 15, 2017 12:23 |
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It's me...I'm the guy buying plantoid pictures to fund our communistic free updates.
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# ? Dec 15, 2017 12:48 |
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Aethernet posted:Great stuff. Next week is armies, finally heralding the end of the scourge of ground combat in its current form, hopefully! Its a one line dev post. "We're removing it and adding components to ships that make them break planets faster." E: Okay to be serious. I'd miss discovering titanic life if this happened. Its a delight to find a giant monster world and make them your friends who fight fanatical purifiers with you. "You thought the galaxy was full of horrors that you needed to destroy. Turns out, You were right!" The storytelling moments this game has is wonderful. Like the Fronds of Gold story earlier. Thyrork fucked around with this message at 13:10 on Dec 15, 2017 |
# ? Dec 15, 2017 13:03 |
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Chalks posted:Does anyone know how much this update will cost? There's so much in it that I'd probably be willing to pay the full price of the game again at this rate. As far as I remember, everything described so far as part of the Cherryh update is going to be part of the free patch. They haven't even mentioned any accompanying DLC (but I assume there will be some).
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# ? Dec 15, 2017 15:13 |
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Chalks posted:Seeing all these great updates being announced makes me wonder why other games companies don't take this approach. Games release all the time that are pretty decent but with a load of issues that hamper them but paradox are the first company I can remember who basically said "hey why don't we overhaul all these systems that are detracting from the game". Bear in mind not even Paradox has done something this extensive before with their games. CK2 adds good content (and EU4 bad cruft), and sometimes they get around to modifying a system or two per major release. This is to my knowledge the first time Paradox has decided to rip out the entrails of one of its games and replace them with new, cybernetic entrails. So far for free. This is a pretty bold experiment, but I hope it gets received well.
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# ? Dec 15, 2017 15:53 |
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Conskill posted:Bear in mind not even Paradox has done something this extensive before with their games. CK2 adds good content (and EU4 bad cruft), and sometimes they get around to modifying a system or two per major release. Conclave was kind of an extensive re-work of a lot of existing CK2 systems, but you're right that it's not on this level.
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# ? Dec 15, 2017 16:34 |
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Baronjutter posted:Ideally I've love some sort of system where the actual act of invading planets was very simple, not unlike parking an army over a fort in EU4. BUT your manpower/units were still very important and would act as a limiting force in territorial gains in war. Having a huge fleet is great, but if you don't also have a large army designed around invasion and most importantly occupation, you're not going to be able to take and hold as much. In Endless Space 2, you have a extra manpower resource much like how EU4 has. All your ships require manpower to build and its also used in ground invasions. When you take control of a star system you can click on a button to invade and it will take some of your manpower from your fleet and you have a ground resolution phase much like space combat. Much easier then trying to control a bunch of ground transport ships also you can install modules to increase the amount manpower each ship has so you can design just troop transports if you would like. Hope Stellaris has a system just as easy as I hate going to war with all the micromanagement of troops at the moment.
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# ? Dec 15, 2017 17:54 |
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Tormented posted:In Endless Space 2, you have a extra manpower resource much like how EU4 has. All your ships require manpower to build and its also used in ground invasions. When you take control of a star system you can click on a button to invade and it will take some of your manpower from your fleet and you have a ground resolution phase much like space combat. Much easier then trying to control a bunch of ground transport ships also you can install modules to increase the amount manpower each ship has so you can design just troop transports if you would like. Yeah the ES2 system is ok, but the rock paper scissors attack/defense choices are real bad an unintuitive.
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# ? Dec 15, 2017 18:00 |
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# ? May 9, 2024 01:46 |
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Dallan Invictus posted:As far as I remember, everything described so far as part of the Cherryh update is going to be part of the free patch. They haven't even mentioned any accompanying DLC (but I assume there will be some). Everything they've talked about so far is free. They've confirmed it several times.
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# ? Dec 15, 2017 19:17 |