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Liver Disaster
Mar 31, 2012

no more tears

Getsuya posted:

(Also apparently you can die from a nosebleed in it)

anime as he*k

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cheetah7071
Oct 20, 2010

honk honk
College Slice
in the future, please replace all chrono trigger slapfights with whether the best JRPG of all time is Valkyrie Profile, Valkyrie Profile Silmeria, or Valkyrie Profile Covenant of the Plume

cheetah7071 fucked around with this message at 21:37 on Dec 15, 2017

U-DO Burger
Nov 12, 2007




I've never played a valkyrie profile game, sorry

Endorph
Jul 22, 2009

cheetah7071 posted:

in the future, please replace all chrono trigger slapfights with whether the best JRPG of all time is Valkyrie Profile, Valkyrie Profile Silmeria, or Valkyrie Profile Covenant of the Plume

its shadow hearts 2

babypolis
Nov 4, 2009

trails of cold steel is better than berseria and persona 5, which i havent played

Sakurazuka
Jan 24, 2004

NANI?

U-DO Burger posted:

chrono triggered

I patented that in the anime chat thread you can't use it

Terper
Jun 26, 2012


On the last day of Persona 5 I realized I had missed a whole bunch of NPC side stories when I talked to the guitar dude, who I had previously never spoken to or even knew existed.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
Skies of Arcadia is the one true JRPG, peace be upon it.

Raxivace
Sep 9, 2014

Does anyone type Chrono X instead of Chrono Cross

RobotDogPolice
Dec 1, 2016
How's Star Ocean: The Last Hope? I've been in the mood for a sci-fi JRPG.

Endorph
Jul 22, 2009

RobotDogPolice posted:

How's Star Ocean
bad

Sakurazuka
Jan 24, 2004

NANI?

Raxivace posted:

Does anyone type Chrono X instead of Chrono Cross

No


RobotDogPolice posted:

How's Star Ocean: The Last Hope? I've been in the mood for a sci-fi JRPG.

Bad, and you spend most of your time on stupid fantasy planets anyway

Danakir
Feb 10, 2014
After careful study and thorough deliberation I'm glad to put the argument to rest finally: Suikoden II is the better RPG.

You're all welcome.

The Colonel
Jun 8, 2013


I commute by bike!

RobotDogPolice posted:

How's Star Ocean: The Last Hope? I've been in the mood for a sci-fi JRPG.

it's the most sci-fi one but it's also the most bad

cheetah7071
Oct 20, 2010

honk honk
College Slice
star ocean surviving and valkyrie profile dying is a monumental injustice

Endorph
Jul 22, 2009

The Colonel posted:

it's the most sci-fi one but it's also the most bad
tbh its stil better than integrity and faithlessness

at least it doesnt have an hour long escort quest with no save points

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

RobotDogPolice posted:

How's Star Ocean: The Last Hope? I've been in the mood for a sci-fi JRPG.

bad.

Better Sci-fi JRPGs

Infinite Space- DS
Xenoblade Chronicles X- WiiU
Digimon Story: Cyber Slueth- PS4/Vita
most of the SMT series on the 3DS. I like Devil Survivor and SMT4 a lot.
Front Mission 3- PS1
Super Robot Wars V- PS4

Zore fucked around with this message at 21:49 on Dec 15, 2017

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Raxivace posted:

Does anyone type Chrono X instead of Chrono Cross

no anachrono x is something else entirely

cheetah7071
Oct 20, 2010

honk honk
College Slice
there's surprisingly few RPGs that take on the space opera aesthetic. Is it just not that popular of a setting in Japan or what?

Sakurazuka
Jan 24, 2004

NANI?

Endorph posted:

tbh its stil better than integrity and faithlessness

at least it doesnt have an hour long escort quest with no save points

It was so easy on the normal difficulty that didn't really bother me, just the general tedium.

Endorph
Jul 22, 2009

cheetah7071 posted:

there's surprisingly few RPGs that take on the space opera aesthetic. Is it just not that popular of a setting in Japan or what?
there's some popular stuff with that aesthetic but there's usually other genres for it. gundam is kind of a space opera and so a lot of stuff globs onto it which results in mecha action games, hardcore space opera stuff is usually better depicted as a strategy rpg or straight up strategy game (see: gihren's greed, speaking of gundam).

al-azad
May 28, 2009



On the subject of old games, Sweet Home I would say is the most playable pre-1990s RPG and everyone should check it out. It's a crying shame more attempts at horror RPGs weren't attempted, or at least RPGs that don't have traditional elements like stores.

The only other game close to it is mid-90s PC release that I wrote about here several years ago. I'm trying to find the motivation to finish this article I've been typing up for HG101 the past year so I'll leave this brief overview from two years ago in the horror thread.

quote:



Tokyo Twilight Busters (insert difficult to translate subtitle that's like Forbidden Sacrifice Imperial Capital Picture of Hell and whatever) is a 1995 game released by Wolf Team, one of the more prolific Japanese developers throughout the late 80s and 90s that put out a large variety of games in practically every genre. Now they're Namco Tales Studio and responsible for the long running Tales franchise.





It's hard to pin down TTB and its influences. Unlike traditional Japanese adventures this one is largely Western style point and click with an inventory. But in between adventure sections are visual novel sections where the story moves along at your pace. But it's also a survival horror RPG where you scrounge for items, manage limited supplies including lighting, and keep track of dwindling health and sanity meters. And taking a page from Maniac Mansion, all of this is in real time where events occur independent of your party. So Maniac Mansion + Visual Novel + Sweet Home + Quest for Glory... it couldn't be more ambitious!



So the core gameplay is point-and-click. You examine objects and interact with them, usually searching them. But there's a lot of interactivity to be had here. If you can't or don't want to find a key then doors can be bashed open, either physically or with items. Items have limited uses so your trusty pipe can only take a couple swings before it breaks. You have to manage your characters health which is diminished through physical exertion and combat. You also have spirit or sanity which is lowered by searching or seeing scary things. This regenerates naturally over time which is constantly ticking.







Events occur independently of your party and enemies will patrol or populate areas based on your interactions. You can hide in almost every screen and let enemies pass or fight them. Owing to the game's survival horror nature, you're stuck with limited resources so combat always feels tense. Even so there are often ways out of combat such as surrendering. Taking inspiration from Sweet Home you can split up your party into individual leaders allowing them to act on their own. Together they'll search or bash doors faster but separately you can complete puzzles in different screens.







There's no experience or shops here, just what you can scrounge in the field. The inventory is clunky and the game loves giving you junk. A handful of nails? What do I do with it? gently caress if I know, throw it at an enemy? There's no HP meter for anyone, just a description of your attack so what does more damage a stick or a knife?? But otherwise this is a massive and interesting game. Like a lot of Japanese media aimed at a teenage audience it freely jumps back and forth between violent horror and wacky anime hi-jinks but the setting and mood are always spot on. It's certainly the most interesting PC98 title I've played, both as a game and visual novel, and it absolutely sucks we didn't get this. It was remade on the DS in 2010, the perfect opportunity for a localization that never happened. And nobody really talks about it, I haven't heard any attempts at a fan translation and there's practically no information available in English. A spin-off called Tokyo Twilight Ghost Hunters was released on PS3 and Vita but I haven't played it and the gameplay looks pretty uninteresting.

A couple of high profile PC-98 translations coming out, this needs to be one of them.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

cheetah7071 posted:

there's surprisingly few RPGs that take on the space opera aesthetic. Is it just not that popular of a setting in Japan or what?

I mean there aren't many western ones either. There's Mass Effect, the various Star Wars ones and...? Destiny kinda counts, I guess.

RobotDogPolice
Dec 1, 2016
Actually, it doesn't have to be a sci-fi JRPG. I'm mostly in the mood for any JRPG that I could play on PS4. I've already beaten P5 and Cold Steel.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!

RobotDogPolice posted:

Actually, it doesn't have to be a sci-fi JRPG. I'm mostly in the mood for any JRPG that I could play on PS4. I've already beaten P5 and Cold Steel.

Nier, Bloodborne, Yakuza 0

lets hang out
Jan 10, 2015

Romancing saga 2 came out on PS4...today!

cheetah7071
Oct 20, 2010

honk honk
College Slice
I just came off Berseria and I ragged on it a lot because people in this thread were overhyping it way way too much but it's pretty good

cheetah7071
Oct 20, 2010

honk honk
College Slice
You do have to have a very high tolerance for endless slow-rear end walking through boring-looking areas though I wasn't exaggerating that

Endorph
Jul 22, 2009

cheetah7071 posted:

You do have to have a very high tolerance for endless slow-rear end walking through boring-looking areas though I wasn't exaggerating that
eh, i agree the visual variety in berseria is low but dungeons/maps are usually pretty short

al-azad
May 28, 2009



cheetah7071 posted:

You do have to have a very high tolerance for endless slow-rear end walking through boring-looking areas though I wasn't exaggerating that

Haven't played Berseria but I'm impressed how quickly you're thrown into combat. I'm still in the era of Tales games where the camera has to pan over to the enemies floating around and the game starts you on opposite sides of the map. Berseria you touch a dude, half a second transition, fight.

Red Red Blue
Feb 11, 2007



I wouldn't say the dungeons in Berseria were good but I don't feel like they were that long, outside of the final one

cheetah7071
Oct 20, 2010

honk honk
College Slice

Endorph posted:

eh, i agree the visual variety in berseria is low but dungeons/maps are usually pretty short
Maybe the stopwatch timer between entering and leaving the dungeon is normal for a JRPG but you spend an absurd amount of time just walking. Not figuring out how to proceed, not dodging or fighting enemies, just walking. Like hallways that take almost a minute to get from one end to the other and don't have any enemies appear over and over. The dungeons in Berseria are really, really bad.

cheetah7071
Oct 20, 2010

honk honk
College Slice

al-azad posted:

Haven't played Berseria but I'm impressed how quickly you're thrown into combat. I'm still in the era of Tales games where the camera has to pan over to the enemies floating around and the game starts you on opposite sides of the map. Berseria you touch a dude, half a second transition, fight.

Yeah this was good, as was the fact that the fight happens in the geometry of the dungeon even though you're thrown into a screen transition for the encounter.

Andrast
Apr 21, 2010


Berseria would be a much better game if you cut the amount of combat and walking in the game by half

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
I'd rather have straight forward dungeons than hour long puzzle ones in an rpg where all you can do is walk/run and press Interaction.

I never enjoyed an rpg dungeon ever unless you can at least jump.

Countblanc
Apr 20, 2005

Help a hero out!
e: wrong thread

Terper
Jun 26, 2012


https://www.youtube.com/watch?v=yXNe_nwqlak

Andrast
Apr 21, 2010


Tae posted:

I'd rather have straight forward dungeons than hour long puzzle ones in an rpg where all you can do is walk/run and press Interaction.

I never enjoyed an rpg dungeon ever unless you can at least jump.

How about neither of those

Endorph
Jul 22, 2009

cheetah7071 posted:

Maybe the stopwatch timer between entering and leaving the dungeon is normal for a JRPG but you spend an absurd amount of time just walking. Not figuring out how to proceed, not dodging or fighting enemies, just walking. Like hallways that take almost a minute to get from one end to the other and don't have any enemies appear over and over. The dungeons in Berseria are really, really bad.
I don't really think there was much of that except in the final dungeons and a few overworld segments. I agree the dungeon design is pretty rough though, but at least it's simple instead of Tales of Symphonia where the dungeons suck and have inane puzzles. Obviously neither is great, but it sure beats the water temple in zestiria.

Andrast posted:

Berseria would be a much better game if you cut the amount of combat and walking in the game by half
combat by 75%, walking by half.

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nachos
Jun 27, 2004

Wario Chalmers! WAAAAAAAAAAAAA!
Trails of cold steel is really loving good but I wish the whole cast didn't have to get a word in for every goddamn conversion. It's especially grating when they have to inject their unique personality into it so Fie is all like "whatever, ok" and then Gaius is like "ok, the wind honors you" and Jusis is like "hmph, ok" and I just want to kill myself at this point

nachos fucked around with this message at 22:24 on Dec 15, 2017

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