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Zore posted:Z moves blow because they're almost exclusively 'here's a nuke you can use 1/battle'. Not if Rotom loves you enough. Also, has anyone actually responded to Rotom's requests to call you by different nicknames? Mine just called me 'Master' and then commented on how good it felt to say. Wish I had thought to get a screenshot.
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# ? Dec 15, 2017 17:51 |
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# ? May 31, 2024 00:17 |
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I'm playing HG right now and honestly, I don't get the hype. I'm sure lots of it is a backwards-QoL thing but it feels so fuckin' tedious. The follow Pokemon do nothing for me that feeding them treats in gens 6+ doesn't do better. Trainers' mons and wild mons are agonizingly low-leveled. I shouldn't be as far into the game as I am and still encountering trainers with one L15 mon when my guys are 25-30, and I haven't been grinding because I mostly just want to get through the game. I can't compare it to Diamond/Pearl because I've never played them but it's way less fun than Platinum, which I just did a playthrough of. Just for ha-has, my run is all gift/reward/special Pokemon: my starter Cyndaquil; the Abra, Ekans, and Dratini from the fake casino, the Eevee Bill gave me, and RED ROSS the Gyarados from Lake of Rage. I do like that I ended up with badge 7 before 5 and 6. Just a tiny bit of non-linearity does wonders for me. Honestly I'd like a game where the badges aren't used as a gating mechanism, you can fight the gyms in any order and at any time after you reach their home cities, and the Pokemon you fight are tied to the highest-leveled member of your own team. I'd finish the story first then go back so I could pretend the gyms were a challenge that not everybody could beat, cause I get the distinct feeling from basically every non-final gym in the series of "this is a fun thing we do for the kids". Like, yaaah kid who just got their first Pokemon this morning, I'm the strongest guy in town, behold my L9 Pidgey, do you DARE to face me? e: Oh, and your rival NEVER fuckin' fights you in this game! I keep running into him, you get that lil adrenaline hit, then he just says "gently caress off, I've got work to do", and leaves. Or at least that's what he says in my head, cause I named him Cyrus after the rear end in a top hat from early Trailer Park Boys. Diet Poison fucked around with this message at 17:55 on Dec 15, 2017 |
# ? Dec 15, 2017 17:52 |
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DJ Turbo Punch posted:Anyway, question - are the hidden abilities for the gen 4 starters actually legal? I'm trying to breed for a Chimchar that knows Iron Fist. I've seen people post them on the GTS before, but I don't remember them ever being officially released at any point. They’re legal but I think they were only released for a BW distribution, it’s pretty drat dumb. GTS is unfortunately your only bet now.
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# ? Dec 15, 2017 17:54 |
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ROFL Octopus posted:They’re legal but I think they were only released for a BW distribution, it’s pretty drat dumb. GTS is unfortunately your only bet now. Yeah, that's what I suspected, but I just wanted to be 100% sure. I'm not trying to run my team in an official Nintendo event or anything, but I'd at least like to make sure that everything is 100% legit and legal.
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# ? Dec 15, 2017 19:13 |
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Bongo Bill posted:Here are the generations ordered by when they were released:
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# ? Dec 15, 2017 19:23 |
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CascadeBeta posted:There was a really good rom hack I played of heart gold that fixed the leveling curve by changing levels around as well as forcing you to go to Chuck first, then balancing around that. It also did some really common sense stuff like making the belsprouts in belsprout tower level 5+ rather than level 2. I think it was called Golden edition, and I when I get my HG itch again I'm going to go back to that one. You might be talking about SacredGold which has the full Dex obtainable in game. I think they spoil you a bit too much by giving you an Eevee outside Mr. Pokemon's house and a second starter in the first town though.
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# ? Dec 15, 2017 21:31 |
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dragon_pamcake posted:You might be talking about SacredGold which has the full Dex obtainable in game. I think they spoil you a bit too much by giving you an Eevee outside Mr. Pokemon's house and a second starter in the first town though. That definitely wasn't it. The only pokemon changes it made was sprinkling Gen 2 mons a bit earlier along with adding an item to trigger trade evolutions/location evolutions. Edit: It's called HGSS Golden Edition. CascadeBeta fucked around with this message at 21:37 on Dec 15, 2017 |
# ? Dec 15, 2017 21:34 |
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zmoves are cool/awful because they let you plug holes in the movesets of mons who otherwise suffer from no good STAB or very bad non-STAB options. like Hydro Vortex Scolipede
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# ? Dec 15, 2017 21:35 |
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Countblanc posted:zmoves are cool/awful because they let you plug holes in the movesets of mons who otherwise suffer from no good STAB or very bad non-STAB options. like Hydro Vortex Scolipede Aqua tail is pretty good though? I mean a better example would be like Supersonic Skystrike Gyarados.
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# ? Dec 15, 2017 21:38 |
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hopeandjoy posted:I agree with most of this, but I think that Alola is the region with the most worldbuilding and details that make it real, like people having beds for their pet mons in their houses and things like that.
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# ? Dec 15, 2017 22:16 |
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Dienes posted:Not if Rotom loves you enough.
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# ? Dec 15, 2017 22:17 |
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Bounce and Fly have actually been used on Gyarados/Landorus sets in the past though. The real ridiculous example is Bloom Doom Heatran.
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# ? Dec 15, 2017 22:18 |
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hey boy where'd you get it from ?? hey boy where did you go ??
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# ? Dec 15, 2017 23:45 |
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more like Burly m i rite
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# ? Dec 15, 2017 23:53 |
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oddium posted:
I never thought about this before, but now it seems obvious.
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# ? Dec 16, 2017 01:29 |
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im just here to say that if you don't like hau me and the boys are gonna have to force you to leave
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# ? Dec 16, 2017 02:03 |
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I like Hau, but, I do miss having a rival you WANT to beat, if only to wipe the loving smirk off his dumb face.
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# ? Dec 16, 2017 02:22 |
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the_steve posted:I like Hau, but, I do miss having a rival you WANT to beat, if only to wipe the loving smirk off his dumb face. i feel like this is supposed to be gladio but you barely even see him. he should be a maze boss, like gary; hau could've been the new area level check boss: easy, but has certain weaknesses and resistances you'll want to know for the upcoming areas.
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# ? Dec 16, 2017 02:28 |
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I've never understood why they don't make the levels of the opposing gym leaders/antagonists' pokemon variable (based on your starter or lead pokemon, for example, or take an average) to combat both overleveling and xp curve grinds. like put some limits on it if you want so if the player is determined they can overlevel and make all the battles easy, but it seems like such a simple fix e: The White Dragon posted:i feel like this is supposed to be gladio but you barely even see him. he should be a maze boss, like gary; hau could've been the new area level check boss: easy, but has certain weaknesses and resistances you'll want to know for the upcoming areas. I never really felt good about loving Gladion up because he was introduced as some homeless orphan kid being hazed for membership in a really corny, low-tier gang. like, that just sucks, I don't want to have to beat your rear end.
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# ? Dec 16, 2017 03:29 |
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indigi posted:I've never understood why they don't make the levels of the opposing gym leaders/antagonists' pokemon variable (based on your starter or lead pokemon, for example, or take an average) to combat both overleveling and xp curve grinds. like put some limits on it if you want so if the player is determined they can overlevel and make all the battles easy, but it seems like such a simple fix I just wish they reimplemented hard mode, that was a great feature for us olds
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# ? Dec 16, 2017 03:48 |
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indigi posted:I've never understood why they don't make the levels of the opposing gym leaders/antagonists' pokemon variable (based on your starter or lead pokemon, for example, or take an average) to combat both overleveling and xp curve grinds. like put some limits on it if you want so if the player is determined they can overlevel and make all the battles easy, but it seems like such a simple fix Then either you have to have scaling movesets, too, or just be ok with Blue's lv55 Blastoise having Water Gun. I don't think it'd be a simple fix at all, and that's probably why they haven't done it (yet)
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# ? Dec 16, 2017 04:42 |
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indigi posted:I never really felt good about loving Gladion up because he was introduced as some homeless orphan kid being hazed for membership in a really corny, low-tier gang. like, that just sucks, I don't want to have to beat your rear end. Wrong. I want only to crush my enemies and see their pokes driven into the dirt where they belong. If you battle me, you're an enemy. Such is the way of the Pokemon Master. It's lonely at the top, but victory is its own reward.
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# ? Dec 16, 2017 05:00 |
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indigi posted:I've never understood why they don't make the levels of the opposing gym leaders/antagonists' pokemon variable (based on your starter or lead pokemon, for example, or take an average) to combat both overleveling and xp curve grinds. like put some limits on it if you want so if the player is determined they can overlevel and make all the battles easy, but it seems like such a simple fix The closest to a good idea I could think of was to scale levels. Take Brock, for example. If the highest level poke on your team is 10, then you get the basic Geodude and Onix duo to go against. If your highest poke is 60, maybe he gets his GSC team with the Kabutops and whatnot. Higher than that? He gets Mega Steelix.
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# ? Dec 16, 2017 07:00 |
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Sade posted:Then either you have to have scaling movesets, too, or just be ok with Blue's lv55 Blastoise having Water Gun. It worked for Red and Blue
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# ? Dec 16, 2017 07:16 |
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Scaling levels for gyms doesn’t really work because if you’re overleveled, you’re probably intentionally grinding because you’re bad at the game or whatever. Scaling levels then means the game never will get easier for you if you try putting more time into it. The only scenario where you get an overleveled Pokemon quickly is going to be a trade, which is also balanced for.
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# ? Dec 16, 2017 08:19 |
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TheKingofSprings posted:It worked for Red and Blue And Firered and Leafgreen.
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# ? Dec 16, 2017 08:23 |
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PetraCore posted:3 Rotom Prize Money Boosts and the amulet coin while defending the champion title. Strange Quark posted:Scaling levels for gyms doesn’t really work because if you’re overleveled, you’re probably intentionally grinding because you’re bad at the game or whatever. Scaling levels then means the game never will get easier for you if you try putting more time into it. The only scenario where you get an overleveled Pokemon quickly is going to be a trade, which is also balanced for. ROFL Octopus posted:I just wish they reimplemented hard mode, that was a great feature for us olds
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# ? Dec 16, 2017 08:51 |
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tbh as of gen 6, I imagine most kids just never turn the exp share off and end up profoundly overpowered regardless of intent
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# ? Dec 16, 2017 08:53 |
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Bongo Bill posted:Here are the generations ordered by when they were released: I disagree
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# ? Dec 16, 2017 08:56 |
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Actual release order: 1 4 2 5 6 3 7
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# ? Dec 16, 2017 09:31 |
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I never noticed this before
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# ? Dec 16, 2017 14:59 |
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Blaziken386 posted:I know this is from a couple pages back, but you can use Prize money multiple times and it'll stack??
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# ? Dec 16, 2017 16:06 |
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In regards to scaling, I still want a pokemon game that lets you do the gyms in any order, and the difficulty of the gym is based on how many badges you already have.
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# ? Dec 16, 2017 16:35 |
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People keep saying that without realizing how much it'd gently caress up the game. Pokemon is just not built to be an open-world game. It's almost as terrible of an idea as having all regions in one game.
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# ? Dec 16, 2017 16:42 |
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Hunter Noventa posted:In regards to scaling, I still want a pokemon game that lets you do the gyms in any order, and the difficulty of the gym is based on how many badges you already have. I like Pokemon Origins because it showed that this is how it actually works.
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# ? Dec 16, 2017 16:42 |
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Blaze Dragon posted:People keep saying that without realizing how much it'd gently caress up the game. Pokemon is just not built to be an open-world game. RBG and GS had it to a limited extent, in that you could do a couple of the gyms out of order and it was more or less fine. I'll admit, the bigger problem would be scaling the wild pokemon appropirately.
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# ? Dec 16, 2017 16:48 |
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get rid of levels
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# ? Dec 16, 2017 17:15 |
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let mons evolve and devolve at will
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# ? Dec 16, 2017 17:20 |
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no you could keep experience. just get rid of levels
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# ? Dec 16, 2017 17:21 |
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# ? May 31, 2024 00:17 |
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First of all, gently caress Ho-oh and his stupid-rear end 90 speed. I just want this stupid bird in a Fast Ball. Second, haha, when it killed my last mon I whipped out my wallet and threw six thousand bucks at it so I could get away? This game operates on insane logic from start to finish.
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# ? Dec 16, 2017 18:31 |