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glitchkrieg posted:What’s the gossip about Dark Sphere? I hope I don’t have to put them on my boycott list. Someone claiming to be a Dark Sphere staffer posted a lot of insider info about the store on /tg in which they noted three broad areas of lovely practice. Mostly the serious accusations are around the store owner and his mother (?) being at best passive-aggressive incompetents and at worst outright workplace bullies. They also alleged withholding of pay and the threat of withholding pay on flimsy pretexts. Finally they indicated that the store routinely breaches their retailer agreement by selling GW products to non-EU customers and that this would result in them losing their relationship with GW. This would appear to be a big deal as about one third to half of the store’s shelf space is dedicated to GW products and it’s clear they do a lot of trade with GW fans. This is all unsubstantiated as it’s just forum gossip but a lot of people felt that the allegations against the store owners in particular had a lot of resonance with their own experience of being a customer at the store.
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# ? Dec 18, 2017 12:00 |
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# ? May 28, 2024 04:46 |
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Corrode posted:Trying to write lists for a 1500pt, no named characters tournament at my local. Holy gently caress 1500 feels so restrictive in 8th. Y’know I haven’t played a game of 8th above 1500. My group of friends really find that to be the sweet spot, and also play plenty of 1000 pt games. I see almost all the battle reports on YouTube being done at 2000 - while I enjoy the spectacle, it does impose a different logic on the game. You are more likely to annihilate your key target(s) if you go first, for example. Units which are small, light or fragile seem to have less effect since they will be taken out by mass after they do one thing. 1500 for life, imo. Der Waffle Mous posted:1200pts patrol only index only Well this is just nuts though. Not sure I could do it with imperial guard. Maybe tank commanders and max scion squads in troops? Fake edit: oh I could take vehicles in 3s of course. And a max bullgryn Squad if that didn’t fill it. But still, I couldn’t take a normal IG list in that format.
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# ? Dec 18, 2017 12:46 |
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Yeah, my local meta has begun to settle around 1500 and I really like it because games are much faster, turn 1 alpha shooting is less devastating and you still get a lot of 'flavor' in terms of how you build your army. A 7 or 8 man squad of my Dire Avengers managed to eliminate an entire 8-man squad of Chosen yesterday... on overwatch. It was kind of incredible and sort of turned the game because it ensured all my dudes didn't get tar-pitted, and murdered, and could run around securing stuff. It was the craziest round of overwatch ever, 5+ w/ re-rolling 1's is no joke.
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# ? Dec 18, 2017 13:49 |
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Genghis Cohen posted:Both the superheavies and special characters things boil down to talking to your opponent and being on the same level of expectations for the game, at the end of the day. Yeah, and that's why I lean towards concede. There's nothing wrong with saying 'Well, I don't have an answer to that at all, GG you won turn 0' if you forsee that fighting it out is going to be a shitshow and don't want to.
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# ? Dec 18, 2017 14:14 |
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Do Shrykes still exist with the new Tyranid Codex making no reference to them?
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# ? Dec 18, 2017 15:02 |
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Natural 20 posted:Do Shrykes still exist with the new Tyranid Codex making no reference to them? If they're in the index then yes, otherwise no.
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# ? Dec 18, 2017 15:10 |
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Corrode posted:If they're in the index then yes, otherwise no. Ah good, I was going to be quite upset with the amount of time I spent sticking wings onto a bunch of warriors.
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# ? Dec 18, 2017 15:12 |
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Natural 20 posted:Ah good, I was going to be quite upset with the amount of time I spent sticking wings onto a bunch of warriors. And by time, I mean money, paying someone else to do it for me.
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# ? Dec 18, 2017 15:16 |
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I noticed there has been a little debate over Lords of War. I agree that certain Lords of War can really unbalance a match. I will say that there definitely certain strategies that can be used to get around some. People seem to complain about Guilliman a lot, but I’d contend that he isnt nearly a game breaker than something in the realm of a Baneblade if you don’t show up with the right tools. The baneblade variants all had their points reduced, lethality raised, and shortcomings dropped in the form of no longer suffering movement penalties. At 20+ wounds and Toughness 8 and immunity to being locked in combat (along with a hit on 2+ in combat stratagem) these guys really can be brutal, especially if your table lacks proper terrain. Even then with 12 inch movement they aren’t exactly immobile. Contrast this with Guilliman who rightfully can no longer be screened by other characters (this is significant) and is most effective in melee and requires at least his own weight in points of additional guns to get anything out of his reroll bubble. The best ways to handle Guilliman is focus down the units he is supporting, and placing objective markers in the upper flows of buildings where he literally can’t go, because he is a Monstrous creature.
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# ? Dec 18, 2017 16:05 |
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LoW should be apocalypse only for matched play but no way is GW gonna discourage people from buying their most expensive, headline toys.
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# ? Dec 18, 2017 16:08 |
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Baneblade variants are the biggest offenders imo. They should all be 50+ points more. Falling back and firing is fine, but it's pretty gross that even locking them in combat doesn't stop them firing.
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# ? Dec 18, 2017 16:11 |
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Entropy238 posted:I'm still a noob at 40K, but wouldn't the GSC Psychic Power Mass Hypnosis be an effective counter to this? (WC 7. A visible unit within 18" can't Overwatch, Fights last even if it charges, and suffers -1 to hit) Proletariat Beowulf posted:
I hear you about GSC being so weak. I know 8th edition is less snowflakey but GSC need something to even the odds, not just lower points values. I wonder if a rule like what they have for whips right now would help (always fight no matter what if they die). Wouldn't help survivability but it would help once you get there. A hit modifier showing how stealthy they are would help but they're pretty toxic and not fun to play against. I dunno I think in the case of 2CP fight now, they can only do it once per turn, right?
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# ? Dec 18, 2017 16:20 |
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Since 8E I've never had any issue killing things like Imperial Knights or Wraithknights with casual lists. My Hierodule also never really fared very well either. However to make the most out of these those units you need to get stuck in - they can't sit at the back of your deployment zone behind a screen. Baneblades on the other hand will quite happily entrench themselves and still be fully effective, while costing the same or fewer points than their counterparts. That leads to taking multiple in a single list, which in turn means an opponent needs to start list tailoring in order to either out-shoot them, or strip away screening units to get in close before they get zapped. Points fixes to Baneblades would go a long way to rectifying LOW complaints.
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# ? Dec 18, 2017 16:22 |
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Yeah the stratagem is after a charging unit, you can immediately fight (i.e. at least one charger always fights first). Like all stratagems, in matched play you can only use it once a phase.
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# ? Dec 18, 2017 16:23 |
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Uroboros posted:Contrast this with Guilliman who rightfully can no longer be screened by other characters (this is significant) and is most effective in melee and requires at least his own weight in points of additional guns to get anything out of his reroll bubble. The best ways to handle Guilliman is focus down the units he is supporting, and placing objective markers in the upper flows of buildings where he literally can’t go, because he is a Monstrous creature. That's what I did to neuter Guilliman this weekend. However, I always play objectives have infinite height. You should, too. It really helps with units like RG for scoring. Lords of War: they're great when both sides have one. For casual games, where the objective is usually have as much fun as possible, I never bring one unless I know my opponent plans to. As far as tournaments go, I would consider bringing one in games of 2000+ points, but I honestly prefer the utility of multiple cheaper units. Baneblades are pretty nasty, but they're susceptible to anything S9 or higher. I always lose mine to concentrated lascannon fire on turn 1 or 2. EDIT: Are you guys running in to LoWs a ton in games you play? Like, ones that you weren't expecting to see?
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# ? Dec 18, 2017 16:47 |
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I realize the enemy can only interrupt once per turn--it's the fact that my sneaky assault troops in no way are guaranteed to even make it there, and that they cost basically the same as Tyranid Genestealers but are far more fragile. They have the option to pay for more expensive gear and have 12" pistols that they also can't use when dead. Sadly, the spamming Mass Hypnosis can't be done in Matched Play, or I'd be all in on making another Magus and converting a third. Now, running an all-Tyranid force will let me roll over even hardball lists, but that was never my goal--I guess I should really start considering Cult troops as the expendable distraction force they are.
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# ? Dec 18, 2017 17:12 |
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xtothez posted:Since 8E I've never had any issue killing things like Imperial Knights or Wraithknights with casual lists. My Hierodule also never really fared very well either. However to make the most out of these those units you need to get stuck in - they can't sit at the back of your deployment zone behind a screen. It's still bullshit that you charge it, then it reverses out of combat, fires all of its guns with no penalty then charges again blowing crush them for 6-9 power fist attacks.
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# ? Dec 18, 2017 17:16 |
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Silly question. Do Deathwatch torsos fit well with Primaris legs, and does anyone know where the height difference comes from in Primaris? Is it primarily leg length or is there some torso? I don't have any old marines to compare to.
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# ? Dec 18, 2017 17:18 |
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Harkano posted:Silly question. Do Deathwatch torsos fit well with Primaris legs, and does anyone know where the height difference comes from in Primaris? Is it primarily leg length or is there some torso? I don't have any old marines to compare to. If you don't get an answer before tonight remind me and I'll check with my guys.
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# ? Dec 18, 2017 17:23 |
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The Sex Cannon posted:That's what I did to neuter Guilliman this weekend. I plan on bringing one to next week's battle against TheChirurgeon. Here's a question; how many lascannons (or lascannon equivalents) should a force bring at 2000 points?
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# ? Dec 18, 2017 17:24 |
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The Sex Cannon posted:That's what I did to neuter Guilliman this weekend. I feel treating them as infinite takes away a ton of the strategic value. The whole point of not allowing non-infantry (without fly) to scale buildings is to give infantry another tangible benefit over other model types. We don't have a ton of Lords of War at our local events, but I will say a guy bringing a Hellhammer to a 1250 event really can throw things off, especially if it is infiltrating. Even bringing a small unit of Kastellan Robots was enough to put a guy in second place if you don't have a reliable method to take them out early because they are so drat vicious. I was physically incapable of keeping my Hellblasters out of LoS, resulting in them dying pretty quickly to a single robot.
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# ? Dec 18, 2017 17:26 |
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What's a good configuration for Kastellans? Maximum firepower?
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# ? Dec 18, 2017 17:31 |
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Beer4TheBeerGod posted:I plan on bringing one to next week's battle against TheChirurgeon. Pre codex I was shooting for about 10 with my Blood Angels. I may cut that down a bit once I get a chance to experiment after the holidays with how effective it will be to try to use my assault units in an anti-tank role. Historically speaking the answer is that assault is inherently too unreliable but maybe it will work with the increased damage output I get (it won't).
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# ? Dec 18, 2017 17:33 |
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Beer4TheBeerGod posted:What's a good configuration for Kastellans? Maximum firepower? In answer to your previous question, 8-12. And yes, triple phosphor whatevers (dakkastellans) is the best build.
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# ? Dec 18, 2017 17:39 |
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Beer4TheBeerGod posted:What's a good configuration for Kastellans? Maximum firepower? No clue, I just know their S6 -2 D2 gun that ignores cover is tailor made to gently caress up Primaris Marines. A single robot killed an entire hellblaster squad, and then 7 out of 9 tactical marines in two separate turns.
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# ? Dec 18, 2017 17:41 |
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Pendent posted:Pre codex I was shooting for about 10 with my Blood Angels. I may cut that down a bit once I get a chance to experiment after the holidays with how effective it will be to try to use my assault units in an anti-tank role. Historically speaking the answer is that assault is inherently too unreliable but maybe it will work with the increased damage output I get (it won't). Lib dreads seem like they can let you skip maybe 2-4 lascannons. 8ish seems like a good number to me at the moment, one sicaran venator + one other ranged AT thing like a contemptor mortis or las pred. I've also had good luck with JP company vets with storm shields and meltaguns, but they don't fill the secondary role of forcing your opponent to either split AT firepower and try to degrade multiple tanks or if they concentrate fire yous till have a tank left.
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# ? Dec 18, 2017 17:45 |
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Uroboros posted:I feel treating them as infinite takes away a ton of the strategic value. The whole point of not allowing non-infantry (without fly) to scale buildings is to give infantry another tangible benefit over other model types. For that 1500pt tourney I'm thinking: 2x 2 Kastellans with triple guns 2x Neutron laser Onagers 1x Knight w/ thermal + gatling 1x harassment chicken walker Whatever other poo poo fills out 1500pts It should be a proper bully against most people who I suspect might not be equipped to deal with it. Only problem is it's super loving vulnerable to deep strike - Scion spam will not be its friend, although I'm the only person I know who runs it.
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# ? Dec 18, 2017 17:49 |
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Uroboros posted:I noticed there has been a little debate over Lords of War. I agree that certain Lords of War can really unbalance a match. I will say that there definitely certain strategies that can be used to get around some. People seem to complain about Guilliman a lot, but I’d contend that he isnt nearly a game breaker than something in the realm of a Baneblade if you don’t show up with the right tools. Rowboat gets bitched about not because he's OP, but because he's pretty much a must-take for marine lists according to a lot of people. People get tired of seeing him.
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# ? Dec 18, 2017 17:50 |
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Corrode posted:For that 1500pt tourney I'm thinking: That and the usual trap of not having a lot of table presence. When I see a list like this I usually decide on whether or not I can take out the big stuff, and if not just focus down the infantry and play an objective focused game. Liquid Communism posted:Rowboat gets bitched about not because he's OP, but because he's pretty much a must-take for marine lists according to a lot of people. People get tired of seeing him. I think he was at first, but once GW finally point balances his biggest pals, namely flyers, I think it will finally give non-Ultramarine Astartes a viable chance. If you want a gunline every chapter can recreate the G-man bubble with a Lt/Chapter Master combination. The bigger question on whether Marines in general will be competitive on the top tables is more up for question to me, over whether Guilliman is a must-take for Marine players, which I don't think is true outside of 3 Fire Raptor lists (which we can assume won't be around to long).
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# ? Dec 18, 2017 18:03 |
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Corrode posted:For that 1500pt tourney I'm thinking: A friend of mine plays this sort of list, and I'd say your assessment is bang on. It's hard as nails in a stand-up shooting fight, but against fast assault stuff you can just get swamped, and you have limited ability to go out and seize objectives.
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# ? Dec 18, 2017 18:04 |
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Genghis Cohen posted:A friend of mine plays this sort of list, and I'd say your assessment is bang on. It's hard as nails in a stand-up shooting fight, but against fast assault stuff you can just get swamped, and you have limited ability to go out and seize objectives. Yeah, a wave serpent full of fire dragons or a deepstriking hemlock would have a good time here.
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# ? Dec 18, 2017 18:45 |
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Uroboros posted:That and the usual trap of not having a lot of table presence. When I see a list like this I usually decide on whether or not I can take out the big stuff, and if not just focus down the infantry and play an objective focused game. Now I look at the list again, the "other bullshit" is the datasmith and the TPD. So there's not anything else to focus on since those are characters. It's going to absolutely suck at board control and objectives. It'd be funny for playing against an Ork player or whatever dude shows up with two MLs as his only anti-tank, but it's going to suck against anyone with a brain. Most importantly, my alternative choice of Guard list would give it a kicking, and I think my Marines would handle it too. If you write a list and then immediately think of all the things you play that would counter it, it's probably not good. My alternatives for Guard/Marines are: Guard CoCo - Grand Strategist/Aquila Primaris Psyker Astropath 3x Infantry with lascannons 2x Tempestor Prime Scion Cmd - 4 plasmas Culexus 2x 5 Scions, plasma guns 1x 5 Scions, melta guns 2x Taurox primes, gatling + hotshot volleys CoCo - Dagger Command squad, 4 plasmas 2x Basilisks 1x Manticore Space Marines Captain LT 1x Dreadnought TWACs 2x Dreadnought Las/ML 2x 5 Scouts 1x 10 Intercessors 2x Inceptors 1x Devs, 4 lascans CoCo, Grand Strategist/Aquila Culexus 2x Infantry (You may recognise most of the SM list as the 2k we workshopped a while ago, cut down to fit the points value). The Guard are like 23pts under too, I haven't really figured out what else to squeeze in since the Chapter Approved points changes. Living Image fucked around with this message at 18:52 on Dec 18, 2017 |
# ? Dec 18, 2017 18:49 |
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Yesterday I've learned the value of having a screening unit deployed outside of the deployment zone. Holy poo poo, do deep striking Hive Tyrants rip units apart and wreak havoc on a castled deployment. Something which is completely negated on Turn 1 by a simple 60 point Ranger unit and one screening Dire Avenger unit.
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# ? Dec 18, 2017 19:28 |
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I'd say either of those are all around better for a 1500 point event than a Mechanicus list running a Knight. I suppose a lot of it just comes down to what you want out of the experience. I use my local events largely as ways to just show off my latest painting accomplishment. Are they going to use the new Beta rules? Do they use ITC missions or their own thing? Boon posted:Yesterday I've learned the value of having a screening unit deployed outside of the deployment zone. Yeah, although clever opponents usually build lists to provide enough firepower to kill units like rangers or scouts, and then deep strike in later. The best units for these are LoS ignoring artillery.
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# ? Dec 18, 2017 19:33 |
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Uroboros posted:I'd say either of those are all around better for a 1500 point event than a Mechanicus list running a Knight. I suppose a lot of it just comes down to what you want out of the experience. I use my local events largely as ways to just show off my latest painting accomplishment. Straight Maelstrom missions, which is the other reason being able to get around the board matters more than my dumb Mechanicus list.
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# ? Dec 18, 2017 19:34 |
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lol got a buddy I introduced to the game back in June starting to turn into one of those backseat rules know-it-alls who second guesses everything you do whether he's actually playing or not. He's very invested in knowing more about the game than me and the other guy we started playing with and I'm trying to think of a way to break this to him without hurting his enthusiasm for the game. He'll "did you know..." at you in the middle of a game and the information he provides could be something you just talked about the other day. Like yeah I know, I'm the one who told you lol. Honestly I'm just venting more than asking for advice since I know the answer is to just tell him straight up to trust that I know my own loving army, obviously. Anyone else have friends you get along with swimmingly everywhere but the Hams table?
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# ? Dec 18, 2017 19:47 |
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Uroboros posted:I'd say either of those are all around better for a 1500 point event than a Mechanicus list running a Knight. I suppose a lot of it just comes down to what you want out of the experience. I use my local events largely as ways to just show off my latest painting accomplishment. Yeah, but as Eldar I really only need 1 or 2 turns to shoot down some high priority units out and set my defenses. Its that first turn that'll kill me it seems
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# ? Dec 18, 2017 19:48 |
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Boon posted:Yeah, but as Eldar I really only need 1 or 2 turns to shoot down some high priority units out and set my defenses. Its that first turn that'll kill me it seems Are you coming to Adepticon?
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# ? Dec 18, 2017 20:12 |
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Uroboros posted:Are you coming to Adepticon? Yup! I'm going to do the GT but missed the boat on the team tourney. I'm thinking about doing the BFG tourney although I really won't want to be there on Sunday. Still BFG!
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# ? Dec 18, 2017 20:14 |
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# ? May 28, 2024 04:46 |
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One_Wing posted:I’ve been finding that the answer is that yes the CP is totally worth it, but oddly it looks like it’s harder to pull off with power level than points, especially if you want to use wraith units. Looking at what you’ve got, I think you’ll be happier aiming for a battalion plus a one pointer. Yeah, 2k points I can do what I want comfortably, but at 100 PL I can barely fill out 1800 points. I do want to stick with the Wraithguard/blades, principile army theme and all. I CAN squeeze out two 1 point detachments but I think I'm going to just do one. I'd rather have the wraith lord than the warwalker. 8CP posted:BATTALION 3CP verses the following 7CP posted:BATTALION 3CP
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# ? Dec 18, 2017 20:36 |