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Strobe posted:People getting mad at the Commissar and Conscript changes are to me. Like, do you actively not want your opponent to have fun? Were you actually trying to spend $40 specifically to buff your plastic spacemans? Guard has a shitton of great options and is top tier even without that abusive bullshit. They should have had the commissar morale ability work on a 4+ for conscripts just like orders.
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# ? Dec 19, 2017 17:10 |
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# ? Jun 5, 2024 07:01 |
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One_Wing posted:Yeah, quad shurikens being the only loadout worth taking (or at least the only one where another choice isn’t more cost efficient for the same task) is pretty much the conclusion I’ve come to. Sadly, my two wraithlords are a very classic metal one with one flamer being part of the sculpt (and only one heavy mount point), and one I fully glued when I was like 16 which is dual flamers because they were free then, and a ghost glaive rather than a second cannon because it used to use up a weapon slot. I almost always take the sword. 10 points to wound tanks on 3+, sure why not. Also it looks badass.
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# ? Dec 19, 2017 18:43 |
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Robots punching and/or swordfighting tanks is essential 40k, it's a good choice on that basis alone.
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# ? Dec 19, 2017 18:51 |
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FiestaNinja posted:Robots punching and/or swordfighting tanks is essential 40k, it's a good choice on that basis alone. All the best robots are powered by dead people. Except Kastellans, which are powered by punch cards. e: some comedy from my local re: those Primaris Marines I was looking to sell on. A dude ITT PMed me, we set everything up, I go to check I can still buy them. The post and everything related to it disappears after I ask if they're still available. I speak to the shop owner's missus who tells me the seller has form for this kind of thing. He asked for a game in our "get a game" Facebook group, she offered and he ignored her repeatedly, then when he got called out on it by someone else in the group he whined about being "bullied" and swore off coming to the shop because of its "terrible culture" then deleted the Facebook post + a separate forum thread on a club message board on the same topic. What is it about 40k that attracts these kind of ridiculous people? Why on earth would your reaction to someone asking about a thing you offered to sell be *delete the whole post* rather than just saying "sorry, I've already sold them/decided I want to keep them." Madness. Living Image fucked around with this message at 19:13 on Dec 19, 2017 |
# ? Dec 19, 2017 18:55 |
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Deified Data posted:I like the theory that they basically existed as a narrative army with the sole purpose of getting mowed down by the hundreds. Boneswords and Deathspitters are a great combo.
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# ? Dec 19, 2017 19:11 |
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TKIY posted:Boneswords and Deathspitters are a great combo. This is my go to loadout for warriors and shrikes. Well and usually giving one or two a venom cannon for plinking at things from far away.
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# ? Dec 19, 2017 19:24 |
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Warhammer 40keighteen owns.
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# ? Dec 19, 2017 19:40 |
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mango sentinel posted:Warhammer 40keighteen owns.
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# ? Dec 19, 2017 19:43 |
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To kind of highlight increased interest created by 8th edition over 7th edition is the Adepticon Championship has already sold out with more than 3 months to go. I am pretty sure there was something like 30 spots left last year...
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# ? Dec 19, 2017 19:58 |
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Uroboros posted:To kind of highlight increased interest created by 8th edition over 7th edition is the Adepticon Championship has already sold out with more than 3 months to go. I am pretty sure there was something like 30 spots left last year... I've already played more games of 8th than I did during all of 7th edition. 40k is actually a pretty fun game these days.
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# ? Dec 19, 2017 20:00 |
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That may be an overall Adepticon thing though - before registration opened they warned that last year their most popular painting classes sold out "within hours". This year most of the seminars sold out within minutes. Several sold out while I was checking out, and I was sitting at my computer waiting the moment they opened.
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# ? Dec 19, 2017 20:01 |
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So I guess GSC rock cutters and Tyranid slayer sabres nullify Guilliman's revive by just slaying him outright? Is that right?
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# ? Dec 19, 2017 20:05 |
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Uroboros posted:To kind of highlight increased interest created by 8th edition over 7th edition is the Adepticon Championship has already sold out with more than 3 months to go. I am pretty sure there was something like 30 spots left last year... LVO has sold out 512 places, and I think London GT has as well.
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# ? Dec 19, 2017 20:06 |
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Pendent posted:I've already played more games of 8th than I did during all of 7th edition. 40k is actually a pretty fun game these days. Same, but I didn't play a single game of 7th. I'm actually excited to get a full Space Marine army done, especially since the new rules let me mix-and-match some other fun models like Kastellans or a Vendetta with dudes dropping in to murder people. If you deploy from a Vendetta using the special rule do you still get to move afterwards?
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# ? Dec 19, 2017 20:12 |
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Beer4TheBeerGod posted:Same, but I didn't play a single game of 7th. My understanding is that you should be able to move them after disembarking since it doesn't specify that they get out at the end of the phase or anything. Given that they stipulate they have to deploy further than 9" makes me doubt that a bit though.
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# ? Dec 19, 2017 20:18 |
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Beer4TheBeerGod posted:Same, but I didn't play a single game of 7th. The thing is, as 30k shows, it wasn't really the game system. It was all the inane bullshit that had been bolted onto it over the years. Well, that and a complete lack of balance. gently caress formations, I'm glad they're dead.
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# ? Dec 19, 2017 20:43 |
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So question about drops. If I deploy a transport with two squads and a character in it, does that count as one drop? Or do I have to one-by-one nominate a squad to ride in the transport and THEN drop the transport (or transport first and then nominate one-by-one squads to ride)?
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# ? Dec 19, 2017 20:50 |
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Boon posted:So question about drops. One drop
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# ? Dec 19, 2017 20:52 |
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Boon posted:So question about drops. That's one drop, yes.
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# ? Dec 19, 2017 20:53 |
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Boon posted:So question about drops. It was clarified in the designers commentary in the end, which was nice since it meant I could get 6 drops down as one in the Repulsor party bus.
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# ? Dec 19, 2017 21:07 |
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Boon posted:So question about drops. It's one drop for deployment, but 4 units for the "at least half your units must start on the table" number.
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# ? Dec 19, 2017 21:09 |
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Deified Data posted:I like the theory that they basically existed as a narrative army with the sole purpose of getting mowed down by the hundreds. Tyranids were very good in 2nd edition when they got their first Codex
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# ? Dec 19, 2017 21:13 |
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TheChirurgeon posted:Tyranids were very good in 2nd edition when they got their first Codex And 3rd and 4th. It was only from the 5th ed book onwards that they became a joke. They've always done well for releases too - the only xenos army to get books in 3rd, 4th, 5th and 6th/7th.
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# ? Dec 19, 2017 21:24 |
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Corrode posted:And 3rd and 4th. It was only from the 5th ed book onwards that they became a joke. They've always done well for releases too - the only xenos army to get books in 3rd, 4th, 5th and 6th/7th. Yeah they've had a ton of model support, and are one of the few armies to get 3 full waves of sculpts/resculpts for some of their oldest stuff. Hell, even the 'main badguy faction' is still relying on some original models from the 90s
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# ? Dec 19, 2017 21:28 |
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Also the vast majority of their line is plastic now, which is more than can be said for Eldar or CSM. Speaking of which, would a Warrior body be the right size for converting into a Lictor?
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# ? Dec 19, 2017 21:40 |
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Gyro Zeppeli posted:Also the vast majority of their line is plastic now, which is more than can be said for Eldar or CSM. Yeah. Most lictor conversions I see involve the body and legs of a Warrior with a Cthulhu genestealer head and some oversized talons from whatever kit.
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# ? Dec 19, 2017 21:42 |
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Gyro Zeppeli posted:Also the vast majority of their line is plastic now, which is more than can be said for Eldar or CSM. Lictors are a bit smaller and thinner. I can take a pick of Deathleaper and a Warrior side by side tonight if you want.
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# ? Dec 19, 2017 21:46 |
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JoshTheStampede posted:Yeah. Most lictor conversions I see involve the body and legs of a Warrior with a Cthulhu genestealer head and some oversized talons from whatever kit. Well, that's the exact conversion I had in mind, cool. I just want a Tyranid Prime, and didn't want the other two bodies in the box to go to waste, and Lictors are cool (even if they're not particularly GOOD)
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# ? Dec 19, 2017 21:50 |
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Corrode posted:LVO has sold out 512 places, and I think London GT has as well. Speaking of big events I am kind of at an impasse on what to take to the championship.
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# ? Dec 19, 2017 22:15 |
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How are the hellblaster assault and heavy variants? I'm deciding how I'd configure a group of them, probably 5 and 5 but not sure which two of the three weapon options.
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# ? Dec 19, 2017 22:28 |
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I'm thinking of using the heavy variant to take advantage of their range and Grim Resolve.
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# ? Dec 19, 2017 23:04 |
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The assault variants always seem like the clear winners to me. They might have lower stats, but they have more shots at range and even an added mobility element to them. I guess the heavy plasma guns could work as shittier lascannons, but that's just because biglys are forced into that by their lack of anti-tank.
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# ? Dec 19, 2017 23:19 |
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Thanks for the responses all.
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# ? Dec 19, 2017 23:20 |
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Safety Factor posted:The assault variants always seem like the clear winners to me. They might have lower stats, but they have more shots at range and even an added mobility element to them. I guess the heavy plasma guns could work as shittier lascannons, but that's just because biglys are forced into that by their lack of anti-tank. Why would you take the assault variant on foot when for an additional 10ppm you can have Inceptors that have more shots, better mobility and can deepstrike?
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# ? Dec 19, 2017 23:28 |
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Pendent posted:Why would you take the assault variant on foot when for an additional 10ppm you can have Inceptors that have more shots, better mobility and can deepstrike? Because two shots per model from 15-24" is actually really good and you can advance and still fire for a threat range closer to 36" than the 20" you get from moving regular incinerators. One shot per model is not impressive with that statline. Edit: misread, keeping it here anyway.
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# ? Dec 19, 2017 23:46 |
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Pendent posted:Why would you take the assault variant on foot when for an additional 10ppm you can have Inceptors that have more shots, better mobility and can deepstrike? 2 pts more, and hellblasters tend to last a lot longer than Inceptors is why.
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# ? Dec 19, 2017 23:46 |
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Pendent posted:Why would you take the assault variant on foot when for an additional 10ppm you can have Inceptors that have more shots, better mobility and can deepstrike? Plasma inceptors = 25+17+17 = 59 points per model Assault Hellblasters = 18+17 = 35 points per model 59-25 = 24 point difference Right? I don't run biglys so I pulled these numbers off of a google search, but they should be the Chapter Approved values. I know inceptors used to be much more expensive.
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# ? Dec 19, 2017 23:52 |
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Safety Factor posted:You sure about those numbers? Nope, you're definitely right. I had the 45ppm bolter version in my head. That being said I'd still much rather have Inceptors compared to assault hellblasters. I don't know how our local metas differ but my experience with hellblasters is that if they're on foot they're going to get killed very, very fast. Sure you can advance and shoot, but if you do so you effectively give up the ability to overcharge (Overheating on 2's? No thanks!) and it's still likely even with the 3.5" of extra movement that you're going to draw a lot of fire. Inceptors on the other hand will also absolutely draw a lot of fire, but are guaranteed the ability to shoot and can be dropped immediately into cover which makes them a huge pain in the rear end to dislodge. Not to mention they're significantly more mobile and for those of us who play the Best Chapter can be easily redeployed for a single CP.
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# ? Dec 20, 2017 00:01 |
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I’ve been looking through my codex: are Mawlocs any good? Do any of you goons who play or have played tyranids see them used competitively? Toughness 6, 12 wounds, +3 save (+2 with Jormungandir). About 100 points. Seems like they’d make an amazing distraction for the early game and pretty much guaranteed to tie up a gun line and cause a bit of damage turn 2. Also can be cheeky and put them in a Kronos detachment to mess with Psykers.
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# ? Dec 20, 2017 00:11 |
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# ? Jun 5, 2024 07:01 |
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Pendent posted:Nope, you're definitely right. I had the 45ppm bolter version in my head. That being said I'd still much rather have Inceptors compared to assault hellblasters. I don't know how our local metas differ but my experience with hellblasters is that if they're on foot they're going to get killed very, very fast. Sure you can advance and shoot, but if you do so you effectively give up the ability to overcharge (Overheating on 2's? No thanks!) and it's still likely even with the 3.5" of extra movement that you're going to draw a lot of fire. Again, I don't run hellblasters or inceptors or any of those things. I've got no experience with them in particular, but I do think the assault bolters and plasmas are better than the other options. Massed S6 is plenty good against most targets and AP-4 is scary. I'll even resort to some chuchu-esque mathhammer to illustrate my point 10 hellblasters shooting at a T8 target, not counting armor save Assault - 20 shots -> 13.33 hits -> 4.44 wounds (8.88 on overcharge accounting for D2) Rapid-fire - 10 shots -> 6.66 hits -> 2.22 wounds (6.66 on overcharge) Rapid-fire within 15" - 20 shots -> 13.33 hits -> 4.44 wounds (13.33 on overcharge) Heavy - 10 shots -> 6.66 hits -> 3.33 wounds (8.88 on overcharge) I feel filthy The winners are obviously the rapid fire plasmas within 15", but that's dangerous territory. I'd definitely take the assault versions over the heavies just because of the options they provide and, who knows, they might get lucky. Rapid fire vs. assault is an argument worth having though. Hellblasters in a repulsor would want the rapid fire version, but I think they'd want the assault on foot. I didn't mean to get this into this topic, but I'm avoiding work right now. Don't take any of this as a rebuttal, I'm just bored and sick of staring at simulations.
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# ? Dec 20, 2017 00:27 |