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TaurusOxford posted:Because it forces players to get good I'm not seeing it tbh
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# ? Dec 20, 2017 02:13 |
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# ? Jun 5, 2024 08:06 |
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Manatee Cannon posted:I'm not seeing it tbh
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# ? Dec 20, 2017 02:20 |
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Some people are just huge babies whenever there's a time limit of any kind, no matter how lenient it is. These people generally also hate Majora's Mask.
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# ? Dec 20, 2017 02:21 |
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the timer wouldn't stop me from playing the game. I just don't understand why it's there and the explanation that it makes you play better isn't convincing
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# ? Dec 20, 2017 02:23 |
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Yeah don't get me wrong, I'm on board Day 1. Awesome to have something to sink my teeth into in the absence of a new Miyazaki game.
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# ? Dec 20, 2017 02:28 |
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It always bothered me that Mario games had time limits Edit: And they were even worse in Sonic games!
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# ? Dec 20, 2017 02:29 |
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lives and time limits in old games were just the vestigial remnants of arcade machines
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# ? Dec 20, 2017 02:31 |
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It's not complicated, if you are too bad to kill a monster in 50 minutes then you won't win until you can do it. in practice it rarely matters since you have to be either playing the game very strangely (probably what it's meant to prevent) or be in an extremely weird skill range to lose because you ran out of time and not because you triple cartedOlive! posted:Some people are just huge babies whenever there's a time limit of any kind, no matter how lenient it is. These people generally also hate Majora's Mask. I hate majora's mask but love pikmin and monster hunter Owl Inspector fucked around with this message at 02:34 on Dec 20, 2017 |
# ? Dec 20, 2017 02:32 |
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Olive! posted:Some people are just huge babies whenever there's a time limit of any kind, no matter how lenient it is. These people generally also hate Majora's Mask. I love Majora's Mask, I'm not against things ever having time limits. I just think that Monster Hunter's time limit makes no sense and shouldn't be there. It adds nothing to the game.
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# ? Dec 20, 2017 02:32 |
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Manatee Cannon posted:the timer wouldn't stop me from playing the game. I just don't understand why it's there and the explanation that it makes you play better isn't convincing Well what explanation do you want? Capcom is terrible at game design? Here's some explanations courtesy of Reddit: quote:The time limit exists to prevent you from taking 9 million years to kill the monster because you never upgraded your weapon or forgot whetstones or have no healing items and run back to camp to heal constantly. Maps in previous games were much smaller and less complex than in World, so 50 minutes was more than enough time to explore the whole area and then kill the monster with time to spare. quote:Ya it's a cheese thing. Without a time limit you could essentially gather double the healing items in a mission, take pot shots safely the entire time without a worry. Plus its also a good way to add some difficulty and urgency.
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# ? Dec 20, 2017 02:32 |
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hi does anybody know if okami HD lets you speed up text in cutscenes? I read somewhere that cutscenes are skippable entirely now but I can't figure out if you can also just speed up the text. I'm thinking about picking it up again because I never beat it years ago but I might be more hesitant if I have to deal with that excruciatingly slow text speed again
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# ? Dec 20, 2017 02:34 |
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Which would be better, visible timers or hidden enrage meters
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# ? Dec 20, 2017 02:34 |
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monhun time limits are a case of 'saving the player from themselves', if you ever actually hit it it's the game putting you out of your misery and giving you a sign that you need to drastically change something about what you're doing
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# ? Dec 20, 2017 02:37 |
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I killed the tree in dark souls 3. I felt accomplished. I proceeded to get murdered by some k Igor last a swamp full of crabs and now I’m back to dying to everything. God I love this game.
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# ? Dec 20, 2017 02:37 |
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BeanpolePeckerwood posted:According to what I read the new Catherine's name is 'Rin', which adds 1000% more anime
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# ? Dec 20, 2017 02:39 |
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Manatee Cannon posted:the timer wouldn't stop me from playing the game. I just don't understand why it's there and the explanation that it makes you play better isn't convincing
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# ? Dec 20, 2017 02:42 |
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TaurusOxford posted:Well what explanation do you want? Capcom is terrible at game design? you seem kinda defensive about this but I'm not trying to poo poo on this game. those explanations are pretty much what was said before, and no I still don't agree that the timer is necessary. if the only thing that would change if they removed the timer is that some people would be able to cheese a fight if they spent an extra hour on it, I don't see the problem with it do you like the timer and think it's a compelling feature that enhances the experience? if so that's cool, tho I disagree. if you're just defending it because you think I'm calling the game bad or w/e then that's not what's happening
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# ? Dec 20, 2017 02:46 |
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The best implementation of the timer in a hunting action game was in that bad Final Fantasy one. Instead of having a cart limit it just took time off your timer when someone died.
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# ? Dec 20, 2017 02:48 |
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Monster Hunter is a huge timesink for me, and the timer helps me manage my time playing it. The longest one mission can possibly take fits inside an hour. Even if I'm attempting something challenging. When I was playing MHGen for the first time, I actually hit the time limit several times. Replaying it recently, I've never come close.
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# ? Dec 20, 2017 02:54 |
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I don't care if someone takes 5 hours cheesing and running away a bunch. But I do if I'm multiplaying with them. And since there's jump in multiplayer...
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# ? Dec 20, 2017 02:57 |
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Manatee Cannon posted:you seem kinda defensive about this but I'm not trying to poo poo on this game. those explanations are pretty much what was said before, and no I still don't agree that the timer is necessary. if the only thing that would change if they removed the timer is that some people would be able to cheese a fight if they spent an extra hour on it, I don't see the problem with it I'm not trying to be defensive, but this thread has explained to death that the timer is the most lenient thing ever for any gamer that isn't brain-dead or has never touched a controller in their life. I'm pretty sure that you are not either of those things so it just seems like you're complaining about a game mechanic that will never even affect you.
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# ? Dec 20, 2017 02:58 |
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romanowski posted:hi does anybody know if okami HD lets you speed up text in cutscenes? I read somewhere that cutscenes are skippable entirely now but I can't figure out if you can also just speed up the text. I'm thinking about picking it up again because I never beat it years ago but I might be more hesitant if I have to deal with that excruciatingly slow text speed again On PC you can skip all cutscenes - even the intro - and fast forward all dialogue but I dunno if that's on consoles too. It'd be mad stupid if it weren't but we've seen dumber things happening.
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# ? Dec 20, 2017 03:00 |
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TaurusOxford posted:I'm not trying to be defensive, but this thread has explained to death that the timer is the most lenient thing ever for any gamer that isn't brain-dead or has never touched a controller in their life. I'm pretty sure that you are not either of those things so it just seems like you're complaining about a game mechanic that will never even affect you. that's why I'm questioning it tho. if it doesn't affect anyone except people that are really bad... why is it there? people constantly saying you'll never run into it is part of why it seems pointless
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# ? Dec 20, 2017 03:03 |
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Manatee Cannon posted:that's why I'm questioning it tho. if it doesn't affect anyone except people that are really bad... why is it there? people constantly saying you'll never run into it is part of why it seems pointless It's to keep you from playing super duper extra cheese. It's a multiplayer heavy game. It's the tiniest bit of forcing you to play right. Only it's not like round timers in xcom 2 that affect most people. This just affect the most side case people. https://youtu.be/7L8vAGGitr8 It's this
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# ? Dec 20, 2017 03:08 |
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Manatee Cannon posted:that's why I'm questioning it tho. if it doesn't affect anyone except people that are really bad... why is it there? people constantly saying you'll never run into it is part of why it seems pointless You literally answered your own question: It's there for the people that are really bad. Monster Hunter, even played efficiently, is a game that demands a time investment. People don't want their time wasted by some guy who can't play the game properly.
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# ? Dec 20, 2017 03:12 |
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one guy not playing properly isn't gonna stop you from beating a quest in anything and either way you're still wasting an hour it can also save time by letting you whittle down a monster without running into the time limit several times if you're really bad (as can happen in the beta). I don't think cheesing a fight is a problem either yea, no, I don't think you're gonna convince me on this so I'll just drop it. agree to disagree
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# ? Dec 20, 2017 03:17 |
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Manatee Cannon posted:one guy not playing properly isn't gonna stop you from beating a quest in anything and either way you're still wasting an hour it can also save time by letting you whittle down a monster without running into the time limit several times if you're really bad (as can happen in the beta). I don't think cheesing a fight is a problem either Yeah he can.
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# ? Dec 20, 2017 03:19 |
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Can you just not abandon quests in multiplayer sessions or something? A timer seems like a really hacky, inelegant solution to the problem of bad party members wasting your time.
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# ? Dec 20, 2017 03:21 |
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Manatee Cannon posted:one guy not playing properly isn't gonna stop you from beating a quest in anything As someone who was once that player back during my early days of playing MHTri, I can assure you you're wrong. It's not even about being able to finish. Like I said before, MH is a time investment. People want to kill monsters as fast as possible cause there's a good possibility you may have to kill them 10-20 times just to get enough/rare materials needed for gear. Nobody wants hunts needlessly lengthened because one guy sucks. King of Solomon posted:Can you just not abandon quests in multiplayer sessions or something? A timer seems like a really hacky, inelegant solution to the problem of bad party members wasting your time. You can easily quit a MP session whenever you want.
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# ? Dec 20, 2017 03:23 |
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King of Solomon posted:Can you just not abandon quests in multiplayer sessions or something? A timer seems like a really hacky, inelegant solution to the problem of bad party members wasting your time.
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# ? Dec 20, 2017 03:26 |
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TaurusOxford posted:You can easily quit a MP session whenever you want. So why does the timer matter? If you recognize that your time is being wasted by someone that doesn't know what they're doing and there's no way to communicate with that player how to hunt more effectively, just drop out. homeless snail posted:You can. But also monhun doesn't have life bars, and before this game damage numbers, so for new/bad players it can be not entirely clear how close you are to actually beating the monster. Being able to intuit what state the monster is in and how much longer you'll have to fight it is like the #1 skill in monhun. We're discussing the issue of other players wasting your time.
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# ? Dec 20, 2017 03:34 |
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King of Solomon posted:We're discussing the issue of other players wasting your time.
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# ? Dec 20, 2017 03:36 |
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King of Solomon posted:So why does the timer matter? If you recognize that your time is being wasted by someone that doesn't know what they're doing and there's no way to communicate with that player how to hunt more effectively, just drop out. Because if the game inherently makes that playstyle impossible you don't have to waste your time on bullshit. You want a free-market solution to a problem that's already regulated and doesn't hurt anybody.
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# ? Dec 20, 2017 03:37 |
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Question on streaming to YouTube from my PS4. I regularly stream my GT Sport play. Mostly as an easy replay feature. Usually though I get a handful of viewers and they are often active in chat. Is there a way or an app that will let me view just the live chat from my stream on my phone without streaming the video back that I’m actually playing in real life since that eats a bunch of bandwidth for no reason? Reading and replying to chat is annoying on PS4 and once I stop the stream the chats are gone. I guess I could view my own livestream on the YouTube app and just pause the stream on the phone but I feel like that still eats bandwidth caching the live video. Surely someone has solved this problem?
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# ? Dec 20, 2017 03:38 |
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I literally never saw anyone even mention the presence of timers in monster hunter anywhere on the internet before a month ago, and everything I've seen about them since then has been this thread specifically getting weirdly hung up on them. I'm not a huge fan of them for the most part but it's very strange
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# ? Dec 20, 2017 03:41 |
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Digirat posted:I literally never saw anyone even mention the presence of timers in monster hunter anywhere on the internet before a month ago, and everything I've seen about them since then has been this thread specifically getting weirdly hung up on them. I'm not a huge fan of them for the most part but it's very strange Last time I saw mention was after a 3ds demo. Makes you think. More then being in the game. Why the gently caress do they put a low timer in the demo?
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# ? Dec 20, 2017 03:43 |
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The demo timers are too short for newbies thats why.
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# ? Dec 20, 2017 03:43 |
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Digirat posted:I literally never saw anyone even mention the presence of timers in monster hunter anywhere on the internet before a month ago, and everything I've seen about them since then has been this thread specifically getting weirdly hung up on them. I'm not a huge fan of them for the most part but it's very strange Probably since it was a really short time limit and a lot of people ran out of time playing the Beta, making it seem like more of an issue than it is. From the short time I've spent playing other MH games it seems like running out of stuff like whetstones or health potions is a much bigger threat than the time limit.
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# ? Dec 20, 2017 03:45 |
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Bombadilillo posted:Last time I saw mention was after a 3ds demo. In World's case it's because it's the exact same 'beta' that they've been using at show floor demos where obviously you're gonna want people to not be hogging it for ages.
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# ? Dec 20, 2017 03:45 |
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# ? Jun 5, 2024 08:06 |
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Real hurthling! posted:The demo timers are too short for newbies thats why. I'm a bow newbie Switch Axe I was under 10 :
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# ? Dec 20, 2017 03:46 |