|
Grieving Mother said she couldn’t stand by if I gave the baby to Ethik Nol. She wasn’t in my party when I did. Does she do anything if she is? I’ve been playing a generally good-hearted character so it’s funny that I did this while Eder and Pallegina said nothing.
|
# ? Dec 20, 2017 01:38 |
|
|
# ? May 26, 2024 08:41 |
|
Can you only get the deadfire items if you preordered?
|
# ? Dec 20, 2017 08:46 |
|
sebmojo posted:Can you only get the deadfire items if you preordered? No, it is a free DLC - everyone who own or will own PoE1 gets access to them. You have to buy them from a merchant at Anslogs's Compass.
|
# ? Dec 20, 2017 09:04 |
|
snoremac posted:Grieving Mother said she couldn’t stand by if I gave the baby to Ethik Nol. She wasn’t in my party when I did. Does she do anything if she is? She leaves your party permanently.
|
# ? Dec 20, 2017 12:15 |
|
Parenthesis posted:The beta patch for PoE1 3.08 has just dropped. It mainly deals with fixing the items added in the Deadfire pack. did they fix the soulbound arbalest actually making attack/reload slower rather than faster, too? I don't see that in the notes
|
# ? Dec 20, 2017 12:28 |
quote:Hey you bunch of affable gamers,
|
|
# ? Dec 21, 2017 01:13 |
|
New Deadfire patch yay! The character creation isn't making my computer fans spin like crazy any more. I'm just looking at the Wizard builds and if I want to be a melee Wizard who gets up close with summoned weapons, I'd think a Conjurer first, since all the weapon summons spells are conjuration: Concelhaut's Parasitic Staff, Citzal's Spirit Lance, etc. But the Conjurer subclass loses access to Evocation and Illusion. That's losing Mirror Image, Wizard's Double, Flame Shield... most of the defensive spells are split across Enchanting and Illusions. I feel like losing half of them is pretty devastating to survivability, and I'm not sure what else a Conjurer is suppose to be doing other than getting up close... use a lot of Maura's Tentacles? Conversely, an Illusionist loses access to Conjuration spells so that would be the opposite problem.
|
# ? Dec 21, 2017 01:55 |
|
Those changes look pretty great.
|
# ? Dec 21, 2017 02:18 |
|
Face 2 for Male Elf is... interesting
|
# ? Dec 21, 2017 02:59 |
It looks like they adjusted cast and recovery times slightly, but good lord is it not enough -- Whisper of Treason is now 6 cast / 2 recovery instead of 6 cast / 3 recovery, but the base duration is still 10 seconds. Those are base values sure but even reducing effective cast time by 30% and increasing duration by 45% (ie. 20 dex 19 int), that just gets you to a 5.6 second cast time for 14.5 seconds of duration. Adjust that duration for the expected value of the attack roll vs. equivalent defense -- i.e, the amount of duration you can expect to get on average after accounting for grazes, crits, etc. -- you get: 50+(25/2)+(1*1.25) == 62.5% expected value of any given attack (using the new attack roll calculation with grazes and 25% crits on a roll of 100). So, 14.5 * 62.5% . . . . you're talking 9.06 seconds of average charm effect duration for 5.6 seconds of cast/recovery time, and that's with perfectly optimized stats for this exact question. If you go with, say, 15 int 15 dex instead . . . then you're just talking +25% duration and +15% action speed, so Whisper would take 8.5 seconds to cast and recover and last for 12.5 seconds; run that through the attack calculation and you're at 7.81 seconds -- the expected value of the attack is less than the the casting+recovery time. You're literally taking yourself out of the fight more by casting it than you are, on average, incapacitating an enemy. Compare with the first game, where Whisper was "fast" casting speed, i.e., slightly more than 2 seconds base, for 10 seconds of duration! Hieronymous Alloy fucked around with this message at 04:12 on Dec 21, 2017 |
|
# ? Dec 21, 2017 03:56 |
|
In PoE1 does your defense against a particular thing (ie. prone) effect duration of the spell or the likelihood of it working? I'm assuming however it works, the extra defense works like this: +20 prone defense = enemy accuracy vs. deflection + 20.
|
# ? Dec 21, 2017 04:31 |
slight tangent but rope kid, to address your bird tweet, gotta have ambient parrots. cockatoos, budgies, lorikeets I think would all work great--macaws are mega pretty but something I can't pin down makes them seem like a bad fit.
|
|
# ? Dec 21, 2017 04:51 |
|
snoremac posted:In PoE1 does your defense against a particular thing (ie. prone) effect duration of the spell or the likelihood of it working? Your assumption is correct. It adds the bonus to whatever defense is being targeted. Duration is only affected by criticals and grazes. I don't remember anything explicitly modifying the length of debuffs outside of that.
|
# ? Dec 21, 2017 04:53 |
Trebuchet King posted:slight tangent but rope kid, to address your bird tweet, gotta have ambient parrots. cockatoos, budgies, lorikeets I think would all work great--macaws are mega pretty but something I can't pin down makes them seem like a bad fit. Macaws are native to the Caribbean and N/S/Central America, not to Oceania, is probably it. Still, they're the classic Pirates of the Caribbean Boid, so people might want that. They could use all the New Zealand birds, including stuff like Haast's Eagle.. Hieronymous Alloy fucked around with this message at 04:57 on Dec 21, 2017 |
|
# ? Dec 21, 2017 04:55 |
|
Hieronymous Alloy posted:Macaws are native to the Caribbean and N/S/Central America, not to Oceania, is probably it. Get some goddam kaka in there they are the best Also a random chance when resting for a feral weka to steal some supplies
|
# ? Dec 21, 2017 05:05 |
sebmojo posted:Get some goddam kaka in there they are the best My favorite NZ bird was the Tui, just because the little bowties are so cute https://www.youtube.com/watch?v=tzPi_998Ghk Hieronymous Alloy fucked around with this message at 05:12 on Dec 21, 2017 |
|
# ? Dec 21, 2017 05:09 |
if I had known about these studies (well, and had had the money to back at the appropriate tier) I'd have loved to get a goffin's cockatoo as a +mechanics pet. Tool manufacture/use: https://www.youtube.com/watch?v=MvpRLNj48AI Puzzle-solving: https://www.youtube.com/watch?v=7iKxfUFbXKM edit: a really good analogue to that bear cave fight at the start of pillars 1 would be a cassowary, those fuckers will push your poo poo in with that brutal big-rear end talon. Trebuchet King fucked around with this message at 05:17 on Dec 21, 2017 |
|
# ? Dec 21, 2017 05:12 |
|
The POE1 beta patch seems to fix the hat, but doesn't do anything to the Arquebus? (It currently has an 'upgrade' that makes it take forever to reload, making it borderline worthless outside of the initial shot.)
|
# ? Dec 21, 2017 05:56 |
|
Trebuchet King posted:if I had known about these studies (well, and had had the money to back at the appropriate tier) I'd have loved to get a goffin's cockatoo as a +mechanics pet. Your common crow and other corvids are generally similarly advanced in problem solving and tool use, if not more so. Less trainable, though.
|
# ? Dec 21, 2017 07:37 |
|
Hieronymous Alloy posted:My favorite NZ bird was the Tui, just because the little bowties are so cute actually even a few tui calls in there would be neat, ropekid. they're so beautiful.
|
# ? Dec 21, 2017 07:46 |
|
The continued identity crises of the cipher aside, I'm curious as to how the Resolve change will effect a) classes that don't use melee weapons (I suspect all we've actually done is potentially changed "Strength" into a dump stat for casters), b) classes that were meant to use both a melee weapon and heal (as "Strength" no longer regulates healing, I suspect this will secretly be a somewhat nasty nerf for Fighters and potentially Chanters), and c) classes who want to do a little bit of both (the ol' lightning spell -> shift may not be so good for druids, and hybrids could potentially suffer bad).
|
# ? Dec 21, 2017 10:10 |
|
I don't like that they yield to people complaining that "Might = Physical Strength." But oh well, if they can not have that and still make a good game I can get over it. I guess. Eventually.
|
# ? Dec 21, 2017 10:16 |
|
Scorchy posted:New Deadfire patch yay! The character creation isn't making my computer fans spin like crazy any more. There's not really a Wizard subclass that seems suitable for melee.
|
# ? Dec 21, 2017 12:15 |
Furism posted:I don't like that they yield to people complaining that "Might = Physical Strength." But oh well, if they can not have that and still make a good game I can get over it. I guess. Eventually. I will remain salty for both of us! Might was a unique and interesting game design mechanic that communicated the soul-focused nature of the setting in a neat way. Strength/Resolve is just humdrum. Plus the change hurts hybrids .
|
|
# ? Dec 21, 2017 13:51 |
MikeJF posted:Your common crow and other corvids are generally similarly advanced in problem solving and tool use, if not more so. Less trainable, though. common crows can use the environment (dropping nuts into the path of cars, so getting run over cracks the shell open) and the new caledonian crow will even bend the end of sticks to fish grubs out of holes, but tool manufacture as demonstrated by goffin’s cockatoos i do not believe has been similarly observed in crows. There’s a video around (I’ll try and fish it up later) of wild crows solving an eight part puzzle, too. Crows are super cool, yeah, but they’re a better aesthetic fit for the Dyrwood than Deadfire.
|
|
# ? Dec 21, 2017 14:16 |
|
A wizard gives you a quest to destroy the wild crow population before they become intelligent enough to threaten the civilised races.
|
# ? Dec 21, 2017 16:45 |
|
Pwnstar posted:A wizard gives you a quest to destroy the wild crow population before they become intelligent enough to threaten the civilised races. We do already have the boat and firearms are a thing in this setting....
|
# ? Dec 21, 2017 17:25 |
bongwizzard posted:
I hope we can solve at least some shore encounters with a broadside.
|
|
# ? Dec 21, 2017 17:30 |
|
Hieronymous Alloy posted:I hope we can solve at least some shore encounters with a broadside. I just want every long winded conversation to have a "gently caress this, let's go sail out of the harbor, anchor up, and drink" option somewhere in the dialogue tree. Like if I had a pirate boat and my own crew I am not gonna spend a lot of time standing around and listening to people talk about their problems.
|
# ? Dec 21, 2017 17:36 |
|
bongwizzard posted:I just want every long winded conversation to have a "gently caress this, let's go sail out of the harbor, anchor up, and drink" option somewhere in the dialogue tree. Like if I had a pirate boat and my own crew I am not gonna spend a lot of time standing around and listening to people talk about their problems. Ah the old Assassins Creed Black Flag decision
|
# ? Dec 21, 2017 19:12 |
|
bongwizzard posted:I just want every long winded conversation to have a "gently caress this, let's go sail out of the harbor, anchor up, and drink" option somewhere in the dialogue tree. Like if I had a pirate boat and my own crew I am not gonna spend a lot of time standing around and listening to people talk about their problems. They can come to my boat and tell me their problems over a drink. At that point I'm already a pretty chill guy, if I help them you can call me Saint Boat.
|
# ? Dec 21, 2017 19:40 |
|
I wrote a small script to randomly generate parties for the Deadfire beta. The first character the horrible thing shat out was an Enchanter/Ascendant. It also gave me a Helwalker/Trickster, though, which actually sounds really cool. And a Beguiler/Nalpazca, the pass the blunt class combination.
|
# ? Dec 21, 2017 20:23 |
|
Hodgepodge posted:They can come to my boat and tell me their problems over a drink. Nobody wants a buzzkill to show up and bring the whole party down. I want every quest giver to have to beat my party in combat to subdue them first, before launching into their dull rear end tale of woe and misfortune.
|
# ? Dec 21, 2017 20:36 |
|
Wizard Styles posted:I wrote a small script to randomly generate parties for the Deadfire beta.
|
# ? Dec 21, 2017 21:02 |
|
Trebuchet King posted:common crows can use the environment (dropping nuts into the path of cars, so getting run over cracks the shell open) and the new caledonian crow will even bend the end of sticks to fish grubs out of holes, but tool manufacture as demonstrated by goffin’s cockatoos i do not believe has been similarly observed in crows. There’s a video around (I’ll try and fish it up later) of wild crows solving an eight part puzzle, too. I'll beat you to it. Here is a clever crow. This is probably the puzzle you meant. It's particularly difficult because several of the steps do not seem to be helping until they are all completed (retrieving one rock and dropping it in with the long stick does nothing; doing it three times gets a new tool). Prism fucked around with this message at 21:10 on Dec 21, 2017 |
# ? Dec 21, 2017 21:06 |
|
It's an R script that I assume almost everyone itt won't be able to do anything with. I can think of you and Furism but apart from that I'm not sure anyone here would be able to use it simply because I don't expect people to have R. I'll probably turn it into a Python or R Shiny app later though. But since that will take me longer than 5 minutes it might not happen before the weekend. If you want a random squad right loving now: Meadow Folk Devoted/Corpse-Eater Boreal Dwarf Trickster/Monk Mountain Dwarf Troubadour/Illusionist Death Godlike Corpse-Eater Nature Godlike Rogue
|
# ? Dec 21, 2017 21:11 |
|
Prism posted:I'll beat you to it. I'm not sure if it's crows or ravens that are supposed to be the most intelligent avian known to man, like smarter than most dogs. They're both impressive animals.
|
# ? Dec 21, 2017 21:16 |
|
FunkMonkey posted:I'm not sure if it's crows or ravens that are supposed to be the most intelligent avian known to man, like smarter than most dogs. They're both impressive animals. Either. Both. There's no significant scientific distinction; they're both corvids. English just differentiates between 'big corvid' (ravens) and 'not-so-big corvid' (crows) in their common names but it doesn't even do that consistently. Edit: I think the most tests have been done on the Caledonian crow though - that's the species in the video. They pass the mirror test, too; they can recognize a reflection is them and use it to obtain information about themselves, such as investigating odd-coloured dabs of paint put out of their normal sight but visible in a mirror. But they're not the only clever corvid by a long shot. Ravens (the common raven, corvus corax) make toys to play with. Prism fucked around with this message at 21:28 on Dec 21, 2017 |
# ? Dec 21, 2017 21:22 |
|
Dudes, I am finding single class casters incredibly boring right now, like all they can do is stand there and cast spells one after the other till they run out of points. Like not having any other options on level up other than "a new spell" makes it incredibly boring.
|
# ? Dec 21, 2017 22:15 |
|
|
# ? May 26, 2024 08:41 |
bongwizzard posted:Dudes, I am finding single class casters incredibly boring right now, like all they can do is stand there and cast spells one after the other till they run out of points. Like not having any other options on level up other than "a new spell" makes it incredibly boring. I hear ya. I need to muster up gumption and get my teeth into the new patch but, like, see my post above about the math on cipher crowd control -- it literally isn't worth the time, you're better off autoattacking, casting a charm takes you out of the fight for longer than it takes out an enemy (statistically). I have a few different ideas on how to address the problem (more spells per levelup; tree progression for vancian casting rather than 2/2/2/2; etc) but the biggest hurdle is just that so many spells aren't worth the bother right now because their casting times were doubled or tripled but their durations and effects were left unchanged.
|
|
# ? Dec 21, 2017 22:31 |