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wiegieman posted:Don't use ENB, use ReShade. It's much more user friendly and it lets you adjust things in real time. ENBs can be quite poo poo and ruin performance. However, if he has a good video card and runs an FPS friendly ENB it should be no isse. Such as Rudy or Snowfall. Both look great BTW, none of that DoF nonsense. ENBs do a lot more then reshades. EDIT: Project ENB is also something a lot of people will like if they enjoy more traditional ENB effects like DoF and sun scattering. Not my personal favorite, but a really solid one. Midig fucked around with this message at 20:45 on Dec 17, 2017 |
# ? Dec 17, 2017 19:07 |
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# ? May 28, 2024 15:43 |
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Terrorforge posted:One time I went to Nexus page for FROST, the Fallout 4 survival overhaul, to point out a pretty major level design flaw to the author. There was this point of no return close to the starting area where you'd drop down and had no way back up. From there there were two paths. One that lead to an impassable gauntlet of narrow walkways teeming with enemies that would spot you from half a mile away and instakill you the moment they touched you, and another that lead to a huge, sprawling area with plenty of goodies, spread out enemies you could actually fight - and a dead end. So by the time you realized that the only way out was through the impossible gauntlet, you'd already spent hours painstakingly killing, exploring and looting your way through the cul-de-sac and were now faced with the choice of either cheating or throwing away a whole afternoon's worth of progress. Modders are never* good designers.
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# ? Dec 17, 2017 21:26 |
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I need to try this Snowfall, I guess. I'm a sucker for trying new presets as part of my vague attempts to write one myself (I don't recommend it)wiegieman posted:Don't use ENB, use ReShade. It's much more user friendly and it lets you adjust things in real time. ENB lets you adjust things in realtime also? shift-f12, my friend also as with reshade, it's down to the preset you use. A lot of ENB presets are bad and/or require a chain of 574,000 mods to look "as intended" which is usually bad, so there are only a few gems out there. But I guarantee I could find a ton of poo poo reshade presets too
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# ? Dec 17, 2017 21:34 |
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Psion posted:
For most Reshades I have seen, you would be better off downloading Purity or CoT and turning up/down the gamma. Midig fucked around with this message at 05:23 on Dec 18, 2017 |
# ? Dec 18, 2017 05:19 |
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Don't use ENB or ReShade, use Imaginator, available for Oldrim or SE. Uses in-engine effects with negligible performance hit.
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# ? Dec 18, 2017 10:54 |
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Is it safe doing a playthrough with the new SKSE 64bit for SkyUI or should I not bother?
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# ? Dec 18, 2017 15:33 |
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It’s fine
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# ? Dec 18, 2017 17:48 |
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Agents are GO! posted:Don't use ENB or ReShade, use Imaginator, available for Oldrim or SE. Uses in-engine effects with negligible performance hit. Why would you guys bother to mod Skyrim if you are playing it with a microwave?
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# ? Dec 18, 2017 22:14 |
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Because modding is the game.
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# ? Dec 19, 2017 06:51 |
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Midig posted:Why would you guys bother to mod Skyrim if you are playing it with a microwave? You shouldn't waste your computer on post-processing effects, you should instead use it to further the largest and roundest pair of breasts and the floppiest dong. It's like you don't even Skyrim
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# ? Dec 19, 2017 07:40 |
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Don't forget the high resolution silverware textures.
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# ? Dec 19, 2017 09:22 |
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I refuse to use any weapon other than dual wielding a knife and fork.
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# ? Dec 19, 2017 10:18 |
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Agents are GO! posted:Don't forget the high resolution silverware textures. Same, but posh mudcrabs instead.
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# ? Dec 19, 2017 10:31 |
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Midig posted:Why would you guys bother to mod Skyrim if you are playing it with a microwave? Is Boris still using a 560 or something like that?
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# ? Dec 19, 2017 13:43 |
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KakerMix posted:You shouldn't waste your computer on post-processing effects, you should instead use it to further the largest and roundest pair of breasts and the floppiest dong. It's like you don't even Skyrim https://www.youtube.com/watch?v=TPyD-mnPXGM Relevant and definitely NSFW.
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# ? Dec 19, 2017 14:54 |
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I spend my megaflops on rendering the finest avian fauna the Nexus has to offer.
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# ? Dec 19, 2017 16:25 |
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A.o.D. posted:I spend my megaflops on rendering the finest avian fauna the Nexus has to offer. Indeed, Big Cocks of Skyrim is worth every FPS.
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# ? Dec 20, 2017 09:44 |
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I've never installed a body replacer because I considered it would be immersion breaking if every female NPC in Skyrim had a cartoonish centerfold body. Consequently I don't know much about how they work. But after giving Bijin Wives a try, which includes the option to install UNP or CBBE bodies along with it, I decided I kinda like doing body replacement for a few important NPCs (e.g. my wives). My question now is if I want to expand this to a few more NPCs, is there any straightforward way to do this selectively? Can I install CBBE or UNP without having it effect every NPC? Likewise, with armor/clothing replacers for CBBE/UNP compatibility, will it break if I have CBBE-friendly tavern clothes or Nocturnal's Robes installed but not all the NPCs are affected by CBBE? Any advice on this is appreciated!
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# ? Dec 21, 2017 01:02 |
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Yes, but unless you have memory to spare, note that unique body models will be just that - exclusive to every individual NPC, where they used to all share like 3 models or something. Having one or two NPCs with a unique model isn't a big deal. Having dozens with unique 4K textures on the other hand. The reason to just use UNP, or CBBE across all NPC is because they straight replace the vanilla models. So while they are high quality models or can be used with high resolution textures, because they are shared across most NPCs, they don't actually impose a significant increase in demand on resources. There are ways around this, since each NPC has an entry telling it which model to use, which is how the unique NPC body models even work - and you COULD tell them to just point to a single model. But again - after you're editing dozens of NPC records, you had just as well replace all NPC body models and call it a day - particularly since mixing and matching body types (Vanilla with UNP with CBBE) means some of your armors will not be "compatible", resulting in broken seams, distorted textures, etc. You could of course work around this by only equipping respective NPCs with armors that are installed specifically for respective models, which isn't a big deal on followers, but prior to getting the opportunity to change NPC equipment, ur waifus are going to have floating hands. Recommendation: just use CBBE with a vanilla/like preset, nevernude, and something like the "Mature" skin texture or something like it. Body mods do not require pin-up aesthetics; unless you're looking for a male body replacer.
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# ? Dec 21, 2017 02:24 |
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Gonna do a poo poo in markarth
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# ? Dec 21, 2017 05:15 |
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What is the general opinion on Fresh Faces mod? Seems to do the same as Bijin, but I think the hair is a bit better, which seems quite a doll like for some characters in Bijin. Which is quite out of place on the orcs.
Midig fucked around with this message at 09:52 on Dec 21, 2017 |
# ? Dec 21, 2017 09:48 |
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I dunno what Skyrim to go with frankly. SE seems to have some good new mods, whereas stuff I liked from old Skyrim such as the remastered default hairs and ponytails haven't been made for SE yet... and the only hair mods I can find for SE are all doll like and weird. e: Installing both because why the gently caress not Falken fucked around with this message at 20:36 on Dec 21, 2017 |
# ? Dec 21, 2017 20:29 |
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Falken posted:I dunno what Skyrim to go with frankly. SE seems to have some good new mods, whereas stuff I liked from old Skyrim such as the remastered default hairs and ponytails haven't been made for SE yet... and the only hair mods I can find for SE are all doll like and weird. The general opinion is that SSE has more potential due to better performance and stability, but that certain ENB effects, SKSE functionality, and a solid mod manager are still to live up to Oldrims standards. Of those functionalities they seem to be coming along in the order I put it in. Which means I will have to wait a long time for SSE since I honestly just can't go over to it until they got stable Mod Organizer. All of that said some people swear by SSE and they might be correct. But I am not abandoning my monster load order in Oldrim until SSE is the clear choice to go for. Midig fucked around with this message at 22:22 on Dec 21, 2017 |
# ? Dec 21, 2017 20:42 |
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My biggest problem with modding is that I am going way past what I would need to enjoy the game and modding feels like an endless project. 30 mods is probably enough to make it fun, not crash and fun to play while making it feel engaging and new. I got at least 300. However, once I have a new solid mod I cant get rid of it and be satisfied with my load order. Most mods you don't even know that you want before you see it.
Midig fucked around with this message at 21:03 on Dec 21, 2017 |
# ? Dec 21, 2017 20:54 |
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NihilCredo posted:Indeed, Big Cocks of Skyrim is worth every FPS. Asking for re-post of the "Man Flying Through Air While Massive Dong Flails About" gif because I forgot to save it last time.
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# ? Dec 21, 2017 21:12 |
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Midig posted:My biggest problem with modding is that I am going way past what I would need to enjoy the game and modding feels like an endless project. 30 mods is probably enough to make it fun, not crash and fun to play while making it feel engaging and new. I got at least 300. However, once I have a new solid mod I cant get rid of it and be satisfied with my load order. Most mods you don't even know that you want before you see it. I used to do that but then I went in the opposite direction so now my modlist is as minimal as possible. It's much better actually playing the game instead of the old find new mod -> start new character loop I was stuck in.
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# ? Dec 21, 2017 22:02 |
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For me its: Download new mod --> Do playtest from Whiterun to Morthal --> Wait out with running DynDOLOD until I'm ABSOLUTELY SURE I AM DONE --> Spot new mod.
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# ? Dec 21, 2017 22:20 |
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Midig posted:The general opinion is that SSE has more potential due to better performance and stability, but that certain ENB effects, SKSE functionality, and a solid mod manager are still to live up to Oldrims standards. Of those functionalities they seem to be coming along in the order I put it in. Which means I will have to wait a long time for SSE since I honestly just can't go over to it until they got stable Mod Organizer. All of that said some people swear by SSE and they might be correct. But I am not abandoning my monster load order in Oldrim until SSE is the clear choice to go for. One kind of thing I'd love would be something that makes the difficulty and loot scaling like Morrowind, where it's all kind of frozen, so that if I wandered into an area I'd get my poo poo pushed in, but if I were careful and stuff I'd get some high level gear. does such a thing exist?
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# ? Dec 21, 2017 23:42 |
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Falken posted:yeah I'm gonna stick with Oldrim the now. Morrowloot is exactly that.
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# ? Dec 21, 2017 23:57 |
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Falken posted:I dunno what Skyrim to go with frankly. SE seems to have some good new mods, whereas stuff I liked from old Skyrim such as the remastered default hairs and ponytails haven't been made for SE yet... and the only hair mods I can find for SE are all doll like and weird. The hair mods work in SE without any porting required
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# ? Dec 22, 2017 07:22 |
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https://www.youtube.com/watch?v=XpnLwKp5nXA
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# ? Dec 22, 2017 13:05 |
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Sounds good. If modders want to get paid that's fine, but i don't want to pay them anything, and with this i won't have to
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# ? Dec 22, 2017 17:57 |
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Midig posted:The general opinion is that SSE has more potential due to better performance and stability, but that certain ENB effects, SKSE functionality, and a solid mod manager are still to live up to Oldrims standards. Of those functionalities they seem to be coming along in the order I put it in. Which means I will have to wait a long time for SSE since I honestly just can't go over to it until they got stable Mod Organizer. All of that said some people swear by SSE and they might be correct. But I am not abandoning my monster load order in Oldrim until SSE is the clear choice to go for. SKSE is in SSE now, I thought? And NMM works fine and handles uninstalls properly, the only major missing feature is the inability to independently handle load order for loose files not packaged in a BSA.
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# ? Dec 22, 2017 19:21 |
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Lid posted:The hair mods work in SE without any porting required The physics-enabled hair mods do not.
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# ? Dec 22, 2017 20:00 |
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My comp probably couldn't run the special edition, but Oldrim is still fun.
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# ? Dec 22, 2017 20:57 |
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I hope they don't make normal edition, special edition, ultra special edition, TAMRIEL GAEM OF TEH YEAR EDITION, VR edition, fleshlight edition of the next Elder Scrolls cause its a loving hot mess for modding. But ofc they are gonna do that cause ~capitalism~
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# ? Dec 22, 2017 21:26 |
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The Iron Rose posted:SKSE is in SSE now, I thought? SKSE is in alpha now and mods like SkyUI wont work or be ported yet. so for example no MCM functionality + loads of mods that are ported over have less features due to not having full SKSE support yet. NMM works fine, but you have to install mods in the correct order, whereas in MO you can sort the mod order (not to be confused with load order) to decide which mod wins the conflict etc. Which means if I gently caress something up in NMM I might have to install a lot of mods again, whereas in MO I can install and uninstall without having issues. EDIT: Brainfart moment, SkyUI SE is ported and while SKSE is in alpha I did not try to give the impression that it is hardly working, many people claim that they can use it for plenty of mods with no issues. Midig fucked around with this message at 22:14 on Dec 22, 2017 |
# ? Dec 22, 2017 21:57 |
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You obviously haven’t actually tried SKSE SE, then. Sky UI works perfectly as far as I can tell, and pretty much all the mods that required SKSE that got ported over have worked fine. The ones that haven’t have usually required outside DLL’s that need conversion to 64 bit for them to work properly. SKSE is ready to go, the only problem is that SSE is still updating occasionally, which requires a new update for SKSE to be compatible.
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# ? Dec 22, 2017 22:06 |
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NuclearPotato posted:You obviously haven’t actually tried SKSE SE, then. Sky UI works perfectly as far as I can tell, and pretty much all the mods that required SKSE that got ported over have worked fine. The ones that haven’t have usually required outside DLL’s that need conversion to 64 bit for them to work properly. SKSE is ready to go, the only problem is that SSE is still updating occasionally, which requires a new update for SKSE to be compatible. Oh, last I checked you had to use an earlier version of SkyUI for it to work, so sorry for getting that wrong. But yes, many people are having a good experience with SKSE in SSE as it is now. But you will probably have some issues and as you mentioned you will be set to a halt each time Skyrim SE is updated, better make sure you have settings so it does not do that automatically. Midig fucked around with this message at 00:22 on Dec 23, 2017 |
# ? Dec 22, 2017 22:13 |
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# ? May 28, 2024 15:43 |
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Randaconda posted:My comp probably couldn't run the special edition, but Oldrim is still fun. If you can run the classic edition, you can probably also run the special edition. The only differences in requirements are 8 gigabytes of RAM (instead of 4) and a Win64 system (but who still uses Win32 anyway). But I can confirm that 8 gigs of RAM are absolutely necessary, though. The game can start with less, but it'll be utterly unplayable as it'll be constantly swapping stuff between RAM and disk. We're talking stuff like a full minute between hitting Escape and finally getting the menu up so you can quit.
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# ? Dec 23, 2017 00:05 |