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It's almost like they were told to make an over-the-top satire on dumb adventure games, but forgot the satire part. And they are terrible programmers. And not funny. That fan guide sounds more entertaining than the actual game.
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# ? Dec 1, 2017 16:36 |
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# ? May 15, 2024 04:49 |
This game has the best lines. "Plant... Plant what? Plant my foot in your rear end." "And you look like... oh my god, you look like you!" "Strange. Books in a library? Go figure."
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# ? Dec 1, 2017 17:30 |
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The Vosgian Beast posted:It has a different taste
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# ? Dec 2, 2017 08:49 |
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You can tell this isn't the product of a sick mind because there is nearly no discernible logic to the puzzles, and the poo poo the characters say is what a normal person would think of as "wacky".
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# ? Dec 2, 2017 13:52 |
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“Remain seated” is actually a step in the process to solving a puzzle in this game.
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# ? Dec 2, 2017 23:59 |
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I don't think we're ready for anything happening in this one Part 5. Hi, guys, gal's, hetero's...
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# ? Dec 8, 2017 14:44 |
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I...i hate this game. It is not even something like "Vivisector" or "Headhunter", which are stupid and buggy, but it had some ambition to tell a story and were fun to watch. This just unfunny and inconsistent blathering. It loving offends me as a human being. At least the idiot developers went bankrupt.
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# ? Dec 8, 2017 17:12 |
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I feel like I'm watching a Primus spoken word album being made. And somehow moving a well with its own pulley was the most sensible puzzle in the game thus far.
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# ? Dec 8, 2017 17:26 |
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Well that sure was a thing that happened. This game is bizarre in a way that doesn't actually feel fun or interesting.
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# ? Dec 15, 2017 08:24 |
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This time there's boob jiggle and the most idiotic dialogue so far. Part 6. Suddenly I'm getting very tired.
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# ? Dec 15, 2017 20:28 |
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I'm reminded of the Old Man Murray essay on how adventure games didn't just die but instead committed elaborate suicide. Their example was the disguise puzzle from one of the Gabriel Knight games, but honestly that seems tepid compared to the raving non sequitur that is this entire game.
NGDBSS fucked around with this message at 09:17 on Dec 16, 2017 |
# ? Dec 16, 2017 09:14 |
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NGDBSS posted:I'm reminded of the Old Man Murray essay on how adventure games didn't just die but instead committed elaborate suicide. Their example was the disguise puzzle from one of the Gabriel Knight games, but honestly that seems tepid compared to the raving non sequitur that is this entire game. "raving non-sequiturs" is right. These aren't puzzles, they're arbitrary matching games with no consistency or logic. As is typical, really.
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# ? Dec 16, 2017 09:43 |
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Is it just me, or does almost every area have some mumbling mother fucker going "hmm hmmhmm ahhh hmmhmmhm ahaha HMMM!" All of a sudden? There's one in the hallway of the door planet, and that bee gnome thing in the garden, and the guy with the broken car... I mention this because that sort of audio fills me with uncontrollable rage. I think I hate this game?
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# ? Dec 16, 2017 10:01 |
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It has a different taste.
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# ? Dec 16, 2017 10:24 |
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Granny encountered a harmless and cheerful bee man and immediately proceeded to destroy his world with a cannon, trapping him between pieces of his now-broken garden paradise, presumably leaving him there to die if in fact he can die. Before she left, though, she slapped him a few times and took his breakfast cereal, which she didn’t know she needed for anything. Granny is not the best video game villain but she’s definitely the meanest.
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# ? Dec 17, 2017 21:25 |
I love this game. This kind of incoherency that infuriates other people is something that just leaves me in awe. This was a game that was made by multiple people, working together to create this insanity, and then ship as an actual physical release on five loving CDs. Somebody had a *vision* here. And it's not like this is something that was just slapped together. There are actual production values here. There was a major effort in putting together this insanely stupid, insanely incoherent, insanely frustrating mess. And that fascinates me. As long as I don't have to play it, I'm all for it.
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# ? Dec 17, 2017 23:02 |
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Cathode Raymond posted:Granny encountered a harmless and cheerful bee man and immediately proceeded to destroy his world with a cannon, trapping him between pieces of his now-broken garden paradise, presumably leaving him there to die if in fact he can die. This is immediately after she knocked out two grown men, causing possible brain damage. It's her new approach!
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# ? Dec 18, 2017 15:10 |
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At some point they started to apply random voice clips to events, I think. Part 7. It's only money.
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# ? Dec 18, 2017 16:29 |
There's something really special about some of these lines. I mean, thinking about it, a lot of them really are just raving non-sequiturs, but something about the way they're pulled off just works for me. Lines like "Yes, I remember Oscar. Where am I?" or "Hey, this is not a treasure map. It's just a route to a box of gold. There is neither a way to my recipe book on this map or to a store that sells spices." To me, they straddle the line between "complete and utter lunacy" and "doddering old woman obsessed with getting her invaluable recipe book back, drat the consequences" just right. But I might just be hypnotized by this game's poo poo.
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# ? Dec 18, 2017 23:21 |
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TheMcD posted:But I might just be hypnotized by this game's poo poo. Pretty sure it's this one.
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# ? Dec 19, 2017 00:41 |
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We're back to the regular crazy and random Oma. Part 8. Pity my rear end
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# ? Dec 21, 2017 17:48 |
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So I watched episode 7, not noticing I had skipped 5 and 6. I was wondering why I did not remember the dead people in the diamond room. This game
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# ? Dec 22, 2017 01:41 |
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Is it me, or were parts of that episode actually pretty good? The writing picked up around the elevator, it was actually coherent and kind of funny.
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# ? Dec 22, 2017 03:56 |
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I forgot the music in the house was actually pretty catchy.
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# ? Dec 22, 2017 04:07 |
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Solumin posted:Is it me, or were parts of that episode actually pretty good? The writing picked up around the elevator, it was actually coherent and kind of funny. MelvinBison posted:I forgot the music in the house was actually pretty catchy. Stock·holm syn·drome noun feelings of trust or affection felt in certain cases of kidnapping or hostage-taking by a victim toward a captor.
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# ? Dec 22, 2017 18:06 |
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AltaBrown posted:Stock·holm syn·drome No one's making us stay. The word you're looking for is "masochism."
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# ? Dec 22, 2017 18:51 |
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I kind of like the tape recorder travelogue hint system as a concept, it's just so thinly spread that you can't possibly make your way from one place where it's working to the next without doing a dozen unguessable actions first. It's like they didn't have time to write and/or record the rest of the lines for it.
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# ? Dec 22, 2017 23:25 |
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I have given up watching this. I really hate the game. Thank you for the LP, but I'm out.
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# ? Dec 25, 2017 14:01 |
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Thesaya posted:I have given up watching this. I really hate the game. Thank you for the LP, but I'm out. Part 9. I love to make baloons. Official guide for the race puzzle: - Use the helmet on the referee ( the guy that sleeps ) - Click on the cubes in front of granny, one by one - When you reach the other side click on the goblet (the trophy) – “a goblet” Fan guide for the race puzzle: - Put the football helmet on Granny. She is (sometimes, but not always) informed that she can begin the game ; whereupon she quickly discards the helmet (what was it for?) & begins the game ! S A V E ! - This may be a bit tricky (or extremely easy), but not really hard. One way of 'winning' is as follows (there may be better, easier and more precise methods. It's possible sometimes to simply walk to the trophy and take it ... random ??) :- There is a sort of forecourt of 4 large squares in front of the game area (near the right side of the screen). As each of the four creatures lands on its particular forecourt square, 'dose' it with sun tan lotion (gives them sticky feet --- at least temporarily). Then position Granny at the jumping off point at the middle-front of this forecourt. Click on a square in front (or behind) of one of the four creatures, and it jumps to that square, often causing one of the obstacles to rise or fall. Do the same with the other creatures until the first small square of the middle row opens up for Granny --- click on this free square and Granny jumps onto it. By continuing this procedure, Granny can proceed along the middle row from square to square (five in all). After this, she just has to click on the trophy and Granny automatically obtains a goblet. (N.B. Sometimes, Granny may have to backtrack in order to 'wake the creatures up' !).
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# ? Dec 26, 2017 13:22 |
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I dare someone to write a plot summary for this game.
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# ? Dec 27, 2017 19:26 |
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I'll see how I feel after the finale comes and goes.
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# ? Dec 27, 2017 19:29 |
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The dialogue is just so bad! It's like they wrote an outline before designing the puzzles, then didn't go back and fill in the words before recording. There's been like two whole coherent and relevant sentences between all the updates so far.
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# ? Dec 28, 2017 02:22 |
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Solumin posted:The dialogue is just so bad! Part 10. He might have already been death. So, how many of you saw that plot twist coming?
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# ? Dec 28, 2017 12:41 |
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Thank gently caress it is over. Promise me SelenicMartian, that you play something nice next as a palette cleaner. Please.
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# ? Dec 28, 2017 12:51 |
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I can't believe that here, in part 10, you had the audacity to say "this game has stopped making sense."
marshmallow creep fucked around with this message at 22:29 on Dec 28, 2017 |
# ? Dec 28, 2017 15:49 |
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This isn't a good game, and I'm not going to say there's any conceivable way this could've been a good game. But this could have been at least Total Distortion levels of memorable if it had something memorable enough to latch on to instead of just being an incoherent mess.
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# ? Dec 28, 2017 15:58 |
You know, out of all the things I didn't expect out of this game, actually pointing out that Granny just keeps adding middle names to her name was one of the things I expected the least. In the end, I enjoyed this LP, and I enjoyed seeing this game. Chalk me up for brain damage, I guess.
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# ? Dec 28, 2017 19:32 |
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We made it! That's it! We're done! Normally I'd thank you for doing the LP but I think I'm just happy the suffering is over. It has a different taste.
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# ? Dec 28, 2017 20:48 |
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# ? May 15, 2024 04:49 |
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Thank you for archiving this game so future generations will not have to do it.
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# ? Dec 28, 2017 22:09 |