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Genghis Cohen
Jun 29, 2013

ineptmule posted:

Two great games of Newcromunda against Genghis Cohen today. I was sceptical about the game but any reservations are completely gone! It’s definitely a good game.

People who complain that Escher are underpowered against Goliath need to L2P :smuggo:

This smug face is his very polite way of saying the Goliaths were comprehensively outmanoeuvred, then destroyed in detail and finally swept off the board altogether - he only lost his Gang Leader, in the final exchange.

I do agree that Eschers are definitely competitive with Goliaths - the S and T are big advantages, yes, but actually movement is a pretty significant edge to the other side. This was emphasised because ineptmule did judge distance and make better use of the activation system than I did. The game will still be won by the player who gets more effective shots off and charges the enemy’s ranged dudes with his cc specialists. No one on the Goliath side could compete with an Escher Champion with a power sword (allowing parries) and the Step Aside skill, either!

It’s a really interesting game and the activation system adds a lot of interest to Necromunda’s normal tension of ‘if I don’t get him, he’ll definitely get me’ face-offs between models. For an overall campaign, my initial impressions are only that experience gain does seem a bit slower than old version, although stat and skill increases are no longer random; champions are a really important starting resource for their wounds, fighting skills etc and also are critical to the post game sequence; juves promote to champions at the end of a campaign cycle, but this will happen way before they actually reach the stats of a champion, seems a bit odd.

House weapon lists for starting gangs are very narrow indeed, and I can see goliaths certainly doing a lot of shopping outside the house list after the first game of a campaign.

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Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
I actually think the Goliaths’ greatest advantage is their insanely tough Cool stat. Even once they begin bottling, getting them to run is loving hard. Your guys ground it out to the bitter end (partly because we knew we wouldn’t have an ongoing campaign) and just kept bossing their Bottle rolls.

Genghis Cohen
Jun 29, 2013

ineptmule posted:

I actually think the Goliaths’ greatest advantage is their insanely tough Cool stat. Even once they begin bottling, getting them to run is loving hard. Your guys ground it out to the bitter end (partly because we knew we wouldn’t have an ongoing campaign) and just kept bossing their Bottle rolls.

I agree, and I would certainly have bottled out at the earliest opportunity in that game were we playing for keeps - following your initial bait n switch on deployment I don’t think there was ever a turn where I thought I could do more than hold you off. Although if your leader hadn’t stood up from that first krak grenade hit it might have hindered your canny Overseer moves a bit!

I have been looking at how to set up a Goliath gang since that game. I think I’d probably try and shoot for some more grenades and auto guns (not available at the start) after game 1, but the theory of using close combat guys is sound - I just need to get better at playing to get them into range. Goliath ranged to hit is pants, but again, if I played better that might not be a critical difference, since it’s offset by the difference in wound rolls.

By the way, Escher do pay a lean 5pts for lasguns(!), apparently this was asked and answered in a designers commentary. I really rate their emphasis on mobility and a mix of shooting & CC, their starting skill tables seem to leap out a bit more than Goliaths’. But I do have a couple different ideas for skills to try out. You seem to have put your finger straight on the consensus by the way - Overseer is considered a candidate for best skill in the game.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice

Genghis Cohen posted:

I agree, and I would certainly have bottled out at the earliest opportunity in that game were we playing for keeps - following your initial bait n switch on deployment I don’t think there was ever a turn where I thought I could do more than hold you off. Although if your leader hadn’t stood up from that first krak grenade hit it might have hindered your canny Overseer moves a bit!

I have been looking at how to set up a Goliath gang since that game. I think I’d probably try and shoot for some more grenades and auto guns (not available at the start) after game 1, but the theory of using close combat guys is sound - I just need to get better at playing to get them into range. Goliath ranged to hit is pants, but again, if I played better that might not be a critical difference, since it’s offset by the difference in wound rolls.

By the way, Escher do pay a lean 5pts for lasguns(!), apparently this was asked and answered in a designers commentary. I really rate their emphasis on mobility and a mix of shooting & CC, their starting skill tables seem to leap out a bit more than Goliaths’. But I do have a couple different ideas for skills to try out. You seem to have put your finger straight on the consensus by the way - Overseer is considered a candidate for best skill in the game.

Maybe it's just the long term Necro grognard in me but I really feel the house weapon lists are shite. I always hated them in Oldcromunda but at least they all had mostly the same basic items like las and autoguns, the common pistols, and the like. I like the aim to make the gangs more diverse from the get go but I would have given each a handful of unique items that they can get and then access to a broader range of common equipment.

Regarding Overseer, it's just so useful to have the option of activating a fighter twice in one turn. One of your friends pointed out that the Leader is usually your most powerful fighter, which is true, but the utility is just so good as a tactical option.

Genghis Cohen
Jun 29, 2013

ineptmule posted:

Maybe it's just the long term Necro grognard in me but I really feel the house weapon lists are shite. I always hated them in Oldcromunda but at least they all had mostly the same basic items like las and autoguns, the common pistols, and the like. I like the aim to make the gangs more diverse from the get go but I would have given each a handful of unique items that they can get and then access to a broader range of common equipment.

Regarding Overseer, it's just so useful to have the option of activating a fighter twice in one turn. One of your friends pointed out that the Leader is usually your most powerful fighter, which is true, but the utility is just so good as a tactical option.

Yeah, overseer allowed a couple of your activations to really get the drop on my guys and is the only way we found to break the conventional activation sequence. Very handy.

Weapon lists, I think they are easily circumvented by just buying gear after game 1 - but that is then a silly workaround to what should be available normally. Either commit to heavily themed weapons sets or don't - currently you can't give out generic kit at creation, but its unrestricted from just afterwards!

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Plus, you don't even have models for trader post weapon dudes... or some of the legal combos, either.

Genghis Cohen
Jun 29, 2013

JcDent posted:

Plus, you don't even have models for trader post weapon dudes... or some of the legal combos, either.

I’ll be honest, this doesn’t bother me much. Obviously given the choice I’d rather they had released a more flexible spruce with varied bits, but conversion has always been an expected part of the game for me.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
I am just a bit peeved. Like, I'm usually a fan of conversions, what with having me own snowflake chapter of space marines, but I don't like it when I have to put in work to get stuff to the baseline.

MrFlibble
Nov 28, 2007

by Jeffrey of YOSPOS
Fallen Rib
Merry Christmas Specialist Games Goons!

I decided Gor half-horn was too expensive for the time but my brother bought him for me :D

I also got a box of Tempestus Scions and Bullgryns from my folks. I'm thinking i'll use them to form a bounty hunter gang.

You guys/girls get anything good this year?

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
After enjoying Newcromunda so much on Saturday, I’ve splurged and treated myself to the boxed game. I’m going to the FLGS tomorrow to pick it up :D

I got some really nice non-hobby gifts, some very nice kitchen knives, a nice bottle of bourbon, and a load of things I haven’t opened yet!

Shadin
Jun 28, 2009
Merry Christmas SGGs!

I hope everyone has a wonderful holiday and a great haul. Sounds like MrFlibble and ineptmule are off to a good start on that.

So far I’ve gotten a GW gift card that I believe is going to be turned into some Neophyte Hybrids for Necromunda. Won’t know the rest until tomorrow, we’re waiting for some more family to show up before diving in proper.

SteelMentor
Oct 15, 2012

TOXIC
Got my rear end a copy of Newcromunda, Gang War and an extra Goliath box. Apparently Gor Halfhorn's on his way but got ordered too late.

Did FW say if they were doing weapon upgrade packs? I don't really need another 10 Eshers, (well, I do because they're amazing models, but I'd prefer some variety).

SteelMentor fucked around with this message at 16:15 on Dec 25, 2017

GoodBee
Apr 8, 2004


I bought myself some Tamiya brush on cement for my Nercomunda gangs but I haven't used it yet.

I got it at a non-gaming model shop I hadn't been to since high school and holy crap do I want to build something with motors and lights now.

MrFlibble
Nov 28, 2007

by Jeffrey of YOSPOS
Fallen Rib

SteelMentor posted:

Did FW say if they were doing weapon upgrade packs? I don't really need another 10 Eshers, (well, I do because they're amazing models, but I'd prefer some variety).

I believe those are on the way early next year.

A friend of mine got me some scenery (oil pipes and an alchomite stack)...and another Gor half-horn.

:D

I got him an elf warband for the hobbit game, thror and thrain and blood bowl elf team

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Got me a Matilda tank for BA, custom design socks, a replacement I Want you For The Imperial Inquisition t-shirt and some minor crap.

Ordering the Easterling box and the new Age of Darkness rulebook. Hope to finally get some use out of my 1k pts of Loyalist DG. Trying to rope a goon in to play that HH skirmish game on TTS.

Genghis Cohen
Jun 29, 2013

ineptmule posted:

After enjoying Newcromunda so much on Saturday, I’ve splurged and treated myself to the boxed game. I’m going to the FLGS tomorrow to pick it up :D

I got some really nice non-hobby gifts, some very nice kitchen knives, a nice bottle of bourbon, and a load of things I haven’t opened yet!

Lol, Necro-mania sweeps the nation. I got my brother and his gf to play a quick three player game earlier, although we were interrupted by the onset of Xmas lunch. Not before a few grenades were rolled into close combat, a flamer fired through a duct and some shotgun rounds exchanged though!

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

I got some industrial terrain! Need to put it together, I think I'll be in good shape for filling a table.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
I got norovirus.

Thirsty Dog
May 31, 2007

Congrats on the weight loss!

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
I wouldn't recommend combining it with flying.

But I got some flying bases!

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
The plastic GUO kit looks very promising.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
Played another game of Necromunda this evening. Long old slog, extremely brutal war of attrition. Only using Legacy Gangs for this campaign, my Van Saar against a friend’s Cawdor. He’s now playing a game against another friend’s Delaque.

Game continues to impress in terms of tactical choices and experience on the table, but we have two key criticisms at this early stage:

1. Holy hell the legacy gangs document is a loving catastrophe. The degree of discrepancies for stats on weapons that are also listed in Gang War is absurd to the extent that we had to stop referring to the weapon stats in the legacy PDF.

In addition, the stats for the legacy gangs can be pretty weird. It seems like they’ve sacrificed any logic in order to create artificial distinctions between the gangs.

Considering this is very much a temporary set of rules, my group is going to edit the poo poo out of this document. And do this soon, before we play our intro campaign.

2. EXPERIENCE GAIN IS WAY TOO SLOW. Earning 1XP only from taking enemies OOA is punishing, as it’s really quite hard to do. This is easy to fix but we’ll wait, and make sure that you don’t get rampant increases in XP gain as gangs develop this won’t happen, it’s just far too slow. The one thing we all agree on with Necromunda is it’s great to play and develop your gang. This is just so difficult to do!

My preferred option would be to go back to Wounding hits giving 1XP instead of taking enemies OOA.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Lovely Joe Stalin posted:

The plastic GUO kit looks very promising.

All the options look superb. I love antlers, but can't decide on the other stuff. Makes we want to dig our my Carnival of Nurgle and start painting them again.

Shadin
Jun 28, 2009
Christmas finally arrived, and I scored the Promethium Refinery set from my wife. Looks like I'll be gang warring sooner than expected.

Merton Blask
Jun 30, 2008

So it's true! Mysterio is
gay for sex... with me?

ineptmule posted:

Considering this is very much a temporary set of rules, my group is going to edit the poo poo out of this document. And do this soon, before we play our intro campaign.

Let us know what you come up with for Delaque. I’m working up a gang’s worth presently, and they seem a bit.. Lacking.

Genghis Cohen
Jun 29, 2013

ineptmule posted:

Played another game of Necromunda this evening. Long old slog, extremely brutal war of attrition. Only using Legacy Gangs for this campaign, my Van Saar against a friend’s Cawdor. He’s now playing a game against another friend’s Delaque.

Game continues to impress in terms of tactical choices and experience on the table, but we have two key criticisms at this early stage:

1. Holy hell the legacy gangs document is a loving catastrophe. The degree of discrepancies for stats on weapons that are also listed in Gang War is absurd to the extent that we had to stop referring to the weapon stats in the legacy PDF.

In addition, the stats for the legacy gangs can be pretty weird. It seems like they’ve sacrificed any logic in order to create artificial distinctions between the gangs.

Considering this is very much a temporary set of rules, my group is going to edit the poo poo out of this document. And do this soon, before we play our intro campaign.

2. EXPERIENCE GAIN IS WAY TOO SLOW. Earning 1XP only from taking enemies OOA is punishing, as it’s really quite hard to do. This is easy to fix but we’ll wait, and make sure that you don’t get rampant increases in XP gain as gangs develop this won’t happen, it’s just far too slow. The one thing we all agree on with Necromunda is it’s great to play and develop your gang. This is just so difficult to do!

My preferred option would be to go back to Wounding hits giving 1XP instead of taking enemies OOA.

This is interesting - how did you find the shooting/melee balance? Was this on 3D terrain? How did you find the distinctions between gangs?

I do agree about experience gain being slower, you absolutely caned me and I think one of your guys, having been an absolute hero, could get the smallest advance? Not very promising compared to old-cromunda, especially once that cumulative penalty of +2 cost for each advance starts stacking up. I do think the experience gain can’t be quite as fast as it previously was, since stats and primary skills can be picked - people will just build perfect super-soldiers with tuned up weapon selections right off the bat.

I think maybe experience for every time they cause a serious injury or OOA result. If it stays as written, then obviously that is very slow and you’d find your cc guys (and random dudes who charge downed models) leaping ahead of ranged fighters - even if the latter do great work in a game they might end up with no bonus XP at all!

Still rather disturbed by how poo poo juves are/will be as they develop. I worked out a Goliath juve will need 72 XP to equal the stats of a starting Champion, (including discounts for the stats he has, Move and Initiative, which are higher) and he’s obviously likely to promote, finish a campaign and start incurring xp penalties to his advances long before then. I would take a couple juves to bulk out my gang, have a bit of fun etc, but if they do survive and pick up Champion status I’ll be a bit disappointed to have my ostensible hard men walking around with lower stats all round then the starting ones! I foresee juves being developed by more cynical, professional players as basically specialists - you can’t make them as strong all round as Champions, but you can pump movement and relevant agility/stealth skills to use them as objective grabbers, for example.

So what I see as prime ground for agreed house rules:
- being able to take weapons off models. I mean why wouldn’t you?
- bigger xp gain. Is the cumulative xp penalty of +2 too much? Will start to really add up. Maybe +1 is enough?
- some sort of trading post access at creation. Currently I think most people are going to half-equip their gang, griz through their first game, then buy the rest of their kit, which is just silly.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
This game was much shootier. We had people committing to CC near the end as we were really up in each others’ faces and had started running out of ammo etc. Combat is a risky proposition unless you’ve really equipped yourself for it. It worked well for me with Escher against your Goliath due to having a couple of really dependable combat Champions, while my Van Saar were (naturally) built more for range and all CC engagements were pretty dicey.

All pretty similar to Oldcromunda in that regard. I think Combat is overall better than it used to be, which is a good thing. Edit: to be clear here, I mean combat in balance vs. shooting, eg. they are now more balanced than before. I still think the combat mechanism from Oldcromunda is great and a wrongly-maligned feature of the game.

We played Border Dispute which is a tough one - the degree to which your gangs are scattered at the beginning makes it impossible to use group activations. And also I got totally hosed by having my Plasma fun equipped Leader be the mini I had to place at the centre; he was facing a Cawdor champ with a Flamer and my opponent won Priority. That was harsh and there was no way my Leader could even contribute to the game after that. I managed to keep him alive for a couple of turns but I was very much on the back foot.

We played on the Zone Mortalis tiles again. We’ll be doing that for the foreseeable future I think to really get our heads into the game.

Edit: Noticed Plasma Fun typo but letting it stand due to being p much accurate.

Squibsy fucked around with this message at 14:44 on Dec 27, 2017

Genghis Cohen
Jun 29, 2013
Ha! I played a sort of game the other day against my brother (who no longer does table top games generally) using both my gangs. I just fudged amounts and weapons, we used 6 guys each. I gave him a flamer, that was a mistake. I had 3 chaps on fire at one point.

Shadin
Jun 28, 2009
Finally getting some painting in now that the two straight months of holiday madness is wrapping up.



First time doing a Stormcast so just went with the boring standard gold armor. These mans are pretty fun overall. Just gotta finish the banner and then the base.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
MGW started a necromunda show:
https://www.miniwargaming.com/content/Escher-vs-Delaque-Necromunda-Gang-War-Campaign-Game-1

always be closing
Jul 16, 2005

Shadin posted:

Finally getting some painting in now that the two straight months of holiday madness is wrapping up.



First time doing a Stormcast so just went with the boring standard gold armor. These mans are pretty fun overall. Just gotta finish the banner and then the base.

Wow really love this. What brand is that gold?

Shadin
Jun 28, 2009

always be closing posted:

Wow really love this. What brand is that gold?

Thank you!

That’s Retributor Armor, washed with Reikland Fleshshade Gloss, then cleaned up with Auric Armor on the large panels, and edged with Liberator Gold. To get some more contrast, I made a dark wash with Rhinox Hide and Lahmian Medium and painted that anywhere two pieces of armor plating meets.

Genghis Cohen
Jun 29, 2013

I watched this and took a free trial of their pay to view service to watch a second one, which was orlocks vs Goliaths. Hilariously the Orlock guy took only 6 models, three of which (leader and champions) all took heavy stubbers and the shooting skill Ballistics Expert. This is hilarious because it’s exactly the sort of dick move someone with old-cromunda experience would take to try and break a campaign, making it as unfunny for his opponents as possible. Also funny because they didn’t understand the rules for that skill, it can’t be used for any benefit with unwieldy weapons. But they rolled up a scenario where the Orlocks were sentries, and they got rolled. Just what the knob deserved.

I cancelled my free subscription.

Shadin
Jun 28, 2009

Genghis Cohen posted:

I watched this and took a free trial of their pay to view service to watch a second one, which was orlocks vs Goliaths. Hilariously the Orlock guy took only 6 models, three of which (leader and champions) all took heavy stubbers and the shooting skill Ballistics Expert. This is hilarious because it’s exactly the sort of dick move someone with old-cromunda experience would take to try and break a campaign, making it as unfunny for his opponents as possible. Also funny because they didn’t understand the rules for that skill, it can’t be used for any benefit with unwieldy weapons. But they rolled up a scenario where the Orlocks were sentries, and they got rolled. Just what the knob deserved.

I cancelled my free subscription.

I’m constantly impressed at how bad those guys seem to be at having fun or knowing things.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
MWG can’t play Necromunda. MWG say Necromunda is bad.

Necromunda isn’t bad. MWG is bad.

Safety Factor
Oct 31, 2009




Grimey Drawer

ineptmule posted:

MWG is bad.
They're really, consistently bad.

always be closing
Jul 16, 2005

ineptmule posted:

MWG can’t play Necromunda. MWG say Necromunda is bad.

Necromunda isn’t bad. MWG is bad.

Who does batreps that are actually good? I watched a few mordheim campaign matches from guerilla gaming and enjoyed them.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
Anyone got the skinny on what products have actually been confirmed as coming in early 2018 for the Necro range? I know Orlocks are coming earlyish, and the hired guns pack from Forge World. Also I think Juve packs are noted as coming.

Some people have mentioned FW booster packs of weapons for the plastic gangs? Are these actually confirmed? I kind of hate most of the options for the Goliath gang and would probably hold off building them if I know a booster is coming within a couple of months.

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
Weapon packs were confirmed to me in person.

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MrFlibble
Nov 28, 2007

by Jeffrey of YOSPOS
Fallen Rib
I can't seem to find it but there was a warhammer community article about upgrade packs - I think it was specifically about house Escher so I imagine those will come first if they don't release both at the same time.

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