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rodbeard
Jul 21, 2005

One time I decided to download as many terrible sex mods for Skyrim as I could and I ended up with everyone having giant dicks that glitched out and stretched out infinitely when viewed from a certain angle.

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LifeSunDeath
Jan 4, 2007

still gay rights and smoke weed every day

rodbeard posted:

One time I decided to download as many terrible sex mods for Skyrim as I could and I ended up with everyone having giant dicks that glitched out and stretched out infinitely when viewed from a certain angle.

jesus...*furiously redownloading skyrim*

stuffed crust punk
Oct 8, 2004

by LITERALLY AN ADMIN
My favorite monster factory moments are when they install all manner of hosed up skyrim mods and keep repeating "todd made this" and "this is todds vision"

Ariong
Jun 25, 2012

Get bashed, platonist!

Regular Nintendo posted:

My favorite monster factory moments are when they install all manner of hosed up skyrim mods and keep repeating "todd made this" and "this is todds vision"

What is up with the loving eyes though, Todd?

Tunicate
May 15, 2012

GuardianOfAsgaard posted:

Also in AssCreed I had the big albino croc in Krokodilopolis spawn in like this:




I've got such a croc in my neck!

Firos
Apr 30, 2007

Staying abreast of the latest developments in jam communism



Regular Nintendo posted:

My favorite monster factory moments are when they install all manner of hosed up skyrim mods and keep repeating "todd made this" and "this is todds vision"

RIP touch the Skyrim, killed by Nick.

stuffed crust punk
Oct 8, 2004

by LITERALLY AN ADMIN

Firos posted:

RIP touch the Skyrim, killed by Nick.

What happened there

VanSandman
Feb 16, 2011
SWAP.AVI EXCHANGER

Regular Nintendo posted:

What happened there

Nick was an internet creep.

Solice Kirsk
Jun 1, 2004

.

Tunicate posted:

I've got such a croc in my neck!

That looks like those medieval drawings of crocodiles that monks that never saw one drew from descriptions.

Fathis Munk
Feb 23, 2013

??? ?

VanSandman posted:

Nick was an internet creep.

What a surprise!

Shady Amish Terror
Oct 11, 2007
I'm not Amish by choice. 8(

Regular Nintendo posted:

What happened there

VanSandman posted:

Nick was an internet creep.

If I recall right he was pestering several coworkers and acquaintances with dirty messages over social media. It seems like a relatively tame scandal in the grand scheme of 'holy poo poo what is wrong with us as a species', but given he was immediately let go from Polygon and he issued a public apology, it was obviously unsolicited and unwelcome. And also stupid. Why does the internet make people stupid?


GuardianOfAsgaard posted:

Also in AssCreed I had the big albino croc in Krokodilopolis spawn in like this:



His head was twisted 180 degress and he was standing up on bizzare long legs, its hard to see 'cos of the grass.

Solice Kirsk posted:

That looks like those medieval drawings of crocodiles that monks that never saw one drew from descriptions.

This came up earlier in the thread, I think. The latest Assassin's Creed has a very weird glitch where animals are occasionally loaded in with human skeletal animation, which...don't mesh well.

https://twitter.com/tomphillipsEG/status/924961684430704640

It's incredibly baffling to me, because I have no clue how you could design a system that would occasionally do this between such different actor types and I've almost never seen it outside of people doing it on purpose.

CJacobs
Apr 17, 2011

Reach for the moon!
https://twitter.com/Up_In_Smoke9029/status/925067338726113280

https://twitter.com/ItsCestial/status/925463575237296128

Who What Now
Sep 10, 2006

by Azathoth

Shady Amish Terror posted:

This came up earlier in the thread, I think. The latest Assassin's Creed has a very weird glitch where animals are occasionally loaded in with human skeletal animation, which...don't mesh well.

https://twitter.com/tomphillipsEG/status/924961684430704640

It's incredibly baffling to me, because I have no clue how you could design a system that would occasionally do this between such different actor types and I've almost never seen it outside of people doing it on purpose.



Red Dead Redemption would sometimes have the opposite problem, humans spawning with animal skeletons.

Randaconda
Jul 3, 2014

by Jeffrey of YOSPOS

Shady Amish Terror posted:

If I recall right he was pestering several coworkers and acquaintances with dirty messages over social media. It seems like a relatively tame scandal in the grand scheme of 'holy poo poo what is wrong with us as a species', but given he was immediately let go from Polygon and he issued a public apology, it was obviously unsolicited and unwelcome. And also stupid. Why does the internet make people stupid?



This came up earlier in the thread, I think. The latest Assassin's Creed has a very weird glitch where animals are occasionally loaded in with human skeletal animation, which...don't mesh well.

https://twitter.com/tomphillipsEG/status/924961684430704640

It's incredibly baffling to me, because I have no clue how you could design a system that would occasionally do this between such different actor types and I've almost never seen it outside of people doing it on purpose.



Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Who What Now posted:

Red Dead Redemption would sometimes have the opposite problem, humans spawning with animal skeletons.

It was the models that would go wrong, not the skeleton.

https://www.youtube.com/watch?v=rFoMvLmfFEY

https://www.youtube.com/watch?v=7IrYfrOiCrY

But, perhaps since animals were more common in the game, it was usually the other way around.

https://www.youtube.com/watch?v=zI9ZgzxIfOM

https://www.youtube.com/watch?v=PTaihZql-74

Doc Hawkins has a new favorite as of 22:45 on Dec 25, 2017

Kikas
Oct 30, 2012
I knew this was going to lead to someone posting The Incredible Donkey Lady.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Forgot my favorite:
https://www.youtube.com/watch?v=vavUXJXV7ec

stuffed crust punk
Oct 8, 2004

by LITERALLY AN ADMIN

Doc Hawkins posted:

It was the models that would go wrong, not the skeleton.

https://www.youtube.com/watch?v=rFoMvLmfFEY

https://www.youtube.com/watch?v=7IrYfrOiCrY

But, perhaps since animals were more common in the game, it was usually the other way around.

https://www.youtube.com/watch?v=zI9ZgzxIfOM

https://www.youtube.com/watch?v=PTaihZql-74

According to a former coworker who used to work at rockstar this only happened when the game ran for like 10+ hours and they knew about it, it was just such an edge case they didn't bother with a fix

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Regular Nintendo posted:

According to a former coworker who used to work at rockstar this only happened when the game ran for like 10+ hours and they knew about it, it was just such an edge case they didn't bother with a fix

God bless us, every one.

Count Uvula
Dec 20, 2011

---

Shady Amish Terror posted:

If I recall right he was pestering several coworkers and acquaintances with dirty messages over social media. It seems like a relatively tame scandal in the grand scheme of 'holy poo poo what is wrong with us as a species', but given he was immediately let go from Polygon and he issued a public apology, it was obviously unsolicited and unwelcome. And also stupid. Why does the internet make people stupid?

It was perhaps even stupider: He was doing it to like every woman in the game development industry he had to contact for work, which is probably why it took so long to reach Polygon's administration. An open-secret that Nick was a total creeper in the game development industry, but significantly less well known in the games journalism industry.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Never trust any guy who says they don't know who John Candy is.

E: gently caress it, still funny
https://www.youtube.com/watch?v=rjhHVApCkuw

stuffed crust punk
Oct 8, 2004

by LITERALLY AN ADMIN
Bring back everything he worked on and replace him with Justin ffs

FreudianSlippers
Apr 12, 2010

Shooting and Fucking
are the same thing!

Just have Christopher Plummer rerecord all of Nick's lines.

the cool posts kid
Jul 24, 2007


Redub him with James earl jones

Agents are GO!
Dec 29, 2004

Double Punctuation posted:

Probably because computers don’t have coprocessors dedicated exclusively to pathfinding like many animals do.

Serious answer: Games typically have something called a navmesh. For every few steps of the map, there’s a point on the navmesh, and that point is linked to several other points. (Most TES/modern Fallout games have a debug command to show what that looks like.) When an NPC needs to get from point to point, they’ll head straight to the nearest point on the navmesh, find the point on the navmesh that is nearest to their destination, and figure out what’s the shortest distance across the links they can take to get there. But, that doesn’t always work: the target could be moving, or the navmesh could be changing, resulting in infinite loops like that.

I’ve watched horses in Oblivion try to pathfind back to their stables after I switch to another one. Invariably, they’ll get stuck on geometry, get lost, and give up and walk off straight in a random direction forever.

I would like to add: The process of actually creating a NavMesh is a horrible, soul-rending experience.

The Kins
Oct 2, 2004
https://www.youtube.com/watch?v=RgulPM_VMxM

Tunicate
May 15, 2012

Agents are GO! posted:

I would like to add: The process of actually creating a NavMesh is a horrible, soul-rending experience.

But surely you can just automate the proc- :commissar:

Shady Amish Terror
Oct 11, 2007
I'm not Amish by choice. 8(
I mean, you probably could.

You probably shouldn't, but you probably could.

I'm sort of amazed that pathfinding works at all in programming. I never quite got my head around cheating the travelling salesman problem, personally, I find it difficult to envision sane rules that allow an entity to navigate a 3d environment, especially if that environment is changing over time. Granted, I suppose that might be why allowing the player to change the environment by, say, moving cars or horses around, or laying down new solid surfaces, seems to pretty frequently break AI pathfinding.

ToxicFrog
Apr 26, 2008


Shady Amish Terror posted:

I'm sort of amazed that pathfinding works at all in programming. I never quite got my head around cheating the travelling salesman problem, personally, I find it difficult to envision sane rules that allow an entity to navigate a 3d environment, especially if that environment is changing over time. Granted, I suppose that might be why allowing the player to change the environment by, say, moving cars or horses around, or laying down new solid surfaces, seems to pretty frequently break AI pathfinding.

In the vast majority of games, pathfinding never touches on TSP or similar problems; it's usually just "get this NPC from where it is to this specific other point". This gets complicated not because it's an NP-hard problem, but because the other point may itself be moving around, the graph between that NPC and its destination may be changing as it moves, and you're probably doing this for anywhere from dozens to thousands of entities at once.

Somfin
Oct 25, 2010

In my🦚 experience🛠️ the big things🌑 don't teach you anything🤷‍♀️.

Nap Ghost

ToxicFrog posted:

In the vast majority of games, pathfinding never touches on TSP or similar problems; it's usually just "get this NPC from where it is to this specific other point". This gets complicated not because it's an NP-hard problem, but because the other point may itself be moving around, the graph between that NPC and its destination may be changing as it moves, and you're probably doing this for anywhere from dozens to thousands of entities at once.

Yeah, the problem comes from emergent rules. Like, "get this agent to point B" hits "keep this agent at least a little distance away from objects of type C" and "when the agent is playing this animation its turning circle is radius X" and "we forgot to put a second line of navigation nodes in this corridor" and all of a sudden the agent's doing loops in the middle of a cathedral because you dropped a book.

Agents are GO!
Dec 29, 2004

Shady Amish Terror posted:

I mean, you probably could.

You probably shouldn't, but you probably could.

I'm sort of amazed that pathfinding works at all in programming. I never quite got my head around cheating the travelling salesman problem, personally, I find it difficult to envision sane rules that allow an entity to navigate a 3d environment, especially if that environment is changing over time. Granted, I suppose that might be why allowing the player to change the environment by, say, moving cars or horses around, or laying down new solid surfaces, seems to pretty frequently break AI pathfinding.

Oh, you can in the Skyrim CK, it's just that it does it stupidly. Because, you know, Bethesda.

Broken Cog
Dec 29, 2009

We're all friends here
Navmeshes are very easy to work with in Unity Engine, you even have a system for setting up dynamic navmeshes and off-mesh links. Not that familiar with the system in place in engines like Unreal, but I would assume it's not that far off either.

Of course, if you're coding your own stuff from scratch, you're in for a ride.

Sininu
Jan 8, 2014

Broken Cog posted:

Navmeshes are very easy to work with in Unity Engine, you even have a system for setting up dynamic navmeshes and off-mesh links. Not that familiar with the system in place in engines like Unreal, but I would assume it's not that far off either.

Of course, if you're coding your own stuff from scratch, you're in for a ride.

Same in UE4.

Stare-Out
Mar 11, 2010

The Decima engine (Horizon Zero Dawn/Death Stranding) does some interesting things with AI pathfinding in that it's completely dynamic and doesn't require really any manual setting unless you want to be specific.

https://www.youtube.com/watch?v=hKqQ4XPWJcQ

The AI is free to move around in areas that are blue which get blocked out in realtime if an object is moved or added.

Broken Cog
Dec 29, 2009

We're all friends here

Stare-Out posted:

The Decima engine (Horizon Zero Dawn/Death Stranding) does some interesting things with AI pathfinding in that it's completely dynamic and doesn't require really any manual setting unless you want to be specific.

https://www.youtube.com/watch?v=hKqQ4XPWJcQ

The AI is free to move around in areas that are blue which get blocked out in realtime if an object is moved or added.

Yeah, that's height based dynamic navmesh generation. It's supported by Unity, and I assume UE as well. It's pretty neat, weird that not more games use it.

There's also support for different types of agents, so you can block off certain paths for bigger units easy by adding, say, a low ceiling.


Edit: Watching that video again, having walkable surfaces on dynamic physics objects seems like a recipe for disaster.

Broken Cog has a new favorite as of 17:19 on Dec 26, 2017

Stare-Out
Mar 11, 2010

Horizon is a pretty impressive technical showcase in and of itself, really. AI behavior/communication is another one that's done in a pretty cool way. The Digital Foundry in-depth look is a fascinating watch.

https://www.youtube.com/watch?v=0Y8u7MvuArA

Firos
Apr 30, 2007

Staying abreast of the latest developments in jam communism



Count Uvula posted:

It was perhaps even stupider: He was doing it to like every woman in the game development industry he had to contact for work, which is probably why it took so long to reach Polygon's administration. An open-secret that Nick was a total creeper in the game development industry, but significantly less well known in the games journalism industry.

If anything I'm just super mad at Nick for being a total poo poo because I think him and Griffin made some of the funniest videos on youtube I have ever seen. Now that's dead forever because he's a fuckin unprofessional idiot who couldn't understand that women weren't interested in his awful advances.

Tunicate
May 15, 2012

Firos posted:

If anything I'm just super mad at Nick for being a total poo poo because I think him and Griffin made some of the funniest videos on youtube I have ever seen. Now that's dead forever because he's a fuckin unprofessional idiot who couldn't understand that women weren't interested in his awful advances.

He just got way into cool games inc

https://www.youtube.com/watch?v=IY8p6HxAKuM&t=53s

haveblue
Aug 15, 2005



Toilet Rascal

Broken Cog posted:

Edit: Watching that video again, having walkable surfaces on dynamic physics objects seems like a recipe for disaster.

Naughty Dog got it working on PS3 for Uncharted 2 (and yes, it was a huge amount of work).

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stuffed crust punk
Oct 8, 2004

by LITERALLY AN ADMIN

Firos posted:

If anything I'm just super mad at Nick for being a total poo poo because I think him and Griffin made some of the funniest videos on youtube I have ever seen. Now that's dead forever because he's a fuckin unprofessional idiot who couldn't understand that women weren't interested in his awful advances.

I always thought he was a poo poo-tier partner compared to justin but I enjoy the mcelroys a lot

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