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Virtual Captain
Feb 20, 2017

Archive Priest of the Stimperial Order

Star Citizen Good, in all things forevermore. Amen.
:pray:
I think whoever has "ownership" of the Star Citizen wikia refunded in Jan 2016. lol

quote:

Got my Kickstarter payment refunded. No longer interested, since private servers were dropped.
Have fun, folks.

quote:

As recent as 1 week ago. [Chris] mentions modding tools and private servers.

So good job getting a refund for nothing, genius. Now have the decency of giving the wiki ownership to someone else.

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Golli
Jan 5, 2013



Virtual Captain posted:

I think whoever has "ownership" of the Star Citizen wikia refunded in Jan 2016. lol

Perfect opportunity to delete the wiki with a Get a Refund gif.

Dusty Lens
Jul 1, 2015

All Glory unto the Stimpire. Give up your arms and legs and embrace the beautiful agony of electricity that doubles in pain every second.

Time to crowdfund buying the wiki

Virtual Captain
Feb 20, 2017

Archive Priest of the Stimperial Order

Star Citizen Good, in all things forevermore. Amen.
:pray:
FYI the wikia is 90% referral codes. http://starcitizen.wikia.com/wiki/Special:WikiActivity

Virtual Captain
Feb 20, 2017

Archive Priest of the Stimperial Order

Star Citizen Good, in all things forevermore. Amen.
:pray:
https://www.youtube.com/watch?v=gU3uEBUBIEA

My favorite part of Bootcha's intro:

quote:

A terrible burden falls on me to make sense of this dumpster fire, an inferno of squandered opportunities fuel by dreams and hubris.

aleksendr
May 14, 2014

Bootcha posted:

Let's try this again, Merry Christmas...

https://www.youtube.com/watch?v=gU3uEBUBIEA

Amazing. Your videos are always slightly different from one another and forever incredibly entertaining.

EminusSleepus
Sep 28, 2015

Remember kids! If you think Waiting for your puny Aurora chariot to respawn is long and stupid..... Wait. Till your sperg chariot Idris blows up and could potentially wait for weeks or months.. That is according to the gameplay mechanics of the dear sperglord stimperor

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?
CR's little holiday diatribe is nice because it reveals his misunderstanding of what's wrong. His entire post was all about performance this, FPS that, and so on.

As if the performance itself was a problem and it needs to be handled.

Not the case Crobbler - the abysmal performance is a symptom.

It's like having a kid coughing up blood and phlegm all over the floor, so you say "It's ok, I've got more people coming in with mops, they'll be able to keep up and keep this floor clean." You're rather missing the point.

3.0 is irrelevant - it's just another inevitable consequence of the mistake they made in 2015 when they released what they called "2.0" - a cynical ploy to prove a "game" existed and an excuse to begin denying refunds. The cancer released to the PU two years ago is simply continuing to advance through its stages.

We're at stage IV now.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

mrchinchin25 posted:

The important thing I took from Christmas Roberts' post was not about performance but that they'd be on a Christmas break until mid jan. So don't any of you entitled cuntifilas start tearing up concern posts right now

Side-plot- like many struggling businesses I wonder if CIG is doing the old shutdown for Christmas to cut costs routine? Imagine...

1) all staff must now take holidays or unpaid leave for a few weeks
2) release 3.0 into the wild just before
3) gently caress up insurance mechanics
4) ...
5) profit

(Calling it)

I'll second this and remember that you called it if this happens.

If ever CIG has checked off all the bug-out boxes, it's now:

- Release holiday video to prove validity of multinational studios
- Show "footage" of SQ42 to prove company was working on something
- Suddenly drop incredibly broken version "3.0" to prove company was working on something
- Make holiday post blaming everyone/everything except the code for how broken it is
- Mandatory holiday leave across the board for multiple weeks

And all that right after the announcement of, but right before the deadline for, an impending lawsuit from CryTek. Amazing how CIG became busy little bees during that one-month window.

reverend crabhands
Feb 3, 2016

CrazyLoon posted:

remember the Escapist article from 2 years back, where he felt it necessary to personally write a long letter to 'debunk' it in his mushmouth style and plaster it on the front page lmao

Good times.

Crobblers even pulled out the Gamergate card.

thatguy
Feb 5, 2003
Merry Chris missed the mark.

Dusty Lens
Jul 1, 2015

All Glory unto the Stimpire. Give up your arms and legs and embrace the beautiful agony of electricity that doubles in pain every second.

Scruffpuff posted:

CR's little holiday diatribe is nice because it reveals his misunderstanding of what's wrong.

Let's flashback to when CIG was first rolling out their cash shop and people (before the narrative was given enough time to shift) reacted very poorly to the system that remains in place to this day.

https://forums.robertsspaceindustries.com/discussion/232661

Alas this post was made some time before the sense of accomplishment meme came out in force.

Lladre
Jun 28, 2011


Soiled Meat

Ammo count is broken. How many rounds are still left after that burst?

Dusty Lens
Jul 1, 2015

All Glory unto the Stimpire. Give up your arms and legs and embrace the beautiful agony of electricity that doubles in pain every second.

Lladre posted:

Ammo count is broken. How many rounds are still left after that burst?

I'm the radar circles that don't blur along with the rest of the hud everytime you pull the trigger.

I am also the person who thought that blurring the hud everytime you pull the trigger is the height of art.

Daztek
Jun 2, 2006



Dusty Lens posted:

I'm the radar circles that don't blur along with the rest of the hud everytime you pull the trigger.

I am also the person who thought that blurring the hud everytime you pull the trigger is the height of art.

hello Chris, I didn't know you had an account

Aesaar
Mar 19, 2015

I'm the hot casings aimed right at the shooter's face.

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

Dusty Lens posted:

I'm the radar circles that don't blur along with the rest of the hud everytime you pull the trigger.

I am also the person who thought that blurring the hud everytime you pull the trigger is the height of art.
To Chris, everything must be a blur.

Quavers
Feb 26, 2016

You clearly don't understand game development

A Neurotic Corncob posted:

Chris has made a rare appearance on his weird discord knock-off in order to provide the base with some fresh talking points for the new year.

https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/star-citizen-alpha-3-0-performance-tidbits

Post on /r/StarCitizen = well received

Post on /r/Games = ignored

:shrug:

nnnotime
Sep 30, 2001

Hesitate, and you will be lost.

Aesaar posted:

I'm the hot casings aimed right at the shooter's face.
Why is the player using a left-handed gun in a right-handed way? A left-handed gun ejects the round casings to the left. Why do Star Citizen players continue to do these crazy things in the game?

EDIT: Ok, I'll back off: Apparently this approach is common in video games to enhance the "gun-porn" effect:
http://tvtropes.org/pmwiki/pmwiki.php/Main/RightHandedLeftHandedGuns

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

"I don't think this post is really relevant to /r/games. This might be better suited to the /r/starcitizen subreddit."

The Titanic
Sep 15, 2016

Unsinkable

Scruffpuff posted:

CR's little holiday diatribe is nice because it reveals his misunderstanding of what's wrong. His entire post was all about performance this, FPS that, and so on.

As if the performance itself was a problem and it needs to be handled.

Not the case Crobbler - the abysmal performance is a symptom.

It's like having a kid coughing up blood and phlegm all over the floor, so you say "It's ok, I've got more people coming in with mops, they'll be able to keep up and keep this floor clean." You're rather missing the point.

3.0 is irrelevant - it's just another inevitable consequence of the mistake they made in 2015 when they released what they called "2.0" - a cynical ploy to prove a "game" existed and an excuse to begin denying refunds. The cancer released to the PU two years ago is simply continuing to advance through its stages.

We're at stage IV now.

I have to believe that somewhere in CIG high command, somebody has come to the realization that the mmo is never going to happen without an enormous, very lengthy total rewrite.

What they built so far may be good for Sq42 drop-in/drop-out coop with like 4 friends, but that’s about it.

I think, because I have to think, is that this keeps getting reported to Roberts, but he either ignores it, or demands people soldier through the problem because he came up with the solution already (mesh tech) and they just need to apply the code to it.

I believe that CR sees “mmo rewrite: 6 years to alpha” and he can’t wrap his mind around another 6+ years just to get a very basic functional vertical slice of his dream mmo out the door. He sees the arena game, and sees how it works, but that it just needs more tweaking with his great ideas to make it a 10,000+ player mmo with his magical ideas.

He has to be aware of what he’s facing, but he can’t go out and sell more ships to people with no game they can play.

I want to believe about a year ago when they began the Lumberyard switch and Derek reported the SC mains were on maintenance mode, they were about to begin this project.

But then CR stormed in after watching Dune and shouted “desert level sandworm is what I must show!!!” And everybody threw their keyboards into a wall and began working on that. As time went on, SC came out of maintenance mode, and absolutely no work was done on the actual mmo part they were going to try to build.

Now they are basically where they were 1.5 years ago with an engine that still can’t work, except now the added in hack jobs are really starting to add up. The system literally can be extended no further, and even the best computers can no longer play it.

Lack of planning, lack of comprehension, and hubris are going to force more people away this year since the only thing they can do to make this mess work is rebuild it as an actual mmo, which will take a decade or so, or remove components to help get it sort of functional again. They may be able to figure out how to band aid stuff, but they’re looking at teeny tiny gains out of that.

Incitatus
Dec 16, 2005

The Meat Man was out of wings, Mr. William Ash More!:argh:
Titanic, does the word alpha mean anything to you?

ewe2
Jul 1, 2009

The salt is rising...



Top comment:



:smug:

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

The Titanic posted:

Now they are basically where they were 1.5 years ago with an engine that still can’t work, except now the added in hack jobs are really starting to add up. The system literally can be extended no further, and even the best computers can no longer play it.

I'm gonna zero in on this point because it contains something that bugs the poo poo out of me. This insistence from Chris Roberts, and the cultists, that you need a "powerful PC" to play his game, the implicit statement being that his game is an avatar of gaming perfection that requires more than a mere mortal vessel to contain it.

The reason it bothers me is because for years I've been fighting one of the most pervasive lies in PC optimization history regarding the need of a "powerful PC" and why that might be the case. There are precisely two, and only two, reasons you need an absurdly powerful PC to play a game (or do anything else):

1) The game is using new graphics technologies that are just now in their infancy and might not even be optimized or build into the GPU architecture, they're pushing the edges of realistic physics calculations, they're pushing the edges of how many on-screen players can be in a single battle - anything where the developers are 100% aware that they're pushing it, and usually realize that in a couple of years hardware will be more than capable of handling it. "Max Settings" for these games is usually nothing more than hedging their bets.

2) The game is complete poo poo that fails to optimize nearly anything, wastes CPU cycles on nonsense that doesn't affect the player, overheated GPU contributions that are not visible to the player, constant calculation of irrelevant AI, and just wastes I/O through poor decisions and logic.

Star Citizen is #2 masquerading as #1. Star Citizen is not doing anything that hasn't been done before, far better, by smaller teams, and for cheaper. But there's an undercurrent to their bullshit that they're the next Crysis (engine choice deepens this illusion) and they're pushing the envelope so hard you guys that your PC running Star Citizen well is the de facto test for whether or not your gaming testicles have dropped.

It's all bullshit. It runs like poo poo because it is poo poo, and the only thing better hardware will do is allow Star Citizen to crash faster.

Bubbacub
Apr 17, 2001

Beet Wagon posted:

It's pretty obvious why in the far future with fightercraft that have perfect vertical and horizontal strafe capabilities you would want a carrier ship centered around a giant tube that meant you could only launch or retrieve a single fighter at a time:

You're Chris Roberts, noted idiot thumb man

For a game that touts the fidelity of its physics system, why couldn't they do a fighter launch in a way that makes sense:

https://www.youtube.com/watch?v=sVhUcFgev-Q

:fap:

SpaceCurtisLeMay
Sep 30, 2016

We're at war with Goons. We were attacked by Goons. Do you want to kill Goons, or would you rather have Citizens killed?

nnnotime posted:

Why is the player using a left-handed gun in a right-handed way? A left-handed gun ejects the round casings to the left. Why do Star Citizen players continue to do these crazy things in the game?

EDIT: Ok, I'll back off: Apparently this approach is common in video games to enhance the "gun-porn" effect:
http://tvtropes.org/pmwiki/pmwiki.php/Main/RightHandedLeftHandedGuns

So all you fuckers know what it is like for all us southpaws when we shoot practically every firearms made for all the righties of the world. Only thing I own that is left handed is a Tikka T3 bolt action in .30-06. After 40 years I wanted a god drat bolt action rifle with a scope that was actually comfortable to shoot. All my other bolt guns are open/iron sights and operating the action left handed isn't a big deal.

Interestingly enough though AK pattern rifles are actually easier to manipulate left handed as the bolt and safety are on the right side of the gun.

Still get hot brass to the face sometimes though...

Quavers
Feb 26, 2016

You clearly don't understand game development

SelenicMartian posted:

"I don't think this post is really relevant to /r/games. This might be better suited to the /r/starcitizen subreddit."

That redditor (HerbaciousTea) is an invested Citizen:

Bubbacub
Apr 17, 2001

SpaceCurtisLeMay posted:

Interestingly enough though AK pattern rifles are actually easier to manipulate left handed as the bolt and safety are on the right side of the gun.

Still get hot brass to the face sometimes though...

Huh. So is that weird underhand lefty bolt pull in Escape From Tarkov really how people use AKs? I'm a lefty, but I've only shot a gun a few times. Having the brass cross in front of my face did feel a little uncomfortable.

Mne nravitsya
Jul 14, 2017

My non-goon Christmas post for the devs who are hurting

I know some of the devs (as I have been in the same position as some of these guys once before in my career) are having a mental breakdown over christmas, and are seriously debating whether or not they can go back to work for this idiot in the new year: or would rather quit, have a clean start, and find a new job.

I honestly empathize for those who are. It’s not pretty when you’ve been overworked all year, your brain is fuzzy with exhaustion and stress, your family has had enough of you not being present in their lives, and the head jackass continues to tell you everything is your fault, when in reality it is he (and his inner circle) who refuse to be accountable.

For any of the devs (reading this) with an ounce of talent (or passion) for making games: this not the way it is everywhere. There are better places to work, and sometimes great games get made by people who all get along and talk to each other, collaborating as equals - regardless of title.

There are companies who care about their staff from the top down, and leadership that holds itself accountable to the press and the team when they screw up.

To the devs who read this, and are not still under the “fear and stockholm syndrome” influence: Don’t gently caress yourself (and your families) up mentally and emotionally for this. It is not worth it. The big guy will sail with millions of dollars in the end, and you will be broken and bitter, left holding the empty bag, when he waltzes out the door.

I know: I’ve been there.

Have a good break and get some rest. Think about what you love to do, and in the new year - if it is this - then do it. If it isn’t, do what’s right for you.

Merry Christmas

Slow_Moe
Feb 18, 2013

Scruffpuff posted:

I'm gonna zero in on this point because it contains something that bugs the poo poo out of me. This insistence from Chris Roberts, and the cultists, that you need a "powerful PC" to play his game, the implicit statement being that his game is an avatar of gaming perfection that requires more than a mere mortal vessel to contain it.

The reason it bothers me is because for years I've been fighting one of the most pervasive lies in PC optimization history regarding the need of a "powerful PC" and why that might be the case. There are precisely two, and only two, reasons you need an absurdly powerful PC to play a game (or do anything else):

1) The game is using new graphics technologies that are just now in their infancy and might not even be optimized or build into the GPU architecture, they're pushing the edges of realistic physics calculations, they're pushing the edges of how many on-screen players can be in a single battle - anything where the developers are 100% aware that they're pushing it, and usually realize that in a couple of years hardware will be more than capable of handling it. "Max Settings" for these games is usually nothing more than hedging their bets.

2) The game is complete poo poo that fails to optimize nearly anything, wastes CPU cycles on nonsense that doesn't affect the player, overheated GPU contributions that are not visible to the player, constant calculation of irrelevant AI, and just wastes I/O through poor decisions and logic.

Star Citizen is #2 masquerading as #1. Star Citizen is not doing anything that hasn't been done before, far better, by smaller teams, and for cheaper. But there's an undercurrent to their bullshit that they're the next Crysis (engine choice deepens this illusion) and they're pushing the envelope so hard you guys that Star Citizen is the de facto test for whether or not your gaming testicles have dropped.

It's all bullshit. It runs like poo poo because it is poo poo, and the only thing better hardware will do is allow Star Citizen to crash faster.

Just to add a little to your argument, which is absolutely right btw.

Another cryengine game i've played recently, Prey, run on my gtx970, with most options cranked up to max, at between 120 and 130 fps.

It looks as good, if not better than Star Citizen. Compare that to the 20ish fps people get with a gtx1080.

Star Citizen is not optimized AT ALL. Throw in all the physics bugs and spinlocks and it all goes to poo poo. Throw in all of crobbers obsession of fidelity, what with the hirez textures, the absurd amounts of polygons, and the lack of commonly used rendering techniques like normal mapping (because that would be cheating), and it all goes from "just poo poo" to "ho lee poo poo"

I'm sorry, that came off as rambling. :shrug:

SpaceCurtisLeMay
Sep 30, 2016

We're at war with Goons. We were attacked by Goons. Do you want to kill Goons, or would you rather have Citizens killed?

Scruffpuff posted:

I'm gonna zero in on this point because it contains something that bugs the poo poo out of me. This insistence from Chris Roberts, and the cultists, that you need a "powerful PC" to play his game, the implicit statement being that his game is an avatar of gaming perfection that requires more than a mere mortal vessel to contain it.

The reason it bothers me is because for years I've been fighting one of the most pervasive lies in PC optimization history regarding the need of a "powerful PC" and why that might be the case. There are precisely two, and only two, reasons you need an absurdly powerful PC to play a game (or do anything else):

1) The game is using new graphics technologies that are just now in their infancy and might not even be optimized or build into the GPU architecture, they're pushing the edges of realistic physics calculations, they're pushing the edges of how many on-screen players can be in a single battle - anything where the developers are 100% aware that they're pushing it, and usually realize that in a couple of years hardware will be more than capable of handling it. "Max Settings" for these games is usually nothing more than hedging their bets.

2) The game is complete poo poo that fails to optimize nearly anything, wastes CPU cycles on nonsense that doesn't affect the player, overheated GPU contributions that are not visible to the player, constant calculation of irrelevant AI, and just wastes I/O through poor decisions and logic.

Star Citizen is #2 masquerading as #1. Star Citizen is not doing anything that hasn't been done before, far better, by smaller teams, and for cheaper. But there's an undercurrent to their bullshit that they're the next Crysis (engine choice deepens this illusion) and they're pushing the envelope so hard you guys that your PC running Star Citizen well is the de facto test for whether or not your gaming testicles have dropped.

It's all bullshit. It runs like poo poo because it is poo poo, and the only thing better hardware will do is allow Star Citizen to crash faster.

My "gaming PC" is a workstation I bought off lease in spring of 2014. It has a 3.4Ghz quad core Xeon CPU and that is still decent clock speed even 3 years later, 5 years after the PC was made. I put a 970 in there Xmas of 2014 so that GPU is now 3 years old and other it chugs at time in VR that PC will handle anything I throw at it even now. And for the past couple years I haven't seen where newer CPU's would do much better. The big improvement has been my CPU will use 100 watts and newer CPUs will use 68 watts for basically the same clock speeds. Well in a laptop that is a big loving deal with battery life. But this is a desktop with a 750 watt power supply. 40 watts isn't going to be a big deal.

Oh and my machine came with 16GB of ECC Ram....and I paid $250 for it in 2014 plus another $400 putting a new PSU & GPU that christmas. I was planning to build a new PC this year, but still looked at it and decided the only thing I really need is a new GPU, but gently caress cryptocurrency. I'm not paying $500 for a 1070 GPU.

I did sell the 1 Bitcoin I mined years ago for $14k the other day. It bought a used minivan because we need a minivan.

Incitatus
Dec 16, 2005

The Meat Man was out of wings, Mr. William Ash More!:argh:
My post to counter the non-goon post.

gently caress you devs. Don't be a dirty leaver. Fuckface.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Bubbacub posted:

For a game that touts the fidelity of its physics system, why couldn't they do a fighter launch in a way that makes sense:

https://www.youtube.com/watch?v=sVhUcFgev-Q

:fap:

I have yet to find a better space fighter than the Starfury.

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

Slow_Moe posted:

It's not balls, it's a complete and utter lack of awareness. About the state of the game, about what he has sold backers, about the backers' expectations, about everything.

SpaceCurtisLeMay
Sep 30, 2016

We're at war with Goons. We were attacked by Goons. Do you want to kill Goons, or would you rather have Citizens killed?

Bubbacub posted:

Huh. So is that weird underhand lefty bolt pull in Escape From Tarkov really how people use AKs? I'm a lefty, but I've only shot a gun a few times. Having the brass cross in front of my face did feel a little uncomfortable.

There is a bunch of different "proper ways of handling an AK" for righties. Most people I've seen usually will hold the rifle counter clockwise and come over top to charge the bolt. But to clear a jam you would typically go under the gun so that the receiver is tilted clockwise so that gravity can help clear the jam. Again this is much easier to do left handed.

In the 90's and early 2000's I preferred a AK pattern rifle. They were a hell of a lot cheaper than AR's were back then. I decent AR would run you $2k back then where a Type-56 could be had for three or four Benjamins. That has changed over the past 15 years or so as there are a lot more AR available and import bans have prevented cheap AKs from entering the country. Plus you have Stag making a full lefty AR. Granted I don't know what their quality is like today after their founder got in trouble for making illegal guns, but even then I have a Stag AR set up for righties. I just put an ambi safety on mine for $25. I bought a Stag because they made a pretty good AR for under $1k at the time (6 years ago) and I wanted to support the company for making a lefty AR as well as lefty parts even if I didn't buy the lefty variant.

I've been pretty happy with it. Eats cheap steel cased ammo all day long, isn't picky about mags, and puts holes in paper where I want them. I have friends with much more expensive guns, but are built to tighter tolerances where they won't shoot anything but brass cased ammo.

iospace
Jan 19, 2038


SpaceCurtisLeMay posted:

My "gaming PC" is a workstation I bought off lease in spring of 2014. It has a 3.4Ghz quad core Xeon CPU and that is still decent clock speed even 3 years later, 5 years after the PC was made. I put a 970 in there Xmas of 2014 so that GPU is now 3 years old and other it chugs at time in VR that PC will handle anything I throw at it even now. And for the past couple years I haven't seen where newer CPU's would do much better. The big improvement has been my CPU will use 100 watts and newer CPUs will use 68 watts for basically the same clock speeds. Well in a laptop that is a big loving deal with battery life. But this is a desktop with a 750 watt power supply. 40 watts isn't going to be a big deal.

Oh and my machine came with 16GB of ECC Ram....and I paid $250 for it in 2014 plus another $400 putting a new PSU & GPU that christmas. I was planning to build a new PC this year, but still looked at it and decided the only thing I really need is a new GPU, but gently caress cryptocurrency. I'm not paying $500 for a 1070 GPU.

I did sell the 1 Bitcoin I mined years ago for $14k the other day. It bought a used minivan because we need a minivan.

Yeah, modern consumer PC tech is plateauing hard and Moore's Law is about ready to break down. Threadripper is cool and showing that there's still improvement to be made on the multi-thread/core standpoint on the hardware side, but single core performance is reaching the point where it's nearly fully optimized. Monitor and TV makers are trying to push 8k now (despite the fact that no one can really notice the difference between it and 4k), but 1080p is still suitable for most people and 4k is still a bit too pricy for most people. I know most modern GPUs can put out 120 FPS at 1080p with a demanding game, and I'm pretty sure 60+ at 4k is possible now as well.

Quantum computing is a ways off from being feasible from even an prototype standpoint, let alone consumer.

If you can't make a game that's optimized for this day and age of the tech plateau, then I don't know what to tell you.

iospace fucked around with this message at 19:48 on Dec 25, 2017

Dewgy
Nov 10, 2005

~🚚special delivery~📦

Ursine Catastrophe posted:



A few weeks? Try months

This poo poo makes me laugh pretty hard. To the cult, it’s amazing that Crobbers is being so open and detailed about development! Other coders wouldn’t dare spill the beans like this! He’s showing us how the magic works, amazing!

To anyone not in the cult, especially with a little experience in software dev, it’s amazing that Crobbers is admitting all this poo poo in public. “Wait, wait, AI and object culling and general garbage collection are *on the list* after five years in development? What the gently caress???”

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

Spiderdrake posted:

If a new Starflight makes it out before Star Citizen implodes I can't wait to discuss the remake of an actual classic game in this thread

while Star Citizen is exploding in the background. Very scenic.

Maybe it’s been hiding in plain sight under a pseudonym at a studio with spartan furniture and a penchant for secrecy; a studio already familiar with modernizing a top down classic for first person open world gaming. A studio that has long desired and thrice tried to go to space, yet desires it still:

Todd Howard posted:

"I want the big Star Trek RPG that you go out and explore the universe.”

But alas (and fortunately IMO), adapting Star Trek was a no-go. Yet there was a better candidate for adaptation already in the history books. A work rightly regarded as a masterpiece of its time, which gave the player a ship, a crew, and a huge playspace to explore with a big wonderful story arc, with aliens and robots and random encounters and battles and above all agency, the freedom to go anywhere and do a great deal... If Starfield isn’t a secret reboot in letter, a reboot in spirit seems all but certain.

That’s long been my working theory, that Starfield is Starflight (or highly Starflight-like), because the latter is the most Bethesda-esque sci-fi title of the classic PC era, a younger sister to the Ultima style of exploration/agency heavy gaming that Howard idealized and embraced to such success.

I have to wonder, if that proves true, how Roberts smug crowing that, “I think you can fit all of Skyrim in there” went over in the halls of BGS. I assume chuckles, quiet head-shaking then it’s back to work, knowing Roberts lost the plot years ago. Space Sims and RPGs are quite different, but the RPG has the far better chance of scratching the gamer nerd itch because the longing is to explore and discover, to have agency in a dynamic fiction filled with aliens, adventure, surprises, mystery and Roberts has none of those things. Just high polycounts ships in an unstable MM”Ohnotheresnothingtodointhisplace!”

If Roberts had but a smudge on of self-awareness he’d know that Skyrim’s map contains 120+ hours of stuff to do, explore, discover in a single playthrough. And with mods and user-generated content it’s thousands. And that huge “bigger than Skyrim” crater in his own game is filled with exactly nothing to do or discover. It’s dead, empty, and pointless, and that he’s created dead, empty, pointless gaming writ sorta-large with 3.0 and it’s becoming increasingly obvious even to the privileged owners of his lovingly designed, redesigned, revamped high poly higher dollar player assets that the burden is going to be on them to use the meager mechanics in place to LARP-their-own-adventures. At 15fps. On their $4000 rigs. Welcome to the world’s first Quadruple Y game.

”Why? Why?! WHY?! WHYYYYYYY DID I BACK THIS CRAP?!”


Perfect line delivery too — it’s great!

G0RF fucked around with this message at 19:58 on Dec 25, 2017

RattiRatto
Jun 26, 2014

:gary: :I'd like to borrow $200M
:whatfor:
:gary: :To make vidya game
Thanks Bootcha for the amazing Christmas gift.
We need more

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CrazyLoon
Aug 10, 2015

"..."

Incitatus posted:

Titanic, does the word alpha mean anything to you?

An alpha game for alpha males.

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