Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Bogart
Apr 12, 2010

by VideoGames
In vanilla there's a pretty set beginning to your anthill, yeah. Put the guerilla tactics on the open space, ideally on left or right. Middle space is resistance comm or power as needs warrant. Middle of second row is a workshop, one of the spaces adjacent to it is a proving ground. Build your Shadow chamber and psi lab on exposed power cells since they draw too much energy otherwise.

Generally I think going for squad upgrades is better than individual, so yes, you want better armor in lieu of building spider/wraith/exo suits.

I'm sure there's a tech tree out there but I've internalized it at this point. Biggest autopsies are faceless, Mutons, and vipers for decoys, better nades, and better medkits. Elerium bottlenecks the best tier of armor and weapons.

Adbot
ADBOT LOVES YOU

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

EXO suits are extremely good bang for your buck, especially with the shredder gun. I don't really get more than one spider suit if that due to the Viper King reward though.

Wraith suits don't really matter at all tbh

BlazetheInferno
Jun 6, 2015

RabidWeasel posted:

Also am I missing something or are the individual unit upgrade armour suits pretty poor value for money? They have to be researched first and then you have to buy them invidually, and the first tier suits seem to have a fairly narrow period during which they're actually viable before you replace them with tier 3 of the 'standard' body armour - is there some way to upgrade them into the upgraded (WAR / wraith suits)?

The E.X.O Suits and the Spider Suit are a very valuable mid-game tool, though I wouldn't build more than one of each. Sadly, they cannot be upgraded to the WAR Suit or Wraith suit, but once they are obsolete (which I would say only really comes with the WAR/Wraith suit, rather than the Warden armor on its own; the grapple and the heavy weapon are still very useful, even if they do come at a comparative HP cost), they can be sold at the Black Market to recoup some of the cost.

RabidWeasel posted:

For a new game is there any upgrade path better than rushing the tactics school and then weapon and armour upgrades? The various minor upgrades are cool, but nearly everything costs supplies on top of the research cost and it feels like I don't have any to spare on top of upgrading the basic abilities of my units.

Honestly? Not really. At least in the early game, its important to rush out the GTS (to pump out squaddies and for the squad size upgrades when available), as well as getting to Mag weapons as early as reasonable possible. Though you also want to make sure you get your resistance contacts going and expanding as well, since much like Satellites in the first game, contacting more regions is how you increase your monthly income.

Bogart
Apr 12, 2010

by VideoGames
The wraith perk just seems so niche that I wonder if it wouldn't be suited to a guerilla perk instead of an upgrade.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Bogart posted:

The wraith perk just seems so niche that I wonder if it wouldn't be suited to a guerilla perk instead of an upgrade.

I mean, snipers don't want it due to Icarus and my Rangers either have the Rage suit or are so strong it doesn't matter at all. Specialists can use it I guess but I'd rather they have both slots. Psi don't give a poo poo either way. Grenadiers always get War suits.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
Grapple is real loving good. I really like it on Sharpshooters since they only need ammo in their utility slot.

And phasing is cool for pistol shenangiens.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Vanilla tips as per requested: Play commander and try to reload as little as possible. Lower difficulties fudge things for the player which leads to bad habits. The only real gotcha on the tech tree is not selling corpses asap, or rather just one type: troopers. I think it's 10-15 you need for the teir2 armour unlock? Otherwise the tech tree is kinda intuitive. Get guns&armour, get utility items when the next tier looks too expensive etc.

EXO suits are a poor deal, as you really won't have the foundry out fast enough nor the time&resources to be using heavy weapons that fast. Spider suits and their grapping hook, otoh, are primo stuff for snipers and sword ranger etc. There's no way to upgrade them to the teir3 equivalents, but spiders suits are good, use them.

Lima
Jun 17, 2012

I found wraith suits useful on the new jailbreak missions but other than that it's pretty rare that you'll ever click that ability :shobon:

Danaru
Jun 5, 2012

何 ??
I used the suit itself plenty of times for the grappling hook, but I don't think I've ever actually used Wraith itself. Any time I remember it exists, I'm not in a position where I need it.

My ideal suit would be the wraith armour, but instead of Wraith it has a second grappling hook, so I can juke around like the double claw shot in Twilight Princess

aegof
Mar 2, 2011

I used Wraith to save-scum stealth a blacksite in vanilla, once. Maybe a couple times to rush to evac, or secure a kill? It's a cool idea, but I don't ever miss it when I don't have it.

BlazetheInferno
Jun 6, 2015
Man, I'm really torn. There are things I both love, and things I'm not so fond of, about the A Better Barracks mod...

I really wish I could just play with the Long War classes in WoTC. I used the LW Perk Pack for so long in Vanilla XCom2, even though it's a watered down version, now with WoTC out, I dunno what I wanna do.

Apoplexy
Mar 9, 2003

by Shine
I just said 'gently caress it' and reinstalled. Non-WotC, LW2. I feel happier for it, in spite of the framerate issues and all.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
I could never go back to non-WotC personally. The performance alone is :negative:

Bogart
Apr 12, 2010

by VideoGames
or going back to lw2 :negative:

BlazetheInferno
Jun 6, 2015
On my note of mods (still waffling over whether I want to keep using Better Barracks or not)... I miss the Idle Suppression mod. There's no WotC version of it yet. It was purely cosmetic, but it was a really fun way to spice up the battlefield.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
N.B. that idle suppression, while awesome, had the terrifying gameplay effect that it's hard to tell when someone is *actually suppressing you*. I had to turn it off after the second time I got a guy accidentally shot from that.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Serephina posted:

Vanilla tips as per requested: Play commander and try to reload as little as possible. Lower difficulties fudge things for the player which leads to bad habits. The only real gotcha on the tech tree is not selling corpses asap, or rather just one type: troopers. I think it's 10-15 you need for the teir2 armour unlock? Otherwise the tech tree is kinda intuitive. Get guns&armour, get utility items when the next tier looks too expensive etc.

EXO suits are a poor deal, as you really won't have the foundry out fast enough nor the time&resources to be using heavy weapons that fast. Spider suits and their grapping hook, otoh, are primo stuff for snipers and sword ranger etc. There's no way to upgrade them to the teir3 equivalents, but spiders suits are good, use them.

Yeah I found that on Veteran I had quickly got to the point where I could pretty much face tank combats in spite of horribly mismanaging the tech tree / construction. I never actually sold any corpses so I guess I was loving up there.

E:

Serephina posted:

Vanilla tips as per requested: Play commander and try to reload as little as possible. Lower difficulties fudge things for the player which leads to bad habits.

It feels like it's gone from "game is stacked slightly in your favour" to "hope you enjoy everything being on fire all the time". I don't :(

E2:

OK so it turns out that if you basically pretend that low cover doesn't exist your dudes do a much better job of not getting creamed

RabidWeasel fucked around with this message at 20:15 on Dec 27, 2017

Bear Retrieval Unit
Nov 5, 2009

Mudslide Experiment
Ranger Colonels in Lost missions are hilarious. Between Reaper and the assassin's shotgun's clip size they pretty much kill infinity lost.

Also managed to get a Ranger with chain shot. With that, rapid fire and a team mate giving an extra action she's a monster.

Bear Retrieval Unit fucked around with this message at 20:49 on Dec 27, 2017

Coolguye
Jul 6, 2011

Required by his programming!

Bear Retrieval Unit posted:

Ranger Colonels in Lost missions are hilarious. Between Reaper and the assassin's shotgun's clip size they pretty much kill infinity lost.

Also managed to get a Ranger with chain shot. With that, rapid fire and a team mate giving an extra action she's a monster.

get a pistolero with the Between the Eyes order active and they can kill exactly infinity lost

it's pretty much the best thing on the planet

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Wraith is pretty situational but on the occasions when it is useful god drat is it ever useful.

Also yes killing infinity Lost with a pistol is absolutely the greatest thing in the entire world.

e;

RabidWeasel posted:

OK so it turns out that if you basically pretend that low cover doesn't exist your dudes do a much better job of not getting creamed

100% correct approach. Low cover does not exist as far as higher difficulties are concerned.

Ms Adequate fucked around with this message at 21:23 on Dec 27, 2017

echinopsis
Apr 13, 2004

by Fluffdaddy
This game is hard. It's the hardest game I've ever played where I somehow still want to play more. See how long that lasts for

Icon Of Sin
Dec 26, 2008



Mister Adequate posted:

Wraith is pretty situational but on the occasions when it is useful god drat is it ever useful.

Also yes killing infinity Lost with a pistol is absolutely the greatest thing in the entire world.

e;


100% correct approach. Low cover does not exist as far as higher difficulties are concerned.

I see some things didn’t change from the original.

Bear Retrieval Unit
Nov 5, 2009

Mudslide Experiment

Coolguye posted:

get a pistolero with the Between the Eyes order active and they can kill exactly infinity lost

it's pretty much the best thing on the planet

I thought about that and turned a sniper I rescued into a pistol dude, but I don't have that order and the beam pistol doesn't hit for as much as I hoped so it doesn't work that well.

Coolguye
Jul 6, 2011

Required by his programming!
yeah between the eyes is a requirement, otherwise there will be a lot of Lost that can survive a shot

BlazetheInferno
Jun 6, 2015
I did a thing.

http://steamcommunity.com/sharedfiles/filedetails/?id=1246700767

Finally got around to updating my old character pool for WotC, plus I added a couple of extra dudes.

BlazetheInferno fucked around with this message at 01:07 on Dec 28, 2017

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I
Can someone give me a basic order of operations for the geomap aspect of the early campaign? I always feel like I'm not prioritizing correctly, and I wonder if that has anything to do with my always running out of combat-capable troops early on.

BlazetheInferno
Jun 6, 2015
Well, that was... different.

A stunlancer just ran up to one of my dudes, and... tried to smack him with the butt of his rifle? Did... did he forget that he's a STUNLANCER? He missed too, amusingly enough.

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.

Anonymous Robot posted:

Can someone give me a basic order of operations for the geomap aspect of the early campaign? I always feel like I'm not prioritizing correctly, and I wonder if that has anything to do with my always running out of combat-capable troops early on.

There's a much finer line between any must-do build orders and alternatives in wotc because there are so many parallel avenues of progress now. This thread loves to prioritize mag weapons and t2 armor into plasma/t3 armor but that's not as big a leap over proving grounds and psi as it used to be.

If you're running out of combat capable troops, the problem is in your tactical game, not strategic.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

Wotc sometimes feel like I paid Jake another $40 to fix his loving game

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I

Zigmidge posted:

There's a much finer line between any must-do build orders and alternatives in wotc because there are so many parallel avenues of progress now. This thread loves to prioritize mag weapons and t2 armor into plasma/t3 armor but that's not as big a leap over proving grounds and psi as it used to be.

If you're running out of combat capable troops, the problem is in your tactical game, not strategic.

In general, though, should I be building relay links as first priority? I get the sense I’m not being aggressive enough with that, but there are so many timed resources and missions popping up. It feels a good bit more complex and easier to screw up than the previous game.

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
It really depends on what the game hands you in those first few months. A lot of how you roll should be based on the rumours you're collecting and the extra bits you get from missions. Build on the strengths you have to be efficient.

Relay links are part of that. If you haven't been lucky with getting cash in missions or rumours then definitely reach out to your neighbours. That's just the start. Luck out on sectoids and elerium? Rush psi as fast as you can. Get free sergeants? Invest in the GTS and infirmary or Roll out a lab and rush t2 gear. Lots of elerium cores? Rushing proving grounds and sparks is great! And those are grand strategy things. You could get even finer with how resistance orders and covert-ops mission rewards pan out for you. You might get 'instant ammo and grenade research' so you drop the sparks from your proving grounds plan and outfit your squad with robot, armor and flesh eating accessories.

You could also look at it like this: Strapped for cash? Getting contacts doesn't fix that problem, it only sets you up for your plan one or two months + 3 days down the line and only for about 100-150 resources more than you were already getting. That's about the same time investment to dig out and build a psionics facility and have someone trained in it at least once with a much bigger payoff than what that 150 could have bought you.

All that to say not to stress too much about not having used up your resistance contacts. My current game has me sitting on 2 contacted regions half a year in because cash rumours (I have doubled rumour rewards) and facility location intel have been falling into my lap the whole game.

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
All of that is a bunch of nonsense if you're losing too many soldiers in the tactical layer. Nothing can save xcom from itself.

https://i.imgur.com/El75cUt.mp4

Backhand
Sep 25, 2008
I decided enough time had passed for me to fire up a new campaign. Still just Commander difficulty, because Legendary seems downright unfair to me until the lategame, but Ironman at least.

Back to back Gatecrasher attempts, I had the Advent Captain one shot crit-kill a guy out of full cover.

Back to back second missions, I ran out of time to disable the objective.

Why, oh why, must 3/4s of all of the difficulty in this game be centered right in the first month? Also, why must the mission timers suck SO HARD? I generally frown on mods that give me tactical advantages, because I don't feel like I'm really winning unless I win facing the same difficulty (or higher) that would face on a mission playing Vanilla. But I really am tempted to download one of those mods that extends mission timers. I'm all for forcing the player to get poo poo done and not just sit around or overwatch creep forever, but some of these timers feel really unreasonable.

Soup du Journey
Mar 20, 2006

by FactsAreUseless
a mod? why not use that start option that doubles your timers?

Backhand
Sep 25, 2008

Soup du Journey posted:

a mod? why not use that start option that doubles your timers?

Is there such an option? I recall something about A Longer War-lite kinda thing which makes the whole game take longer, and Beta Strike or whatever which gives everything doubled health for longer engagements, but is there an option which just flat out increases mission timers?

I'd check for myself but I'm at work right now.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Backhand posted:

Is there such an option? I recall something about A Longer War-lite kinda thing which makes the whole game take longer, and Beta Strike or whatever which gives everything doubled health for longer engagements, but is there an option which just flat out increases mission timers?

I'd check for myself but I'm at work right now.

Yes. There's one that flat doubles turns in mission and one that doubles the length of the Avatar project.

Backhand
Sep 25, 2008
Huh. Well I stand corrected then. Thank you.

Coolguye
Jul 6, 2011

Required by his programming!

Anonymous Robot posted:

In general, though, should I be building relay links as first priority? I get the sense I’m not being aggressive enough with that, but there are so many timed resources and missions popping up. It feels a good bit more complex and easier to screw up than the previous game.

i personally don't play this way because getting relay links and such set up is a big investment.

- researching the resistance comms early on is time you could be using researching guns, armor, or psi
- building the resistance comms is money
- building the relay towers is time AND money
- growing your network is intel, which you're going to use for a ton of other stuff

i do resistance comms after i have my workshop built and a few places cleared out. beyond that i will expand toward the black site so i have an avatar steam valve if necessary. there's many ways to get supplies outside of selling your shirt at a bake sale and expanding your network like the first game. you can investigate rumors. you have supply raids. you can get paid directly through guerilla ops.

at least the way i play it is better to be more shooty and dead 'ard than well connected. some folks do not play like this; they rely more on faction soldiers than i do and handle Chosen attacks with more aplomb than i do. i personally am happier using a good old fashioned gun and/or bomb to solve most of my problems and i typically fence with Chosen for many turns before i take them down, which is always high tension and frequently high stakes.

but there is definitely a space for expanding early, getting your faction soldiers early, and getting well connected early. that is a definite path to power that works.

Bogart
Apr 12, 2010

by VideoGames
You will always need supplies. Doing things that give supplies are thus good. In the endgame you will no longer feel the need for them. But in the endgame, the difficulty drops. Resistance comms are necessary for a main and reliable supply source. Thus you want to max your comms whenever possible.

Adbot
ADBOT LOVES YOU

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
I feel dumb as hell because I just realised that workshop gremlins can do literally everything that engineers do including excavations. That's hot.

I've been taking a specialist on every sortie to hack poo poo and for some healing support, but they're so boring and they never kill anything so they take ages to level up. I'd really like to just take a 4th grenadier but I assume that haywire is going to get more useful, and it is nice getting random extra stuff from the occasional hack.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply