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binge crotching
Apr 2, 2010

Psychotic Weasel posted:

On a note unrelated to Utopia or 2.0 has anyone encountered this bug before:



The troop transports at the top of the list were in the process of leaving an invaded planet at the same time I was upgrading them and it seems they are now forever stuck in purgatory. They have no location, they aren't anywhere in the game, I cannot select the fleet itself (pressing that fleet does nothing, it doesn't even register as clicked) and right-clicking doesn't zoom anywhere. There is no way to move, upgrade or disband them. Anyway to salvage this or are they forever stuck somewhere above Sanctuary-J?

Not the end of the world but it is mildly irritating that the only Godzilla things I can train are stuck in this fleet (and I cannot train more since they still count towards my cap) and they are costing me maintenance.

You can edit the save game to remove the armies from your empire.

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Jacque Pott
Nov 6, 2010
Hey guys - just updated my mods for removing ground combat and adding new factions: http://steamcommunity.com/workshop/filedetails/?id=925513591

Sorry for anyone here who was waiting on me since summer to keep things updated (I know one person from here contacted me via the Steam Workshop) but I'd been too busy with work to face bonus recreational work afterwards. They're now working with 1.9.1.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Demiurge4 posted:

Are you using the civilian trade mod? I stopped using it because this would happen every time I embarked an army with a trade ship in orbit.
Nope, no mods. Completely vanilla game aside from the DLC. Seems like I just glitched it in a stroke of bad luck.

binge crotching posted:

You can edit the save game to remove the armies from your empire.
I could but at this point I've just grown used to it and it seems like too much effort to go digging around in the files. The army I have now can easily crush anything else in the galaxy and we're coming up on 2450, I'm moving things into position to gain my freedom from the Xenophobe AE I've been a thrall to then I think I'll call it a game as the rightful masters of this galaxy. The Contingency crisis is also under way but the 3 planets that spawned inside my borders (thanks for that, game!) have been dealt with and the fourth one is all the way on the other side of the galaxy and I really can't be bothered with it.

Psychotic Weasel fucked around with this message at 14:16 on Dec 29, 2017

Tyrel Lohr
Mar 1, 2007

No, sir, I don't care for Frungy.

Psychotic Weasel posted:

Nope, no mods. Completely vanilla game aside from the DLC. Seems like I just glitched it in a stroke of bad luck.

I've had the same thing happen two or three times, also with vanilla Stellaris and no mods.

The only thing I've thought of to blame it on was that I think in at least one instance I had told the troops to embark, paused, and then updated the troop transport design before unpausing. But I'm not sure if that has anything to do with it or not, and the other times it happened there didn't seem to be any rhyme or reason to it.

It killed one game outright because I was doing precision bombardment/invasion strikes against a stronger enemy with the only army that I had and then it got stuck in limbo and that was the end of that. :downsgun:

Lprsti99
Apr 7, 2011

Everything's coming up explodey!

Pillbug

Jacque Pott posted:

Hey guys - just updated my mods for removing ground combat and adding new factions: http://steamcommunity.com/workshop/filedetails/?id=925513591

Sorry for anyone here who was waiting on me since summer to keep things updated (I know one person from here contacted me via the Steam Workshop) but I'd been too busy with work to face bonus recreational work afterwards. They're now working with 1.9.1.

Oh my god, I was that one person! Fantastic to see the update, I'll give it a spin when I get back to town.

Mystic Stylez
Dec 19, 2009

I'm thinking about buying this, is there any good tutorials I should watch/read?

GorfZaplen
Jan 20, 2012

Mystic Stylez posted:

I'm thinking about buying this, is there any good tutorials I should watch/read?

The in game tutorial is pretty good and covers the basics well enough. The game will say that warp travel is best for beginners but the next update is retooling everything around hyperspace travel so I would play with that, instead

OwlFancier
Aug 22, 2013

Hyperlanes only is both easier and more fun than any of the other alternatives at present.

MilkmanLuke
Jul 4, 2012

I'm da prettiest, so I'm da boss.

Baus is boss.

Mystic Stylez posted:

I'm thinking about buying this, is there any good tutorials I should watch/read?

The paradox crew have been streaming one:
https://youtu.be/sX6UPpiIras

Yadoppsi
May 10, 2009

Jacque Pott posted:

Hey guys - just updated my mods for removing ground combat and adding new factions: http://steamcommunity.com/workshop/filedetails/?id=925513591

Sorry for anyone here who was waiting on me since summer to keep things updated (I know one person from here contacted me via the Steam Workshop) but I'd been too busy with work to face bonus recreational work afterwards. They're now working with 1.9.1.

Those factions look awesome. Is the elitist egalitarian one for xenophobic empires? I recall the last time I tried to play a xenophobic democracy the 'phobes and egalitarian factions wouldn't play nice with each other.

It'd be cool for there to be more specific ethic combos that produce unique factions like pacifist/xenophobes in the base game.

Yadoppsi fucked around with this message at 06:25 on Dec 30, 2017

Hunt11
Jul 24, 2013

Grimey Drawer

OwlFancier posted:

Hyperlanes only is both easier and more fun than any of the other alternatives at present.

Considering how easy it is to get screwed over by hyperlanes, I would have to disagree with you.

On a related note I just managed to get screwed over due to warp portals. Fought a war against an enemy nation and went deep into their territory to win it, but the moment that it ended all my fleets got stuck. So is their any way to get them all out of there besides trying to build gates that are in range to my fleets?

OwlFancier
Aug 22, 2013

Unless people spawn very close to you on all sides I don't think you can really get "screwed over" by hyperlanes other than in a way that's extremely obvious the moment you roll the map. If you do end up with a stupidly clustered start just restart and consider turning down the number of empires a bit or installing the no clustering mod.

If it gives you a stupid start, reroll, if you run into someone blocking your way, that's your target. I would suggest that a very important habit with hyperlanes is that you should look to use outposts to grab as much land as you can as early as you can, the fact that you can use your borders to block access to chokepoints means that you can effectively lock down areas of land and backfill them later.

I've never had difficulty getting enough land to be a competitive power in a hyperlanes game.

Hunt11
Jul 24, 2013

Grimey Drawer

OwlFancier posted:

Unless people spawn very close to you on all sides I don't think you can really get "screwed over" by hyperlanes other than in a way that's extremely obvious the moment you roll the map. If you do end up with a stupidly clustered start just restart and consider turning down the number of empires a bit or installing the no clustering mod.

If it gives you a stupid start, reroll, if you run into someone blocking your way, that's your target. I would suggest that a very important habit with hyperlanes is that you should look to use outposts to grab as much land as you can as early as you can, the fact that you can use your borders to block access to chokepoints means that you can effectively lock down areas of land and backfill them later.

I've never had difficulty getting enough land to be a competitive power in a hyperlanes game.

I have had games where it has been okay, it was just that my first game with them had me right next to another empire, had one fork completely blocked off by genocidal maniacs and had another fork controlled by the xenophobic type of fallen empire.

GorfZaplen
Jan 20, 2012

Is it worth the effort to destroy enemy mining and research stations in systems I'm not trying to win?

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


GorfZaplen posted:

Is it worth the effort to destroy enemy mining and research stations in systems I'm not trying to win?

No. Only their fleet and planets matter, and fleets only because they might snipe your transports.

Martout
Aug 8, 2007

None so deprived
I screw myself without fail in hyperlane only games by overextending and going way too wide and thin. I should probably work on that for when the next patch hits :ohdear:

Bold Robot
Jan 6, 2009

Be brave.



With hyperlanes only, it's definitely possible to get starts that are kinda lame and need a restart. This is usually immediately apparent (as has been noted) but even when it isn't, it should become clear within like 15 minutes tops that you're in a bad spot. If you're far enough in that you'd actually mind restarting, then the start is fine.

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

GorfZaplen posted:

Is it worth the effort to destroy enemy mining and research stations in systems I'm not trying to win?

It depends. If you don't think you can win the war but you'll be able to sue for peace, ripping their economy to pieces might allow you to win the next war. But that's about the only time I tend to worry about it.

GorfZaplen
Jan 20, 2012

Milky Moor posted:

It depends. If you don't think you can win the war but you'll be able to sue for peace, ripping their economy to pieces might allow you to win the next war. But that's about the only time I tend to worry about it.

Thanks, that's exactly what I wanted to know

Hunt11
Jul 24, 2013

Grimey Drawer
So is there anyway to reliably shift your government ethos ingame?

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Hunt11 posted:

So is there anyway to reliably shift your government ethos ingame?

You can embrace various factions (as they show up) and that will slowly shift your empire's ethos' around. The same rules apply here as when you're making an empire in that opposing ideologies cannot coexist so that can cause you to start shifting in weird directions depending on what you embrace.

Also keep in mind that embracing unpopular factions pisses a lot of people off.

You can also get some events to trigger when examining anomalies which can immediately push you in another direction depending on what option you choose.

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

Hunt11 posted:

Considering how easy it is to get screwed over by hyperlanes, I would have to disagree with you.

On a related note I just managed to get screwed over due to warp portals. Fought a war against an enemy nation and went deep into their territory to win it, but the moment that it ended all my fleets got stuck. So is their any way to get them all out of there besides trying to build gates that are in range to my fleets?

Click the fleet and click the return to base button. As they are unable to, it'll give you them option to Emergency FTL home.

Also hot take, all three starting ftl types are garbage and the entirety of the early game is spent waiting for Jump Drive to show up.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

That take would be hotter if you'd stop taking it out of the oven every other time you posted.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!

Psycho Landlord posted:

That take would be hotter if you'd stop taking it out of the oven every other time you posted.

Hasn't even risen properly yet, imo.

Jacque Pott
Nov 6, 2010

Yadoppsi posted:

Those factions look awesome. Is the elitist egalitarian one for xenophobic empires? I recall the last time I tried to play a xenophobic democracy the 'phobes and egalitarian factions wouldn't play nice with each other.

It'd be cool for there to be more specific ethic combos that produce unique factions like pacifist/xenophobes in the base game.

Yup, that's exactly the niche I wanted to fill with the elitists. They're "luxury for us, not for you" colonialists. They want you to build up an underclass of aliens and exploit them for your founding species' benefit.

Hunt11
Jul 24, 2013

Grimey Drawer
If I ever get into multiplayer, the first game I play will be as the adorable genocidal maniacs so that it always sounds so adorable when they promise to exterminate the galaxy.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Hunt11 posted:

Considering how easy it is to get screwed over by hyperlanes, I would have to disagree with you.

On a related note I just managed to get screwed over due to warp portals. Fought a war against an enemy nation and went deep into their territory to win it, but the moment that it ended all my fleets got stuck. So is their any way to get them all out of there besides trying to build gates that are in range to my fleets?

Hit the 'Return to Base' button for the fleet, if there is no valid path to home (either because you don't have wormhole stations in range, or closed borders are in the way) your ships will emergency FTL back to your space.

darnon
Nov 8, 2009

Jacque Pott posted:

Hey guys - just updated my mods for removing ground combat and adding new factions: http://steamcommunity.com/workshop/filedetails/?id=925513591

Sorry for anyone here who was waiting on me since summer to keep things updated (I know one person from here contacted me via the Steam Workshop) but I'd been too busy with work to face bonus recreational work afterwards. They're now working with 1.9.1.

Any chance you could add the ability to still build transport ships or have standard military ships count as them? There are a few events that require them that get broken by the inability to have armies.

Hunt11
Jul 24, 2013

Grimey Drawer

PittTheElder posted:

Hit the 'Return to Base' button for the fleet, if there is no valid path to home (either because you don't have wormhole stations in range, or closed borders are in the way) your ships will emergency FTL back to your space.

I managed to hack my way through their territory by using frontier posts. Also is it possible to add mods to a game that is already going on?

Poil
Mar 17, 2007

It depends on the mod but as long as it's not too extreme it will probably work fine, just remember to backup your save.

GotDonuts
Apr 28, 2008

Karbohydrate Kitteh
Just bought this game while it was on the steam winter sale and have added the synthetic dawn dlc (to the other three I started with) and am having a blast learning the game and trying different strategies out. So far I have been having the most fun with the robotic races, I really dig being able to cherry pick planets that are best suited to me, then install a population that is best suited to harvest the resources I want/need. Just trying to figure out the best way to use the outposts to expand between planets is the challenge.

Anyways I have been looking for mods to add to my game, I am sure this has been asked a thousand and one times but the op is out of date for current mods. Steam doesn't exactly do a great job either of highlighting mods that are actually for the latest version.

I have been using these mods so far:
New Ship Classes and More
Collection of Flags
Immersive galaxy - Complete combo of mods, pretty planets
Planetary Diversity
1080i UI overhall plus

Any other mod recommendations would be great. I found some portrait packs I liked but they didn't support the latest version, or at least it was giving me a warning sign about it.

Hunt11
Jul 24, 2013

Grimey Drawer
Any advice for getting the accession perk research option or is it just sheer luck?

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

You need to have at least 8 tier three research techs completed (the UI doesn't tell you what tier things are, you need to look it up on the wiki); once you meet that there's a x0.20 penalty to drawing the Ascension Theory tech card unless you have one of: Curator Insight modifier (increased research speed bought from Curators), a Curator Scientist leading your society research, or an Industry specialist researcher.

Once you get that high in the tech tree there's not really all that much left to research, so usually it pops really quickly once you actually qualify for it.

PolarPear
Apr 4, 2010

GotDonuts posted:

Any other mod recommendations would be great. I found some portrait packs I liked but they didn't support the latest version, or at least it was giving me a warning sign about it.
Immersive Galaxy doesn't cover machine worlds, this adds more variety when you get around to terraforming the galaxy.
The Vanilla Dimorphism mods are also nice.
Could always use more flag backgrounds.
War Name Variety, does what it says pretty much.
Color coded pop icons to tell at a glance what they're doing.
I kind of like Beautiful Universe.

Mods like this usually don't break with a patch, the warnings can probably be safely ignored.

Jacque Pott
Nov 6, 2010

darnon posted:

Any chance you could add the ability to still build transport ships or have standard military ships count as them? There are a few events that require them that get broken by the inability to have armies.

I hadn't encountered any that I hadn't already overridden... If you could point me towards one that is giving you trouble that would be a big help. I've already checked ones that look for the transport ship class and none of those would be banjaxed by being unable to make any.

OwlFancier
Aug 22, 2013

I enjoy the Real Space mods which make systems a hell of a lot bigger and add more star types. I'm pretty hype for when they introduce crossing systems to get to the other jump point because it's going to really slow down expansion which I like.

GotDonuts
Apr 28, 2008

Karbohydrate Kitteh
Thank you for those suggestions, some of them look really cool. I think for my next campaign I am going to try to create a race of holy warriors whose god demands the elimination of all other life from existence. Any other form of life is a complete mockery of the lorts might.

OwlFancier
Aug 22, 2013

I would suggest also that Gulli's planet modifiers is just an excellent gameplay addition though it does significantly change how you look at planets based on what modifiers they spawn with. I think it's a good change but if you're trying to keep it vanilla you might not want it.

Mundrial Mantis
Aug 15, 2017


How common are strategic resources in a standard galaxy, specifically teldar crystals which boost kinetic damage? And if the AI empires have access to the damage-boosting strategic resources, will they build and upgrade their fleets with that in mind? I have 16 units of teldar crystals and I am thinking of ways to use them as a bargaining chip/leash on the other empires.

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Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
It is automatic if you have the resource so yes.

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