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Darkwood is super good so far if you want a depressing game about being trapped in a forest that hates you personally.
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# ? Dec 28, 2017 14:49 |
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# ? May 20, 2024 10:10 |
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I started playing Darkwood this week and some parts of it are good but I am not sure if I am feeling it to be honest, don't know how much longer I will be sticking with it. A lot of the mechanical bits, specifically the ones related to inventory management, are obscure in tedious ways, and the game never actually mentions that you have a journal and can access it so I am glad I spoiled myself looking poo poo up in regards to how see the drat invitation again to figure that out. Anyway about to leave the first area and hope it picks up after this because so far its been disappointing. Hope my playing on finite lives mode doesnt screw me over but I havent died yet so we will see. Atmosphere and world is great dont get me wrong, its just everything about the actual gameplay I am not enjoying.
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# ? Dec 28, 2017 16:31 |
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If nothing else, the doctor and local medicine man protagonist POVs from Pathologic 1 are still around. I haven't seen anything one way or another regarding the Devotress/Impostress/Changeling.
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# ? Dec 28, 2017 17:12 |
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Can we talk about SOMA? I really like the coin flip theory. Some people think its bullshit, obviously it looks like that if you look it from an outsider's perspective But what if, knowing that a potential mind copy could result in your copy waking up in literal apocalypse, wouldnt you be terrified? I dont think I could participate in the test knowing I might actually feel my mind transferred and losing the coin toss so to speak. Are there other media that explore this idea from horror perspective?
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# ? Dec 29, 2017 17:05 |
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The point was there was no coin toss, his consciousness always carried on in all bodies and he was a freaking idiot.
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# ? Dec 29, 2017 17:08 |
Sakurazuka posted:The point was there was no coin toss, his consciousness always carried on in all bodies and he was a freaking idiot. yeah this
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# ? Dec 29, 2017 17:11 |
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Yeah but knowing all this would you still participate in your friend's experiment? I wouldnt chance it in a million years
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# ? Dec 29, 2017 17:13 |
WaltherFeng posted:Yeah but knowing all this would you still participate in your friend's experiment? It's the same reason I probably wouldn't participate in a teleportation experiment in real life. If the theory is true that you're simply being killed and a perfect clone is being reconstructed on the other side, who's to say your consciousness will transfer? You'd just be entering an elaborate suicide booth. Same with brain uploading. If your consciousness doesn't transfer, you're simply creating a program that acts like you and continuing on to your demise.
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# ? Dec 29, 2017 17:18 |
WaltherFeng posted:Yeah but knowing all this would you still participate in your friend's experiment? Yeah, totally, I just wouldn't pretend like the copy was anything other than a different person.
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# ? Dec 29, 2017 17:24 |
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Nier Automata has at least small plot detail on the same concept (i havent completed the game so I dont know how far this goes) 2B and 9S are killed in the prologue, but because they are androids they can just make a backup save of their data and upload it to a new body, but its still just a backup and the original data can exist until the body perishes. They are obviously relieved because they survived even though they know they are always backups of countless versions of themselves I doubt any players felt they arent the real them either despite of this
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# ? Dec 29, 2017 17:32 |
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Both consciousnesses will always think they are the real one, and in a way they both are. To both of them, their existence feels continuous. It explains why Simon continues to believe there is a coin toss up until the end of the game. He never has to deal with the repercussions of cloning himself as well, so it's much easier for him to dismiss the obvious truth than it is to come to the conclusion that his current consciousness will never actually experience the "coin toss." I also don't think it's fair to call Simon an idiot, though he is certainly foolish at times. At the start of the game he was just a regular guy who went in for some sort of brain scan right before waking up in the apocalypse at the bottom of the ocean as a robot. How many people could honestly say they would be 100% clear minded in that kind of situation?
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# ? Dec 29, 2017 17:52 |
FruitPunchSamurai posted:How many people could honestly say they would be 100% clear minded in that kind of situation?
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# ? Dec 29, 2017 17:58 |
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I think there's a little more to it than that. his brain scan is described as not being on par with the other scans. "More flat" iirc. That could mean a lot of things of course, but it does suggest his scan isn't a lossless copy.
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# ? Dec 29, 2017 18:03 |
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Mindblast posted:I think there's a little more to it than that. his brain scan is described as not being on par with the other scans. "More flat" iirc. That could mean a lot of things of course, but it does suggest his scan isn't a lossless copy. And he had brain damage. Catherine's journals do suggest that template scans (like what Simon is) are cognitively reduced. She writes about her own pre-WAU scan as if it were less than human and doesn't seem to have any moral qualms about experimenting with it.
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# ? Dec 29, 2017 19:22 |
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goferchan posted:Where did you hear they're switching to a single character POV? That's news to me The demo they had only had the bachelor so I'm only assuming baselessly. Don't really know much of how Pathologic 2 could go.
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# ? Dec 29, 2017 19:53 |
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On the SOMA discussion, I just wanted to drop this Sci Fi short story here. It deals with the whole transfer of consciousness and cloning. http://www.eidolon.net/?story=The%20Extra
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# ? Dec 29, 2017 20:03 |
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i'm surprised nobody brought up the extra when discussing get out. it's the first thing that popped into my head after the reveal.
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# ? Dec 29, 2017 20:41 |
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I asked this before but there was another short story similar to The Extra that I can't remember the name of. It's about an obese man who transfers his consciousness to a healthier clone but he retains the perspective of his old body. They send the old body to a farm where he works until he loses weight. He's released from this farm and on the way back home he meets his clone, now obese, entering the clone clinic. It stuck with me for a while but drat if I can find it.
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# ? Dec 29, 2017 20:44 |
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Pretty sure you're talking about https://en.wikipedia.org/wiki/Fat_Farm (both this and the extra were previously linked in this? thread when SOMA first came out). If you google the title there's a pdf of it on the first page.
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# ? Dec 29, 2017 21:07 |
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King of Bleh posted:Pretty sure you're talking about https://en.wikipedia.org/wiki/Fat_Farm (both this and the extra were previously linked in this? thread when SOMA first came out). If you google the title there's a pdf of it on the first page. Wow an Orson Scott Card story I actually enjoyed. First time for everything.
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# ? Dec 29, 2017 21:32 |
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Bogart posted:If nothing else, the doctor and local medicine man protagonist POVs from Pathologic 1 are still around. I haven't seen anything one way or another regarding the Devotress/Impostress/Changeling. They've mentioned her, so we'll definitely still get the three distinct POVs. Clara is pretty important to the game's mythology.
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# ? Dec 30, 2017 02:29 |
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GlyphGryph posted:I started playing Darkwood this week and some parts of it are good but I am not sure if I am feeling it to be honest, don't know how much longer I will be sticking with it. A lot of the mechanical bits, specifically the ones related to inventory management, are obscure in tedious ways, and the game never actually mentions that you have a journal and can access it so I am glad I spoiled myself looking poo poo up in regards to how see the drat invitation again to figure that out. As an aside, if anyone out there has played Darkwood and wants something similar, give The Sick Land a read. I don't know if it was an influence on Darkwood, but the idea of a remote area that warps and hates everyone within it runs deep.
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# ? Dec 30, 2017 17:23 |
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I will check it out, thanks. On the darkwood front, I know it loves to not explain things a point of pride but I really wish it would explain the basic poo poo like how the gently caress doors work because I cant really figure out what nonsense is going on there. You would think piling a bunch of stuff in front of a door might provide some sort of obstacle - why else would you be able to push it around? But the moment anyone touches a door it all just goes flying away. Also apparently dudes can just... walk through doors? Am i not locking these for some reason? Is there a way to lock them I am missing? Its not like this is a game without locks, hell some of these doors STARTED locked. I could barricade it, but then I cant leave without destroying my equipment so uh screw that. Also they can open both ways because ??? Oh and apparently enemy melee attacks go through obstacles, so I just had my first death. They dont break obstacles or nothing they just ignore them and pass through. Didnt see that coming. Attacks can pass through doors too. I dunno yet about walls but I am going to have to assume that if I stand near a wall at this point anything outside will be able to melee attack me if it wants. It all just feels so damned frustrating, and not in a good way. And the primary gameplay loop of babying your remarkably fragile equipment, which you cant upgrade for some reason even though you did what it says needs to be done to upgrade it, isnt particularly compelling. Which sucks because there is so much to love about it but I am loathe to pick it back up because i hate actually playing it. Maybe I should just watch a Lets Play instead and save myself the headache
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# ? Dec 30, 2017 19:02 |
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If you guys like FMV horrors check out "The Infectious Madness Of Doctor Dekker" on steam. It's lovecraftian horror at it's hammiest. I enjoyed it a lot even if the text parser was just awful imo. It also doesn't close all it's narrative threads too, so if that stuff infuriates you, be careful.
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# ? Dec 30, 2017 19:13 |
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Kaboom Dragoon posted:As an aside, if anyone out there has played Darkwood and wants something similar, give The Sick Land a read. I don't know if it was an influence on Darkwood, but the idea of a remote area that warps and hates everyone within it runs deep. I've read a bit already and it's great. Thanks.
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# ? Dec 30, 2017 20:04 |
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Sick Land's a decent read. I still think everything that happens after Alex enters Victoria is him dying and losing his mind, though.
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# ? Dec 30, 2017 23:30 |
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I have a hard time with the SOMA thing because, frankly, who gives a poo poo about whether you are not the specific consciousness? If you're not around anymore and the thing walking around is you, then it's you. I just don't understand the fear or hang up. I loved the game but I just did not find the consciousness thing to even be a issue worth thinking twice about. Shame I'm too dumb to read Being No One and then could copy paste things about static consciousness being a bit silly anyway.
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# ? Dec 30, 2017 23:36 |
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Faffel posted:I have a hard time with the SOMA thing because, frankly, who gives a poo poo about whether you are not the specific consciousness? If you're not around anymore and the thing walking around is you, then it's you. I just don't understand the fear or hang up. I loved the game but I just did not find the consciousness thing to even be a issue worth thinking twice about. Shame I'm too dumb to read Being No One and then could copy paste things about static consciousness being a bit silly anyway. I mean some people aren't into the whole "being dead" thing. Weird, i know.
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# ? Dec 31, 2017 00:02 |
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Faffel posted:I have a hard time with the SOMA thing because, frankly, who gives a poo poo about whether you are not the specific consciousness? If you're not around anymore and the thing walking around is you, then it's you. I just don't understand the fear or hang up. I loved the game but I just did not find the consciousness thing to even be a issue worth thinking twice about. Shame I'm too dumb to read Being No One and then could copy paste things about static consciousness being a bit silly anyway. Materialism is a self-refuting ideology read berkeley
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# ? Dec 31, 2017 00:24 |
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Faffel posted:I have a hard time with the SOMA thing because, frankly, who gives a poo poo about whether you are not the specific consciousness? If you're not around anymore and the thing walking around is you, then it's you. I just don't understand the fear or hang up. I loved the game but I just did not find the consciousness thing to even be a issue worth thinking twice about. Shame I'm too dumb to read Being No One and then could copy paste things about static consciousness being a bit silly anyway. because you're dead, dummy.
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# ? Dec 31, 2017 00:36 |
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Meallan posted:If you guys like FMV horrors check out "The Infectious Madness Of Doctor Dekker" on steam. It's lovecraftian horror at it's hammiest. I enjoyed it a lot even if the text parser was just awful imo. It also doesn't close all it's narrative threads too, so if that stuff infuriates you, be careful. I liked it a lot, though some of the FMV actors are a lot better than others. The ones that properly ham it up (like your... assistant? I guess she's an assistant) are great fun.
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# ? Dec 31, 2017 00:36 |
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Fil5000 posted:I liked it a lot, though some of the FMV actors are a lot better than others. The ones that properly ham it up (like your... assistant? I guess she's an assistant) are great fun. Guy who was in Contradiction: Spot the Liar was great, far as I saw.
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# ? Dec 31, 2017 00:53 |
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SOMA’s central conceits all being from freshman philosophy courses kinda ruined any appeal for me. Generally if the horror trope would work if you added “heyyyy mannnn, like what if” in front, it will likely only work for me as satire. Discendo Vox fucked around with this message at 01:15 on Dec 31, 2017 |
# ? Dec 31, 2017 01:11 |
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lol ok.
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# ? Dec 31, 2017 01:20 |
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Discendo Vox posted:SOMA’s central conceits all being from freshman philosophy courses kinda ruined any appeal for me.
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# ? Dec 31, 2017 01:22 |
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The Vosgian Beast posted:Materialism is a self-refuting ideology read berkeley Being No One isn't a book about ideology, it's an attempt to making a first step in bridging the gap between neuroscience and philosophy as an approach to an overall theory of mind or some bullshit. That's why I ain't reading it because like 75% of it is pretty impenetrable unless you really care. I guess it's ideological but it's not supposed to be prescribing ideology. Also the 'being dead' thing is what makes the entire thing a stupid, roundabout argument that nobody can actually come to any valuable conclusion on either side of the fence. That's mostly why I thought that part of the SOMA plot was unengaging. Faffel fucked around with this message at 01:25 on Dec 31, 2017 |
# ? Dec 31, 2017 01:22 |
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i'm scared of being dead, myself.
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# ? Dec 31, 2017 01:23 |
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Creators of Amnesia make aesthetically beautiful but hamhandedly dumb game with major “twists “ visible from the first couple chapters, news at 11. The news is that you were dead all along and lacked agency, ooh so spooky, death Discendo Vox fucked around with this message at 01:35 on Dec 31, 2017 |
# ? Dec 31, 2017 01:33 |
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there weren't really any twists. i feel like you might be a lot dumber than you think you are.
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# ? Dec 31, 2017 01:34 |
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# ? May 20, 2024 10:10 |
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i was dreading madhouse mia because i heard she was hard (since you dont have the gear that makes blocking nullify 100% of damage) but i beat her on my first try... you just stay the gently caress back and shoot her in the head. i didnt even take damage i died to her on the first axe fight though and had to use both pots
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# ? Dec 31, 2017 01:43 |