|
that above p much applies to all melee DPS
|
# ? Dec 31, 2017 19:24 |
|
|
# ? May 25, 2024 14:15 |
|
since we're posting HOA violations, can you spot my house? gently caress HOAs forever
|
# ? Dec 31, 2017 19:37 |
|
RME posted:it all depends on what youre doing and how willing you are to micromanage swapping in and out maybe this is a lot to process but if you ever forget just look at the button and say "if i press this does it do anything"
|
# ? Dec 31, 2017 19:41 |
|
Since I'm at level 60 I decided on focusing on Raid stuff for now, so I took Diversion, Second Wind, True North, Bloodbath, and Arm's Length.
|
# ? Dec 31, 2017 21:15 |
|
RME posted:True North is mandatory on all melee dps Positionals are what make most Melee DPS fun.
|
# ? Dec 31, 2017 21:15 |
|
EponymousMrYar posted:True North is for babbies and savage raiders trying to eek out every onze of damage to beat encounters ahead of the gear curve. You use True North when positionals are impossible though
|
# ? Dec 31, 2017 21:20 |
|
TFRazorsaw posted:I'm beginning to think Briardien isn't any better at this stuff than Hildy. He has the misfortune of being a serious and competent investigator in a silly questline. As a result, all of his rational deductions have to be wrong for comedic effect.
|
# ? Dec 31, 2017 21:25 |
|
True North should have no cooldown, but instead deduct 1,000 gil every time you use it. Let me pay my way into being lazy.
|
# ? Dec 31, 2017 21:32 |
|
TFRazorsaw posted:Since I'm at level 60 I decided on focusing on Raid stuff for now, so I took Diversion, Second Wind, True North, Bloodbath, and Arm's Length. I'm gonna guess you haven't started watching streamer compilation videos yet, so you haven't yet seen Drak whimper about getting double-Shirked, but: Please note that Diversion only halves the threat gain of your abilities starting from when you hit the button. It does absolutely nothing to the threat you already have, which means that if you're popping it after you accidentally pulled aggro, that's too late.
|
# ? Dec 31, 2017 21:53 |
|
I generally wait a few seconds till after the tank has done stuff to run in, but good to know.
|
# ? Dec 31, 2017 21:54 |
|
If you pop diversion as the tank runs in and you run in, you're pretty free to go hog wild from t0 so long as the tank isn't pure rear end. Even more so as DRG where you want to put up HT and your piercing debuff before you blow blood for blood, jumps, and start your big damage combo. Ranged magical DPS has it the best because you can take diversion and refresh, with almost no downside.
|
# ? Dec 31, 2017 22:17 |
|
This is going to sound stupid, but "HT"? You mean Heavy Thrust, right?
|
# ? Dec 31, 2017 22:28 |
|
Yeah. e: My DRG is only 65 but I leveled 50-60 almost entirely in Alliance dungeon roulette and trials, so I got to know the current 50 rotation pretty well. Open with Diversion, Heavy thrust (1.15x damage buff) on the flank, move behind, then impulse drive, disembowl (1.05x multiplier on most attacks), hit blood for blood now (+20% damage buff), then Chaos Thurst from the back (long dot), then you start weaving your jumps in between attacks as you do the "TTT" combo (true thrust, vorpal trust, full thrust). Always use life surge before Full thrust when it's up. Then you just repeat the TTT combo until HT needs refreshed, and then around the same time the Chaos Thrust DOT and disembowel debuff will be coming off. So you just HT, then do the chaos thrust combo again, and back to the TTT combo. Never try to double weave with jump (use two OGCs between attacks) because I believe the animation from the jump makes it take too long. And elusive jump is so good when you get the hang of it. I'm leveling SAM the same way as DRG now, and even though SAM does more damage, DRG was may more fun to play in the 50s. itskage fucked around with this message at 22:48 on Dec 31, 2017 |
# ? Dec 31, 2017 22:31 |
|
As a note, RDMs opener (assuming you get a countdown and hardcast VerThunder) is like 1100 potency in the first couple of GCDs, so you do really, really want diversion.
|
# ? Dec 31, 2017 22:36 |
|
cheetah7071 posted:You use True North when positionals are impossible though And in most encounters you're still going to have impossible positionals that you can't True North because it's on CD from the last time they were impossible. It's overall a pretty marginal benefit (which does make it more useful in raids than several other role actions yes.) If you're going to focus on raiding then yeah, take True North and get used to it. I'd rather be lazy about my Role Actions than lazy about my positionals.
|
# ? Dec 31, 2017 22:44 |
|
EponymousMrYar posted:True North is for babbies and savage raiders trying to eek out every onze of damage to beat encounters ahead of the gear curve. i also, hate to push buttons
|
# ? Dec 31, 2017 22:50 |
|
I am hella PEEVED posted:As a note, RDMs opener (assuming you get a countdown and hardcast VerThunder) is like 1100 potency in the first couple of GCDs, so you do really, really want diversion. So many RDMs in ADR popping off on the boss and then kiting it around is so annoying. Half of them are doing it on purpose I know, but I don't want to chase the boss around a melee DPS.
|
# ? Dec 31, 2017 22:50 |
|
"heres a button you press to increase DPS when you otherwise couldnt" "woah woah woah lets not advise someone who's asking for help here"
|
# ? Dec 31, 2017 22:53 |
|
RME posted:"heres a button you press to increase DPS when you otherwise couldnt" There are people out there who push True North in order to increase their DPS when they cannot make their positionals even if they were to try and that is good and fine. There are people out there who push True North in order to ignore their positionals for a little bit and gain a bit more damage that way and that is ok. There are people out there who push True North because they don't really want to bother with positionals in the first place and that is bad. Please push buttons and do your positionals as best you can.
|
# ? Dec 31, 2017 23:01 |
|
EponymousMrYar posted:There are people out there who push True North in order to increase their DPS when they cannot make their positionals even if they were to try and that is good and fine. Who gives a poo poo about your strawman The fact they’re asking a question about how to do something means they’re already ahead of the curve so if they ask a question you should maybe give them an answer that actually helps them towards their ends Just because some people use it poorly doesn’t mean it’s less good or not recommended, just like learning an opener is recommended even if plenty of people you encounter in the of won’t use theirs, because it might be made to line up with the trick attack your ninja didn’t use it still will get all your cool downs running for the rest of your fight, and usually will pop diversion before your biggest burst to help any tank manage threat Also I’m not even sure what you mean by being lazy about role actions because it’s actually useful in other contexts, unlike goad which is a dead button in solo play and less useful in 8mans where you’re likely to have a tactician in the party
|
# ? Dec 31, 2017 23:42 |
|
I finished Hildibrand. When will this freaking game stop turning characters I love into traitors.
|
# ? Dec 31, 2017 23:45 |
|
If the potential to misuse a skill makes that skill bad then I have some bad news about most skills.
|
# ? Jan 1, 2018 00:05 |
|
Hobgoblin2099 posted:He has the misfortune of being a serious and competent investigator in a silly questline. As a result, all of his rational deductions have to be wrong for comedic effect. Briardien is much better in HW spin-off. As is WoL themselves.
|
# ? Jan 1, 2018 01:15 |
|
So am I right in thinking that before you hit the Stormblood content, Gauss Barrel is just a regular old temporary damage buff with a cooldown? Pop it if you’ve got it, watch your numbers go up for a while, no further management required?
|
# ? Jan 1, 2018 02:01 |
|
Lol wtf people are hating on True North now? "someone recommended a cool and useful melee dps cooldown role ability, here are all the reasons why they are hitler"
|
# ? Jan 1, 2018 03:17 |
|
RME posted:Also I’m not even sure what you mean by being lazy about role actions because it’s actually useful in other contexts, unlike goad which is a dead button in solo play and less useful in 8mans where you’re likely to have a tactician in the party If you're going to infer an insult at me on pushing buttons I'm going to point out the targets you're actually aiming at and really, I shouldn't have done that because now we're off the rails on the real issue here: Once you have the big 3 of Invigorate, Diversion and Second Wind all other Role Actions become questions of personal preference/chosen class, party composition and specific fight mechanics rather than hard and fast 'you should have this' rules. Once you're comfortable with your class and you've learned a good opener or two you need to take the other two factors into account. If you choose to raid primarily through duty or party finder rather than a static group, you're probably going to have to rely more on your own resources and buttons than others. That puts more weight on what you're most comfortable role actions are and what mechanics of the fight you're going into. Example: Feint is useless on a 100% magic damage boss, True North is useless on an Omnidirectional boss (because you can't NOT get positional bonuses on those) and of marginal use if you're good at hitting your positionals anyway, there are currently no raid mechanics where Crutch can be used, etc. etc. Also as a DRG you have a grand total of 4 positionals, all at the end of your combos. True North simply isn't as valuable to you as it is to MNK, full stop. MNK's are the only class I would agree that True North is something they should have and use. Or, to tldr things: True North is not mandatory for all melee DPS it's merely another generally-useful option. Unless you're a MNK, then you really should have it. That's my useful and helpful advice, please take it with a pinch of salt.
|
# ? Jan 1, 2018 03:18 |
|
true north is more mandatory than invig is this sb world
|
# ? Jan 1, 2018 03:24 |
|
True north is the most consistently useful melee role ability. Pretty much the only situation it's useless is if the boss is omnidirectional. In all other cases, it's probably gonna translate into a direct damage boost, because bosses frequently either force you to hit them from the front or spin around in unpredictable ways. Diversion might be more important if you're SAM or MNK, but you should definitely still use true north as well 99% of the time. It's also great for soloing.
|
# ? Jan 1, 2018 03:27 |
|
EponymousMrYar posted:Once you have the big 3 of Invigorate, Diversion and Second Wind all other Role Actions become questions of personal preference/chosen class, party composition and specific fight mechanics rather than hard and fast 'you should have this' rules. The issue here is that second wind is a mediocre ability. Goad, Invigorate, Diversion and True north are the 4 more or less unimpeachable choices for melee dps with second wind being a solid 5th choice for general play, although you may get more mileage out of leg sweep. Your tl;dr is technically correct, but is bad as a generalist point of advice for someone levelling up a fresh melee dps. There are way, way, way more instances where being able to ignore positionals for a bit will be the highest net gain of dps any of your role actions can have, and by the time a person gets to the point where they are min maxing role skills based on fight conditions, they would have enough sense to know to drop true north on an omni directional fight anyway. Failboattootoot fucked around with this message at 03:33 on Jan 1, 2018 |
# ? Jan 1, 2018 03:31 |
|
TFRazorsaw posted:When will this freaking game stop turning characters I love into traitors. Never, unless it's killing them off.
|
# ? Jan 1, 2018 03:41 |
|
Swole Goblins as a group finally cleared that very rude tree. Got our last two party members their clears, and I got my AST weapon and a chest for BRD.
|
# ? Jan 1, 2018 04:03 |
|
Don't ever talk to me or my son again
|
# ? Jan 1, 2018 04:16 |
|
Failboattootoot posted:The issue here is that second wind is a mediocre ability. Goad, Invigorate, Diversion and True north are the 4 more or less unimpeachable choices for melee dps with second wind being a solid 5th choice for general play, although you may get more mileage out of leg sweep. Your tl;dr is technically correct, but is bad as a generalist point of advice for someone levelling up a fresh melee dps. There are way, way, way more instances where being able to ignore positionals for a bit will be the highest net gain of dps any of your role actions can have, and by the time a person gets to the point where they are min maxing role skills based on fight conditions, they would have enough sense to know to drop true north on an omni directional fight anyway. da faq?
|
# ? Jan 1, 2018 04:22 |
|
I'd only bring goad if I was in a dungeon where heavy aoe is the name of the game. With SB TP costs you're never going to run out on single targets (i.e. raid bosses), and neither is anyone else, unless you die. Hell, even invigorate is optional if you're good enough to not die. I don't run it on my MCH (to be fair I have tactician on that).
|
# ? Jan 1, 2018 04:57 |
|
ZenMasterBullshit posted:Swole Goblins as a group finally cleared that very rude tree. I want to clear O4S. I'll settle for A12S. Or Shinryu EX.
|
# ? Jan 1, 2018 05:01 |
|
Hobgoblin2099 posted:I want to clear O4S. I'll settle for A12S. Or Shinryu EX. It’s all perseverance. Everyone sucks until they put in the hours. Just accept that it’s going to take many hours of wiping and sometimes dealing with toxic jerks (unless you roll with friends).
|
# ? Jan 1, 2018 05:10 |
|
I think BRD is the only job that is actually TP negative enough that they can theoretically run out in single target situations and they can take care of themselves with Tactician. There also aren't very many situations where you AOE in current high end content. Goad isn't very good in 8 mans. It's definitely less useful than Feint.
|
# ? Jan 1, 2018 05:33 |
|
going through the main story in the snowy elflands, this Inquisitor dude needs to gently caress off
|
# ? Jan 1, 2018 05:51 |
|
Time now to begin my adventure in the land of frozen assholes.
|
# ? Jan 1, 2018 07:28 |
|
|
# ? May 25, 2024 14:15 |
|
Seems like the de-saturating snow filter poo poo is finally gone from the housing areas
|
# ? Jan 1, 2018 08:33 |