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You don't have to worry about seeding global trade, it grows naturally from provinces with high trade power. Manufactories and enlightenment also grow naturally from provinces with manufactories obviously and universities.
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# ? Dec 30, 2017 07:34 |
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# ? May 28, 2024 08:14 |
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Institutions kind of do the opposite of what they're supposed to, since the ones that occur when europe was basically indistinguishable from not-europe center in europe and the ones that occur when europe actually HAD some sort of advantage are universal.
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# ? Dec 30, 2017 08:36 |
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Wow, the AI really is completely useless with transports unless it has ten million of them. I just had a war against France and my Florentine West Indies let its 45-stack sit idle while an 18-stack of French colony troops slowly sieged down everything but Cuba.
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# ? Dec 30, 2017 09:37 |
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I'm trying to get the Gothic Invasion achievement as Theodoro and I could use some pointers on how best to do it. So far my go to strategy has been to go east by invading Circassia and starting to nibble on The Great Horde once I've been able to secure an alliance with Muscovy. However all of that hinges on that I am able to survive that long: Muscovy has to annex at least one vassal before even considering taking me on. Also Muscovy seems to be struggling: in my last game playing as Theodoro they had racked up a pile of loans to the point where they would not join me in taking more horde lands, and then they were broken by a peasants' war before 1500.
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# ? Dec 30, 2017 12:41 |
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Yeah that happens all the time. If you want to rely on a powerful ally to help you they collapse and if you want to start near at a fragile enemy like the old Timurids they suddenly become rock stable.
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# ? Dec 30, 2017 13:17 |
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Creed Reunion Tour posted:I'm trying to get the Gothic Invasion achievement as Theodoro and I could use some pointers on how best to do it. no cb an irish minor, vassalize them. use them to core another irish province, then no cb east frisia. now invade
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# ? Dec 30, 2017 13:27 |
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Say, what's currently the best map mod that doesn't actually add/remove provinces from vanilla (so just prettier borders, better projection, larger map size etc.)?
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# ? Dec 30, 2017 15:06 |
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Roadie posted:Wow, the AI really is completely useless with transports unless it has ten million of them. I just had a war against France and my Florentine West Indies let its 45-stack sit idle while an 18-stack of French colony troops slowly sieged down everything but Cuba. The AI really likes to beeline for your most undefended provinces. And if those happen to be on literally the other side of the planet, welp. I can't tell you how many times I've seen the AI sail around Africa just to grab a few provinces that weren't in a fort zoc.
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# ? Dec 30, 2017 17:36 |
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You know what's cool? There's a new event that can sometimes happen when you siege down a fort. It lets you choose between getting some army professionalism and inflicting 50 devastation on the province, getting nothing and inflcting 75 devastation, and losing professionalism and inflicting 100 devastation. There's no option that causes anything less than 50 devastation. The really cool part is that this event can trigger on retaking your own provinces!
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# ? Dec 30, 2017 20:09 |
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Fister Roboto posted:You know what's cool? There's a new event that can sometimes happen when you siege down a fort. It lets you choose between getting some army professionalism and inflicting 50 devastation on the province, getting nothing and inflcting 75 devastation, and losing professionalism and inflicting 100 devastation. There's no option that causes anything less than 50 devastation. Sorry peasants, but all im reading out of this is free professionalism
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# ? Dec 30, 2017 20:22 |
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5% professionalism for 50 devastation (on top of the devastation from the siege) on a potentially high value province is probably the worst trade ever. Maybe if it was a 1/1/1 shithole, but the event is specifically coded to only occur in 15+ development provinces. It just happened to me in Halaib, which was a 22 development silk producing center of trade.
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# ? Dec 30, 2017 20:33 |
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Eh, 50 devastation in a province with a fort goes away faster than it takes to build up 5 professionalism.
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# ? Dec 30, 2017 21:07 |
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i thought it cost/gave a bunch of cash as well for +/- prof
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# ? Dec 30, 2017 21:17 |
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It usually devours your manpower.
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# ? Dec 30, 2017 21:53 |
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Can anyone explain what I'm missing here? I'm playing Austria and I've already revoked so all HRE members should be my vassals. I conquered some land from France, cored it, added it to the HRE and returned the province to Gascony. I figured gascony would now be my vassal but for some reason they are independent and I can't even attack them since they are in the HRE. All the other countries I did this to ended up being vassals. Can anyone explain why this one isnt?
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# ? Dec 30, 2017 22:31 |
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Drone Incognito posted:Can anyone explain what I'm missing here? It only forces those who were in existence at the time you revoked the privilegia to become vassals. If you'd taken all their land and released them as a vassal they would've become like all the rest of your HRE vassals (i.e. not taking up a diplo relation slot). Regardless, you will still annex them when you finally hit the button to unite the HRE. And if you've revoked the privilegia, you're so strong that missing out on one vassal being auto-called to war really won't matter. As an aside, this was the basis of an old exploit for quick world conquest: take the capital province of a big nation, core it, add it to the HRE, then return it. The AI could override the "you can't move your capital into or out of the HRE" rule if it was to return the capital to a preset, historical one, and so you could take one province and you'd end up being able to fully annex it by passing the final reform.
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# ? Dec 30, 2017 22:51 |
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IIRC it still works if you launch another war to take their new, non-hre Capital.
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# ? Dec 30, 2017 23:07 |
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what patch messed up the reformation? i remember playing post rights of man, and you'd generally see england, scandinavia and north germany go protestant and scotland, netherlands and southwest germany go reformed, with a few wildcards and variation. now that i've picked it up again with cradle of civilisation, it seems basically germany and only germany go protestant and reformed may as well not exist, most of the time it seems to stop existing 5 years after it triggers.
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# ? Dec 31, 2017 00:21 |
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Yeah, I was looking at something before vacation I can't remember now that might have changed a bit on how reformations play out, something that was introduced in CoC. After a lot of rest I can't remember what it was exactly. Either way I worked on it and asked betas for feedback to see if it plays out better over the Christmas. e: Oh right think there was something making the AI waaay more likely to just force religion on anyone they don't want to demand land from. So France would help Austria keep the empire Catholic making it pretty impossible for it to get root.
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# ? Dec 31, 2017 01:19 |
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My last couple of games since cradle has released have had Reformed vanish within about a year of first appearing. Last game it appeared in Burgundy who immediately seemed to convert the province back, removing the center of reformation before anything really even happened. This seems to happen each time. It also seems like quite a few one province minors get their territory covered and just refuse to switch religions, just waiting the 30 years or whichever until they can convert it back. Everyone just seems to stay stubbornly catholic, especially if they have more than a few provinces.
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# ? Dec 31, 2017 02:55 |
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In the release version of CoC where Centers of Reformation were unlimitedly respawning or whatever, reformed usually did great and I got multiple reformed Frances which was awesome. Since the latest patch it seems like they do usually get squeezed out. Not sure why. Protestant usually does at least ok. In my abortive Rwanda run I saw a bizarre situation where Protestants won the league war but then almost died out and there were just like weakass Pomerania and East Frisia and Saxony trading the empire back and forth for decades while the vast majority of HRE states went Catholic under the influence of a massive Bohemia and Austria. Somehow they had also managed to pass three reforms before the time I got map vision of them. I kind of wanted to see if they were going to get stamped out and ruina imperii’d at some point but then France got terminally mad at me and it’s probably curtains for that run since every other great power hates my guts because they want the Cape back, basically the only thing I can do is go tributary to Ming for the last hundred years in hopes of being able to outmatch the loving French which is like, gently caress that. Honestly the whole run was quite weird, Aragon and Morocco divided Iberia between them and wiped out Castile and Portugal, leading to most of the new world being independent by 1650. I found Rwanda to be kind of fun start but slow and punishing mid game. You will feel weak and poor until you get the Cape and Zanzibar locked down, and that takes a long time. The early game (unifying the Great Lakes minors) is cake and once you do that you are strong enough to take on anyone other African nation except Kilwa. Kilwa will rapidly become your arch nemesis, they’re bigger, richer, probably have just as many men, and get institutions faster. This last is a big problem, you have to seed everything from Feudalism to Printing Press in awful development cost penaltied territory, it takes forever and if you don’t do it rapidly you’ll someday find yourself four miltech behind Kilwa and they’ll march in and wreck your poo poo. (If this happens, stall the war for years and adopt a Fabian strategy until you can tech up to something less suicidal, the AI is too dumb to take advantage of your time wasting). Once they’re smashed though, you can take over a really sizable chunk of Africa, all the way up to Ethiopia if necessary. Probably get in on the East Indies if you hurry (I didn’t, figuring that all the trade money would be coming to the Cape anyway). But the real key which I flopped on is finding strong allies outside of Africa. Ming or Ottomans maybe — I couldn’t do the latter because they had colonized a bunch and wanted the Cape. The experience struck me as similar to new world native runs, few natural threats so you can get pretty big but even once you’re big you still feel like a glass cannon at best.
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# ? Dec 31, 2017 03:48 |
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i don't want a tributary state, i want the two provinces it said i got but didn't. this is the worst peace deal ever e: i got around it by transferring the capital occupation to someone else in the war. got the provinces + they were forced to break alliance with poland good good oddium fucked around with this message at 00:05 on Jan 1, 2018 |
# ? Jan 1, 2018 00:01 |
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Is vassalising the electors the good strat for getting Spain is the Emperor? I was having a play around as Castile and got the inheritance so I figure I may as well go for it. I've vassalised Trier and forced Austria to release Tirol to cut them down to size, but I'm worried about the "Controls other elector" malus stacking.
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# ? Jan 1, 2018 06:06 |
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Yeah, I think it may even be the only way? Could be wrong though
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# ? Jan 1, 2018 07:14 |
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doingitwrong posted:Game's on sale right now on Steam and I've had my eye on it for awhile. Thinking of pulling the trigger. Read through the great OP and am starting to watch the linked video tutorials to get a better sense of the game but it seems pretty fun and interesting. I'm coming at this after reading a bunch of history of global trade and so basically, I want to try roleplaying as Venice and then other trade nations. Trying to work out which expansions are the ones to get for that. I would pick Cossacks instead of rights of man. Not being able to ally a regional/world power and immediately use them as a wrecking ball really changes the game for the better. Also having your rivals be unable to do the same to you gives you a little breathing room to start out. As for estates, you can go full Arumba and micromanage the poo poo out of them, or just give them enough land so they won't complain and recruit the occasional minister/general when you need it. Regarding Rights of Man: Great power stuff is icing on the cake as far as I am concerned. That said having a queen to keep you out of a regency can really stop the random number generator from derailing your expansion plans. This game is complicated, but once you understand it, it is far better than any other strategy game. I grew up playing Civ, but after EU3 and EU4 I can't go back. I would recommend starting as the Ottomans. They have the best early game units (in Europe), plenty of missions to kick your neighbors teeth in, and the best location for a mid to large sized nation to start. Christians to the West, Islam to the East, and Pagans to the South (once you devour the Mameluks). Pick a direction and start swinging. Once you risk a coalition with one religious group expand in another direction until the heat dies down. Also, play ironman. The urge to savescum is huge, and a lto of the fun comes from dealing with disasters (of your own making or otherwise).
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# ? Jan 1, 2018 08:22 |
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Also as the Ottomans you can do all sorts of weird fun poo poo. For example I just started a run where I flipped Coptic early on, going to repaint the religious map like a motherfucker. Edit: Coptic Ottomans are a beast. It shouldn't take long to get all five blessings; then you have stupidly powerful missionaries, cheap coring cost, etc. Groke fucked around with this message at 17:25 on Jan 1, 2018 |
# ? Jan 1, 2018 16:32 |
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are there any other tags that start with no cores in 1444 besides sapmi
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# ? Jan 1, 2018 17:42 |
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oddium posted:are there any other tags that start with no cores in 1444 besides sapmi https://eu4.paradoxwikis.com/Countries#List_of_tags There's a whole bunch of them. Edit: 36, not counting the formable ones.
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# ? Jan 1, 2018 17:45 |
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Groke posted:Also as the Ottomans you can do all sorts of weird fun poo poo. For example I just started a run where I flipped Coptic early on, going to repaint the religious map like a motherfucker. I think by now I like Karaman ideas more than Ottomans, but you lose 50ish years or more at game start. That culture conversion bonus + religious + policy + adjacent culture conversion makes for funny culture maps.
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# ? Jan 1, 2018 17:52 |
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Is it intentional that the Ainu are the only people in East Asia who don't have Feudalism at the game start?
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# ? Jan 1, 2018 18:04 |
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Yeah, the Ainu didn't have a feudal society.
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# ? Jan 1, 2018 18:51 |
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Fister Roboto posted:Yeah, the Ainu didn't have a feudal society. That plus Siberian Clan government making Institution Spread crawl made the opening of my current Ainu game a slow hell. But now the tables have turned and the great island of Ainu Monsir has introduced the Renaissance to the Honshu barbarians.
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# ? Jan 1, 2018 19:39 |
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The Ainu were the indigenous people and were basically tribal hunter-gatherers, so that's why.
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# ? Jan 1, 2018 19:46 |
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At least it's better than the Inca, who had a feudal society, but don't start with Feudalism and can't embrace it because ???
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# ? Jan 1, 2018 20:34 |
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for eu5 i hope that they model the new world as full of sophisticated people in advanced societies and then a spaniard sneezes and everything goes to hell monthly event spam: lost 1 dev and gained 5 unrest in <everywhere>
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# ? Jan 1, 2018 21:03 |
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Fister Roboto posted:At least it's better than the Inca, who had a feudal society, but don't start with Feudalism and can't embrace it because ??? Not exactly feudal, they had an extensively developed bureaucratic state based on semi-hereditary government offices organizing corvee labor rather than being about fiefs and land ownership. But still, lol.
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# ? Jan 1, 2018 21:06 |
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In a lot of ways, I think the Inca were sort of like if the bronze age palace economies had never collapsed, and just got more and more sophisticated and extensive.
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# ? Jan 1, 2018 21:24 |
skasion posted:Not exactly feudal, they had an extensively developed bureaucratic state based on semi-hereditary government offices organizing corvee labor rather than being about fiefs and land ownership. But still, lol. Seems at least as advanced as feudalism when reduced to the eu4 'tech'
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# ? Jan 1, 2018 21:26 |
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Also as a primitive uncivilized savage you can research techs such as "Feudal Monarchy" and "Renaissance Thought" but they do nothing for those institutions.
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# ? Jan 1, 2018 21:31 |
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# ? May 28, 2024 08:14 |
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A bit of goin on in this thread huh I agree a couple of the institutions would benefit from different names though
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# ? Jan 1, 2018 21:54 |