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Don't worry about kitty, cats generally have non-letal terminal velocity. In fact, the most dangerous height for a cat to fall from is around 7 storeys, that's where it's moving fast enough to be in trouble but hasn't had time to flip onto it's front, relax and get ready to land. That cat would be more at risk from the traffic than the fall itself EDIT: Cattefall taxxe Fatkraken fucked around with this message at 15:10 on Jan 2, 2018 |
# ? Jan 2, 2018 15:06 |
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# ? May 21, 2024 20:00 |
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A Neurotic Corncob posted:lmao at jester switching to his alt account to make a joke about swatting instead of cleaning up the thread. lol! I just noticed that. Those guys are whack. ----------------
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# ? Jan 2, 2018 15:06 |
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Sabreseven posted:Just for fun. Nice one
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# ? Jan 2, 2018 15:11 |
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Potato Salad posted:Guys im fearful for my life, hugging my jpegs a lot today This post didn't get the love it deserved.
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# ? Jan 2, 2018 15:12 |
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Sabreseven posted:Everyone else : "You're retarded Montoya!" Wasn't he in TEST at one point?
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# ? Jan 2, 2018 15:20 |
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This is why Shitizens hate ED so much. It's a game that keeps being a game. Elite pilot rescued after being stranded outside galaxy ----------------
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# ? Jan 2, 2018 15:21 |
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D_Smart posted:This is why Shitizens hate ED so much. It's a game that keeps being a game. This is highly accurate. Where is Derek and what have you done with him?
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# ? Jan 2, 2018 15:25 |
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D_Smart posted:This is why Shitizens hate ED so much. It's a game that keeps being a game. That's a nice part of the ED community, for sure
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# ? Jan 2, 2018 15:26 |
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The Rabbi T. White posted:Wait, wait, wait... You burned your hands making a pavlova? You're obviously Doing It Wrong. The last 30 minutes of the meringue being in the oven, the oven should be off and the door slightly ajar and it should be all but cool by the time you take it out.
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# ? Jan 2, 2018 15:39 |
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D_Smart posted:This is why Shitizens hate ED so much. It's a game that keeps being a game. so I'm not going to lie, this is the same tier of "it's gameplay" as every one of those "I got stranded on the surface of the planet when my ship clipped through the surface but this upstanding citizen came to rescue me" that gets brought up as mock-worthy every couple of pages frontier does some stuff right but pointing to people doing in-game RP that's completely orthogonal to any actual in-game content and saying "THIS is what a REAL game can be" is pretty hilarious in this thread, of all threads
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# ? Jan 2, 2018 15:42 |
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Elite Dangerous and Star Citizen are both terrible.
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# ? Jan 2, 2018 15:49 |
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It's almost like space games are terrible. I'm calling that.
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# ? Jan 2, 2018 15:50 |
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big nipples big life posted:It's almost like space games are terrible.
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# ? Jan 2, 2018 16:03 |
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big nipples big life posted:It's almost like space games are terrible. I think you will find that space games are in fact cool and good and you should buy an Idris and also one hundred copies of Stellaris (it's about the same price).
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# ? Jan 2, 2018 16:10 |
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Yeah, it's not actually a game in the traditional sense of the word. It reminds me of the early days if Kerbal Space Program, where they had a pile of rocket parts, a physics engine and naught else. It's a toy, you smash things together and make zoom-zoom noises as you shoot your spaceman into the sky. But, at the least it works. It performs that aspect without breaking into a dozen choking hazards if you look at it for longer than a millisecond. If people want a digital whirligig then that's a matter of taste. And on that front E:D has that much going for it, in that whatever its faults it is functional for the things people keep pretending SC does. It's a point people keep making, but of course the cultists can't abide that basic fact.
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# ? Jan 2, 2018 16:11 |
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Ursine Catastrophe posted:so I'm not going to lie, this is the same tier of "it's gameplay" as every one of those "I got stranded on the surface of the planet when my ship clipped through the surface but this upstanding citizen came to rescue me" that gets brought up as mock-worthy every couple of pages I would argue that "I made a bad play and game rules punished me" is different from "the game is buggy and didn't allow me to play by the rules." But the outcome of either being "I was stranded and couldn't do anything" is still pretty lovely
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# ? Jan 2, 2018 16:12 |
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Wiz posted:I think you will find that space games are in fact cool and good and you should buy an Idris and also one hundred copies of Stellaris (it's about the same price). Stellaris is not really a space game. Also I already own it and lots of your other games. CK2 is still the best one though.
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# ? Jan 2, 2018 16:14 |
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big nipples big life posted:Stellaris is not really a space game. Also I already own it and lots of your other games. CK2 is still the best one though. Just wait until we add the FPS module.
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# ? Jan 2, 2018 16:15 |
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Besides MOO2 is clearly the best space game.
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# ? Jan 2, 2018 16:16 |
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Recorded the SQ42 Holiday Twitch Chat The filesize was too big for pastebin so it's cut up a bit: Vertical Slice AtV Before live After demo portion (tank sales) I only see three <message deleted> so guessing those were typed that way or caught in any automatic filters they have. My own skimming: quote:[11:26] magnetrongw2: hello, i'm almost up for 24 hour.. when does it start? FeelsBadMan
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# ? Jan 2, 2018 16:26 |
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SoftNum posted:I would argue that "I made a bad play and game rules punished me" is different from "the game is buggy and didn't allow me to play by the rules." Granted, but I'm just saying that saying "Instead of using non-RP gameplay mechanics to get back into a playable state, I did a bunch of other stuff that nobody in their right mind would ever choose to do instead for shits and giggles" doesn't (necessarily) make for good gameplay. It's literally the same thing as Chris and his movie-vision stuff-- it can make for a good story, but the fact that you can write a story with a game as the medium is more a comment on you as a writer than the game as...well, a game.
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# ? Jan 2, 2018 16:27 |
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Of course it's called The Perception.
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# ? Jan 2, 2018 16:34 |
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Now that Christmas and New years festivities have ended, it's that time again, CIG shamelessly presents, Our winter of missed content.
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# ? Jan 2, 2018 16:36 |
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This is the lean times, when CIG goes dark for a few weeks. The only we have to keep the thread from eating itself is Derek's lawsuit against someone for saying mean things on the internet. I hope it can sustain us.
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# ? Jan 2, 2018 16:39 |
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quote:[12:55] refractive_index: OPTIMIZATION IS LAST PART OF DEVELOPMENT DUMMIES This person literally does not understand game development (or any performance based code development for that matter.) While premature optimisation being a thing is true (especially for junior coders), at the same time if you can you should keep an eye on performance at all times, and optimise where possible at all stages of a project. Some optimisations need to be done early, as the structure of your code can matter in this regard.
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# ? Jan 2, 2018 16:40 |
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Codezombie posted:This person literally does not understand game development (or any performance based code development for that matter.) You clearly don't understand dummy development
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# ? Jan 2, 2018 16:59 |
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Thing is that space / sci-fi is a great setting for a game. Just like high fantasy, grimdark, cyberpunk, many historical periods, etc. Not all settings work equally well for all genres. Space Opera is great for 4X, difficult for Grand Strategy, and Stellaris does a pretty darn good job at being what it is, imo, by using 4X elements to address aspects where it is a difficult setting for Grand Strategy. Your mileage may vary. But for me that's one of the main reasons I enjoy it, and I have difficulty getting hooked by Space Opera 4X in general. Star Citizen is a weird setting which is a little bit Space Opera and very much "WW2-sci-fi". That is great for a story-based dogfighting game that doesn't care about physics and realism, but is about cool pewpews and hammy cinematics. But it's a terrible setting for a sandbox game, a decent one for a PvP game and a difficult choice for an PvE MMO. Star Citizen wants to be all of these and it absolutely doesn't work. Even if we disregard all the issues on the technical side, the choice of setting and game doesn't work. A PvE MMO needs a theme park and content-recyling mechanics. A PvP game needs a strong meta-game based on factions, rankings and/or player communities. Sandboxes need a mechanics supporting exploration, player-constructed content and emergent gameplay. It's really difficult to make a space MMO that isn't total garbage, and it's probably going to be niché if it works. Like Eve and ED. I think that's why so many backers pin their hopes on subsumption being SkyNet, procedural content somehow not being repetitive and "pipelines". Because what they want isn't actually possible with current technology. They want West World or the Holo Deck. But procedural content gives you NMS, Dwarf Fortress and ED. Current AI technology gives you uh... DOTA bots? Black & White AI was overhyped. Radiant AI was overhyped. "Pipelines" give you the amount of content in AAA games. Attempting accurate simulation of physics at an object-level in a space MMO as anything but fancy local VFX gives you either Glitchy Lag Simulator or Go-Broke-In-The-Cloud Simulator. Seeing the constant chants of "you don't understand game development" irks me to no end, because backing the Star Citizen project is based on fundamentally not understanding what is technologically possible, let alone what is possible with fricking CryEngine/LumberYard (which can be used to make awesome games, but not to secure the Turing Award) - because where Molyneux used dreams as a marketing tool, the open development of Star Citizen leaves no doubts about CIG constantly trying to do what the technical foundations absolutely do not support. This isn't about alpha or development cycles. The problem isn't the glitches, bugs, or missing content. That's just development hell, and good games can emerge from that. The problem is the stupid idea that there is some magic technology underneath it all, and that's going to save the day. And that's where CIG should be honest and squash those insane expectations. But I guess that would kill the project faster than any space court. TL;DR: Space games aren't bad. Space games relying on non-existent technology to succeed despite not having a functioning game design are bad.
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# ? Jan 2, 2018 17:04 |
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Dusty Lens posted:Of course it's called The Perception. https://www.instagram.com/p/BS6n83llO2w/ #theperceptionmovie
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# ? Jan 2, 2018 17:07 |
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https://twitter.com/Jorunn_SC/status/948216397959753729
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# ? Jan 2, 2018 17:16 |
quote:[01:15] peterlogi: @KylbyTV it's the GOONS complaining cuz they have Terrible NET SPEEDs lol I didn't see this one. What a beautifully 1996 own.
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# ? Jan 2, 2018 17:23 |
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big nipples big life posted:Elite Dangerous and Star Citizen are both terrible.
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# ? Jan 2, 2018 17:29 |
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ISPs throttle the connection speeds of all goons. It is known.
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# ? Jan 2, 2018 17:30 |
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kw0134 posted:Yeah, it's not actually a game in the traditional sense of the word. It reminds me of the early days if Kerbal Space Program, where they had a pile of rocket parts, a physics engine and naught else. It's a toy, you smash things together and make zoom-zoom noises as you shoot your spaceman into the sky. They're terrible for different reasons. Elite is an extremely well-crafted depression simulator. Star Citizen is trying to present itself as a well-crafted depression simulator, and using that impression to scam idiots. Therefore, Star Citizen is much more terrible. But just because Elite is better, doesn't mean it's good.
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# ? Jan 2, 2018 17:31 |
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Toops posted:They're terrible for different reasons. There's a whole book worth reading about the nature of 'quality' and why assertions of good and bad are entirely subjective. 'Zen and the art of motorcycle maintenance' doesn't have a lot of Zen or motorcycle maintenance, but it does make you think about some very basic things that we take for granted. I'm playing a lot of Diablo III at the moment. It's also not a great game, but I keep pressing the lever for Blackthorne's loving trousers.
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# ? Jan 2, 2018 17:36 |
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Sabreseven posted:Our winter of missed content. Hav posted:There's a whole book worth reading about the nature of 'quality' and why assertions of good and bad are entirely subjective. 'Zen and the art of motorcycle maintenance' doesn't have a lot of Zen or motorcycle maintenance, but it does make you think about some very basic things that we take for granted. I learned to be rich and keep my faucets in working order. I'm not sure if that was the intended takeaway.
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# ? Jan 2, 2018 17:42 |
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Dusty Lens posted:I learned to be rich and keep my faucets in working order. One of them. I thought the whole 'quality' rabbit hole was fascinating; like a post hoc fallacy that was self-sustaining. I'm a bit weird.
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# ? Jan 2, 2018 17:49 |
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Hav posted:There's a whole book worth reading about the nature of 'quality' and why assertions of good and bad are entirely subjective. 'Zen and the art of motorcycle maintenance' doesn't have a lot of Zen or motorcycle maintenance, but it does make you think about some very basic things that we take for granted. I derive subjective enjoyment from the objective, classical dismantling of your subjective enjoyment. I'm zen af.
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# ? Jan 2, 2018 17:51 |
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Wiz posted:Just wait until we add the FPS module. Is that the ground combat rework I keep hearing about?
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# ? Jan 2, 2018 17:51 |
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People claiming Elite is terrible or not actually a game are basically Reddit
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# ? Jan 2, 2018 17:57 |
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# ? May 21, 2024 20:00 |
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Elite is a game and is ok but it's not what I'm looking for but is cool to read about
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# ? Jan 2, 2018 17:59 |