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Is this ghost shell worth throwing all of my dust at or no
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# ? Jan 2, 2018 21:24 |
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# ? Jun 5, 2024 22:44 |
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is tess selling exotic dance because that's what I really want edit: I meant excited dance
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# ? Jan 2, 2018 21:24 |
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Chilichimp posted:Is this ghost shell worth throwing all of my dust at or no Buy 2, if you can
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# ? Jan 2, 2018 21:32 |
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I'll be a little perturbed if Cosmos Shell gets sold ever. Cosmos Club needs remain exclusive. Or it can cost 10k Dust, in which case I'd be mellow on it.
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# ? Jan 2, 2018 21:43 |
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GoGoGadgetChris posted:Bungie Problem: shoulder charge is so bad that people only use it as a movement skill This guy gets it
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# ? Jan 2, 2018 21:54 |
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It would be pretty funny (read: depressing) if the shoulder charge change was a quick hack to make it harder for people to use SC to knock teammates off of heavy ammo and kick public event chests around.
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# ? Jan 2, 2018 22:06 |
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Mikey-San posted:It would be pretty funny (read: depressing) if the shoulder charge change was a quick hack to make it harder for people to use SC to knock teammates off of heavy ammo and kick public event chests around. Nah. You still shoulder charge the same distance in the ground. It just the mid air stuff. It was almost useless before the nerf and now its 100% useless.
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# ? Jan 2, 2018 22:37 |
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Chilichimp posted:Is this ghost shell worth throwing all of my dust at or no I've had one since the day CoO dropped. I haven't noticed any more loot. It's probably like the 3oC where your chance goes up by a fraction of a percent.
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# ? Jan 2, 2018 22:41 |
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Chilichimp posted:Is this ghost shell worth throwing all of my dust at or no the only good exotic ghost is the one that gives ALL your sparrows quick summon
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# ? Jan 2, 2018 22:41 |
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Mazerunner posted:the only good exotic ghost is the one that gives ALL your sparrows quick summon Nah, it's a toss up between the +10% XP from everything and the 50m cache detection on all planets shells. You should already have instant summon on all your sparrows
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# ? Jan 2, 2018 22:44 |
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Mazerunner posted:the only good exotic ghost is the one that gives ALL your sparrows quick summon isn't there one that gives omni-location cache/resource finder?
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# ? Jan 2, 2018 22:47 |
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Any indication when that discussion that Chris Barrett mentioned about the devs plans for the game going forward will be?
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# ? Jan 2, 2018 23:05 |
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CheeseFactory posted:Nah. You still shoulder charge the same distance in the ground. It just the mid air stuff. Ah, for some reason I thought it was when you're on the ground as well. I practically never SC on the ground without targeting a pack of enemies.
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# ? Jan 2, 2018 23:12 |
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Father Wendigo posted:Any indication when that discussion that Chris Barrett mentioned about the devs plans for the game going forward will be? Soon. They are listening after all. Soon.
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# ? Jan 3, 2018 00:35 |
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Soon in Bungie Time is like 3-4 months?
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# ? Jan 3, 2018 00:48 |
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Mill Village posted:Soon in Bungie Time is like 3-4 months? whenever the next content drop is
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# ? Jan 3, 2018 00:53 |
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hiddenriverninja posted:whenever the next content drop is Interestingly, the rumor is that DLC #2 is 5 months in the future, rather than the 3 months for DLC #1. I'm guessing that we get Season 3 as part of CoO and then Season 4 launches with DLC #2 DLC #3 will sell like garbage and there will be no DLC #4
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# ? Jan 3, 2018 00:56 |
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Mikey-San posted:Ah, for some reason I thought it was when you're on the ground as well. I practically never SC on the ground without targeting a pack of enemies. I actively used to not shoulder charge enemies because it was pointless to lose the movement benefit for such small damage and such a long cool down. Nerfing the in air distance was literally to take away movement because it was apparently an issue in pvp. 2 rockets is fine, a stupid tracking grenade launcher is fine, nightstalker smokes being almost game breaking with their 3 debuffs is fine, snipers being almost pointless for any activity is fine but shoulder charges aerial movement was an issue that had to be patched. This just speaks to my point that they're completely rudderless in direction. The more they nerf things the more the poo poo that would otherwise be in an ok place seems more egregious. You're better off using a striker for dual pulses and shield with a small heal (alpha lupi) than anything else on titan. You're better off using smokes and invis dodge than anything on hunter. You're better off with the voidlock neutral game than anything else. The nerf to everything makes it so there's really only one choice to get close to how it should be. It's why the loot and content all feels the same and or all feels boring. Oh cool a new auto rifle from trials that won't replace my Uriels. Oh cool a new smg that's worse than my antiope. Oh cool a new fusion thats not as good as my main ingredient. The watering down of everything killed destiny. They found the right way to go in year 3 of destiny with vendors selling godrolls at times. All that system needed was a tweak and they had it nailed. BlindSite fucked around with this message at 01:39 on Jan 3, 2018 |
# ? Jan 3, 2018 01:37 |
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So much truth
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# ? Jan 3, 2018 01:39 |
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I imagine we'll hear more about the future plans and specific dates when January Update drops. As plenty and valid as so many gripes are, many of us even here predicted before launch that we had another D1 case on our hands of Y2 being the time to come into the game. As stupid and unnecessary as it is to have to do so, I think a lot of people are looking at that time frame as the countdown clock's zero hour and until then are just burning time being bitches. Eververse was unexpected but once you turn yourself retarded you can think like Bungie and make sense of the befuddling poo poo they do, you can see things are properly progressing toward the game being a good game, or at least the brand of festering biowaste garbage the community regards to as good. I'm the dog in hell and things unironically are fine.
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# ? Jan 3, 2018 01:43 |
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Eververse is one of those things that's just dumb design. Like cheese said there should be 50 options for everything not a few. There should be sparrows and ships available from all sources not just eververse. Put an additional loot table into nightfalls and trials and the raid that drops emote/sparrow/ghost shells/ships and its probably fine. The complaints are only there because everything else is so Spartan. No doubt the more expansions come the more quality of life improvements there will be but that's not an excuse for after a 3 year beta them to be so tone def to game design.
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# ? Jan 3, 2018 01:50 |
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i have no doubt that their insanely hosed up dev and management process leads to poo poo like “hey it’s q4 2015 we have a sequel due out in a year oh Christ there’s no way we’ll be able to ship it, REBOOT” but A) that’s no excuse for d2’s final design B) at some point you have to hold people accountable for making GBS threads up your work, jesus
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# ? Jan 3, 2018 01:58 |
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BlindSite posted:I actively used to not shoulder charge enemies because it was pointless to lose the movement benefit for such small damage and such a long cool down. I should've been more specific. I never used SC against enemies in PvP for exactly the same reason. I SC in PvE all the time because it's usually at least 50% of a grenade charge, if not a full charge if I blow up several enemies, and Skullfort gives me the charge back instantly. In strikes you can throw pulse grenades constantly.
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# ? Jan 3, 2018 01:59 |
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BlindSite posted:Nerfing the in air distance was literally to take away movement because it was apparently an issue in pvp. Did one of the Bungie dudes say that? I'd appreciate the link if so. BlindSite posted:nightstalker smokes being almost game breaking with their 3 debuffs is fine There's no "almost" about it. Nightstalker is broken. As far as I can tell, NS's invisibility breaks or significantly reduces opponents' aim assist.* That should be an uncrossable line in a console shooter. Two or three times a night, I run into some team of 3 or 4 Nightstalkers who go invisible before or in the middle of every engagement. It's an exercise in frustration. I can deal with significant reduction in visibility, but they're playing an entirely different game with this "ha ha you can't point your gun at me now" bullshit. (* I believe that there are at least couple of factors at play when people talk about aim assist: there's an aim assist value on weapons that Bungie sometimes refers to as "bullet magnetism", and there are reticle pull curves that their look system uses to help you keep your gun nearer to a target.) Mikey-San fucked around with this message at 02:22 on Jan 3, 2018 |
# ? Jan 3, 2018 02:13 |
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Live calendar update next week. https://twitter.com/DeeJ_BNG/status/948319226120433664
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# ? Jan 3, 2018 02:21 |
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Mikey-San posted:There's no "almost" about it. Nightstalker is broken. Or! Hunter is in a good place, Warlocks and Titans need to be brought up. I think this rhetoric on a large scale combined with the vindictive retardation of Bungie is historically what leads to awful nerfs where what we all want are buffs. We want more poo poo like that in D2, for everyone. Right? Someone tell me what we want so I can properly espouse it.
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# ? Jan 3, 2018 02:26 |
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Nightstalker is indeed broken, but I disagree that titan with double pulses is the clear best loadout for pvp, sentinel is very solid
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# ? Jan 3, 2018 02:30 |
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cvnvcnv posted:Or! Hunter is in a good place, Warlocks and Titans need to be brought up. No. Nightstalker being able to turn off your AA is broken. The other classes need changes, yes, but that specific aspect of NS is extremely bad. Both of the following are true: - One property of one subclass is unhealthy and needs to be reevaluated. - Titans (for example) will still be underpowered after that is taken care of, so they need additional tuning as well.
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# ? Jan 3, 2018 02:31 |
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quote:I think this rhetoric on a large scale combined with the vindictive retardation of Bungie is historically what leads to awful nerfs where what we all want are buffs. So, to be clear, I'm not advocating only power decreases or even power decreases in general. I'm calling out a specific aspect of a NS ability that just seems over the line. I'm fine with the class having a bunch of great tools. Breaking AA seems kind of like a cardinal sin for a console shooter, but there are more options to deal with that issue than removing it entirely. My gut says it probably needs to go, but you could imagine several other ways to tackle it directly or indirectly. Generally speaking, I want neither buffs nor nerfs alone. There are plenty of knobs that could be turned up, and I'd like to see that. Take grenades for example. A bunch of grenades are pretty uninteresting, and that's a problem. I'd like to see what happens if several grenades became more interesting while leaving the cooldown rates alone. Maybe with the D2 cooldown rates, high-powerered grenades have a comfortable place to exist. (That's just an idle thought experiment for the sake of example, not a concrete opinion about D2's cooldown timers.) e: clarity Mikey-San fucked around with this message at 03:10 on Jan 3, 2018 |
# ? Jan 3, 2018 03:07 |
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BlindSite posted:You're better off with the voidlock neutral game than anything else For real. When I switched from Striker to Warlock, it wasn't even a question which subclass I was going to use. Blink, devour, nova.
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# ? Jan 3, 2018 03:24 |
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Mikey-San posted:So, to be clear, I'm not advocating only power decreases or even power decreases in general. I'm calling out a specific aspect of a NS ability that just seems over the line. I'm fine with the class having a bunch of great tools. Breaking AA seems kind of like a cardinal sin for a console shooter, but there are more options to deal with that issue than removing it entirely. My gut says it probably needs to go, but you could imagine several other ways to tackle it directly or indirectly. D1 power levels outside of stickies would have been fine with the current cool down. Minor adjustments to damage with the d1 cool downs adjusted would have been fine. Every 25 seconds on stickies was punishingly bad. Mikey-San posted:No. Nightstalker being able to turn off your AA is broken. The other classes need changes, yes, but that specific aspect of NS is extremely bad. I agree. The turn off of aim assist doesnt affect me much at all but it's a big issue in general for balance. With smokes it should probably have the radar removal when smoked turned off or the false radar blip turned off. The debuffs for movement are enough imo. Dawnblade has half its skill tree useless which should be rectified. If they stopped pointlessly over nerfing a lot of this would be less of an issue. Cool downs could or even should be a case by case basis. In the current incarnation shorten the cool down for shadowshot, extend the cool down for invis dodge and smoke but shorten the grenade. There's plenty they can do to give you reason to use other elements of the subclass. On pc ghost bullets are a lot rarer and there's a lot more hand canon usage, recoil is smoother on pulses so theyre used more often. They need to stop consulting a spreadsheet for their nerf decisions. It's like in d1 when they nerfed everything over and over again it became really pronounced where the gently caress ups were. BlindSite fucked around with this message at 04:06 on Jan 3, 2018 |
# ? Jan 3, 2018 04:03 |
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Dude in my pub match had 1625 trials wins and a 5.48 trials KD lol
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# ? Jan 3, 2018 04:36 |
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CheeseFactory posted:So much truth No they took that one out of the game too quote:I should've been more specific. I never used SC against enemies in PvP for exactly the same reason. I SC in PvE all the time because it's usually at least 50% of a grenade charge, if not a full charge if I blow up several enemies, and Skullfort gives me the charge back instantly. In strikes you can throw pulse grenades constantly. Shoulder charge and Skullfort is fun in PVE but if you go with the lightning punch one instead you're basically healing forever as long as there's something that isn't a knight, captain, or yellow bar to punch, and even then, just shoot your gun and then do it. You can punch so much it bugs out, forgets you're supposed to be able to immediately lightning punch again, then remembers the next time you hit the button and you keep healing. Combine with Crimson and anything out of punchrange is healing you anyway and if you run out of bullets, all of your punches reload Crimson. Between all that and the second grenade's cooldown nerf, I don't bother with that spec anymore. e: Oh, also since it technically counts as punching every time you punch someone with the Fist of Havoc you heal too with the lightning punch and skullfort spec, and also each punch kill gives you time to punch something else too. It's super fun in PVE. quote:Dawnblade has half its skill tree useless which should be rectified. If they stopped pointlessly over nerfing a lot of this would be less of an issue. I really wanted to like Dawnblade, flitting around and air dodging in a game like Destiny sounds cool in theory. RBA Starblade fucked around with this message at 04:44 on Jan 3, 2018 |
# ? Jan 3, 2018 04:37 |
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Mikey-San posted:So, to be clear, I'm not advocating only power decreases or even power decreases in general. I'm calling out a specific aspect of a NS ability that just seems over the line. I'm fine with the class having a bunch of great tools. Breaking AA seems kind of like a cardinal sin for a console shooter, but there are more options to deal with that issue than removing it entirely. My gut says it probably needs to go, but you could imagine several other ways to tackle it directly or indirectly. So you want your aim to keep locking onto an invisible dude, who decloaks as soon as he does anything offensive? Hunters can't heal like Warlocks or throw down barricades like Titans. They have no ability to heal mid-fight. Are they allowed to have one defensive skill? tl;dr: get gud scrub, learn to aim
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# ? Jan 3, 2018 04:42 |
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Fly Molo posted:So you want your aim to keep locking onto an invisible dude, who decloaks as soon as he does anything offensive? Hunters can't heal like Warlocks or throw down barricades like Titans. They have no ability to heal mid-fight. Are they allowed to have one defensive skill? No the issue is you can aim right at them and the bullets magically go through them. Its horseshit.
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# ? Jan 3, 2018 04:46 |
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actionjackson posted:Dude in my pub match had 1625 trials wins and a 5.48 trials KD lol I played a guy this weekend with 1900 trials wins... on PC. 6 fewer weeks to farm up that number. I know I have no life, but god drat.
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# ? Jan 3, 2018 06:01 |
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Are many people here still actually playing this game, or is it mostly discussion of design flaws and speculation of what/how things could be fixed? Just curious since another community I looked at had most people going back to Destiny 1 and I was interested in seeing if people here have mostly given up on D2 as well?
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# ? Jan 3, 2018 07:21 |
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OP seems a little dated as far as clans go...whats the current NA ps4 clan that isn't full? PSN name is KindDandro if someone wants to play this lovely game with me.
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# ? Jan 3, 2018 07:25 |
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I play almost every day on D2. I wonder what fuckin deej is actually alluding to for later today, because if there's more than just the calendar update I'll be surprised. See you in 2019 Prometheus Lens.
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# ? Jan 3, 2018 07:26 |
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# ? Jun 5, 2024 22:44 |
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Id say most people still posting still play but not as much. Im sure some people have gone back to D1 but it wouldn't be anywhere as many who have just given up on the series.
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# ? Jan 3, 2018 07:27 |