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Mundrial Mantis posted:How common are strategic resources in a standard galaxy, specifically teldar crystals which boost kinetic damage? And if the AI empires have access to the damage-boosting strategic resources, will they build and upgrade their fleets with that in mind? I have 16 units of teldar crystals and I am thinking of ways to use them as a bargaining chip/leash on the other empires. I've only had the game for a few weeks but it definitely seems like it puts strategic resources in clusters of the same time to encourage trading/hoarding. I've had multiple games where all the teldar crystals in the game are sitting in a small-medium sized empire cluster of stars with none anywhere else in the galaxy.
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# ? Dec 31, 2017 20:28 |
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# ? Jun 2, 2024 19:55 |
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Squibbles posted:I've only had the game for a few weeks but it definitely seems like it puts strategic resources in clusters of the same time to encourage trading/hoarding. I've had multiple games where all the teldar crystals in the game are sitting in a small-medium sized empire cluster of stars with none anywhere else in the galaxy. Yeah, I found instances of other people finding out that they are sitting on a strategic resource mine once they finished the research. I lucked out in having so many units nestled at the heart of my territory. Since I only need access to one unit to get the entire bonus for my empire and can trade my surplus, I was wondering how the AI reacts to that fact. Basically try to manipulate the AI empires to use counters to kinetics but also use a lot more kinetic weapons themselves if their own empire has access to the strategic resource. But so far it is a bunch of trade offers.
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# ? Dec 31, 2017 20:59 |
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The AI will definitely enter into trade deals to secure strategic resources, so if you have a surplus of a resource that's a good spot to be in. I don't think we know if the AI will alter its ship designs to take advantage of bonuses that it gets from strategic resources, but I kinda doubt it.
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# ? Dec 31, 2017 21:47 |
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When you are surveying in the early game keep an eye out for planets with one engineering and one society research , they almost always end up having a strategic resource.
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# ? Jan 1, 2018 00:40 |
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Arven posted:When you are surveying in the early game keep an eye out for planets with one engineering and one society research , they almost always end up having a strategic resource. This is good to know. That Beltharian stone is a huge boost if you can find it.
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# ? Jan 1, 2018 03:30 |
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panascope posted:This is good to know. That Beltharian stone is a huge boost if you can find it. The Beltarian Stone is a little different, as are the Xeno Pets resource, as they are the only 'strategic' resources that can still be found on a habitable planet. A year or so back - I don't quite remember when - the strategic resources underwent a major rework and one of the major changes was space coal now doesn't show up in the list of strategic resources as the benefit it now offers is planet specific and you can only build the special building on that one tile. It will also never show up on an uninhabitable planet. Some of the other strategic resources also have specific prerequisites such as needing to be in a nebula or on a planet in orbit around a certain type of star but all can be found in space. Platonicsolid posted:My current game appears to lack living metal, which is a real disappointment. I wish there were a way to search or highlight the map for strategic resources. Also good to know what to war over. Strategic resources tend to 'clump' together in certain parts of the galaxy so you may not have any in your immediate vicinity. If the AI hasn't bothered researching the necessary tech or is already trading their surplus away it may be difficult to spot who has what unless you've gone through and surveyed every planet yourself. I don't know if it's possible to generate a galaxy that completes misses a resource but if you did get that unlucky but haven't had a crisis yet you maybe god will smile down on you and trigger the Contingency. Each defeated Sterilization Hub spawns a source of Living Metal. Psychotic Weasel fucked around with this message at 04:46 on Jan 1, 2018 |
# ? Jan 1, 2018 04:33 |
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My current game appears to lack living metal, which is a real disappointment. I wish there were a way to search or highlight the map for strategic resources. Also good to know what to war over.
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# ? Jan 1, 2018 04:41 |
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You're platonic solid, not platonic intelligent liquid.
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# ? Jan 1, 2018 19:10 |
Doing an inward perfection/pacifist run. Was gonna be a one-planet run, but... Got the Horizon Signal within the first ten years. The five closest planets are all 60%+ habitability, 20+ tiles, and all have alien pets or bentharian stone. Except the four tomb worlds of 23+ size, which are all also awesome. Event chains have given me three cruisers before 2220. Looks like the game plan is now "grab territory with frontier outposts, expand to every big planet, embrace the worm, shift to militarist, conquer the gently caress out of the galaxy"
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# ? Jan 1, 2018 19:20 |
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ConfusedUs posted:Doing an inward perfection/pacifist run. Was gonna be a one-planet run, but... Please tell me you play as a nation of space bees.
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# ? Jan 1, 2018 19:50 |
Bog standard Maweer Caretakers (tree people) sadly, but one of the Worm events mutated half my population to those ugly fungus blobs with roots sticking out at odd angles.
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# ? Jan 1, 2018 19:52 |
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Hmm, noticing my fanatic egalitarian humans are getting a temporary -20% 'Owned Pop Emancipated' malus when my robots turned into droids. Can't imagine that's intentional.
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# ? Jan 1, 2018 20:16 |
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Would you be happy if your toaster left you?
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# ? Jan 1, 2018 20:27 |
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You can avoid that by just singing some Jackie Wilson to it now & again.
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# ? Jan 1, 2018 22:32 |
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So are there any good mods for increasing research speed?
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# ? Jan 2, 2018 00:14 |
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Jacque Pott posted:Yup, that's exactly the niche I wanted to fill with the elitists. They're "luxury for us, not for you" colonialists. They want you to build up an underclass of aliens and exploit them for your founding species' benefit. How do I get the Elitists happy enough to produce influence? Game doesn't seem to recognize I uplifted and enslaved some aliens just to make them happy... Edit) Just checked, the authoritarian faction has its pro-slavery issued fufiled. Yadoppsi fucked around with this message at 02:53 on Jan 2, 2018 |
# ? Jan 2, 2018 02:37 |
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I started a new game today and got three derilect cruiser events that all led to me losing three level 4 scientists. Ugh.
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# ? Jan 2, 2018 22:07 |
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How do I embed tweets Anyway Wiz said in a tweet that assault armies can now garrison planets but they don't get defensive bonuses or something Here is a link I hope it embeds. If not then forgive and bless up https://mobile.twitter.com/Martin_Anward/status/948157558874927104 Hey it worked here is the comic it is a reply too https://mobile.twitter.com/longgameshort/status/947936094938681344
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# ? Jan 2, 2018 23:48 |
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If there was a galaxy filled entirely with anime people who had no arms I'd let the Prethoryn devour it, too. With no bonuses I'm not sure why you would want to keep assault armies on a planet since it sounds like you'll just get them killed. Your best bet is still chasing off whatever fleet is in orbit so your enemy can't attack at all.
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# ? Jan 3, 2018 03:05 |
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Those birds are default portraits tho.
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# ? Jan 3, 2018 03:28 |
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They can bombard your assault armies to death, but they'll also be wrecking their own populace. Presumably that has happiness penalties as well as the direct effects Glad they changed it tho, it was a bit silly.
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# ? Jan 3, 2018 03:34 |
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GorfZaplen posted:Is it worth the effort to destroy enemy mining and research stations in systems I'm not trying to win? If you're not taking the territory the stations are in, fuckem up. It's nothing for war score, but it'll poo poo all over their economy to keep them down for the next expansion war. If you're not planning another expansion war, it'll beat their asses back far enough that you won't have to worry about them coming back at you at any point in the near future. So yeah, break every run down piece of poo poo station in their territory. Except the frontier outposts that aren't directly affecting your borders, let them keep wasting influence on those.
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# ? Jan 3, 2018 03:45 |
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Hunt11 posted:So are there any good mods for making research worthwhile? FTFY. One of the biggest issues with the game is that they want you to build "tall" which is terrible in a 4X. Great for a grand strategy but there is nothing grand about this strategy.
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# ? Jan 3, 2018 03:56 |
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Oh yeah baby I took over a fallen empire with most of their huge military stations intact, seems like they lost a lot of fleet power tho?? They went from 30k to 19k. That's annoying but still way better than my fortresses. So now I've got a ton of new rich worlds and I have to get up in 4 hours yay
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# ? Jan 3, 2018 10:47 |
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gowb posted:Oh yeah baby I took over a fallen empire with most of their huge military stations intact, seems like they lost a lot of fleet power tho?? They went from 30k to 19k. That's annoying but still way better than my fortresses. So now I've got a ton of new rich worlds and I have to get up in 4 hours yay Fallen Empires have a lot of repeatable techs boosting the power of their ships and stations. If you don't have as many, then the power will naturally drop.
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# ? Jan 3, 2018 11:14 |
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AG3 posted:Fallen Empires have a lot of repeatable techs boosting the power of their ships and stations. If you don't have as many, then the power will naturally drop. Spoiler you will never have as many
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# ? Jan 3, 2018 12:00 |
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https://twitter.com/Martin_Anward/status/948530908168105984
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# ? Jan 3, 2018 14:15 |
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Dammit marten we already knew that you idiot!!!
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# ? Jan 3, 2018 14:20 |
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It's worth repeating, that always drove me crazy
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# ? Jan 3, 2018 14:31 |
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Next 482 tweets are the same tweets with slightly different wording/phrases.
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# ? Jan 3, 2018 15:06 |
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Just realized I've never played a democracy / oligarchy, I guess I'm just a fascist at heart. What recommends those gov types over dictators and monarchs? Maybe I'll save it for a 2.0 game but my beloved celestial empire...
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# ? Jan 3, 2018 15:37 |
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gowb posted:Just realized I've never played a democracy / oligarchy, I guess I'm just a fascist at heart. What recommends those gov types over dictators and monarchs? Maybe I'll save it for a 2.0 game but my beloved celestial empire... Democracies can farm piles of influence, but the frequency of elections is a bit of a hassle.
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# ? Jan 3, 2018 15:49 |
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gowb posted:Just realized I've never played a democracy / oligarchy, I guess I'm just a fascist at heart. What recommends those gov types over dictators and monarchs? Maybe I'll save it for a 2.0 game but my beloved celestial empire... As a democracy you never have to worry about influence and with the right choices in empire creation you can basically spam high level leaders.
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# ? Jan 3, 2018 16:08 |
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https://twitter.com/Martin_Anward/status/948582338388250624 Wonder what that planet modifier means...
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# ? Jan 3, 2018 16:53 |
GunnerJ posted:https://twitter.com/Martin_Anward/status/948582338388250624 Probably "occupied by the empire with that flag"
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# ? Jan 3, 2018 16:54 |
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GunnerJ posted:https://twitter.com/Martin_Anward/status/948582338388250624 Those planet modifiers are "capital planet" and "occupied".
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# ? Jan 3, 2018 16:57 |
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Huh, guess I just never noticed the "occupied" modifier before.
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# ? Jan 3, 2018 17:16 |
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gowb posted:Just realized I've never played a democracy / oligarchy, I guess I'm just a fascist at heart. What recommends those gov types over dictators and monarchs? Maybe I'll save it for a 2.0 game but my beloved celestial empire... Democracies get a ton of influence if you complete the elected leader's mini-quest before the next election (every 10 years), which is either build 4 mining stations or 4 research stations. Oligarchs don't get the influence bump, and have elections every 20 years instead of 10, but all have different agendas, which are basically an extra passive bonus.
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# ? Jan 3, 2018 18:15 |
Korgan posted:Spoiler you will never have as many They only have 5 of each I think, so while you'll probably never have as many total getting 5 of the relevant repeating techs (so not the garbage ones like -5% leader cost, or +5% attack speed or damage for weapon types you're not using anyway) isn't impossible. I had 10 of the +5% shield hp tech once (admittedly with the low-planet cheese).
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# ? Jan 3, 2018 18:50 |
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# ? Jun 2, 2024 19:55 |
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MilkmanLuke posted:Democracies can farm piles of influence Until they Are we going to see some new mandates in the new patch?
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# ? Jan 3, 2018 19:11 |