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Snipee posted:Is it normal for China to never unify in EU4? I’m surprised at how badly they fared here. China starts united in unmodded EU4 and generally stays that way.
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# ? Jan 2, 2018 11:24 |
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# ? May 16, 2024 23:50 |
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My only hopes are that New England has its own War of 1812 analogue with Neimni Sund to clean up its borders and that plucky little Rhodes survives March of the Eagles.
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# ? Jan 2, 2018 14:47 |
Snipee posted:Is it normal for China to never unify in EU4? Im surprised at how badly they fared here. Yeah, if China falls apart during the early years of vanilla EU4, then it's not very likely that any ai power is gonna be able to reunite it. Feng had the best chance of doing it in this lp, and only managed to conquer a good half of China before succumbing to separatist rebellions. QuoProQuid posted:My only hopes are that New England has its own War of 1812 analogue with Neimni Sund to clean up its borders and that plucky little Rhodes survives March of the Eagles. New English and Irish will definitely run into trouble sooner or later, especially since I'll probably add an event chain in v2 to allow Neimni Sund and Anbaila to unite into a single power, in opposition to an aggressive Ibriz and/or New England. edit: I posted this map earlier in the thread, and looking back on it, a unified Anbaila-Neimni Sund state would actually look really weird. I might add a border conference or something to smooth out the Irish-Ibrizi borders along with the unifying event (assuming they do end up choosing the right options for unification). Or, you know, it could just be settled through war. hashashash fucked around with this message at 17:31 on Jan 2, 2018 |
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# ? Jan 2, 2018 17:20 |
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Those American borders look too good for V2. What map mod are you using?
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# ? Jan 2, 2018 17:39 |
Hitlers Gay Secret posted:Those American borders look too good for V2. What map mod are you using? I'm not completely sure, but I think it might just be the map used in the Divergences mod? It's an alternative province map for North America, making it more suitable for mega-LPs, basically changing the regions from this: to this:
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# ? Jan 2, 2018 18:02 |
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That's some sexy, sexy regions! Giving the southern lands of OTL Mississippi from Ibriz to Neimni would give a rather sexy border between the two along the Mississippi River itself. Food for thought.
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# ? Jan 2, 2018 18:07 |
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World wars have, according to some arguments, been fought for less. But I agree with giving the non-Ibrizian Gharbians more of a chance anyway. RA Rx fucked around with this message at 18:13 on Jan 2, 2018 |
# ? Jan 2, 2018 18:11 |
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Anbaila+Neimi would be one loving grossass border ngl
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# ? Jan 2, 2018 18:46 |
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China starts out unified in vanilla EU4, and with Mandate of Heaven they are an absolute terror.
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# ? Jan 2, 2018 18:51 |
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Rodyle posted:Anbaila+Neimi would be one loving grossass border ngl Yeah, I'm not sure why they wouldn't just unite with Albionoria, especially with the threat of Ibriz.
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# ? Jan 2, 2018 19:04 |
Lord Cyrahzax posted:Yeah, I'm not sure why they wouldn't just unite with Albionoria, especially with the threat of Ibriz. They could, I don't mind including them in the event, but Albionoria is just vast swathes of snow interrupted by the occasional beaver - I think their max army limit at the game start is 1 brigade, New England alone will still be far more powerful than Neimni Sund+Anbaila+Albionoria. But for the sake of borders, sure.
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# ? Jan 2, 2018 19:10 |
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The Celtic colonies are gonna be free real estate for anyone that gets a half-decent immigrant rate.
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# ? Jan 2, 2018 22:24 |
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new england master plan 1. attract colonists 2. annex the perfidious celtic states 3. learn to begrudingly tolerate the existence of ibriz 4. ???? 5. conquer the home islands and end this wretched exile in uncivilized america
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# ? Jan 2, 2018 22:36 |
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QuoProQuid posted:new england master plan nah, obviously the parliament in exile will be taking notes from the majlis
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# ? Jan 2, 2018 22:38 |
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Hashim posted:They could, I don't mind including them in the event, but Albionoria is just vast swathes of snow interrupted by the occasional beaver - I think their max army limit at the game start is 1 brigade, New England alone will still be far more powerful than Neimni Sund+Anbaila+Albionoria. But for the sake of borders, sure. Shouldn't there be some EU4 development points/Vicky population in the Ontario panhandle?
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# ? Jan 2, 2018 22:48 |
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A great end to a great tragedy! Also, wait... Does that confucian icon mean that manicheanism has the harmonization or sycrentism mechanics? If so.. catlord posted:I'm still hoping for a comeback from Waono. Also curious to see how long the Red Turbans can go on ruling like that, you'd think the Confucian Koreans would be chafing. Then this is pretty much nil as an issue, I would think.
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# ? Jan 2, 2018 22:55 |
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NewMars posted:A great end to a great tragedy! Also, wait... I don't know if it is, but from what I read Manicheanism seems like it was designed/tweaked to be as palatable as possible along the silk road so that would make sense. It also is like a grab bag of random Judeo-Christian traditions with a sprinkling of Zoroastrianism to make it interesting.
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# ? Jan 2, 2018 23:02 |
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NewMars posted:
Oh! I am super far behind on EU4 DLC, with nothing past Res Publica, so I haven't played it in a long time, I've never seen that. I wonder what that means for Korean culture. Do they have Hangul, or did having Chinese Manichean overlords lead to further developments in Idu script? Someone mentioned the Manichean's vegetarianism and what that might mean for Korean cuisine, but maybe that's not such an issue if there are different rules for the different parts of society?
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# ? Jan 3, 2018 05:22 |
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catlord posted:Oh! I am super far behind on EU4 DLC, with nothing past Res Publica, so I haven't played it in a long time, I've never seen that. I wonder what that means for Korean culture. Do they have Hangul, or did having Chinese Manichean overlords lead to further developments in Idu script? Someone mentioned the Manichean's vegetarianism and what that might mean for Korean cuisine, but maybe that's not such an issue if there are different rules for the different parts of society? Basically Tengriism can syncrentize with a single religion for bonuses and treating every province of that religion as the true faith. Confucianism can harmonize instead, which does the same thing, with the differences being that it is a very lengthy process, but one that can be done with an unlimited number of religions. This means that it is theoretically possible to just keep on stacking bonuses if you expand crazy wide.
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# ? Jan 3, 2018 05:51 |
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Yeah I did a run as China once where I frantically ran all over the world trying to collect at least one of each heathen to try and get every single bonus possible. It was weirdly fun, like playing Pokemon but for world religions.
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# ? Jan 3, 2018 06:17 |
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I would imagined that an easy way to better mod the Mandate of Heaven or the dynastic cycle after our timeline would have been to give a bunch of bonuses to one particular successor state and then to slowly strip those bonuses away / stack penalties on the dynasty shortly after they successfully unified the Middle Kingdom. For instance, there could be minimal revolts early on with the unified empire, but those revolts get larger and larger over time. Various events could fire to boost or reduce stability with their likelihood of firing depending on how long the country has been unified. The process then starts all over again with some other province after the country inevitably falls apart again. It is surprising to me that it sounds like China either stays unified or divided during the entire game of EU4.
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# ? Jan 3, 2018 09:12 |
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Snipee posted:I would imagined that an easy way to better mod the Mandate of Heaven or the dynastic cycle after our timeline would have been to give a bunch of bonuses to one particular successor state and then to slowly strip those bonuses away / stack penalties on the dynasty shortly after they successfully unified the Middle Kingdom. For instance, there could be minimal revolts early on with the unified empire, but those revolts get larger and larger over time. Various events could fire to boost or reduce stability with their likelihood of firing depending on how long the country has been unified. The process then starts all over again with some other province after the country inevitably falls apart again. It is surprising to me that it sounds like China either stays unified or divided during the entire game of EU4. Well, IRL China did stay unified during the time period that EU4 spans except briefly during the Manchu conquest. Also EU4 is kinda bad at modeling the kind of civil wars that led to the reunifications of China. E: Hell, IIRC you can't even really pull off the Manchu conquest as it went down historically either. Cerebral Bore fucked around with this message at 11:27 on Jan 3, 2018 |
# ? Jan 3, 2018 11:19 |
RA Rx posted:Shouldn't there be some EU4 development points/Vicky population in the Ontario panhandle? Yeah, that's their most populous region, iirc.
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# ? Jan 3, 2018 14:18 |
The results of today's MotE hand's off game: Morocco reclaimed Egypt for Islam! It was getting a bit dicey towards the end there, but it's pretty impressive.
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# ? Jan 3, 2018 20:34 |
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More like crusader Jerusalem now.
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# ? Jan 3, 2018 20:38 |
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Hashim posted:The results of today's MotE hand's off game: Anatolian Republic?
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# ? Jan 3, 2018 21:02 |
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Jeoh posted:Anatolian Republic? I was going to post this but I didn't want to look for the flag
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# ? Jan 3, 2018 21:24 |
Jeoh posted:Anatolian Republic? Yeah, I added a few decisions for the countries surrounding Serbia to become Revolutionary states if they're invaded and defeated in a war. It had happened to Vakhtanis/Armenia, Hungary and Bavaria, whilst Serbia became the Balkan Union after conquering Greece and Constantinople, before Morocco invaded and forced them to release Greece. Serbia basically became the big baddie this game, after the Almoravids crushed Tirruni in the early years. hashashash fucked around with this message at 01:23 on Jan 4, 2018 |
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# ? Jan 3, 2018 23:52 |
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Hashim posted:Yeah, I added a few decisions for the countries surrounding Serbia to become Revolutionary states if they invaded and defeated in a war. It had happened to Vakhtanis/Armenia, Hungary, and Bavaria, whilst Serbia became the Baltic Union after conquering Greece and Constantinople, before Morocco invaded them and forced them to release Greece. Serbia basically became the big baddie this day, after the Almoravids crushed Tirruni in the early years. Almoravids crushed the Tirruni, Crusader Egypt, and Serbia? They might need a nerf
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# ? Jan 3, 2018 23:54 |
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Hashim posted:Serbia became the Baltic Union after conquering Greece and Constantinople You mean Balkan, right? Otherwise they're conquering in the wrong direction.
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# ? Jan 4, 2018 00:04 |
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Someone's underestimating the Serbians.
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# ? Jan 4, 2018 00:06 |
Lord Cyrahzax posted:Almoravids crushed the Tirruni, Crusader Egypt, and Serbia? Not really, it was just the luck of the dice, since they managed to attract France and Smolensk into their coalition before they could get bogged down in wars against the Celtic Empire and Novgorod, which is what happens most of the time. Defeating Tirruni so early (about 1825) allowed the Almoravids to focus on expanding their influence in the Eastern Mediterranean over the rest of the game. Unfortunately for Smolensk, they and France bore the brunt of Tirruni's wroth, and were left so destroyed by the war that Novgorod rolled over them a few years later, forming Russia whilst the Celts reunified the British Isles. Grizzwold posted:You mean Balkan, right? Otherwise they're conquering in the wrong direction. Oops, yep, the Balkan Union.
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# ? Jan 4, 2018 00:22 |
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Hashim posted:Yeah, I added a few decisions for the countries surrounding Serbia to become Revolutionary states if they invaded and defeated in a war. It had happened to Vakhtanis/Armenia, Hungary, and Bavaria, whilst Serbia became the Baltic Union after conquering Greece and Constantinople, before Morocco invaded them and forced them to release Greece. Serbia basically became the big baddie this day, after the Almoravids crushed Tirruni in the early years.
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# ? Jan 4, 2018 00:27 |
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Hashim posted:The results of today's MotE hand's off game: Cherson sure has migrated a lot.
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# ? Jan 4, 2018 06:51 |
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Hashim posted:Not really, it was just the luck of the dice, since they managed to attract France and Smolensk into their coalition before they could get bogged down in wars against the Celtic Empire and Novgorod, which is what happens most of the time. Defeating Tirruni so early (about 1825) allowed the Almoravids to focus on expanding their influence in the Eastern Mediterranean over the rest of the game. Unfortunately for Smolensk, they and France bore the brunt of Tirruni's wroth, and were left so destroyed by the war that Novgorod rolled over them a few years later, forming Russia whilst the Celts reunified the British Isles. Y'know, other than Tirruni falling it really does sound like the superiour Timeline.
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# ? Jan 4, 2018 18:07 |
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Luhood posted:Y'know, Depending on the state of Madhiyya.
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# ? Jan 4, 2018 18:24 |
AJ_Impy posted:Depending on the state of Madhiyya. Also, it wasn't very long before Novgorod began running into trouble:
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# ? Jan 4, 2018 20:56 |
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Hashim posted:
Best timeline.
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# ? Jan 4, 2018 20:58 |
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It's.. It's beautiful.
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# ? Jan 4, 2018 21:20 |
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# ? May 16, 2024 23:50 |
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AJ_Impy posted:It's.. It's beautiful. Morocco controls the straits and (I think) Qadis, you thrice cursed traitor!
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# ? Jan 4, 2018 21:22 |