|
Rand Brittain posted:RPGnet does kind of have an entire forum made for people who've been banned from it. Or at least that was basically what RPGsite was back in the day. I don't see as much cross-forum nonsense trolling these days. Anyway at some point, Pundit (who was called something else back then) showed up, fresh off his RPGnet ban, and started writing stuff on his Xanga (lol) with links. Soon, the rest of his band of merry devotees started showing up and crapping up the place. Eventually the admin of tRPGs got tired of dealing with it and said, "Hey, Pundit - think you can do better? Here, it's yours." Pundit accepted, and that's how it became the groggy pit of terribleness it is today.
|
# ? Jan 4, 2018 15:49 |
|
|
# ? Jun 12, 2024 12:08 |
|
That Old Tree posted:The saltiest people seem to be the ones who actively disliked the forum well before getting banned for making GBS threads all over it, which is already an unhealthy attitude, and then a decade later they're still Very Not Mad about it together with a bunch of other people who are also Quite Calm Actually. I propose that that is kind of off. To be perfectly honest, I feel that this sort of mindset is one that SA explicitly encourages and facilitates. You’re encouraged to relentlessly mock and fixate on x, y, or z lovely thing, often to the point where things start to get kind of unhealthy. I never even heard of Pundowski up until I regged here and now I know the dude’s name IRL, his views on the freemasons, and his preferred pipe blends? The Star Citizen stuff here apparently vacillates between mocking a million dollar boondoggle and getting weird and stalker-y? I don’t think that stuff like that comes from a place of anger like you suggest though. Sometimes it comes from an inexplicable fascination, and sometimes it comes from unhealthy fixation. I mean, people are still fixed on Chris-Chan for whatever loving reason. People who mock SA or rpgnet or whatever other community tend to also come from the same place. Like kiwifarms has threads mocking both SA and rpg.net (and a bunch of other communities) and I don’t think that you can brush their reasons for doing so as them being angry or jealous because they were ostracized from this or that place. And yeah it’s probably messed up to keep on engaging with and discussing the things you specifically think are stupid and lovely, but isn’t that also the entire purpose for SA?
|
# ? Jan 4, 2018 15:50 |
|
Well SA doesn't dox people so there's that.Bedlamdan posted:To be perfectly honest, I feel that this sort of mindset is one that SA explicitly encourages and facilitates. Youre encouraged to relentlessly mock and fixate on x, y, or z lovely thing, often to the point where things start to get kind of unhealthy. I never even heard of Pundowski up until I regged here and now I know the dudes name IRL, his views on the freemasons, and his preferred pipe blends? The Star Citizen stuff here apparently vacillates between mocking a million dollar boondoggle and getting weird and stalker-y? I dont think that stuff like that comes from a place of anger like you suggest though. Sometimes it comes from an inexplicable fascination, and sometimes it comes from unhealthy fixation. I mean, people are still fixed on Chris-Chan for whatever loving reason.
|
# ? Jan 4, 2018 15:54 |
|
ravenkult posted:Well SA doesn't dox people so there's that. Sure. I’m not trying to say one thing is better than the other thing, just that fixating on the things you don’t like is actually super commonplace? Bedlamdan fucked around with this message at 17:20 on Jan 4, 2018 |
# ? Jan 4, 2018 16:01 |
|
ravenkult posted:Well SA doesn't dox people so there's that. Not so sure about that.
|
# ? Jan 4, 2018 16:07 |
|
Plutonis posted:Not so sure about that. It's been done before so yeah, pot shouldn't go around calling the kettle black. SA is better than a lot of other places but let's not pretend our site is blameless, cause it's not.
|
# ? Jan 4, 2018 16:19 |
|
I'll rephrase: SA wasn't created with the purpose of doxxing people and you will get banned if you do it and post about it here.
|
# ? Jan 4, 2018 16:28 |
|
ravenkult posted:I'll rephrase: SA wasn't created with the purpose of doxxing people and you will get banned if you do it and post about it here. A huge bar to clear
|
# ? Jan 4, 2018 16:31 |
|
Plutonis posted:A huge bar to clear Apparently!
|
# ? Jan 4, 2018 16:31 |
|
It's one of a few ways to reliably get yourself perma'd, at least. Back on the topic at hand, sort of, I love how MRH's argument is "Hill is an abuser who drums up his good friends to spread lies about me. I know this because my good friend CAS told me so."
|
# ? Jan 4, 2018 16:40 |
|
It's certainly interesting CAS has the balls to be accusing anybody of anything. How long has it been, two months?
|
# ? Jan 4, 2018 16:48 |
|
ravenkult posted:It's certainly interesting CAS has the balls to be accusing anybody of anything. How long has it been, two months?
|
# ? Jan 4, 2018 16:51 |
|
ravenkult posted:It's certainly interesting CAS has the balls to be accusing anybody of anything. How long has it been, two months? But don't you see, CAS is blameless because he's just too sexy. Also his dad has cancer and now CAS is the only line of support for his sisters and mother. Clearly the fact that he's nice to those four women means that he is a saunch feminist and would not hurt anyone with his strong muscles of steel and his piercing gaze. Of course he still threatens to sic lawyers on anyone who says otherwise. And according to MRH by signal boosting these screencaps I'm now part of the problem. Those two deserve each other.
|
# ? Jan 4, 2018 17:10 |
|
I'm certainly not claiming some general and grand superiority for posting on SA, and I suppose "the saltiest" isn't the clearest thing to say, but I was referring to "this specific website is trying to destroy D&D" types. Once you start in on White Wolf mod conspiracies and Cultural Marxism it's a very different conversation than whether mock threads get out of hand sometimes or are a waste of everyone's time.
|
# ? Jan 4, 2018 17:10 |
|
MachineIV posted:Aw thank you so much. I’m glad you liked it—it’s kind of like my take on Hunter: The Vigil/Buffy: The Vampire Slayer flavored by every bullshit article about millennials killing X, Y, and Z. I just decided to do a book about a millennial that kills monsters to make ends meet because it’s tough as poo poo to be poor. Oh hey, just fyi I had a friend of mine recommend me this and I read it in an afternoon and thought it was a great, fun, breezy read. I recommended it to someone else. You might have a sleeper on your hands here. I didn't know you wrote it so I just wanted to say good job, you're a solid writer who constructs scenes well and writes effective action set-pieces and I'm gonna check out whatever you do next.
|
# ? Jan 4, 2018 19:10 |
|
gradenko_2000 posted:because he's too modest to do it himself, I'm going to shill for him: David Hill's iHunt is about Uber, but for killing vampires. The setting is extremely contemporary, the protagonist isn't cliched, and there's an economic horror aspect that's just as if not more scary than the supernatural beasts. It's the most 2017 book I ever read and I recommend it. MachineIV posted:Aw thank you so much. I’m glad you liked it—it’s kind of like my take on Hunter: The Vigil/Buffy: The Vampire Slayer flavored by every bullshit article about millennials killing X, Y, and Z. I just decided to do a book about a millennial that kills monsters to make ends meet because it’s tough as poo poo to be poor. Thanks for the links, I might pick these up come payday. I'm sorry you have to deal with that bullshit as well, MachineIV.
|
# ? Jan 4, 2018 20:17 |
|
If nothing else, nobody seems to be taking Hagen seriously outside the usual suspects. I hope your mentions aren't more of a shitshow than usual, David.Bedlamdan posted:What did Tollymain do/not do to become a nigh suicidal TG pariah anyways? Harassed a few women on IRC. Myself included.
|
# ? Jan 4, 2018 21:06 |
|
Liquid Communism posted:Honestly, in this day and age, if you're playing 5e, you deserve it. It is so easy to find out about and get better games now that the only reason to play bad games is if you can't get anyone to play anything else, or find anything better to do with your time. This is easy to say rhetoric-wise, but that precludes the significant amount of people who still use D&D as a gateway drug for tabletop. There are less FLGs due to the rise of Amazon, which for a long time served as tabletop social gatherings in addition to one's own home. Even on YouTube, many official channels for companies like Deadlands' Pinnacle Entertainment get views only in the triple digits, whereas you have big YouTube super-stars like ProJared with series called D&Dcember that gets 100k+ on average. And even when a big series like Critical Role covers a non-D&D game, it's usually part of a one or two episode special as opposed to a years-long running campaign. And when you look at the other big fish in the pond that is Pathfinder, the labyrinthine rules can scare quite a few people away. And even if you do manage to find a non-D&D game that you like, it's very hard to actually break out of a D&D/Pathfinder ghetto. This subreddit thread may be a rather extreme example, but it showcases how a lot of people "default" to D&D if only due to familiarity. It's like World of WarCraft. It's by far the most iconic MMORPG, and there are many other games beside it, due to the power of advertising, name recognition, and many other MMOs of wildly varying quality it's going to have the largest base.
|
# ? Jan 4, 2018 21:13 |
|
I feel as though the way to deliver tabletop RPGs from the D&D monopoly (side note: has anybody ever tried to combine D&D and Monopoly) will be to make something targeted directly at the mainstream, marketed heavily, with no acknowledgment of prior art, a novel revenue model, and probably based entirely on phones.
|
# ? Jan 4, 2018 21:24 |
|
Bongo Bill posted:I feel as though the way to deliver tabletop RPGs from the D&D monopoly (side note: has anybody ever tried to combine D&D and Monopoly) will be to make something targeted directly at the mainstream, marketed heavily, with no acknowledgment of prior art, a novel revenue model, and probably based entirely on phones. Isn´t that partially what Monte was trying with Invisible Sun? (Except not on phones and still traditional and heavily whale-hunterish due to massive book and dnd-ish rules of course. But other than that )
|
# ? Jan 4, 2018 21:59 |
|
Mr.Misfit posted:Isn´t that partially what Monte was trying with Invisible Sun? (Except not on phones and still traditional and heavily whale-hunterish due to massive book and dnd-ish rules of course. But other than that ) It is also necessary to do it successfully, of course
|
# ? Jan 4, 2018 22:03 |
|
Mr.Misfit posted:Isn´t that partially what Monte was trying with Invisible Sun? (Except not on phones and still traditional and heavily whale-hunterish due to massive book and dnd-ish rules of course. But other than that ) You literally just said "didn't Invisible Sun try this, except it didn't do any of the things you mentioned"
|
# ? Jan 4, 2018 22:04 |
|
Bongo Bill posted:I feel as though the way to deliver tabletop RPGs from the D&D monopoly (side note: has anybody ever tried to combine D&D and Monopoly) will be to make something targeted directly at the mainstream, marketed heavily, with no acknowledgment of prior art, a novel revenue model, and probably based entirely on phones. There's a design challenge: make a RPG that can be played entirely with Instagram (and doesn't require you to be a good artist).
|
# ? Jan 4, 2018 22:11 |
|
Jenna spent some time working on an RPG that you played entirely via Tumblr or some similar kind of online blog platform, but wound up having problems with the content generation aspect.
|
# ? Jan 4, 2018 22:19 |
|
Bongo Bill posted:I feel as though the way to deliver tabletop RPGs from the D&D monopoly (side note: has anybody ever tried to combine D&D and Monopoly) will be to make something targeted directly at the mainstream, marketed heavily, with no acknowledgment of prior art, a novel revenue model, and probably based entirely on phones. Normal people want garbage therefore TRPGs should deliver garbage.
|
# ? Jan 4, 2018 22:21 |
|
Isn't D&D Monopoly just the Lords of Waterdeep board game?
|
# ? Jan 4, 2018 22:23 |
|
If wanted to stare at a phone screen for six hours i'd just play candy crush or a mobage
|
# ? Jan 4, 2018 22:24 |
|
The trick is digital delivery of content - through lootboxes - on your mobile device. "NO steve, you don't get to do a full cleave until you roll the feat on the app." "Susan, for the fortieth time, I don't want to drink the potion because it's a consumable, and that means it'll be deleted once I use it." ... I'm gonna be a millionaire. Original idea, do not steal.
|
# ? Jan 4, 2018 22:26 |
|
Bongo Bill posted:(side note: has anybody ever tried to combine D&D and Monopoly) I ran into this a couple years back: https://twitter.com/jedi425/status/546801494364672000
|
# ? Jan 4, 2018 22:30 |
|
homullus posted:There's a design challenge: make a RPG that can be played entirely with Instagram (and doesn't require you to be a good artist). I can make this happen but I'm going to need lots of sexy cosplayers.
|
# ? Jan 4, 2018 22:33 |
|
Bongo Bill posted:I feel as though the way to deliver tabletop RPGs from the D&D monopoly (side note: has anybody ever tried to combine D&D and Monopoly) will be to make something targeted directly at the mainstream, marketed heavily, with no acknowledgment of prior art, a novel revenue model, and probably based entirely on phones. If I recall correctly, that was the basis of Storyscape, Slabtown Games's tablet RPG app. It even had Robin Laws writing the mechanics, and I remember him talking about it on his podcast, especially how the most interesting part of developing it was that its mechanics could be virtually invisible to players, allowing for more complex mechanics than a regular RPG. Of course, it never got off the ground. I was always intrigued by it and the idea of an all digital RPG, but I'm not sure if something like that would actually be something that people would want.
|
# ? Jan 4, 2018 22:35 |
|
LongDarkNight posted:I can make this happen but I'm going to need lots of sexy cosplayers.
|
# ? Jan 4, 2018 22:35 |
|
RPG Voldemort
|
# ? Jan 4, 2018 22:49 |
|
Bongo Bill posted:side note: has anybody ever tried to combine D&D and Monopoly Shouldn't be that hard to reskin. "Go directly to the Tomb of Horrors, do not pass Go, do not collect 200gp."
|
# ? Jan 4, 2018 22:54 |
|
Bongo Bill posted:I feel as though the way to deliver tabletop RPGs from the D&D monopoly (side note: has anybody ever tried to combine D&D and Monopoly) will be to make something targeted directly at the mainstream, marketed heavily, with no acknowledgment of prior art, a novel revenue model, and probably based entirely on phones. Parker Brothers has tried. In 2007, something called Monopoly: There and Then. It doesn't appear to have worked.
|
# ? Jan 4, 2018 22:58 |
|
Mr.Misfit posted:Isn´t that partially what Monte was trying with Invisible Sun? (Except not on phones and still traditional and heavily whale-hunterish due to massive book and dnd-ish rules of course. But other than that ) It also had a minimum backer tier of $200 entry point. I could buy 3 AAA video game RPGs and one or two indie titles with that same amount. Or 20 cheap video games or 4-6 full size tabletop rulebooks.
|
# ? Jan 4, 2018 23:00 |
|
theironjef posted:Parker Brothers has tried. In 2007, something called Monopoly: There and Then. It doesn't appear to have worked. You didn't see the date that got posted, did you.
|
# ? Jan 4, 2018 23:01 |
|
Well, all joking aside, isn´t that what twine storygames do? Playable on mobiles, mostly multi arced with different outcomes, rpg-like stats and mechanics hidden behind text as a base level of interaction and very simple interaction levels allowing for difference in playthroughs? I suppose the monetization aspect is kinda lacking, but they seem to be kinda popular and easy to make. Another possibility might be those storygame-like adventure books, Heroes Rising, The Fleet, etc, basically the choice of games. of course theyßre just single-player. Hmm...now that I think about it, aren´t grindy mobile games like Echo Bazaar also hitting that itch?(They´re even monetized, but their multiplayer is mostly incidental....) Also, I seem to remember a number of mobile games simulating messaging service games. So in that sense, the niche is already being filled, isn´t it? Apologies if I´m rambling, it´s late =/
|
# ? Jan 4, 2018 23:37 |
|
Reene posted:If nothing else, nobody seems to be taking Hagen seriously outside the usual suspects. I hope your mentions aren't more of a shitshow than usual, David. Nah. Just gotten a few of the same weird random emails I get any time Zoldemort blogs about me. Nothing I can't handle. Some of this is like... I can't tell whether to be annoyed or amused. He's apparently now going around to people I grew up with trying to dig up dirt on me? "All these people defending the guy I'm calling a domestic abuser are harassing me. I'm not harassing anyone—I just got into an internet argument with a guy and decided to go interviewing people he played RPGs with twenty years ago over it." I feel like if he lacked anymore self-awareness, a 1990s White Wolf game about him would say that he could simply cease to exist because self-awareness is the tapestry of reality.
|
# ? Jan 4, 2018 23:42 |
|
|
# ? Jun 12, 2024 12:08 |
|
Mr.Misfit posted:Well, all joking aside, isn´t that what twine storygames do? Playable on mobiles, mostly multi arced with different outcomes, rpg-like stats and mechanics hidden behind text as a base level of interaction and very simple interaction levels allowing for difference in playthroughs? I suppose the monetization aspect is kinda lacking, but they seem to be kinda popular and easy to make. Not really. For one thing, those are single-player. For another, there's a huge difference between interactive fiction and role playing, for the players and especially for the authors/game masters. Unless you're referring to something totally different than what I'm thinking of.
|
# ? Jan 4, 2018 23:51 |