Max Wilco posted:making the game more difficult arbitrarily. This is p. much typical sperg mod behaviour.
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# ? Jan 3, 2018 23:19 |
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# ? May 28, 2024 14:14 |
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Max Wilco posted:I'm not familiar with Kerbal Space Program, but isn't the point of the game is to try and emulate space travel and space shuttle construction as accurately as possible? Why make a mod like that? It's not even a, "It's difficult so as to be more realistic" argument, it just sounds like it's making the game more difficult arbitrarily. I think he just thought they're boring and not cool I mean they are kind of, it's just calculating orbital energy differences between your start and end, timing your launch, then real quick burning enough fuel to give your ship whatever the energy difference is. At that point you just wait and hope that the bafflingly improbable but still possible space rock collision doesn't happen. e: To clarify they are actually quite cool and I still like them as a concept but I had to calculate a lot of them in different classes Shugojin fucked around with this message at 00:17 on Jan 4, 2018 |
# ? Jan 3, 2018 23:46 |
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I imagine it's probably a case of "I don't like this because it doesn't require any strategy, you just do it and it works". Which is not necessarily true, but compared to some of the wild poo poo you can pull in that game a realistic maneuver done by real spacecraft is pretty plain jane.
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# ? Jan 4, 2018 00:55 |
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The actual best mod(ding) is the modding still being done on Vampire the Masquerade: Bloodlines, because that engine is one of the most unstable pieces of poo poo in the industry, and in fact has it's inventory (and a LOT of other stuff) hard-coded. People are making entire new areas for a game where you can never add a new inventory item ever. It's sheer, unrelenting madness. But at least it's not toxic and garbage madness.
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# ? Jan 4, 2018 01:02 |
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ProfessorCirno posted:The actual best mod(ding) is the modding still being done on Vampire the Masquerade: Bloodlines, because that engine is one of the most unstable pieces of poo poo in the industry, and in fact has it's inventory (and a LOT of other stuff) hard-coded. People are making entire new areas for a game where you can never add a new inventory item ever. It's sheer, unrelenting madness. But at least it's not toxic and garbage madness. i guess you aren't aware of all the terrifying sex mods for vtmb
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# ? Jan 4, 2018 01:14 |
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corn in the bible posted:i guess you aren't aware of all the terrifying sex mods for vtmb There's a shitton of terrible looking nude skins but I don't think there are sex mods by the modern definition.
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# ? Jan 4, 2018 01:16 |
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If sex doesn't make me feel like I'm running a nuclear facility, it's not sexy enough. I have extremely specific and complicated kinks.
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# ? Jan 4, 2018 01:25 |
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Danaru posted:If sex doesn't make me feel like I'm running a nuclear facility, it's not sexy enough. I have extremely specific and complicated kinks. Now I want to see a robot sex mod that requires one of those insanely complex flight sim cockpits to fully operate. The Orbital space shuttle of loving.
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# ? Jan 4, 2018 01:32 |
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corn in the bible posted:i guess you aren't aware of all the terrifying sex mods for vtmb A lot of the drama for the game's mod community went away a while ago when the competition for the fan patch died when the one guy bitched out which left just Wesp, the strange German guy who obsessively mods the game as a hobby. No one really knows what the gently caress he's doing but he just sort of quietly does whatever it is and is apparently happy doing it.
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# ? Jan 4, 2018 01:36 |
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The Awful/Awesome Mods Thread: The Orbital space shuttle of loving.
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# ? Jan 4, 2018 01:37 |
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ProfessorCirno posted:The actual best mod(ding) is the modding still being done on Vampire the Masquerade: Bloodlines, because that engine is one of the most unstable pieces of poo poo in the industry, and in fact has it's inventory (and a LOT of other stuff) hard-coded. People are making entire new areas for a game where you can never add a new inventory item ever. It's sheer, unrelenting madness. But at least it's not toxic and garbage madness. Nah, I think the Doom scene with people trying to get it running on two quarters spinning in tandem is a lot more wild.
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# ? Jan 4, 2018 01:43 |
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Peopling finding ways to run Doom and Quake on increasingly silly and esoteric platforms is one of the best things about video games.
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# ? Jan 4, 2018 01:51 |
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https://www.youtube.com/watch?v=2T5LyEjLfP8 Thermostat is still my favorite
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# ? Jan 4, 2018 02:02 |
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Someone got it running on an EKG machine or some other piece of hospital equipment. I haven't seen that topped yet.
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# ? Jan 4, 2018 02:07 |
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Oscilloscope is a good one. https://www.youtube.com/watch?v=xZaKlLyikKg But my absolute favorite is the guy that got it running on a MacBook touchbar https://www.youtube.com/watch?v=GD0L46y3IqI
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# ? Jan 4, 2018 02:19 |
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ProfessorCirno posted:The actual best mod(ding) is the modding still being done on Vampire the Masquerade: Bloodlines, because that engine is one of the most unstable pieces of poo poo in the industry, and in fact has it's inventory (and a LOT of other stuff) hard-coded. People are making entire new areas for a game where you can never add a new inventory item ever. It's sheer, unrelenting madness. But at least it's not toxic and garbage madness. I knew about the community patches but not the modding. Holy crap, that's impressive.
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# ? Jan 4, 2018 02:21 |
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RareAcumen posted:Nah, I think the Doom scene with people trying to get it running on two quarters spinning in tandem is a lot more wild. You are 100% correct. I am happy with Bloodlines being second place behind "Get Doom and Quake running on everything." Inepta Lacerta posted:
A group of modders including Wesp (indeed I think they're like, all German?) are literally trying to add an entirely new hub area and prelude storyline where you play as a different character. In this game where you, again, cannot add items. At all. You can only ever modify and change the ones already in game. I have to imagine multiple other things in this engine are equally absurdedly hardcoded. I have no idea how this is going to work.
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# ? Jan 4, 2018 02:52 |
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ProfessorCirno posted:The actual best mod(ding) is the modding still being done on Vampire the Masquerade: Bloodlines, because that engine is one of the most unstable pieces of poo poo in the industry, and in fact has it's inventory (and a LOT of other stuff) hard-coded. People are making entire new areas for a game where you can never add a new inventory item ever. It's sheer, unrelenting madness. But at least it's not toxic and garbage madness. Heck, there's even a team making a prelude mod that lets you play as a hunter and let's you flesh out what was going on before the game started. It includes all new areas, skills, characters, and everything. There's also the Antribu mod, which is literally nothing but new clans that people were interested in like the Tzimisce, Nagaraja, etc, etc each with their own unique mechanics and drawbacks. Though it turned out that the creator was a bit nuts it did come out in a somewhat playable state. quote:No one really knows what the gently caress he's doing but he just sort of quietly does whatever it is and is apparently happy doing it. Apparently he's one of the people on the prelude mod team. So mostly that when he's not working on the community patch. Which is basically what his patch is at this point. Also, they can definitely add new things in. My best guess at how is that someone somehow decompiled or obtained access to the source code at some point in the past and just aren't telling people outside of the long time modder community. Because at this point many of the long time modders are adding stuff they literally could not add in before, like new characters, items, entire new playable clans with their own mechanics, etc, etc. Edit: Beaten. Archonex fucked around with this message at 03:17 on Jan 4, 2018 |
# ? Jan 4, 2018 03:01 |
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I know before modding was a widespread thing, it was normal to do whatever works since no one would NEED to get under the hood, but hardcoding items I genuinely can't get over
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# ? Jan 4, 2018 03:46 |
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Danaru posted:I know before modding was a widespread thing, it was normal to do whatever works since no one would NEED to get under the hood, but hardcoding items I genuinely can't get over Well, bear in mind that it was built on the Source engine, a really EARLY version of the Source engine. There probably wasn't even a framework for any kind of RPG inventory. It's the same problem they ran into with Mass Effect Andromeda and Frostbite; they're engines built specifically for FPSes. Anything you didn't see in Half-Life 2 probably had to be hacked in to Bloodlines.
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# ? Jan 4, 2018 04:06 |
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Danaru posted:I know before modding was a widespread thing, it was normal to do whatever works since no one would NEED to get under the hood, but hardcoding items I genuinely can't get over
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# ? Jan 4, 2018 04:10 |
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Danaru posted:I know before modding was a widespread thing, it was normal to do whatever works since no one would NEED to get under the hood, but hardcoding items I genuinely can't get over 2004 was well after modding was a widespread thing. Team Fortress came out in 1996, Counter Strike in 1999. Heck, Morrowind was 2002, and that included modding tools.
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# ? Jan 4, 2018 04:16 |
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Memento posted:Oscilloscope is a good one. Can't talk about Doom ports without a Porche https://www.youtube.com/watch?v=NRMpNA86e8Q
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# ? Jan 4, 2018 04:41 |
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The Big Word posted:iirc Pokemon Red/Green had all its text hardcoded and localising those games meant having to rewrite the whole thing from scratch. Well Red and Green also had worse graphics, lower quality sound, and even more bugs in general. They needed a lot of work done regardless and probably should have gotten that before being published... but who knew it'd become one of the most popular media franchises of all time and get the sort of attention it receives? That said Red and Blue are absolutely not games rewritten from scratch compared to Red and Green. Most of the original logic and engine is still there, just improved.
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# ? Jan 4, 2018 04:43 |
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corn in the bible posted:i guess you aren't aware of all the terrifying sex mods for vtmb They tabletop game isn't -that- terrifying
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# ? Jan 4, 2018 05:53 |
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Nasgate posted:Can't talk about Doom ports without a Porche
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# ? Jan 4, 2018 06:20 |
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ProfessorCirno posted:But at least it's not toxic and garbage madness. The guy sounds pretty unhinged. A pretty good writeup of the two mod factions. BogDew fucked around with this message at 06:50 on Jan 4, 2018 |
# ? Jan 4, 2018 06:48 |
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Tessmage is an entire thread unto themselves.
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# ? Jan 4, 2018 08:43 |
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The Q&A that Tessera has for himself reads like it was written by the head of his pretend fan club. My favourite Tessera story is when he tried to launch some kind of protest on WoW about this state of the Mage class back during Vanilla and got laughed out of the class forums. Turns out that A: his Mage was weak because he refused to change out of this mid range leveling armour set for casters that looks like lingerie on women, and B: a moderator revealed that drat near ALL of the people supporting his side were sock puppet characters registered to his account.
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# ? Jan 4, 2018 09:17 |
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Is that the same person that tried to start a union of mages or enchanters or something?
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# ? Jan 4, 2018 09:20 |
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Yep.
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# ? Jan 4, 2018 09:39 |
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Danaru posted:I have extremely specific and complicated kinks. New thread title please.
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# ? Jan 4, 2018 10:20 |
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Nasgate posted:Can't talk about Doom ports without a Porche Holy poo poo I know what I'm doing over the next 5 years
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# ? Jan 4, 2018 11:04 |
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Nasgate posted:Can't talk about Doom ports without a Porche I don't know what the big fuss is, it's pretty easy to get knee-deep in the dead with any car .
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# ? Jan 4, 2018 11:19 |
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You're all literally reciting things I've talked about In all seriousness, that's all true. Tessmage is legitimately insane. I don't count the Tessmage thing that much because that was just one person being batshit, not an entire community of entirely human horrors. Because... Ghostlight posted:Tessmage is an entire thread unto themselves. This legitimately has more then one meaning, given how much he uses sock accounts for everything. It is honestly impossible to tell how many supporters he actually has, and how many are just...him, again, on a new account, over and over.
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# ? Jan 4, 2018 12:06 |
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Nasgate posted:Can't talk about Doom ports without a Porche I am the inexplicable toaster on the passenger seat. In Awesome Mod news, some time ago the CFO of EA, Blake Jorgensen, said that the decision to include only useful stuff in Battlefront II's lootboxes (as opposed to cosmetics) was dictated by commitment to "realism" and not touching the canon. To quote: quote:If you did a bunch of cosmetic things, you might start to violate the canon, right? Darth Vader in white probably doesn't make sense, versus in black. Not to mention you probably don't want Darth Vader in pink. No offense to pink, but I don't think that's right in the canon. Well it seems that you can kinda mod Battlefront II. So lo and behold: The "Darth Vader in Pink" mod for Battlefront II. The lengths modders will go to spite some people is amazing as usual EDIT: Even more amazing, you can also replace Kylo Ren with "Matt the Radar Technician" from that one SNL skit about Undercover Boss. Kikas fucked around with this message at 13:18 on Jan 4, 2018 |
# ? Jan 4, 2018 13:05 |
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Kikas posted:I am the inexplicable toaster on the passenger seat. How else are you going to strafe?
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# ? Jan 4, 2018 18:58 |
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Pff, Hello Vader's been around for yonks.
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# ? Jan 5, 2018 00:01 |
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Bieeardo posted:Pff, Hello Vader's been around for yonks. Luke, I am your father, desu~
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# ? Jan 5, 2018 00:07 |
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# ? May 28, 2024 14:14 |
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Bieeardo posted:Pff, Hello Vader's been around for yonks. *imperialmarchsungbyhatsunemiku.wav*
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# ? Jan 5, 2018 02:19 |