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Barbed wire bombs. Revolvers with like 24 rounds or something. https://twitter.com/huntshowdown/status/976458147870146560 This fucker. HUNT: SHOWDOWN Platforms:
What is This Game?
It's hard to classify Hunt, but the best I can do is: survival team shooter open-world horror PvP RPG arena. Just watch the drat trailer: https://twitter.com/HuntShowdown/status/919956284878872576 Closed alpha ran in February and was lots of fun. Early-access is currently available on STEAM. 30 bucks, sweet Jesus what a deal! Gameplay quote:You and your partner are members of a secret hunting society that tracks and kills monsters. The bounties are high, but so are the risks. The smallest mistake will cost you everything—your bounty, your gear, your life, and your very soul. Some hunt for wealth, some for power. Some hunt to protect others, some hunt for glory. You must track your quarry through a dark and treacherous world. Winner takes all. Fail, and go straight to hell. You and your partner (partner optional - you can go solo) loadout your characters and spawn into the map. Your objective is to collect the bounty from the boss monster which is on the map in an unknown location. There are also several other teams of 2 (or solo guys) on the map with the same objective. You have an ability which allows you to sense nearby locations of clues. These clues can be collected and will eliminate portions of the overworld map, helping you narrow down the location of the boss. Once you find the boss you can kill him, then begin banishing him to hell. Banishment takes a bit to do, and when it is initiated every player will be able to see where the boss was, and where he is now being banished. After the banishing, you are able to collect the bounty from the boss and escape the map to victory - if you can. Players (who now know the location of the boss) will be hunting you to pry the bounty from your cold dead hands and escape with it on their own. There are several extraction points on the map, which you can use to bail out - either with a bounty or not. If someone manages to slip away with the bounty you can still roam the map and kill baddies / players at your leisure for a small amount of time. A lot of players play very passively and will bail after getting clues and killing NPC's without ever trying for the boss due to the PvP risk. Monsters and Bosses
Meathead quote:He calls them soul farmers, I think. Paxton's journal has an entry about a thing simply called Meathead. It must be the same creature. Terrifying thing...a headless and massive, almost bloated, humanoid creature with leeches for hair. The stuff of nightmares. The Hive quote:Scognamillo thinks it feels like an evolution of a simpler form; in this case a person possessed by some kind of insect spirit eventually turning the body into a hive itself. Harold Black's book includes pieces of a hunter's diary describing this thing. Infected Pretty typical zombie. They shamble around and lunge at you if you get too close or you kill their friends. Easy to sneak by, easy to kill. If they have a flaming weapon they can light you on fire which sucks - take them out with a decisive melee hit to the face for a fast, silent, and effective solution. They can be on the ground "inert" until you get close which can surprise you. Big shithead dogs with glowing evil eyes and typically roam in packs. They take a fair amount of abuse and charge at you fast. If you are caught by a pack it's going to be death. They have a short "leashing" range which you can exploit. Best to avoid as there's no good way to stealthily take them down, melee is not an option unless it's a single one. Note that these guys make a ton of ambient noise, and can sound like they're on top of you even if they are 50 yards away. Armored Common, tough, and hit hard - these things are probably the most dangerous NPC mobs you will encounter. They behave similar to zombies, but they charge faster, hit harder, and take an incredible amount of punishment before dropping. They're relatively easy to sneak around, and highly vulnerable to fire. A single environmental lantern is your best bet for killing - or you're into the fight for a minimum of 3 full on shotgun blasts. Do not engage with small arms. The Spider (boss) Not as tough as the Butcher, but harder to kill due to being harder to hit with fewer opportunities. This guy moves lightning fast around the boss area he is in. He will frequently skitter to the ceiling above you, drop down and try to bite you like some sort of nightmare from your childhood. He is vulnerable to gunfire, things like shotguns and the sparks pack a mean punch and send him skittering in the opposite direction. He can poison you - so some antidote shots are advisable. The Butcher (boss) This big guy doesn't gently caress around. He's fast, he's large, he's pissed off, and he is NOT kosher. He jogs around the boss arena and will aggressively charge to anyone in there with him. Shotgun blasts will make him recoil, most of the time. Anything less is like shooting an oncoming train. Kiting him is mandatory - and you cannot let yourself get hit. Should he hit you, you will be lit on fire and have to exit to patch yourself up. He will occasionally lob a ranged fire attack which stays on the ground for a while. Two guys pumping him with shotgun rounds will drop him relatively quickly - just watch out for his "dying breath" attack which can catch you by surprise. Explosives work too, it's just hard to land them given his speed. Player Progression and Ranking
You share EXP and money equally with your teammate and the end of the match. Anything either of you killed or got money / EXP for goes to both of you. Nobody gets more, nobody gets less. You can also elect to go into a match solo, but once you're down that's it - no second chances from a teammate revive. There's also no additional EXP to be had - the advantage you get is that you don't have a second person making noise and having to co-ordinate with. Death is permanent. That hunter has died. His equipment is gone. His skills are tossed to the void. He is toast. He is gone, and you cannot get him back. So yes, you may have an elite badass with the best gear - but when you field him you are risking much. Your reward, and chances for it, may be great - but if you let your guard down you will lose, and lose big. Matchmaking will put you up against hunters equivalent to your bloodline rank - up to a certain point. Beyond that you will be lumped in with veterans and newer players alike. Maps
(more to come) Screenshots and Videos Dev walkthrough with IGN https://www.youtube.com/watch?v=giguwjdoidU e3 gameplay video: https://www.youtube.com/watch?v=bZ2-wnvZk3U "Gunplay stream" where they talk about gun design and play. Gameplay is ~1/2 way through. https://www.twitch.tv/videos/201712798 Twitch channel: https://www.twitch.tv/crytek/videos/all
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# ? Jan 2, 2018 20:38 |
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# ? May 16, 2024 18:24 |
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Making noise, IT'S WHY YOU KEEP DYING!deported to Canada posted:Reading through some of the chatter in discord last night, I think the biggest skill to learn for new players in the audio queues. There were some who simply didn't know what hit them or from where (it's not hackers, at least not yet). As a hunter, my main objective is hunting other hunters and every time I hear them before I see them. Here's a quick break down on some audio queues: Weapon Damage, IT'S ALSO WHY YOU KEEP DYING! The weapon damage in this game takes some understanding in order to effectively kill the other hunter mans. The relative damage each weapon does is listed on the loadout screen. You may be asking: "But Tinfoil, this dude shot me twice with a Winfield and I went down, but it says it only does 30 damage on the loadout screen!" Well sonny boy let me tell you about your vital organs: Damage Locations
Range: Weapons in this game have an effective range. Beyond that and the damage you deal will start to drop off. The amount of drop off depends on the distance, weapon, and type of ammunition used. As a general rule of thumb the damage will drop off faster for compact ammo, then medium ammo, then long range ammo. A long-distance shot from a Winfield with compact ammo might have a penalty applied to it, while the same shot with a Mosin will not. This formula is the reason why it IS possible to survive a headshot from very long range. Melee fun! Q: "Tinfoil, why would I bring a melee weapon into this game of shootymans?" A: *stabs you with a sabre, you die* Melee weapons are good. VERY good. Let me explain: (For all intents and purposes we are speaking of "charged" hits when we talk melee. There is no reason not to do this so long as you have stamina.)
I would estimate over half of my kills are with melee weapons. Do not underestimate these things, and at a MINIMUM you need to bring a knife into every game. (Weapons and items below are WIP) Weapons and Items Hunt: Showdown has a bunch of unique and cool guns and items to use in your murder spree of infected hellspawn and fellow Hunters. In honor of my love for the dead, dumb game Friday the 13th and Jason Vorhees, I have put a "" next to the weapons I find to be exceptionally good at it. Your character has two weapon slots. By default you can either equip one large and one small weapon OR two medium weapons. The "Quartermaster" perk will allow you to take a large and medium weapon. Large Weapons
Medium Weapons
Small Weapons
Tools
Consumables
Tinfoil Papercut posted:The Most Dangerous Game Tinfoil Papercut fucked around with this message at 16:13 on Aug 21, 2018 |
# ? Jan 2, 2018 20:39 |
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looks rad
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# ? Jan 2, 2018 22:16 |
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Since this game has "perma-death" I wonder what occurs if you don't secure the bounty but also don't die. Would it essentially allow for your hunter to continually live to fight another day but you'd receive either a substantially diminished reward or nothing at all, or over time would your character slowly succumb to some illness/madness caused by the "piece of hell" inside themselves due to their constant inability to secure the loot.
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# ? Jan 2, 2018 23:05 |
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So Icey Seifuku posted:Since this game has "perma-death" I wonder what occurs if you don't secure the bounty but also don't die. This stream talks about progression and character development. I don't know if it answers your specific question - but it seems your characters have their own rank, but also your account will hav it's own overarching progressions called "bloodline." I haven't finished watching, but once I parse it I will add a subsection above. Something tells me you're going to like their community manager as well. https://www.youtube.com/watch?v=EZocb_Xk-Yk Edit: they said you will get EXP from killing NPCs and you will get cash from collecting clues. It will feed into your character / bloodline progression. The bounty is a massive reward, however. Also everything is evenly shared between you and your partner at the end of the game. Tinfoil Papercut fucked around with this message at 00:30 on Jan 3, 2018 |
# ? Jan 3, 2018 00:14 |
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Tinfoil Papercut posted:This stream talks about progression and character development. I don't know if it answers your specific question - but it seems your characters have their own rank, but also your account will hav it's own overarching progressions called "bloodline." I haven't finished watching, but once I parse it I will add a subsection above. Regardless, I feel that going after other players first and then killing the boss off at your leisure will be the optimal strat.
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# ? Jan 3, 2018 20:20 |
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So Icey Seifuku posted:Regardless, I feel that going after other players first and then killing the boss off at your leisure will be the optimal strat. No... going after the players who are going after the players who are going after the boss!
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# ? Jan 3, 2018 23:18 |
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this reminds me of that one game with the monster and the hunters, but with a less lovely implementation of the monster
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# ? Jan 3, 2018 23:20 |
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Updated OP with info I gleaned from their stream on progression + development of your account and characters.
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# ? Jan 5, 2018 15:22 |
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Looks pretty interesting, though I'm wary on the semi-permanent leveling. Usually whenever you have a game where mechanically better options are tied to progression outside of the current match, it tends to end up being more frustrating than anything else.So Icey Seifuku posted:Regardless, I feel that going after other players first and then killing the boss off at your leisure will be the optimal strat. Depending on the map design, the opposite might also end up happening: Ignore the boss and other players for the most part, and just camp out near the closest exit(s) to pick off whoever's left in the end.
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# ? Jan 5, 2018 15:39 |
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Yeah, the competition with other players for the bounty feels like it could be the most frustrating part, and distracting from what otherwise could be a fun bug hunt with a buddy. That has me wary of being too interested.
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# ? Jan 5, 2018 15:56 |
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marshmallow creep posted:Yeah, the competition with other players for the bounty feels like it could be the most frustrating part, and distracting from what otherwise could be a fun bug hunt with a buddy. That has me wary of being too interested. From what I understand, there's nothing stopping you from doing said bug hunt and extracting without the bounty while everyone else murders themselves over the additional EXP.
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# ? Jan 5, 2018 16:43 |
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Seems like they are moving toward ensuring they have their prelim streamer population in place - it wouldn't surprise me if alpha drops in the next week or two. If you're interested in playing alpha, head over to their website and sign up for the lotto. You won't get the full game, but you might get into the pre-release testing phases. https://twitter.com/HuntShowdown/status/951151887809736705
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# ? Jan 11, 2018 13:43 |
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Tinfoil Papercut posted:From what I understand, there's nothing stopping you from doing said bug hunt and extracting without the bounty while everyone else murders themselves over the additional EXP. Except that the other players murdering each other are going to be trying to murder whoever gets the bounty first and foremost. It seems to me that matches will probably just boil down to all of the players camping the bounty or extraction points.
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# ? Jan 11, 2018 14:29 |
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turn off the TV posted:Except that the other players murdering each other are going to be trying to murder whoever gets the bounty first and foremost. It seems to me that matches will probably just boil down to all of the players camping the bounty or extraction points. But remember you get EXP and cash from killing baddies around the map - not JUST from the bounty. Once the banishment starts everyone can see where it's happening. If you want to avoid that shitshow you can go elsewhere and shoot things - or you could just leave immediately with what you managed to earn up to that point - or you could lay low for a bit and kill things after someone else has left with the bounty. The gameplay design seems very much based around risk / reward - and there is nothing to stop you from taking very few risks.
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# ? Jan 11, 2018 15:23 |
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They're apparently doing a "stress test" today which they organized on their official discord. I find their advertisement of this to be lacking at best, as well as the knowledge of their official discord. (https://discordapp.com/invite/huntshowdown) Either way, more evidence to suggest that alpha access is dropping in the near future. Be sure you sign up on their website.
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# ? Jan 12, 2018 15:32 |
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https://twitter.com/HuntShowdown/status/954005464538378240
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# ? Jan 18, 2018 16:08 |
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I'd like to think that who ever made this game played 15 minutes of The Order: 1886 before throwing it in the garbage and setting out to make a good version of it.
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# ? Jan 18, 2018 16:19 |
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Threw my signup in.
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# ? Jan 18, 2018 17:04 |
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I'm not going to condone signing up multiple times with multiple e-mail accounts - but if I happen to get a few extra codes I will gladly share them with goons.
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# ? Jan 18, 2018 18:11 |
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Tinfoil Papercut posted:I'm not going to condone signing up multiple times with multiple e-mail accounts - but if I happen to get a few extra codes I will gladly share them with goons. Completely unrelated to the above, but a friendly reminder that gmail allows you to append stuff with a plus sign to your email address and have it come to the same address, and many signup systems see those as different addresses, so you could do "myaddress+1@gmail.com" and it would come to your myaddress@gmail.com account. Zaodai fucked around with this message at 18:39 on Jan 18, 2018 |
# ? Jan 18, 2018 18:18 |
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Zaodai posted:Completely unrelated to the above, but a friendly reminder that gmail allows you to append stuff with a plus sigh to your email address and have it come to the same address, and many signup systems see those as different addresses, so you could do "myaddress+1@gmail.com" and it would come to your myaddress@gmail.com account.
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# ? Jan 18, 2018 18:33 |
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So Icey Seifuku posted:Since this game has "perma-death" I wonder what occurs if you don't secure the bounty but also don't die. I didn't realize we had a thread for this already, I was planning to make one come Early Access but on this point in particular; you can extract at any time, with or without a bounty. This preserves your hunter (gear, character XP, bloodline gate progress) and gets you the XP and cash from any clues you got immediately. Since you have to earn a certain amount of XP before it gets banked to your bloodline, if you want you could farm mobs and clues and then extract. The trick is that as the game is currently set up, unlike say DayZ or Tarkov, there's not a ton of incentive or reason to keep a hunter around for all 50 (their current per hunter cap) levels. This is all from stream watching, but guns are pretty lethal, even pistols will one shot headshot from close in, and a good repeater rifle is relatively cheap comparative to how much a bounty gets you. Since you're not extracting gear from people you've killed (at least currently, no idea on their plans there) it's basically all about getting enough XP to bank a bloodline gate and then you're home free to die and just buy another hunter and the gun you want. The permadeath is there and will definitely heighten the risk/reward and tension, but you're not really losing anything by dying aside from a little time, provided you're not complete poo poo at the game. TL;DR - Right now it seems more like a session objective game that happens to have character permadeath than anything really persistent.
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# ? Jan 18, 2018 18:40 |
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Orv posted:I didn't realize we had a thread for this already, I was planning to make one come Early Access Let me know if there's anything critical I missed that you would have included, most of what I have is gleaned from streams. Orv posted:but on this point in particular; you can extract at any time, with or without a bounty. This preserves your hunter (gear, character XP, bloodline gate progress) and gets you the XP and cash from any clues you got immediately. Since you have to earn a certain amount of XP before it gets banked to your bloodline, if you want you could farm mobs and clues and then extract. Yeah, it seems like if you were looking to do a few low-risk games for some light cash + prizes then you absolutely could.
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# ? Jan 18, 2018 18:59 |
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I'll probably just play it like I play PUBG: Go in with the goal of ruining as many people's games as possible before I die. Roll in as a hobo with a shotgun, blast some guy to deny him his fancy safe lootin' and XP, die from having revealed my position to a billion people.
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# ? Jan 18, 2018 19:01 |
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Zaodai posted:I'll probably just play it like I play PUBG: Go in with the goal of ruining as many people's games as possible before I die. Player Class: Hobo Weaponry: Shotgun, Fists, Dynamite Mission: "Ruin as many games as possible" Hunt: Showdown - GOTY 2018
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# ? Jan 18, 2018 19:27 |
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Zaodai posted:Completely unrelated to the above, but a friendly reminder that gmail allows you to append stuff with a plus sign to your email address and have it come to the same address, and many signup systems see those as different addresses, so you could do "myaddress+1@gmail.com" and it would come to your myaddress@gmail.com account. Adding periods in places before @gmail.com works on a lot of sites, too.
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# ? Jan 18, 2018 19:38 |
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Tinfoil Papercut posted:
I was mostly just waiting until mechanics and stuff were locked down, you've got everything I'd have put in there. Zaodai posted:I'll probably just play it like I play PUBG: Go in with the goal of ruining as many people's games as possible before I die. One of the streams showed a break action double barrel shotgun for $4 and as of the last stream each clue was cashing out 10 or 15 bucks, so you could roll hip deep in shotguns forever. Dynamite is, understandably, somewhat more expensive. Orv fucked around with this message at 19:47 on Jan 18, 2018 |
# ? Jan 18, 2018 19:44 |
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Looks real neat. Love the southern aesthetic. Shades of STALKER which makes me wanna buy this immediately. This and Escape from Tarkov are giving me good reason to get a new PC
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# ? Jan 18, 2018 20:53 |
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my bony fealty posted:Looks real neat. Love the southern aesthetic. Shades of STALKER which makes me wanna buy this immediately. There is something about the deep south swamps that hits all the creepy buttons for me. This and RE7. It's some primal fear of being out there alone and getting a leg stuck in deep mud.
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# ? Jan 19, 2018 12:31 |
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There will be at least one more stress test next week and they reopened the form for joining it, make sure you're in the official Discord when/once you sign up. https://docs.google.com/forms/d/e/1FAIpQLSdG1ASqzXj_U3CTcQBTr76Duf01fUQFVepE982sCZvh4A5Qvw/viewform Be aware that it is very much a stress test.
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# ? Jan 19, 2018 22:36 |
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Orv posted:There will be at least one more stress test next week and they reopened the form for joining it, make sure you're in the official Discord when/once you sign up. https://docs.google.com/forms/d/e/1FAIpQLSdG1ASqzXj_U3CTcQBTr76Duf01fUQFVepE982sCZvh4A5Qvw/viewform Timezone's suck - I probably won't get to partake unless something drastic happens at work, like a federal government shutd.......
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# ? Jan 21, 2018 23:02 |
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https://twitter.com/HuntShowdown/status/956225342829719552 How do you NOT want to shoot people and/or hellspiders In the face with a shotty? Rifles are more popular than I give them credit for, I guess.
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# ? Jan 25, 2018 11:55 |
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If you signed up for that second stress test wave it's starting today at 9AM PST/12PM EST/6PM CET, make sure you're in the Discord, talking or not.
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# ? Jan 26, 2018 14:52 |
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Stupid timezones and employment.
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# ? Jan 26, 2018 21:04 |
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There is a strict NDA in place for the stress-test alpha. Here is what I can safely share:
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# ? Jan 29, 2018 00:18 |
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Closed Alpha keys went, they're doing waves so the typical if you didn't get one this time etc. Anyone who signed up for those stress tests gets automatic continued access to the Closed Alpha stage. Game good.
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# ? Jan 31, 2018 17:29 |
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Yeah it sucks I signed up with a couple of emails and was poo poo out of luck. Devs aren't saying how long its on for which is a shame, I'm bound to miss it.
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# ? Jan 31, 2018 20:40 |
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deported to Canada posted:Yeah it sucks I signed up with a couple of emails and was poo poo out of luck. Devs aren't saying how long its on for which is a shame, I'm bound to miss it. It's looking like multiple months before Early Access the way they've been talking. I don't know that everyone will get in but it'll probably be a decent portion of sign ups.
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# ? Jan 31, 2018 20:41 |
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# ? May 16, 2024 18:24 |
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I got in for a stress test but haven't had a chance to play yet. Are we gonna organize play in the Showdown discord?
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# ? Jan 31, 2018 20:43 |