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Qubee
May 31, 2013




when is this big patch due to release that is supposedly going to fix battles so it's not just "whoever has the biggest blob wins"?

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FlyingCowOfDoom
Aug 1, 2003

let the beat drop

Q8ee posted:

when is this big patch due to release that is supposedly going to fix battles so it's not just "whoever has the biggest blob wins"?

Soon™

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
Never - now that Wiz & Co see how much money Star Citizen is racking in while promising everyone heaven and earth they've decided to play the long con as well.

turn off the TV
Aug 4, 2010

moderately annoying

MOVIE MAJICK posted:

How is this game now? Did they make it so the late game isn't as boring as it was at launch?

maybe

TheDeadlyShoe
Feb 14, 2014

i'm not 100% but ive gotten the impression that the willingness of allies to follow your fleet depends on how much they like you

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

Q8ee posted:

when is this big patch due to release that is supposedly going to fix battles so it's not just "whoever has the biggest blob wins"?

I mean, whoever has the biggest blob is still going to win, it'll just take them a little more effort.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

TheDeadlyShoe posted:

i'm not 100% but ive gotten the impression that the willingness of allies to follow your fleet depends on how much they like you

It does seem like there's some truth to this - dudes who really like me seem to be willing to send their entire navy halfway across the galaxy to follow one of my fleets around, but neighbors next door who are around or below 50 approval just stay put in port. It'd be cool if there was some confirmation on whether or not this is the case, since unless I missed something there was never any documentation of this behavior.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


If we're talking UI streamlining, a better way to upgrade planet facilities would be nice. A toggleable auto-upgrade button or something. Turn it off if you need to build up resources for ships or whatever but otherwise facilities automatically upgrade.

I'm not like CLICKS R BAD but the manual upgrading system is pointless, there is no situation where you don't want to upgrade so it's just a bunch of busywork.

gowb
Apr 14, 2005

Allies seem better in defensive wars too, I've had my bacon saved several times by AI allies when I've been surprised by a war out of nowhere

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


Why am I bankrolling the poo poo out of an AI rebellion and damaging their enemy's fleets with console commands like some sort of capricious god

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
I often shovel energy and minerals towards AI rebellions as well if I can spare it - despite this I've only ever seen one such war resolved in a game, then the organic empire and their federation fleet actually got around to occupying all the AI planets and ended the war. Other than that it always seems to be infinite stalemate.

At least if the victim happens to be a neighbour you want a piece of it's a good time to invade and carve a chunk off for yourself.

Reveilled
Apr 19, 2007

Take up your rifles

Grand Fromage posted:

If we're talking UI streamlining, a better way to upgrade planet facilities would be nice. A toggleable auto-upgrade button or something. Turn it off if you need to build up resources for ships or whatever but otherwise facilities automatically upgrade.

I'm not like CLICKS R BAD but the manual upgrading system is pointless, there is no situation where you don't want to upgrade so it's just a bunch of busywork.

I agree an auto-upgrade for the mid to late game would be great, but in the early game you definitely don't want to be upgrading your facilities unless you've tapped out all the space resources of that type in your borders, as minerals spent on a mining or research station always yield more than a building upgrade.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


Reveilled posted:

I agree an auto-upgrade for the mid to late game would be great, but in the early game you definitely don't want to be upgrading your facilities unless you've tapped out all the space resources of that type in your borders, as minerals spent on a mining or research station always yield more than a building upgrade.

Hence why it would be a toggle. In the early game you don't have enough planets for it to be a hassle, anyway.

Hunt11
Jul 24, 2013

Grimey Drawer
That is why I also think the auto-scan feature should not need to be researched.

MilkmanLuke
Jul 4, 2012

I'm da prettiest, so I'm da boss.

Baus is boss.

Psychotic Weasel posted:

Never - now that Wiz & Co see how much money Star Citizen is racking in while promising everyone heaven and earth they've decided to play the long con as well.

If you didn't buy in for the Kickstarter exclusive pre-order special Blorg EX Ore Freighter Fleet, you're the real sucker.

MilkmanLuke
Jul 4, 2012

I'm da prettiest, so I'm da boss.

Baus is boss.
Unironically, I would get a Blorg story pack that added a bunch of special events and unique ships.

3 DONG HORSE
May 22, 2008

I'd like to thank Satan for everything he's done for this organization


Wiz, how's this for an idea that we will all pay :10bux: for: an app or wizard that allows a user to create events and empire planets/ship builds/tech/relationships by filling out forms. Basically the ability to create our own Commonwealth of Man without having to deal with text files. Most importantly, this would allow for premade galactic political situations so you could make space-Europe or whatever.

Lynneth
Sep 13, 2011

3 DONG HORSE posted:

Wiz, how's this for an idea that we will all pay :10bux: for: an app or wizard that allows a user to create events and empire planets/ship builds/tech/relationships by filling out forms. Basically the ability to create our own Commonwealth of Man without having to deal with text files. Most importantly, this would allow for premade galactic political situations so you could make space-Europe or whatever.

I would pay serious money if that thing was made to work in both Stellaris and EU4.

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler

Grand Fromage posted:

Hence why it would be a toggle. In the early game you don't have enough planets for it to be a hassle, anyway.

I'd even settle for an "upgrade all buildings of this type" button.

LordMune
Nov 21, 2006

Helim needed to be invisible.

3 DONG HORSE posted:

Wiz, how's this for an idea that we will all pay :10bux: for: an app or wizard that allows a user to create events and empire planets/ship builds/tech/relationships by filling out forms. Basically the ability to create our own Commonwealth of Man without having to deal with text files. Most importantly, this would allow for premade galactic political situations so you could make space-Europe or whatever.

Surely by "deal with text files" you mean "use the same flexible toolset as the developers"



no I'm not bitter at all

Demiurge4
Aug 10, 2011

A graphical interface helps everyone!

GunnerJ
Aug 1, 2005

Do you think this is funny?

LordMune posted:

Surely by "deal with text files" you mean "use the same flexible toolset as the developers"



no I'm not bitter at all

Holy poo poo.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

LordMune posted:

Surely by "deal with text files" you mean "use the same flexible toolset as the developers"



no I'm not bitter at all
:gonk:

Speaking of horrible text files, if you want to add more special tile resources you need to overwrite nearly every single building in the game because of this:
code:
	ai_allow = {
		NOR = {
			has_resource = {
				type = sr_betharian
				amount > 0
			}	
			has_resource = {
				type = sr_alien_pets
				amount > 0
			}				
		}
	}	
Otherwise the AI will dump power plants and stuff on them. Any chance of 2.0 replacing this with an "ai_protected = yes" flag in the resources themselves or something?
code:
	ai_allow = {
		NOT = {
			has_protected_resource = {
				amount > 0
			}
		}
	}	

Splicer fucked around with this message at 15:13 on Jan 7, 2018

GunnerJ
Aug 1, 2005

Do you think this is funny?
OK but for real does the possibility of selling a modding app make developing one for internal use financially plausible?

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
I spent four euros on two spider portraits, I would probably pay for a modding app. If it came with a robot spider portrait I would definitely pay for a modding app.

turn off the TV
Aug 4, 2010

moderately annoying

IIRC it's actually pretty normal for in house engines to not have GUI type SDK's or mod tools. I think that Bethesda is the only company I've seen do it.

Tiler Kiwi
Feb 26, 2011
that seems very painful for not coders

Demiurge4
Aug 10, 2011

I thought it would be cool to work at Paradox as a writer/event coder. No more.

Bohemian Nights
Jul 14, 2006

When I wake up,
I look into the mirror
I can see a clearer, vision
I should start living today
Clapping Larry

Demiurge4 posted:

I thought it would be cool to work at Paradox as a writer/event coder. No more.

lol if you ever thought being a game dev was cool and not grueling, terrible, back- and soulbreaking work

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

turn off the TV posted:

IIRC it's actually pretty normal for in house engines to not have GUI type SDK's or mod tools. I think that Bethesda is the only company I've seen do it.
Triumph does it. Who were bought by Paradox recently...

Chalks
Sep 30, 2009

Honestly it doesn't seem like all that challenging to write something like that, I'm surprised a modder hasn't had a go at doing this as an independent project yet.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
I went to college to become a game developer.

I never got a (paying) job in the industry.

Now I make websites.

I am well aware that I almost certainly got the better end of that deal.

Lunchmeat Larry
Nov 3, 2012

turn off the TV posted:

IIRC it's actually pretty normal for in house engines to not have GUI type SDK's or mod tools. I think that Bethesda is the only company I've seen do it.
the Divinity: Original Sin games I think

imweasel09
May 26, 2014


Demiurge4 posted:

I thought it would be cool to work at Paradox as a writer/event coder. No more.

I've never heard anyone who works in games say working in games is good.

OwlFancier
Aug 22, 2013

Sky Shadowing posted:

I went to college to become a game developer.

I never got a (paying) job in the industry.

Now I make websites.

I am well aware that I almost certainly got the better end of that deal.

Same, except I work in a shop, and I still think that.

Fellblade
Apr 28, 2009
Same, except now I do work in games and think it’s great.

3 DONG HORSE
May 22, 2008

I'd like to thank Satan for everything he's done for this organization


LordMune posted:

Surely by "deal with text files" you mean "use the same flexible toolset as the developers"



no I'm not bitter at all

I'm so so so sorry. Thank you, brave sir.

dex_sda
Oct 11, 2012


Fuuuck. I've made a peaceful space communism empire, managed to nab a lot of real estate, waged a couple liberation wars and vassalized those empires. Hey, they asked. So far so good.

Then a FE awakened, subjugated me, so I did what a space communism empire would - 10 year plan to turn into a military powerhouse, won independence and then wrecked the empire into the ground. Should have let me be. It was super fun, and with the fleet I had I basically dealt with the endgame crisis by myself.

Except now everyone hates me because of threat. I already control about 60% of the map, already won the colonised system condition. But I feel like I have no choice but continue to wage war while everyone hates me if I want to get the whole galaxy. Even combined, they have no chance against me, so they won't attack, but I can't make allies any more. The diplomacy system kinda sucks :(

If I go back to liberation wars will the threat counter apply to those newly liberated empires?

dex_sda fucked around with this message at 22:23 on Jan 7, 2018

OwlFancier
Aug 22, 2013

dex_sda posted:

Fuuuck. I've made a peaceful space communism empire, managed to nab a lot of real estate, waged a couple liberation wars and vassalized those empires. Hey, they asked. So far so good.

Then a FE awakened, subjugated me, so I did what a space communism empire would - 10 year plan to turn into a military powerhouse, won independence and then wrecked the empire into the ground. It was super fun, and with the fleet I had I basically dealt with the endgame crisis by myself.

Except now everyone hates me because of threat. I already control about 60% of the map, already won the colonised system condition. But I feel like I have no choice but continue to wage war while everyone hates me if I want to get the whole galaxy. Even combined, they have no chance against me, so they won't attack, but I can't make allies any more. The diplomacy system kinda sucks :(

If I go back to liberation wars will the threat counter apply to those newly liberated empires?

socialism_in_one_space_country.txt

Pivot to full M-L and conquer the rest of the galaxy.

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TheCog
Jul 30, 2012

I AM ZEPA AND I CLAIM THESE LANDS BY RIGHT OF CONQUEST

LordMune posted:

Surely by "deal with text files" you mean "use the same flexible toolset as the developers"



no I'm not bitter at all

I'm curious, do you guys use any kind of non-manual testing to verify things are working as intended?

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