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when is this big patch due to release that is supposedly going to fix battles so it's not just "whoever has the biggest blob wins"?
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# ? Jan 7, 2018 01:58 |
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# ? Jun 10, 2024 23:59 |
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Q8ee posted:when is this big patch due to release that is supposedly going to fix battles so it's not just "whoever has the biggest blob wins"? Soon™
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# ? Jan 7, 2018 02:00 |
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Never - now that Wiz & Co see how much money Star Citizen is racking in while promising everyone heaven and earth they've decided to play the long con as well.
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# ? Jan 7, 2018 02:01 |
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MOVIE MAJICK posted:How is this game now? Did they make it so the late game isn't as boring as it was at launch? maybe
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# ? Jan 7, 2018 02:02 |
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i'm not 100% but ive gotten the impression that the willingness of allies to follow your fleet depends on how much they like you
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# ? Jan 7, 2018 02:25 |
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Q8ee posted:when is this big patch due to release that is supposedly going to fix battles so it's not just "whoever has the biggest blob wins"? I mean, whoever has the biggest blob is still going to win, it'll just take them a little more effort.
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# ? Jan 7, 2018 03:11 |
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TheDeadlyShoe posted:i'm not 100% but ive gotten the impression that the willingness of allies to follow your fleet depends on how much they like you It does seem like there's some truth to this - dudes who really like me seem to be willing to send their entire navy halfway across the galaxy to follow one of my fleets around, but neighbors next door who are around or below 50 approval just stay put in port. It'd be cool if there was some confirmation on whether or not this is the case, since unless I missed something there was never any documentation of this behavior.
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# ? Jan 7, 2018 03:23 |
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If we're talking UI streamlining, a better way to upgrade planet facilities would be nice. A toggleable auto-upgrade button or something. Turn it off if you need to build up resources for ships or whatever but otherwise facilities automatically upgrade. I'm not like CLICKS R BAD but the manual upgrading system is pointless, there is no situation where you don't want to upgrade so it's just a bunch of busywork.
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# ? Jan 7, 2018 03:54 |
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Allies seem better in defensive wars too, I've had my bacon saved several times by AI allies when I've been surprised by a war out of nowhere
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# ? Jan 7, 2018 04:00 |
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Why am I bankrolling the poo poo out of an AI rebellion and damaging their enemy's fleets with console commands like some sort of capricious god
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# ? Jan 7, 2018 04:02 |
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I often shovel energy and minerals towards AI rebellions as well if I can spare it - despite this I've only ever seen one such war resolved in a game, then the organic empire and their federation fleet actually got around to occupying all the AI planets and ended the war. Other than that it always seems to be infinite stalemate. At least if the victim happens to be a neighbour you want a piece of it's a good time to invade and carve a chunk off for yourself.
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# ? Jan 7, 2018 04:09 |
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Grand Fromage posted:If we're talking UI streamlining, a better way to upgrade planet facilities would be nice. A toggleable auto-upgrade button or something. Turn it off if you need to build up resources for ships or whatever but otherwise facilities automatically upgrade. I agree an auto-upgrade for the mid to late game would be great, but in the early game you definitely don't want to be upgrading your facilities unless you've tapped out all the space resources of that type in your borders, as minerals spent on a mining or research station always yield more than a building upgrade.
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# ? Jan 7, 2018 04:21 |
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Reveilled posted:I agree an auto-upgrade for the mid to late game would be great, but in the early game you definitely don't want to be upgrading your facilities unless you've tapped out all the space resources of that type in your borders, as minerals spent on a mining or research station always yield more than a building upgrade. Hence why it would be a toggle. In the early game you don't have enough planets for it to be a hassle, anyway.
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# ? Jan 7, 2018 04:29 |
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That is why I also think the auto-scan feature should not need to be researched.
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# ? Jan 7, 2018 04:34 |
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Psychotic Weasel posted:Never - now that Wiz & Co see how much money Star Citizen is racking in while promising everyone heaven and earth they've decided to play the long con as well. If you didn't buy in for the Kickstarter exclusive pre-order special Blorg EX Ore Freighter Fleet, you're the real sucker.
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# ? Jan 7, 2018 06:26 |
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Unironically, I would get a Blorg story pack that added a bunch of special events and unique ships.
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# ? Jan 7, 2018 06:32 |
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Wiz, how's this for an idea that we will all pay for: an app or wizard that allows a user to create events and empire planets/ship builds/tech/relationships by filling out forms. Basically the ability to create our own Commonwealth of Man without having to deal with text files. Most importantly, this would allow for premade galactic political situations so you could make space-Europe or whatever.
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# ? Jan 7, 2018 06:49 |
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3 DONG HORSE posted:Wiz, how's this for an idea that we will all pay for: an app or wizard that allows a user to create events and empire planets/ship builds/tech/relationships by filling out forms. Basically the ability to create our own Commonwealth of Man without having to deal with text files. Most importantly, this would allow for premade galactic political situations so you could make space-Europe or whatever. I would pay serious money if that thing was made to work in both Stellaris and EU4.
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# ? Jan 7, 2018 11:43 |
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Grand Fromage posted:Hence why it would be a toggle. In the early game you don't have enough planets for it to be a hassle, anyway. I'd even settle for an "upgrade all buildings of this type" button.
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# ? Jan 7, 2018 11:57 |
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3 DONG HORSE posted:Wiz, how's this for an idea that we will all pay for: an app or wizard that allows a user to create events and empire planets/ship builds/tech/relationships by filling out forms. Basically the ability to create our own Commonwealth of Man without having to deal with text files. Most importantly, this would allow for premade galactic political situations so you could make space-Europe or whatever. Surely by "deal with text files" you mean "use the same flexible toolset as the developers"
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# ? Jan 7, 2018 14:06 |
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A graphical interface helps everyone!
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# ? Jan 7, 2018 14:09 |
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LordMune posted:Surely by "deal with text files" you mean "use the same flexible toolset as the developers" Holy poo poo.
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# ? Jan 7, 2018 14:53 |
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LordMune posted:Surely by "deal with text files" you mean "use the same flexible toolset as the developers" Speaking of horrible text files, if you want to add more special tile resources you need to overwrite nearly every single building in the game because of this: code:
code:
Splicer fucked around with this message at 15:13 on Jan 7, 2018 |
# ? Jan 7, 2018 15:05 |
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OK but for real does the possibility of selling a modding app make developing one for internal use financially plausible?
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# ? Jan 7, 2018 15:35 |
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I spent four euros on two spider portraits, I would probably pay for a modding app. If it came with a robot spider portrait I would definitely pay for a modding app.
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# ? Jan 7, 2018 15:44 |
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IIRC it's actually pretty normal for in house engines to not have GUI type SDK's or mod tools. I think that Bethesda is the only company I've seen do it.
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# ? Jan 7, 2018 16:03 |
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that seems very painful for not coders
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# ? Jan 7, 2018 16:08 |
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I thought it would be cool to work at Paradox as a writer/event coder. No more.
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# ? Jan 7, 2018 16:11 |
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Demiurge4 posted:I thought it would be cool to work at Paradox as a writer/event coder. No more. lol if you ever thought being a game dev was cool and not grueling, terrible, back- and soulbreaking work
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# ? Jan 7, 2018 16:13 |
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turn off the TV posted:IIRC it's actually pretty normal for in house engines to not have GUI type SDK's or mod tools. I think that Bethesda is the only company I've seen do it.
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# ? Jan 7, 2018 16:19 |
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Honestly it doesn't seem like all that challenging to write something like that, I'm surprised a modder hasn't had a go at doing this as an independent project yet.
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# ? Jan 7, 2018 16:30 |
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I went to college to become a game developer. I never got a (paying) job in the industry. Now I make websites. I am well aware that I almost certainly got the better end of that deal.
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# ? Jan 7, 2018 16:36 |
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turn off the TV posted:IIRC it's actually pretty normal for in house engines to not have GUI type SDK's or mod tools. I think that Bethesda is the only company I've seen do it.
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# ? Jan 7, 2018 16:39 |
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Demiurge4 posted:I thought it would be cool to work at Paradox as a writer/event coder. No more. I've never heard anyone who works in games say working in games is good.
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# ? Jan 7, 2018 18:52 |
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Sky Shadowing posted:I went to college to become a game developer. Same, except I work in a shop, and I still think that.
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# ? Jan 7, 2018 19:19 |
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Same, except now I do work in games and think it’s great.
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# ? Jan 7, 2018 19:43 |
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LordMune posted:Surely by "deal with text files" you mean "use the same flexible toolset as the developers" I'm so so so sorry. Thank you, brave sir.
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# ? Jan 7, 2018 21:59 |
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Fuuuck. I've made a peaceful space communism empire, managed to nab a lot of real estate, waged a couple liberation wars and vassalized those empires. Hey, they asked. So far so good. Then a FE awakened, subjugated me, so I did what a space communism empire would - 10 year plan to turn into a military powerhouse, won independence and then wrecked the empire into the ground. Should have let me be. It was super fun, and with the fleet I had I basically dealt with the endgame crisis by myself. Except now everyone hates me because of threat. I already control about 60% of the map, already won the colonised system condition. But I feel like I have no choice but continue to wage war while everyone hates me if I want to get the whole galaxy. Even combined, they have no chance against me, so they won't attack, but I can't make allies any more. The diplomacy system kinda sucks If I go back to liberation wars will the threat counter apply to those newly liberated empires? dex_sda fucked around with this message at 22:23 on Jan 7, 2018 |
# ? Jan 7, 2018 22:17 |
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dex_sda posted:Fuuuck. I've made a peaceful space communism empire, managed to nab a lot of real estate, waged a couple liberation wars and vassalized those empires. Hey, they asked. So far so good. socialism_in_one_space_country.txt Pivot to full M-L and conquer the rest of the galaxy.
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# ? Jan 7, 2018 22:24 |
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# ? Jun 10, 2024 23:59 |
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LordMune posted:Surely by "deal with text files" you mean "use the same flexible toolset as the developers" I'm curious, do you guys use any kind of non-manual testing to verify things are working as intended?
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# ? Jan 7, 2018 22:26 |