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Covok posted:Now, I just want to play a Dragonborn Warlord who does Shouts by smoke signal. Dragonborn make excellent Bravura Warlords, Genasi for Taclords.
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# ? Jan 5, 2018 21:17 |
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# ? May 21, 2024 16:39 |
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Are the Bowlords any good? I know there's a feat for it and it always struck me as interesting but I'm not sure if it's better than a lazylord or the meleelords.
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# ? Jan 5, 2018 23:50 |
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They're not as good as Taclords or Bravelords, but they're perfectly playable. The warlord kit is so strong that it's hard to make a BAD one. Personally, I prefer to use a throwing weapon as a Bowlord, though. Hungry Spear Greatspear, Farbond Spellblade, etc.
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# ? Jan 6, 2018 01:56 |
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The warlord in my game has gotten a lot of use out of throwing a way-leader spear.
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# ? Jan 6, 2018 02:29 |
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Is Points Of Light a good setting? This guy really tries to sell it as amazing. The way he describes it, it was like finding out Dark Souls lore Before Dark Souls was a thing. He'd buy books just to get glimpses of it. Covok fucked around with this message at 23:16 on Jan 6, 2018 |
# ? Jan 6, 2018 23:14 |
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I made a Strength-Wisdom ranged warlord on the spurious logic that a sling was a one-handed weapon so I could put a shield in the other. It kind of tosses out everything that everyone loves about the warlord and is not great, but still playable. Warlord is basically the strongest leader class in the game because of its focus on bonus attacks and group offense.
Name Change fucked around with this message at 23:55 on Jan 6, 2018 |
# ? Jan 6, 2018 23:53 |
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Covok posted:Is Points Of Light a good setting? This guy really tries to sell it as amazing. PoL was fantastic for my group because there was an actual sense of exploring the unknown instead of having every square inch of the map fully detailed to begin with.
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# ? Jan 7, 2018 01:27 |
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Covok posted:Is Points Of Light a good setting? This guy really tries to sell it as amazing. Points of Light is good in the sense that too many other settings detail a world that is so known and so stable that there's little room for actual conflict.
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# ? Jan 7, 2018 02:20 |
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gradenko_2000 posted:Points of Light is good in the sense that too many other settings detail a world that is so known and so stable that there's little room for actual conflict. COUGHFORGOTTENREALMSCOUGH
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# ? Jan 7, 2018 03:17 |
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The 4E default setting was extremely good. I loved its metaphysical setup, and the overall thing was flexible enough to potentially include any specific detail someone might like from another setting (Sigil was canon, for instance, iirc) but was much simpler to describe and much easier to sprinkle with unexplored or inexplicable material. Supernal vs. Primordial was a way cooler metaphysical ur-conflict than good vs. evil, and the difference between devils and demons in 4e was better-drawn AND better mechanically supported than anywhere else in D&D.
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# ? Jan 7, 2018 08:28 |
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Ferrinus posted:I loved its metaphysical setup Yeah, the Dawn War stuff and primal spirits and all that were cool setting details. Also, extraplanar elves. PoL was recognisably "a D&D setting" but also way more interesting than you would expect from something that appears to be generic D&D fantasy on the surface. It's a neat setting.
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# ? Jan 7, 2018 12:48 |
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Are there any good whip based builds?
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# ? Jan 7, 2018 23:06 |
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S.J. posted:Are there any good whip based builds? Whips are bad. Use a Spiked Chain, reflavour it as a whip, you get all the goodness without using whips, which are bad. In particular, Lashing Flail (or a LIghtning Weapon and Mark of Storms), Dragging Flail, and Flail Expertise.
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# ? Jan 7, 2018 23:24 |
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thespaceinvader posted:Whips are bad. Sick, that's all I needed to hear.
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# ? Jan 7, 2018 23:36 |
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Also note that Spiked Chain Proficiency should be all you need. THe multiclass is not good either. If you only want single handed weapons for whatever reason, the Alhulak from DSCS is the best one-handed FLail.
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# ? Jan 8, 2018 00:17 |
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thespaceinvader posted:Also note that Spiked Chain Proficiency should be all you need. THe multiclass is not good either. If you only want single handed weapons for whatever reason, the Alhulak from DSCS is the best one-handed FLail.
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# ? Jan 8, 2018 00:21 |
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dwarf74 posted:The multiclass lets you use light blade feats with your chain. It also uses your multiclass which is WAY better used for other things (like Battle Awareness), and Flails already have a great feat set, particularly if you're wanting a Whip user, which implies the intention to do control stuff. The only time I'd even consider using the multiclass is on a Ranger.
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# ? Jan 8, 2018 00:28 |
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I mean really I wanted to use a whip just to be able to attack from an extra square away but flails are sick, so I'm cool with a spiked chain build. e: What is Battle Awareness? I don't see that in the CB anywhere.
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# ? Jan 8, 2018 00:34 |
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Multiclass Fighter feat, requires WIS 14 IIRC. Possibly also STR 14? It's been a LONG-rear end time. Mechanically Whips and Spiked Chains are very similar, it's just that SPiked CHains have proficiency and damage worth a drat. What's the build?
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# ? Jan 8, 2018 00:37 |
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I would argue that there is absolutely value in taking the actual feat for some characters and/or classes. It's far more mechanically niche sure, but fits plenty of character archtypes without weakening you all that much, and there are gonna be times where it's the better option. That said, it is almost explicitly just for being able to dual wield light weapons with reach, or for style points. Battle Awareness is a Fighter multiclass feat. If you want to be a spiked chain fighter, there is one (absurd) (entirely unintentional to the rules) thing you can do with Arena Fighter, which is otherwise garbage, by taking Spiked Chain and Quarterstaff as your arena weapons and using Staff Expertise to increase the chain's range even more. Mix it with that one polearm paragon path that never actually mandates you use a polearm specifically to get actual use from your "I can hit anyone anywhere!" thing.
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# ? Jan 8, 2018 00:45 |
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The only Battle Awareness I'm seeing is a level 6 fighter utility power. e: Nevermind, didn't have all the stats at the right level. S.J. fucked around with this message at 01:03 on Jan 8, 2018 |
# ? Jan 8, 2018 01:00 |
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S.J. posted:The only Battle Awareness I'm seeing is a level 6 fighter utility power. Make sure you have the pre-reqs: quote:Battle Awareness [Multiclass Fighter]
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# ? Jan 8, 2018 01:02 |
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I had to load a different character to look at it, the build I was playing around on is a fighter
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# ? Jan 8, 2018 01:07 |
The one time I ever played paper D&D (doing a roll20 now, ton of fun) I made a spiked chain dude that was going to trip guys and then abuse opportunity attacks when they were standing up (was 3.5). We were level 1 so I failed a strength check against an orc or something the first time I tried it and the Orc ran off and took my weapon at the end of the fight I'm still salty about it
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# ? Jan 8, 2018 02:04 |
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Spiked chain MC can also do some interesting things for a rogue, though MC cost is still pretty strong. The only other weapon MCs I've seen use from are net and blowgun, though those are more about some specific niche uses. Pity about the garrote though.
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# ? Jan 8, 2018 02:23 |
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ProfessorCirno posted:I would argue that there is absolutely value in taking the actual feat for some characters and/or classes. It's far more mechanically niche sure, but fits plenty of character archtypes without weakening you all that much, and there are gonna be times where it's the better option. That said, it is almost explicitly just for being able to dual wield light weapons with reach, or for style points. Can also use Goliath's Stoneblessed to get a permanent reach increase and one round per encounter of threatening reach. Also, Fighter mark punishment specifies adjacent targets and you don't have threatening reach, so there's not a lot you can really DO with that range. You can mark from range and not punish it, but there are easier and better ways to do that, like using a Deft Hurler Style with Cleave or whatnot. So it doesn't really bother me. EDIT: Also, the whip does have a purpose. Warlord's Commander's Strike has a range of your melee reach, so a warlord can wield a whip without the proficiency to add +1 to their Commander's Strike range. Really only applicable to lazylords and definitely niche, but it is a use. Khizan fucked around with this message at 04:48 on Jan 8, 2018 |
# ? Jan 8, 2018 04:45 |
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I don't have the text for Commander's Strike in front of me, but if that's an accurate paraphrase, that doesn't work the way you think it does because Melee Reach is not Melee Weapon.
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# ? Jan 8, 2018 05:06 |
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___ ___ From what I understand of these rules, the target of a Commander's Strike must be within the reach of the Warlord themselves, which means that a whip really would allow a Warlord to use Commander's Strike against a target that's 2 squares away.
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# ? Jan 8, 2018 05:17 |
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Thank you, Gradenko. I went to go look at Commander's Strike, and I had it hazily recalled/slightly conflated with Direct the Strike. My point was that per Rules Compendium page 100, a power with range Melee Touch is distinct from something with Melee Weapon. But yeah, a reach weapon will let you use the power in question against a target from a greater distance.
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# ? Jan 8, 2018 05:28 |
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Kurieg posted:COUGHFORGOTTENREALMSCOUGH This has no resemblance to the Forgotten Realms at all. You are completely, categorically wrong.
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# ? Jan 8, 2018 05:29 |
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Arivia posted:This has no resemblance to the Forgotten Realms at all. You are completely, categorically wrong. I wasn't saying that FR was like Points of Light in my coughing fit, no. There's a reason they shook things up so completely in the 4e transition.
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# ? Jan 8, 2018 05:45 |
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Arivia posted:This has no resemblance to the Forgotten Realms at all. You are completely, categorically wrong. Ooh, let me try! *ahem* KIBO!
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# ? Jan 8, 2018 05:46 |
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Khizan posted:Can also use Goliath's Stoneblessed to get a permanent reach increase and one round per encounter of threatening reach. Polearm Master's level 16 feature is an immediate interrupt MBA when a guy within 2 squares shifts or attacks an ally without including you, meaning it expands your threat range as a fighter and also provides interesting options as a strength-based paladin. It is a very useful feature.
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# ? Jan 8, 2018 06:50 |
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It's real expensive, but the spiked chain multiclass feat has a utility-power-swap feat that gives you a daily threatening reach stance.
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# ? Jan 8, 2018 21:58 |
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Anyone have a good potrait orientation 4e DM screen? I'm looking for an insert for my customizable DM screen.
Covok fucked around with this message at 00:09 on Jan 9, 2018 |
# ? Jan 9, 2018 00:04 |
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We did it, folks. We finished Zeitgeist, and our first 1-30 campaign. It's been running since mid-2014 and I'm keeping the next game small in scale because I really don't want to try to go head to head against its quality while it's still fresh in all of our minds. I am however planning to run a sequel series! MASSIVE ZEITGEIST ENDGAME ADVENTURE 13 SPOILERS: After a while of figuring out the rules of the final ritual, and after taking out the Revolution zeppelin, the party made everything happen basically at once. The first key tonight was convincing Borne to back out of the conflict by revealing how Nicodemus arranged the death of Kasvarina's daughter. Rina was already completely on the party's side from Adventure 8, but this was the final straw. Most of the rest of the party finished up putting their desired planes into the various columns, and the Redemption and Completion endings hit simultaneously. William Miller (the one from Ascetia) possessed Nicodemus right before the party finished closing the seal. They let Kasvarina deal the finishing blow, and there was sunrise. https://imgur.com/a/RhngI The planar configuration they selected has the following features. They cheated and gave the world a 2nd moon, so two planes occupy Life - Av and Iratha Ket. FIRE/JIESE - As before. Precision technology and industry all work okay. There are still guns and factories and steamships and railroads and so on. AIR/CAELOON - A minor effect, but that world had a lot of nice origami monks. People are more resilient in the face of tragedy. LIFE/AV (Moon #1) - As before. The world has two mirror images, in the Dreaming and Bleak Gate (Feywild/Shadowfell). Saved a bunch of friends and meant one of the party members is still a member of the court. LIFE/IRATHA KET (Moon #2) - Basically a giant party, only skeletons. People have a tendency to break out into impromptu musical numbers. WATER/MAVISHA - As before. Islands have secrets and conceal mysteries. EARTH/DUNKELWEISS - Alcohol is good for you, exercise cures hangovers, and a night of carousing can heal you. SPACE/APET - As before. The world is harder to get to for would-be extraplanar invaders. TIME/ASCETIA - People have a long view of history and are keenly aware of the past. DEATH/AMROU - Mundane counters are effective against supernatural beings. Salt can keep demons and spirits out, bells can drive away faeries, jade hurts aberrant creatures, and holy symbols are very effective. I am looking forward to making a new campaign set, say, 75 or so years in the future. It will be more industrialized than everything is currently; Iratha Ket will add some fun, and I'm thinking there'll be some massive criminal organization that controls all the booze - it's such a benefit, now, that enterprising people may want to lock it down. dwarf74 fucked around with this message at 16:16 on Jan 11, 2018 |
# ? Jan 11, 2018 15:50 |
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Great work! Lots of possible plot hooks for the sequel depending on how things shook out.
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# ? Jan 11, 2018 16:39 |
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LightWarden posted:Great work! Lots of possible plot hooks for the sequel depending on how things shook out. One player character is now a literal immortal of the fey court, another is a deva. Kasvarina is still around and immortal. Pemberton and his daughter will never die and got all the Borne pieces. Borne is in a smaller body. Eladrin are making a comeback. There's a new fey titan out in the wilderness. And yeah the party is literally worshipped as gods.
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# ? Jan 11, 2018 17:01 |
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I've never played in a campaign like that. Sounds amazing.
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# ? Jan 14, 2018 03:51 |
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# ? May 21, 2024 16:39 |
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ButtWolf posted:I've never played in a campaign like that. Sounds amazing. The main villain in particular is just ... really great. He's a failed idealistic philosopher who wants to make the world a more rational, peaceful place, and is utterly convinced he's doing the right thing. He has convinced himself that any cost is justified. And the thing is, he might not be completely wrong. Of course, by the end he's so pissed off that he's ready to strip the populace of free will for a thousand years to teach them how to properly behave.
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# ? Jan 14, 2018 05:21 |