|
dex_sda posted:Fuuuck. I've made a peaceful space communism empire, managed to nab a lot of real estate, waged a couple liberation wars and vassalized those empires. Hey, they asked. So far so good. borders are a bourgeois construct and your revolution will never be finished until they are done away with
|
# ? Jan 7, 2018 22:46 |
|
|
# ? May 26, 2024 23:43 |
|
What's the consensus on the best way to manage sectors? They don't seem to upgrade facilities much despite having a lot of resources available. Should I have redevelopment ticked? I took off build robots because they seem to insist on assigning them to the wrong tiles for their traits, which doesn't give me much confidence in redevelopment. At the moment I just go through all the planets in each sector every 15 minutes to manually build everything.
|
# ? Jan 7, 2018 23:06 |
|
Agean90 posted:borders are a bourgeois construct and your revolution will never be finished until they are done away with well that was the plan but I would have preferred not to be hated while doing it
|
# ? Jan 7, 2018 23:15 |
|
Well you won't be once you topple the imperialist governments, the people will love you as long as you spend a few more minerals on them and make sure to suppress xenophobia/authoritarianism
|
# ? Jan 7, 2018 23:21 |
|
It's very much a Space MLK vs Space Malcolm X conundrum right now.
|
# ? Jan 8, 2018 00:18 |
|
dex_sda posted:well that was the plan but I would have preferred not to be hated while doing it It's not hate, it's fear
|
# ? Jan 8, 2018 00:22 |
|
dex_sda posted:It's very much a Space MLK vs Space Malcolm X conundrum right now. this ain't much a conundrum you can see how far Earth MLK got us
|
# ? Jan 8, 2018 03:13 |
|
dex_sda posted:well that was the plan but I would have preferred not to be hated while doing it One thing that this game is definitely lacking are more varied and thematic victory conditions. It is disappointing that no matter what your ethical leaning are, forever war and conquest are the only "victories" the game recognizes mechanically. I'm hoping to one day see economic victories, religious/cultural victories, technological ones, etc.
|
# ? Jan 8, 2018 03:46 |
|
If you define victory as being in a position where you don't have to worry about any another empires negatively impacting your's then you either have to be Space Rome or Space NATO, which are the two victory conditions already in the game. There would need to be alot of work done to add a tech or unity victory that would have visible progress to other empires and allow for some kind of response, especially from pacifist empires.
|
# ? Jan 8, 2018 04:10 |
|
Nevets posted:If you define victory as being in a position where you don't have to worry about any another empires negatively impacting your's then you either have to be Space Rome or Space NATO, which are the two victory conditions already in the game. There would need to be alot of work done to add a tech or unity victory that would have visible progress to other empires and allow for some kind of response, especially from pacifist empires. That's only really necessary for exclusive victory states, where you lose if another player wins. You can avoid that simply by not presenting a defeat screen when another player would see a victory screen. If an ascension victory for psionics, for example, involved the empire ascending to a higher plane of existence, you could model that by showing the other players a defeat screen (and they'd then need to have the means to do stuff about it to avoid seeing the screen), but equally you could model that by just having the empire's pops vanish and an event fire advising the player that the people of the Empire of Someplace has ascended the material realm. Such a system would make another empire's "victory" a part of the flow of the game, rather than a defeat for the other players. Not that I'm saying such a thing wouldn't still require a fair bit of work, just that victory conditions don't have to be inherently adversarial, and therefore don't have to have mechanics that focus on stopping your opponents achieving those goals.
|
# ? Jan 8, 2018 04:32 |
|
Yea, if I was a fanatic materialist and a neighboring fanatical spiritualist xenophile empire decided to ascend, making all of their pops vanish, my response would largely be "good."
|
# ? Jan 8, 2018 04:35 |
|
Yall have any idea how this could have happened? A faction with a single planet. They were allied with two other factions with a combined ~20 planets. Meanwhile I had 85 planets and wasn't allied with them in any way.
|
# ? Jan 8, 2018 04:42 |
|
Eschatos posted:Yall have any idea how this could have happened? I've seen something like this posted for quite a few times for quite a while. Not exactly sure what causes it but when it comes to the victory screen in stellaris it's just yet another popup to glance at and move on.
|
# ? Jan 8, 2018 04:46 |
|
Either I’m horrible at this game or it’s just kind of brutal in general. I’ve never even come close to finishing a game unless I’ve been save scumming dumb things on the lowest settings. My most recent attempt was as a Hive mind. It was a pretty peaceful run as the only nearby people were the only ascendancy. I was getting pretty strongly outpaced by the AI in every way, but being out of the way did me some favors. I finally managed to scrape together a fleet to clear out some crystalline ships guarding a Gaia world. Then someone immediately took it over. Then the ascendancy awoke and declared war with a goal of ceding all my planets. I’ve never been good at 4x games but holy hell this one just seems a bit much.
|
# ? Jan 8, 2018 07:18 |
|
Ugato posted:Either I’m horrible at this game or it’s just kind of brutal in general. I’ve never even come close to finishing a game unless I’ve been save scumming dumb things on the lowest settings. My most recent attempt was as a Hive mind. It was a pretty peaceful run as the only nearby people were the only ascendancy. I was getting pretty strongly outpaced by the AI in every way, but being out of the way did me some favors. I finally managed to scrape together a fleet to clear out some crystalline ships guarding a Gaia world. Then someone immediately took it over. Then the ascendancy awoke and declared war with a goal of ceding all my planets. Took over a holy world, did you?
|
# ? Jan 8, 2018 08:39 |
|
Ugato posted:I’ve never been good at 4x games but holy hell this one just seems a bit much. yeah you hosed with a FE and got the horns Stellaris is the only 4x game where the barbarians can win the game
|
# ? Jan 8, 2018 10:04 |
|
The Bramble posted:One thing that this game is definitely lacking are more varied and thematic victory conditions. It is disappointing that no matter what your ethical leaning are, forever war and conquest are the only "victories" the game recognizes mechanically. I'm hoping to one day see economic victories, religious/cultural victories, technological ones, etc. I don't think I've ever won a game of GalCiv2, without drowning everyone else in cheap merchandise.
|
# ? Jan 8, 2018 10:31 |
|
Reveilled posted:That's only really necessary for exclusive victory states, where you lose if another player wins. You can avoid that simply by not presenting a defeat screen when another player would see a victory screen. If an ascension victory for psionics, for example, involved the empire ascending to a higher plane of existence, you could model that by showing the other players a defeat screen (and they'd then need to have the means to do stuff about it to avoid seeing the screen), but equally you could model that by just having the empire's pops vanish and an event fire advising the player that the people of the Empire of Someplace has ascended the material realm. Such a system would make another empire's "victory" a part of the flow of the game, rather than a defeat for the other players.
|
# ? Jan 8, 2018 10:47 |
|
Goa Tse-tung posted:yeah you hosed with a FE and got the horns Endless space 2 introduced barbarians in a patch just when I bought it, and I didn't know this. I played for like 2 days straight (it's a good game!), popped into the endless thread on SA, saw a shitload of whining about barbarians, thought to myself "ehhh, what's the big deal, they're a bit more powerful than my craver neighbour, but it's no dimentional horror, lol"
|
# ? Jan 8, 2018 10:59 |
|
How are ya'll building military stations in 1.9?
|
# ? Jan 8, 2018 13:30 |
|
Gyshall posted:How are ya'll building military stations in 1.9? Stack hull regen on fortresses and they basically become invincible to significantly higher powered fleets, giving your actual fleet plenty of time to catchup while the station chips away.
|
# ? Jan 8, 2018 13:36 |
|
https://twitter.com/Martin_Anward/status/950328293340966912?s=09 Wiz teases something to do with titans. Buildable titans as part of the DLC accompanying Cherryh would be my guess. Having customisable flagships is Fun and Cool.
|
# ? Jan 8, 2018 13:39 |
|
That does look pretty drat sweet. I assume it comes with different hull modules too? For titanic carrier or titanic picket ship.
|
# ? Jan 8, 2018 13:43 |
|
I want planet killers now
|
# ? Jan 8, 2018 13:49 |
|
I'd take some X sized flak.
|
# ? Jan 8, 2018 13:54 |
|
Artificer posted:Took over a holy world, did you? Actually I never even got to scan the Gaia world, much less set foot on it - one of the AI settled the next system over and before I could do anything the border enveloped the Gaia world system. I had 4 total planets because that was the sum total of Tundra worlds I’d managed to find. The ascendancy was xenophilic zoo keepers. They asked for a pop early on in the game - even granted me open borders and some tech bonuses for a large chunk of the game. Then I guess I was the only thing to attack? Ugato fucked around with this message at 15:44 on Jan 8, 2018 |
# ? Jan 8, 2018 15:42 |
|
I really wish the destroyer section with L mounts had them in a spinal mount. It just is odd for a ship that small to carry turreted weapons that big. And we don't have the classic ion cannon frigate archetype anyway. The new stances would let a stand-off artillery destroyer do work too.
|
# ? Jan 8, 2018 16:24 |
|
Is what you're talking about an aesthetic thing, or... Well what would it mean for it to be "spinal"?
|
# ? Jan 8, 2018 16:29 |
|
Fixed forward and unable to rotate freely like a turret does. So you have to turn the whole ship to aim towards something. Like this terrible illustration: Poil fucked around with this message at 21:26 on Jan 8, 2018 |
# ? Jan 8, 2018 16:40 |
|
Ugato posted:Actually I never even got to scan the Gaia world, much less set foot on it - one of the AI settled the next system over and before I could do anything the border enveloped the Gaia world system. I had 4 total planets because that was the sum total of Tundra worlds I’d managed to find. The ascendancy was xenophilic zoo keepers. They asked for a pop early on in the game - even granted me open borders and some tech bonuses for a large chunk of the game. Then I guess I was the only thing to attack? There's something else going on then, Fallen Empires don't try and conquer anybody. Even if you piss them off, they won't try and take your planets, they'll just make your abandon a planet or humiliate you over and over.
|
# ? Jan 8, 2018 16:40 |
PittTheElder posted:There's something else going on then, Fallen Empires don't try and conquer anybody. Even if you piss them off, they won't try and take your planets, they'll just make your abandon a planet or humiliate you over and over. This. Honestly this sounds like a mod-gone-wrong. I can see this being in some "realism" mod or something like that.
|
|
# ? Jan 8, 2018 16:43 |
|
Poil posted:Fixed forward and unable to rotate freely like a turret does. So you have to turn the whole ship to aim towards something. Ah OK. Yeah I think in terms of appearance that would look better.
|
# ? Jan 8, 2018 16:52 |
|
Poil posted:Fixed forward and unable to rotate freely like a turret does. So you have to turn the whole ship to aim towards something. So effectively they'd be an X-weapon(All of them have a fixed field of fire like a spinal weapon), and thus horribly problematic to actually use.
|
# ? Jan 8, 2018 16:53 |
PittTheElder posted:There's something else going on then, Fallen Empires don't try and conquer anybody. Even if you piss them off, they won't try and take your planets, they'll just make your abandon a planet or humiliate you over and over. ConfusedUs posted:This. Ugato posted:Either Im horrible at this game or its just kind of brutal in general. Ive never even come close to finishing a game unless Ive been save scumming dumb things on the lowest settings. My most recent attempt was as a Hive mind. It was a pretty peaceful run as the only nearby people were the only ascendancy. I was getting pretty strongly outpaced by the AI in every way, but being out of the way did me some favors. I finally managed to scrape together a fleet to clear out some crystalline ships guarding a Gaia world. Then someone immediately took it over. Then the ascendancy awoke and declared war with a goal of ceding all my planets. Bold mine. Still weird that a xenophile awakened empire would conquer you like that, did you refuse a demand to become their subject? e: Wait, if they actually awoke and you were barely able to clear some crystals then it sounds like you were massively outpaced. Or was it that crystal home system thing? Bloodly posted:So effectively they'd be an X-weapon(All of them have a fixed field of fire like a spinal weapon), and thus horribly problematic to actually use. Not really, they fixed the problem with spinal weapons continually retargeting and never firing a couple patches ago. And I assume destroyers turn faster than battleships anyway. Staltran fucked around with this message at 17:14 on Jan 8, 2018 |
|
# ? Jan 8, 2018 17:10 |
|
Poil posted:Fixed forward and unable to rotate freely like a turret does. So you have to turn the whole ship to aim towards something. This would be especially neat if there were Large mount only weapons that you were likely to unlock before Cruisers.
|
# ? Jan 8, 2018 18:09 |
|
DatonKallandor posted:I really wish the destroyer section with L mounts had them in a spinal mount. It just is odd for a ship that small to carry turreted weapons that big. And we don't have the classic ion cannon frigate archetype anyway. The new stances would let a stand-off artillery destroyer do work too. Agreed, this is a good idea. I posted something a long time ago about how each ship type should have a "spinal" section, scaled to the ship size. Something like: Corvette: M-sized weapon Destroyer: L-sized weapon. Cruiser: XL-sized weapon, but no utility/special slots. "Glass cannon" Battleship: As is. Might be good for station-busting and whatnot.
|
# ? Jan 8, 2018 18:14 |
|
Making overly spinal fleets naturally vulnerable to flanking could be rad.
|
# ? Jan 8, 2018 18:49 |
|
Staltran posted:Bold mine. Still weird that a xenophile awakened empire would conquer you like that, did you refuse a demand to become their subject? Yeah, I was assuming it couldn't actually be a real Awakened Ascendancy because if he's struggling to wipe out crystals, he can't be anywhere near the fleet limit needed to trigger an awakening. It's possible an AI got there though. If it is a real awakened ascendancy, then the advice is pay attention to the offers they send you; I have never, ever seen an AE attack me without offering subjugation first. If you can't resist at all, then it's probably worth accepting that offer.
|
# ? Jan 8, 2018 18:51 |
|
I was definitely outpaced, but it was also the crystal home system I was referring to. I had half the fleet strength of the biggest (non-FE) AI out there. Basically being away from everyone was the only way I even survived that long. Ok I guess after looking up awakening effects it was probably triggered by the religious zealots taking over like 60% of the galaxy.
|
# ? Jan 8, 2018 18:54 |
|
|
# ? May 26, 2024 23:43 |
|
LogisticEarth posted:Agreed, this is a good idea. I posted something a long time ago about how each ship type should have a "spinal" section, scaled to the ship size. Something like: I think the Corvette sized speciality hull option being torpedoes/missiles already covers that. Plus it keeps corvettes distinct and not just "smaller destroyers". I'd love ultra specialized XL-spinal cruisers though. Great for burning down a citadel - but if you put too many spinal mount ships in your fleet, someone can just throw afterburner corvettes at you to make it inefficient. And that just works perfectly into the attrition based wars 2.0 is aiming for too.
|
# ? Jan 8, 2018 19:01 |