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turboraton
Aug 28, 2011
The first mod is an anime mod

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The Human Crouton
Sep 20, 2002

I think my favorite first mod ever was Stellaris' "Only white leaders" mod, which I believe came out a few hours before the game did.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

turboraton posted:

The first mod is an anime mod

Introducing Naked Female Anime Hitler of Israel, yours for only £6.99.

Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME

Cythereal posted:

Also high on the list are the pony mods and the nude female leaders mods.

I...

The Human Crouton
Sep 20, 2002

Taear posted:

Introducing Naked Female Anime Hitler of Israel, yours for only £6.99.

I'd buy it if it comes with a scenario.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Taear posted:

I think I got about 4 games in before I realised that domination is so superior to any other victory and started conquering people at the start. Which I've never done in a Civ before but it just feels like anything else here takes forever.

This has never not been the case in Civ.

Judge Schnoopy
Nov 2, 2005

dont even TRY it, pal
I've read some crazy strategies about rushing science victory in 150 turns. It abuses chopping for rushing construction of everything and requires a lot of forests / jungles.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Straight White Shark posted:

This has never not been the case in Civ.

It's never felt as obvious before.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Straight White Shark posted:

This has never not been the case in Civ.

Yeah, people were complaining about it for VI but everyone talking about V multiplayer has pointed out that actually winning is effectively a game of having a big enough army to either crush everyone else or hold them off before they can kill you if you go for anything besides conquest personally.

Elias_Maluco
Aug 23, 2007
I need to sleep

Straight White Shark posted:

This has never not been the case in Civ.

IDK, in Civ 5 I always avoided domination victories cause is such a chore. Science victory is the easiest one and does not requires any conquering at all

I would usually just have that big gently caress off army so nobody can mess with me, but instead of using it for offence I would just develop science ahead of everyone else. And when you are superior enough in tech you can basically choose whatever victory you want (except maybe religious) and domination is probably the most work

Poil
Mar 17, 2007


:sigh:

Get off my lawn you jerk!

homullus
Mar 27, 2009

Poil posted:


:sigh:

Get off my lawn you jerk!

Gandhi has Wood for Truffles

Banana Man
Oct 2, 2015

mm time 2 gargle piss and shit

Judge Schnoopy posted:

I've read some crazy strategies about rushing science victory in 150 turns. It abuses chopping for rushing construction of everything and requires a lot of forests / jungles.

:justpost:

Kurtofan
Feb 16, 2011

hon hon hon

Cythereal posted:

Also high on the list are the pony mods and the nude female leaders mods.

where's my nude gilgamesh mod??

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Kurtofan posted:

where's my nude gilgamesh mod??

Here you go.

Magil Zeal
Nov 24, 2008

Elias_Maluco posted:

IDK, in Civ 5 I always avoided domination victories cause is such a chore. Science victory is the easiest one and does not requires any conquering at all

In Civ 6 it's this but for culture I've found. With that said it's much easier to conquer cities in VI, which I personally consider a good thing.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Elias_Maluco posted:

IDK, in Civ 5 I always avoided domination victories cause is such a chore. Science victory is the easiest one and does not requires any conquering at all

I would usually just have that big gently caress off army so nobody can mess with me, but instead of using it for offence I would just develop science ahead of everyone else. And when you are superior enough in tech you can basically choose whatever victory you want (except maybe religious) and domination is probably the most work

Again, science = winning has always been part of the Civ formula. In Civ5 I always found it faster to parlay a science lead into a cultural or military victory, though. The spaceship came so late that it was only ever a back-up if the othet victory didn't pan out.

Antares
Jan 13, 2006

Tech hard to (composite bows / crossbows / artillery) then take everyone else's stuff was basically all of my civ5 games.

Really shocking how bad even trying to go somewhat tall is in 6. I started on a small continent by myself with room for 5-6 decent cities and found myself falling behind later on, probably in part because the water discouraged the normally inevitable surprise war where I take all their stuff to get them to capitulate.

Judge Schnoopy
Nov 2, 2005

dont even TRY it, pal
I admittedly didn't play the higher difficulties in 5 but every time I tried to go for science victory I ended up with a culture victory. I'd build a strong economy, pay off every nation state (which in turn provided a shield so I could relax on my standing army and get more gpt). Once the United Nations vote came around I could easily vote myself into the win before building rocket parts.

E: a lot of conquest victories ended up as culture victories in the same way. Culture wins seemed to end one-sided games fast.

Elias_Maluco
Aug 23, 2007
I need to sleep

Straight White Shark posted:

Again, science = winning has always been part of the Civ formula. In Civ5 I always found it faster to parlay a science lead into a cultural or military victory, though. The spaceship came so late that it was only ever a back-up if the othet victory didn't pan out.

Maybe it's faster to do a military's victory, but since it involves moving all those units across the map to take their capitals, a culture/science or diplomatic victory was always easier.

Or maybe I'm lazy, but whenever I was strong enough for a domination victory I could never be bothered to do so and would prefer another option

But actually on most of my civ 5 games I would just play until the information era, get bored cause I've already won anyway, and drop it without actually winning

Kurtofan
Feb 16, 2011

hon hon hon

Why am I sweating

ate shit on live tv
Feb 15, 2004

by Azathoth

I wish all the leaders had a cool mod like this. Is there just a "jacked" leaders mod? I wanna see Olympian Abraham Lincoln, and Au pair Catherine.

Niwrad
Jul 1, 2008

I kind of enjoy going for cultural victories in this one. Collecting art and stuff either through trades or conquering is kind of fun.

Still hoping we get some science civs. Never really feels fun going for science in this one.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Elias_Maluco posted:

But actually on most of my civ 5 games I would just play until the information era, get bored cause I've already won anyway, and drop it without actually winning

This is also a long running feature of the civ series.

Civ5 "balanced" conquest by making it really annoying. War heavy strategies weren't really any less dominant, they were just less fun.

And don't get me wrong--I fucken love Civ5! But the Civ series tends towards really bad rose colored glasses.

Byzantine
Sep 1, 2007

Taear posted:

Trebizond would be a really weird civ to throw into the game. Short lived successor states are surely not something that they'd ever bother with?

Trebizond lasted longer than Brazil or Australia.

Byzantine fucked around with this message at 02:08 on Jan 9, 2018

Bluff Buster
Oct 26, 2011

I actually have a bit of fun pursuing a culture victory as France, even if it is a relatively weak civ. Use your extra, leveled up spy to pillage a bunch of art/relics/artifacts (Russia is your best friend here), use a group of Garde Imperiale to steal a bunch of wonders built on your continent while you build mid-game wonders with your 20% boost when you see other begin to build them, and you can even use the rather terrible chateau to at least provide a bunch of tourism if built next to a wonder.

France could use a buff, though. For the civ ability, maybe in addition to double tourism French wonders could also provide double yields/effects.

The Human Crouton
Sep 20, 2002

My problem with the culture victory is that it is so opaque. There is a screen explaining it on a very high level, but they never tell me how domestic tourism is calculated or anything like that. I have no idea of how to actually win other than get as many painting as possible and pray.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Niwrad posted:

I kind of enjoy going for cultural victories in this one. Collecting art and stuff either through trades or conquering is kind of fun.

Play Persia, you get the added fun of using Pairidaezas to make awesome seaside resorts and national parks, and potentially getting even more tourism from them than you do from your works. Also you're a terrifying warmonger early, and possibly later if you feel like it, because you're rich and your extra culture means you get Oligarchy early, and your movement bonus will let you overrun your opponents (and move builders and settlers faster, which is convenient).

quote:

Still hoping we get some science civs. Never really feels fun going for science in this one.

Sadly Korea doesn't seem to be changing that; they look really strong but their bonuses are really boring. The Seowon has a flat +6 Science but loses 1 Science per adjacent district and must be built on a hill, and it gives adjacent mines +1 Science and adjacent farms +1 Food, so you'll basically want to build it with a one tile gap between it and your city center, then surrounding it with mines and farms. Seondeok's ability is even more boring, +5% Science and Culture in cities with a governor. They're probably good, possibly even great, but they're the least interesting Rise and Fall civ revealed so far.

Magil Zeal
Nov 24, 2008

I think Civ VI really missed an opportunity by doing basically nothing with specialists. With more of the land being taken up by districts and wonders, putting citizens to work as specialists could potentially be more attractive than ever, but they're the least interactive gameplay feature in there. Sure, there are specialists, but you can't affect their output via policy, building, Wonder, or anything. They don't even generate Great People points anymore.

And the worst thing about all of this is, I don't think there's an easy way to change this with mods. Because the game has no modifiers that interact with specialists in the code, you can't really change it, unless it's something you can do with the lua code (which may be possible, but lua mods tend to conflict and break each other a lot from what I understand). There is an empty table that would allow one to assign Great People points back to specialists if one wished (which suggests at one point perhaps they did generate GPP), and the base yields can be changed, but to me there's no point if I can't affect them with policies or whatever.

Glidergun
Mar 4, 2007

The Human Crouton posted:

My problem with the culture victory is that it is so opaque. There is a screen explaining it on a very high level, but they never tell me how domestic tourism is calculated or anything like that. I have no idea of how to actually win other than get as many painting as possible and pray.

  • Your base domestic tourists are equal to some fraction of all the culture you have put into researching Civics, including the 'phantom' culture from inspirations. (Off the top of my head I'd guess 100 culture/tourist).
  • Your generated tourism (the number in the top panel) is applied to every civ you have met, every turn, and accumulates per-civ. You get multipliers to this application based on a few factors: trade routes and open borders are +25% each, differing government types give a penalty that increases with the lateness of the government, religious tourism (from having a Holy City or relics) gets -50% if the target has a different religion or the Humanism civic, and so on.
  • When you accumulate enough tourism on a single foreign civ, one of their domestic tourists is converted into a visiting tourist for you. The exact number depends on how many civs were in the game when it started; I believe the numbers chosen are such that, if you have met all the civs in the game, you have no tourism modifiers with any of them, and your generated tourism per turn is exactly equal to the number of culture it takes to make a domestic tourist, then after (# Of Civs) turns you will get one tourist from each of them.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Byzantine posted:

Trebizond lasted longer than Brazil or Australia.

Yes, but at least they're well known. Pretender states would feel even weirder than modern states!

They should add someone from the Balkans before faffing about with that stuff.

As a story player I wish they'd add in more stuff to show the movement of eras. If the new expansion is supposed to be based on that then why not have your empire name change as you change government types, maybe give you different crests and stuff? Go a bit wild with it.
I miss things like "Babylonian Communism" from Civ3, I guess.

Taear fucked around with this message at 10:00 on Jan 9, 2018

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
So, I think strategic resource balance might have actually hosed me over in this game of V I'm in. Started it a couple weeks ago, and turned that on because, well, it seemed the most fair to everyone. Map I generated gave me only wine in my capital, no second type of luxury resource. From what I understand, this is not normal. At first I was just disappointed for a while, but after researching Animal Husbandry and revealing horses on the map, I started wondering, is it possible that, when guaranteeing that I had horses and iron in range of my capital, the game put one of them over what would have been my second luxury and removed it? Or just that strategic resource balance doesn't guarantee balanced starts otherwise and didn't care that I only had one luxury type/thought that having two sources of wine was enough?

Whatever caused it, it's rather frustrating, because being down one luxury to everyone else means that my expansion is much more limited than theirs thanks to happiness. Getting to four cities and growing big is going to be tougher.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
That happens occasionally with or without strategic resource balance. I always assumed that the placement was dumb enough to be able to give you 2 of the same type; generally when it's happened to me I had at least 2 of the resource, and not necessarily in a single clump.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
Fair enough. It's still annoying. They didn't even give me a good luxury; wine is one of the +2 Gold ones that's improved with a plantation for more gold. I won't actually work these tiles for a while.

Poil
Mar 17, 2007

Some resource settings are broken on some map scripts too.

Kurtofan
Feb 16, 2011

hon hon hon
Hhahahahh they did Tamar of Georgia holy poo poo

https://www.youtube.com/watch?v=0aExp07EKks

the meme becomes real

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
Meanwhile, in VI, Tamar leads Georgia, as expected. They seem alright, but it really depends on how good those Golden Age bonuses they get are. Everything else is alright (though a swordsman(?) who ignores hill movement penalties and is stronger on hills is kind of nice), so those are what'll decide if they're amazing or not.

Edit: Looking at the text later in the video, it seems Georgia gets the bonus towards getting Golden Ages they'd get in a normal age as well as whatever Golden Age bonus they pick, basically making it so, like the video said, they have an easier time getting more Golden Ages. Seems like it could be good; Golden Age bonuses seem nice, and this basically lets you get more of them as long as you can do whatever the bonus you picked gives you points for doing.

Roland Jones fucked around with this message at 16:19 on Jan 9, 2018

Magil Zeal
Nov 24, 2008

Kurtofan posted:

the meme becomes real

I was legit half-expecting them to never do this just so Civfanatics would never stop talking about it.

Hogama
Sep 3, 2011
Civilization Unique Ability: Strength in Unity - When making a Dedication at the beginning of a Golden Age, receive its Normal Age bonus towards Improving Era Score, in addition to its Golden Age bonus.

Civilization Unique Building: Tsikhe - Replaces Renaissance Walls. Built for a lower Production cost and provides Faith.

Civilization Unique Unit: Khevsureti - Melee unit that gains a Combat Bonus on Hills and ingnores Hill terrain movement costs.

Leader Unique Ability: Glory Of The World, Kingdom And Faith - +100% Faith for 10 turns after declaring a Protectorate War. Each Envoy you send to a city-state of your majority Religion counts as two Envoys. (Must have a majority Religion).

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Roland Jones
Aug 18, 2011

by Nyc_Tattoo
Assuming that civ ability applies to all three Heroic Age bonuses, them deliberately entering a really early Dark Age could be a very strong, if very risky, strategy. Enter a Dark Age with the Classical Era, if that's possible, then build your UU (it looks like a Swordsman replacement) and found a religion and stuff to get more era score towards a Heroic Age, and also to defend yourself against any neighbors who want to murder you while you're weak, then when you enter a Heroic Age you get three new ways of earning era score. That should help you keep achieving Golden Ages. No idea if it'll be good enough to maintain a perpetual one for the rest of the game, but it should at least ensure that you get a lot more than everyone else.

Of course, deliberately entering a Dark Age that early, when warmongers like Persia, Macedon, and the Aztecs are running wild, is really risky. Depending on your start and neighbors it might be better to avoid doing that, since your bonuses are still nice regardless. But if you do get the opportunity for it, it seems like it could be amazing.

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