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Josuke Higashikata
Mar 7, 2013


I wouldn't describe 2B as tough in the slightest. There's nothing about her character to me that suggests she's tough barring a small handful of occurrences.
She's detached and resigned to her duty. You'd describe a regular person in real life like her as quiet. She only comes across as tough when she's pissed off, and that makes it a notable exception.
A2 is the tough one.

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Momomo
Dec 26, 2009

Dont judge me, I design your manhole
I wouldn't call A2 tough either, considering as soon as Pascal talks to her she immediately gives up on killing every machine ever. She's a person who really really wants to be tough, but cares too much about others to truly become heartless.

(Just like 2B)

ChrisBTY
Mar 29, 2012

this glorious monument

Androids are Trying to cope with an impossible goal. And they're not doing a very good job of it. I don't even fully understand why YoRHa exists in the first place. Why is having YoRHa fail over and over again so important and wouldn't the non-YoRHa androids pick up on it after the first time?

I just flat out do not understand the machines. Why go through such trouble to ruin the passive machines?

Josuke Higashikata
Mar 7, 2013


Momomo posted:

I wouldn't call A2 tough either, considering as soon as Pascal talks to her she immediately gives up on killing every machine ever. She's a person who really really wants to be tough, but cares too much about others to truly become heartless.

(Just like 2B)

Oh for sure, she's the tough one of the three playables but if we're grading on a scale, she's like a 6/10 which mellows out to around a 3 compared to 2B's around a constant 2 which flares up once or twice.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
2B is constantly telling 9S to be more professional and he always reacts in a way that sounds like someone (a little) scared of their boss. That's most of their dynamic through A/B, and even the operators tell her to chill out. Like her big thing is that she's overserious and there's no real explanation for it until the very end.

No Wave fucked around with this message at 20:11 on Jan 8, 2018

Josuke Higashikata
Mar 7, 2013


The localisation fucks up the "Yeah Yeah" joke 9S/OperatorMom have by the way.

Arist
Feb 13, 2012

who, me?


please stop complaining about dubs in every thread

Josuke Higashikata
Mar 7, 2013


Arist posted:

please stop complaining about dubs in every thread

There are points of discussion to be had, so, no thank you.

Momomo
Dec 26, 2009

Dont judge me, I design your manhole
If all you're going to say is "They didn't do a thing" and not explain it, then I wouldn't really call that discussion.

Josuke Higashikata
Mar 7, 2013


They changed the response to "Fine. (gently caress YOU MOM :colbert:)" from "Haaaaaaaaaaaai :jerkbag:", which are kind of the polar opposites and betrays the point that 9S is the inquisitive kid who doesn't really take no for and answer and does what he shouldn't. Him playing within the rules while still saying "yeah, i'll just totally disregard what you said there" is better than angsty white hair boy.

The "yeah, yeah", "behave you little poo poo" is still all the same.

CrRoMa
Nov 12, 2017

by R. Guyovich
Do they ever explain ingame why Pascual has such an effeminate voice? I thought that character was a she the whole way through

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
According to the wiki he uses a female voice to sound more soothing. I don't remember it being mentioned in-game though

Iretep
Nov 10, 2009

2house2fly posted:

According to the wiki he uses a female voice to sound more soothing. I don't remember it being mentioned in-game though

I think it was from a Taro Yoko interview. At least i remember Taro Yoko saying that in one of his interviews.
Edit: The exact reason he has a female voice is because he thinks a womans voice is soothing to children and hes taking care of children and raising them. The real real reason is because one of the platinum heads forced Taro Yoko to use Pascals voice actor for anything in the game because hes a big fan of her or something.

Iretep fucked around with this message at 21:14 on Jan 8, 2018

Dabir
Nov 10, 2012

ChrisBTY posted:

Androids are Trying to cope with an impossible goal. And they're not doing a very good job of it. I don't even fully understand why YoRHa exists in the first place. Why is having YoRHa fail over and over again so important and wouldn't the non-YoRHa androids pick up on it after the first time?

I just flat out do not understand the machines. Why go through such trouble to ruin the passive machines?

YoRHa is a one-off project that'll keep the truth about humanity buried for good, it's not failing over and over. The passive machines are experiments by the network to see what happens when they cut colonies loose and the experiment ran its course.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.
I assumed it was supposed to mean despite being wise he's still very young and thus has a child's voice, much like Emil.

Iretep
Nov 10, 2009
Most of the concept art had him look like a old man robot thing. I assume his final design is basically a very old model the machines had before they realised Emil is the ultimate battle form and started copying his form.

chiasaur11
Oct 22, 2012



Josuke Higashikata posted:

I wouldn't describe 2B as tough in the slightest. There's nothing about her character to me that suggests she's tough barring a small handful of occurrences.
She's detached and resigned to her duty. You'd describe a regular person in real life like her as quiet. She only comes across as tough when she's pissed off, and that makes it a notable exception.
A2 is the tough one.

2B repeatedly murders the person she loves most in the world, just to ensure that he suffers as little as possible, fights in an endless war where even death isn't a release, and doesn't even complain beyond idly hoping she gets a chance to kill God for all the poo poo he's put her through. She's tough as hell.

A2, meanwhile, pretty much breaks under pressure. Her first drop she spends most of the time being useless, and when she snaps, she pretty much gives up on everything but killing machines. (Her managing to be more than that is 2B and Hegel's memories loving with her. Notice how she doesn't even understand why she couldn't bring herself to kill Pascal? A2 prime is just an idiotic murder hobo. It's the synthesis that makes her someone able to actually accomplish anything of import. And even then, she's still a dumbass.)

Edit: And yeah. Pascal has a female voice because a producer wanted to hire Aoi Yuki, and (as Taro described it, so, you know.) insisted the game couldn't go forward unless they did. Aoi Yuki, in turn, loving loves NieR: Automata. She beat it to the final credits eight times, made a 9S doll (which she brought to a high end dollmaking company to say "Make these, please"), even took a day out of her busy schedule to be a surprise guest at one of the live concerts in another country. It's great.

(She thinks 9S carries acorns in his little pouch, to feed to woodland animals. This is kind of adorable.

Taro said that it's tissues. He did not go into the purpose, but presumably the reasoning is less adorable.)

chiasaur11 fucked around with this message at 04:52 on Jan 9, 2018

Hunt11
Jul 24, 2013

Grimey Drawer

chiasaur11 posted:

2B repeatedly murders the person she loves most in the world, just to ensure that he suffers as little as possible, fights in an endless war where even death isn't a release, and doesn't even complain beyond idly hoping she gets a chance to kill God for all the poo poo he's put her through. She's tough as hell.

2B wishes that is the reason why she has to keep on killing 9S. The 9S model is a high risk, high reward type of model in terms of curiosity and hacking potential so to counter that risk, 2B or more accurately 2E is there to kill him should he be either infected or find out too much with as little resistance as possible. Of course she is tough as she does put up with it all and just keeps on going.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Cymbal Monkey posted:

Edit: that's not true, I was really invested in Pascal.

:hfive:

Evrart Claire
Jan 11, 2008

ConfusedUs posted:

I'm a few hours into the game, and I wouldn't describe 2B as an "unfeeling murderbot" at all. Maybe in the intro segment, but after that...not so much.

By the end of the amusement park section she's clearly conflicted about killing all these machines. She just does it anyway because that's her job, and it's 9S who has repeatedly provided the exposition "they're just machines" prod to keep her going when she starts to get emotional.

In fact I'm pretty sure that we're the bad guys. We don't have skulls on our hats, but we might as well. Or maybe we're all bad guys and it would be better if the giant boars ruled the world.

I'm gonna unbookmark this thread now so I don't get drawn into something that spoils this game's crazy story too much. I look forward to coming back to this thread after I've beaten the game to find out how much I got wrong.

"Nothing machines do have meaning" is basically to 9S what "emotions are prohibited" is to 2B. Something that is technically YorHa's position on something, but primarily repeated by 9S/2B as a personal mantra to keep themselves focused on the job despite conflicting emotions.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Finished D and E. Big goofy grin on my face and a tear in my eyes over the final credits. I don't quite see the same magic in the game as its most devoted fans do, but it grew on me and I feel it was worth it in the end. Will probably start over from scratch one of these days and try to be more completionist; I apparently only did half of the side quests which is weird because I went after every red dot on the map at every opportunity.

Momomo
Dec 26, 2009

Dont judge me, I design your manhole

Zerilan posted:

"Nothing machines do have meaning" is basically to 9S what "emotions are prohibited" is to 2B. Something that is technically YorHa's position on something, but primarily repeated by 9S/2B as a personal mantra to keep themselves focused on the job despite conflicting emotions.

I'd say one of the failings this story has is that these is no real conflict with 2B and 9S doing nothing with Pascal's village. Considering they're explicitly told to kill every machine they find, they're just blatantly going against orders and that never really leads to anything.

Know Such Peace
Dec 30, 2008
Anemone vouched for the machine village. It seemed to be a red herring. I assumed we’d have to choose between Pascal and YoRHa at some point, which is why all the stuff that goes down at the beginning of Route C really surprised me.

Iretep
Nov 10, 2009
The whole first half of the game is a giant red herring if you ask me.

Cymbal Monkey
Apr 16, 2009

Lift Your Little Paws Like Antennas to Heaven!

Iretep posted:

The whole first half of the game is a giant red herring if you ask me.

That you're made to play twice as artificial padding.

chiasaur11
Oct 22, 2012



Iretep posted:

The whole first half of the game is a giant red herring if you ask me.

I'd think it compares better to a magic act. Everything important to set up act 3 happens in front of you. The game just uses your position and knowledge of how these things "should" go to make you focus in wrong and write the third act yourself early, getting the whole thing wrong in the process.

Keli
Dec 30, 2017
Is it soft porn for weebs, or is it actually playable? :colbert:

Cymbal Monkey
Apr 16, 2009

Lift Your Little Paws Like Antennas to Heaven!

Keli posted:

Is it soft porn for weebs, or is it actually playable? :colbert:

It's very playable but the combat is crazy tedious. The dodge mechanic is bizarrely over powered, there's pretty minimal variance in enemy types, the difficulty curve is mostly focused on "okay now fight FIFTEEN of them". It's weird because everything they get wrong in Automata is something they go so so right in Bayonetta, which is the combat's main influence. If you've ever played Bayonetta and thought "I wish there was only three common enemy types and that the dodge mechanic was infinitely chainable with itself and every health bar was half a mile long and I really hate learning combos so I'd rather just mash X or Y, depending on how I'm feeling at the time", Automata might be the game for you.


Alternately you can just equip the Auto-chips and have the game play itself for you because apparently no thought what so ever went into making the upgrade system balanced.

Cymbal Monkey fucked around with this message at 14:16 on Jan 9, 2018

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
I adored every moment of the story in this game having played it over Christmas for all the major endings. Honestly, it's unlucky to have come out in the same year as Breath of the Wild, because absent that it's probably the game I've enjoyed playing the most for the past three to four years.

If I had to criticise anything it's that the game isn't confident enough in itself. It adds randomised drops, forging chips and a levelling system when all these do is serve to impede the player from doing things that they want to. It's as if Platinum thought that people wouldn't keep playing unless they were being drip fed level ups.

Levelling systems are fine if they provide a core tenet of the game, so your abilities get unlocked by levels and the system is tailored so that you can't massively outlevel content, but here the system either led to situations where:

a) I did a sidequest, murdered my way through everything, only to get to an enemy at the end that was 20 levels higher than me and would take an hour to kill whilst return oneshotting me.

b) Late bosses in the game were massive anticlimaxes because having done all the sidequests, I now outlevelled them by like 10-15 levels.

Ideally gameplay systems should work in tandem with the story and Nier does this really well for a bunch of them, like integrating the interface with Yorha or having the HUD be represented by plugin chips, but the entire progression system is just so divorced from that that it left me with a bad taste in my mouth.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Keli posted:

Is it soft porn for weebs, or is it actually playable? :colbert:

You're not playing for the gameplay so much as the story. And the story is excellent by any standard.

Dabir
Nov 10, 2012

Cymbal Monkey posted:

It's very playable but the combat is crazy tedious. The dodge mechanic is bizarrely over powered, there's pretty minimal variance in enemy types, the difficulty curve is mostly focused on "okay now fight FIFTEEN of them". It's weird because everything they get wrong in Automata is something they go so so right in Bayonetta, which is the combat's main influence. If you've ever played Bayonetta and thought "I wish there was only three common enemy types and that the dodge mechanic was infinitely chainable with itself and every health bar was half a mile long and I really hate learning combos so I'd rather just mash X or Y, depending on how I'm feeling at the time", Automata might be the game for you.


Alternately you can just equip the Auto-chips and have the game play itself for you because apparently no thought what so ever went into making the upgrade system balanced.

*sets the game to Easy mode, equips the training wheels*

WOW THIS GAME IS SO UNBALANCED GUYS

Know Such Peace
Dec 30, 2008
Is there anything positive about Automata's progression system? It's such a glaringly obvious flaw with the game that I'm surprised they never attempted to fix it with a patch.

Saagonsa
Dec 29, 2012

Nier Automata is an ARPG, not a character action game. I have no idea why people compare it's combat to the combat in actual character action games

RoadCrewWorker
Nov 19, 2007

camels aren't so great
If you're coming at this game from the "platinum made this, bayonetta 3 here i come :downsgun:" angle you'll quickly discover this is actually a Nier-rear end Nier game with some platinum polish and flashy spectacle. The gameplay is an rpg - complete with ps2-looking world, over/under leveling depending on the number of sidequests/combat you do and a number of hilariously "OP" builds - with brawler and shoot-em-up elements, not the other way around.

I had a pretty fantastic time on hard difficulty - just dont use it for the lengthy intro chapter - for my first 80 hour playthrough, but i'd suggest setting it however low you want to avoid frustration. Unfortunately(?) for most people this also removed any risk of ever dying and made gameplay entirely trivial and boring. There's definitely a lack of more balanced compromise between "normal" and "hard", but at least you can change difficulty at any point without it affecting anything in the game. And if it never clicks you can just cruise through the narrative on the tourist difficulty, yoko taro doesn't mind.

also ignore cymbol monkey, he's a bit special as usual

RoadCrewWorker fucked around with this message at 15:10 on Jan 9, 2018

Cymbal Monkey
Apr 16, 2009

Lift Your Little Paws Like Antennas to Heaven!

Dabir posted:

*sets the game to Easy mode, equips the training wheels*

WOW THIS GAME IS SO UNBALANCED GUYS

I played on normal or hard, don't remember which, but they allow auto use item which makes the game impossible to lose.

Sakurazuka
Jan 24, 2004

NANI?

So don't use it?

Anyway that not true, it takes a second for auto use to kick in and if you take too much damage you can still die.

Platinum games always give you the option of making them as easy or as hard as you like, you can play Bayonetta on easy-automatic and have it play itself.

Sakurazuka fucked around with this message at 15:10 on Jan 9, 2018

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
The problem is that if you play on normal for example, initially the game is y'know, normally difficult. I almost died and did die on a few of the early bosses.

But the progression system later on lets you break the game in half. I regenerate all my health whenever I kill an opponent. If a boss has mooks, the thing's never going to touch me. I regenerate 10% of my HP every second after not being hit, if a boss has a lag period, I'm never dying.

The claim then I guess is "Well increase the difficulty," but a good progression system accounts for the upgrades that exist in the game and scales itself accordingly to maintain a normal challenge for the entire game.

Most glaringly, the game's main quest doesn't account for side quest experience. If you do the sidequests you'll trivially outlevel the game and blow through everything, but some of the game's strongest content comes from sidequest completion, so it's like it's punishing you for playing the game.

Baka-nin
Jan 25, 2015

Cymbal Monkey posted:

I played on normal or hard, don't remember which, but they allow auto use item which makes the game impossible to lose.

If that's an issue for you then don't use them :shrug: I never did.

RoadCrewWorker
Nov 19, 2007

camels aren't so great

Natural 20 posted:

Most glaringly, the game's main quest doesn't account for side quest experience. If you do the sidequests you'll trivially outlevel the game and blow through everything, but some of the game's strongest content comes from sidequest completion, so it's like it's punishing you for playing the game.
That's a pretty common characteristic (+problem?) for many rpgs, and the usual countermeasure of auto-leveling plot critical areas/chapters to your characters level is equally contentious. At least some games have started to make it a toggle-able option by now.

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Count Uvula
Dec 20, 2011

---

Dabir posted:

*sets the game to Easy mode, equips the training wheels*

WOW THIS GAME IS SO UNBALANCED GUYS

The game IS ridiculously unbalanced though, it makes it a really mediocre action game. Doesn't prevent it from being a good game because there's a lot going on besides the combat, but this response is dumb.

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