Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Dabir
Nov 10, 2012

His argument was dumb. And lol at "not being able to remember" whether he was playing normal or hard in this of all games. After that comment, I don't think the guy even played it.

Adbot
ADBOT LOVES YOU

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
I never expected Automata to be a thrilling tough action game ever since they mentioned making accessibility a priority in prerelease interviews. The gameplay is honestly just a cool-looking, fluid framework for experiencing the story content and I’m fine with that.

Iretep
Nov 10, 2009
I was expecting the game to be harder to beat. Usually these kind of games has some way to call you a huge pussy if you use something that the devs didnt intend a person looking for a challenge to use. Devil may cry for example ruins your score if you use healing items. Basically even if you ignore autoheal youll be overpowered with a lot of the chips and the game doesent mock you for it. Leveling too much also makes you too powerful. I CANT MAKE THIS GAME DIFFICULT EVEN IF I WANTED TO.

Cymbal Monkey
Apr 16, 2009

Lift Your Little Paws Like Antennas to Heaven!

Dabir posted:

His argument was dumb. And lol at "not being able to remember" whether he was playing normal or hard in this of all games. After that comment, I don't think the guy even played it.

I played it over launch week and never touched it again. I'm sorry I can't tell you my graphics settings either, but thanks for your critique, I'll mull over all this in detail. :rolleyes:

SHISHKABOB
Nov 30, 2012

Fun Shoe
One of my favorite memories of this game was playing the entire intro at like 50% speed because I didn't realize the game had decided to use my laptops integrated chip rather than the actual graphics card.

I honestly thought "maybe it's supposed to play like this..." until I got to the space station and couldn't take it anymore.

It was pretty funny though.

Baka-nin
Jan 25, 2015

Cymbal Monkey posted:

I played it over launch week and never touched it again. I'm sorry I can't tell you my graphics settings either, but thanks for your critique, I'll mull over all this in detail. :rolleyes:

Wow that's sad nursing a grudge over a video game since (checks) early March 2017.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Baka-nin posted:

Wow that's sad nursing a grudge over a video game since (checks) early March 2017.

Wait, there's a statute of limitations on having an opinion on a game now?

Cymbal Monkey
Apr 16, 2009

Lift Your Little Paws Like Antennas to Heaven!

Natural 20 posted:

Wait, there's a statute of limitations on having an opinion on a game now?

It's six months but I'm a renegade.

Momomo
Dec 26, 2009

Dont judge me, I design your manhole

Saagonsa posted:

Nier Automata is an ARPG, not a character action game. I have no idea why people compare it's combat to the combat in actual character action games

Because it was made by Platinum Games, a company entirely known for making really good character action games. This fact was even advertised before the game came out.

Josuke Higashikata
Mar 7, 2013


In fairness, they never said this is character action but they also did nothing to dispel people's thoughts that it was Bayonetta 3 (before Bayo 3 was announced).

Cymbal Monkey
Apr 16, 2009

Lift Your Little Paws Like Antennas to Heaven!
The fact that it was Platinum was a huge part of the marketing for Automata, which is understandable because Platinum has several of the greatest action games ever under their belts. What I don't understand is how Platinum managed to get so much of Automata so wrong when they've demonstrated in Bayo and Rising that they know how not to get those things wrong. Automata wasn't an attempt to shake up their formula or reinvent the wheel as much as it was Platinum apparently forgetting how to do it as evidenced by the fact that it doesn't so much go in a new direction from Bayo or Rising as much as just doing everything worse. It's one thing to take a risk and make a mistake, it's another to stick to what you're good at and gently caress it up.

Arist
Feb 13, 2012

who, me?


Automata's combat is fine, I imagine any problems are just the budget

Cymbal Monkey
Apr 16, 2009

Lift Your Little Paws Like Antennas to Heaven!

Arist posted:

Automata's combat is fine, I imagine any problems are just the budget

They could have literally re-skinned Bayo and it would have been an order of magnitude better. Or even simply copying over the two-dodge limit from Bayo where if you try to dodge too much you stumble in order to discourage rampant spamming of the most broken mechanic in any game in recent memory. That one tiny change would force a more engaged and thoughtful approach to combat where you have to dodge into safety and consider how you approach a hoard rather than just have an iframe "on" button that you can stop hitting when you feel like actually doing combat again.

Cymbal Monkey fucked around with this message at 19:33 on Jan 9, 2018

Dias
Feb 20, 2011

by sebmojo
It's an ARPG. If every fight was a Bayonetta arena on a 40h+ long game it would be fatiguing as hell. I do wish the bosses were a bit harder, but most of the issues are connected to it having a traditional level up system. You're either very underpowered or too overpowered, but doing the actual fighting feels good, IMHO. Again, I feel like people that played the original Nier should've known what to expect.

Arist
Feb 13, 2012

who, me?


why are you like this

Momomo
Dec 26, 2009

Dont judge me, I design your manhole
More like reskinned Revengeance, which was already on the PC when this game was announced. 2B even had some of Raiden's animations in the initial trailer (though I forget if she still has them). Above all things I was very disappointed that at no point does 2B put a sword on her heel and do a barrage of kicks.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
I imagine they added the broken mechanics because they wanted to make broken bosses like Hegel. I didn't really miss the sense of accomplishment from winning a difficult fight tbh but I've often enjoyed games with broken combat systems (FF8 being the most memorably broken for me).

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.

Momomo posted:

More like reskinned Revengeance, which was already on the PC when this game was announced. 2B even had some of Raiden's animations in the initial trailer (though I forget if she still has them). Above all things I was very disappointed that at no point does 2B put a sword on her heel and do a barrage of kicks.

2B does have her pole-dancing attack so I think it's a fair trade.

grancheater
May 1, 2013

Wine'em, dine'em, 69'em
It's a shame Automata allows you to just chug items and button-mash to win, a simplistic strategy that definitely, absolutely did not get me through Bayonetta. Hopefully in the future Platinum Games will take more pointers from their well-known top notch character action games like Teenage Mutant Ninja Turtles and Star Fox Guard.

Cymbal Monkey
Apr 16, 2009

Lift Your Little Paws Like Antennas to Heaven!

grancheater posted:

It's a shame Automata allows you to just chug items and button-mash to win, a simplistic strategy that definitely, absolutely did not get me through Bayonetta. Hopefully in the future Platinum Games will take more pointers from their well-known top notch character action games like Teenage Mutant Ninja Turtles and Star Fox Guard.

I know you're taking the piss but I found myself making massive adjustments to the play style I was using and the combos I was using for different combinations of enemies. I died a fair amount in Bayo and had to engage with it way more than I did in Nier, where I stopped dying the second I equipped healing chips.

Sakurazuka
Jan 24, 2004

NANI?

You can stop dying in Bayonetta the second you play on easy with the automatic combo accessory or whatever it was too

Cephas
May 11, 2009

Humanity's real enemy is me!
Hya hya foowah!

Iretep posted:

I was expecting the game to be harder to beat. Usually these kind of games has some way to call you a huge pussy if you use something that the devs didnt intend a person looking for a challenge to use. Devil may cry for example ruins your score if you use healing items. Basically even if you ignore autoheal youll be overpowered with a lot of the chips and the game doesent mock you for it. Leveling too much also makes you too powerful. I CANT MAKE THIS GAME DIFFICULT EVEN IF I WANTED TO.

I get the impression that it was a top-down decision for this game to not have some sort of meta "score" system that encourages you to do well in battle. The fact that it's such a staple in Platinum games and that it would be such an easy gameplay/thematic fit (oh no, I feel good getting high scores but doing that makes the robots cry and scream in terror) makes it kind of stand out to me that it's not in the game. I get the impression that they probably wanted to go with a combat system that doesn't force "good" or "bad" judgments onto the player, because a lot of the game's tension is around the ambiguity of your actions.

DoNotFeedTheBear
Sep 13, 2007

Keli posted:

Is it soft porn for weebs, or is it actually playable? :colbert:

At the beginning of the game, I think the combat is reasonably enjoyable. But you become so powerful so quickly once you start amassing and fusing chips that it eventually just turns into mindless spam light attack (+ endless dodge) every fight. 'Difficult' fights are just massive grinds. There's no sense of danger. I didn't die a single time during my entire playthrough (on Hard) - an I'm not an action game pro. Also, because of that, the many different weapons they give you are largely indistinguishable - so there's no compelling reason to change from the starting weapons. The fast travel mechanism should have been introduced earlier as well.

Also, it is 100% soft porn for weebs.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Cymbal Monkey posted:

The fact that it was Platinum was a huge part of the marketing for Automata, which is understandable because Platinum has several of the greatest action games ever under their belts. What I don't understand is how Platinum managed to get so much of Automata so wrong when they've demonstrated in Bayo and Rising that they know how not to get those things wrong. Automata wasn't an attempt to shake up their formula or reinvent the wheel as much as it was Platinum apparently forgetting how to do it as evidenced by the fact that it doesn't so much go in a new direction from Bayo or Rising as much as just doing everything worse. It's one thing to take a risk and make a mistake, it's another to stick to what you're good at and gently caress it up.

The fact that they have done differently than this previously suggests to me that the combat system in N:A was a deliberate choice probably made in the name of accessibility to storygamers. I quite like the feel of combat, excessively generous dodging and healing mechanics aside, but I find that it can get a bit hard to tell exactly where I am on the screen when things zoom out. Most of my deaths when I tried playing on hard, before I got frustrated and switched down to normal, were largely because I couldn't immediately tell which of the two protagonist characters on screen was me.

Cymbal Monkey
Apr 16, 2009

Lift Your Little Paws Like Antennas to Heaven!

DoNotFeedTheBear posted:

At the beginning of the game, I think the combat is reasonably enjoyable. But you become so powerful so quickly once you start amassing and fusing chips that it eventually just turns into mindless spam light attack (+ endless dodge) every fight. 'Difficult' fights are just massive grinds. There's no sense of danger. I didn't die a single time during my entire playthrough (on Hard) - an I'm not an action game pro. Also, because of that, the many different weapons they give you are largely indistinguishable - so there's no compelling reason to change from the starting weapons. The fast travel mechanism should have been introduced earlier as well.

Also, it is 100% soft porn for weebs.

Thank christ I'm not the only person who sees this. I died a few times in the prologue but yeah, once you get access to chips the game just melts before you, and bosses become tedious grinds.


2house2fly posted:

The fact that they have done differently than this previously suggests to me that the combat system in N:A was a deliberate choice probably made in the name of accessibility to storygamers. I quite like the feel of combat, excessively generous dodging and healing mechanics aside, but I find that it can get a bit hard to tell exactly where I am on the screen when things zoom out. Most of my deaths when I tried playing on hard, before I got frustrated and switched down to normal, were largely because I couldn't immediately tell which of the two protagonist characters on screen was me.

I totally buy this, and have no issue with this, but I feel like this is the whole point of difficulty settings. Consider MGS3 and 4, where they have trivialised easy modes for people who just wanna see the story. That's fine, I don't care, in fact I think Fromsoft hosed up when they didn't give DS2 and easy mode for this reason. I personally like to be punished a bit and I know that isn't for everyone, and I also like to find strange ways to exploit a game's mechanics, like when I hosed up sphere grid stuff in FFX to make what's her face fast lady my heavy hitter and wrecked everything in sight that way, but Automata's upgrade system is so simple and broken that you can stumble rear end-backwards into cracking the game in two in an hour. It has some great ideas, like making HUD elements removable and having that free up slots for more useful stuff, but it also seemed to have no one checking to see if certain common chips had insane synergistic effects that made the combat fall apart.

Cymbal Monkey fucked around with this message at 21:17 on Jan 9, 2018

SHISHKABOB
Nov 30, 2012

Fun Shoe

Cymbal Monkey posted:

Thank christ I'm not the only person who sees this. I died a few times in the prologue but yeah, once you get access to chips the game just melts before you, and bosses become tedious grinds.

I think that's the consensus about the game.

Hikaki
Oct 11, 2005
Motherfucking Fujitsu Heavy Industries

Cymbal Monkey posted:

That you're made to play twice as artificial padding.

I'm not saying it's the best implementation but this is basically Taro's signature move: presenting a story in its entirely and then introducing details later that change your perspective on it. At least Nier 2 let you play a different character (I liked the hacking minigame so this was a plus for me) instead of literally making you play the same game again like in Nier 1.

Saagonsa
Dec 29, 2012

Momomo posted:

Because it was made by Platinum Games, a company entirely known for making really good character action games. This fact was even advertised before the game came out.

I really don't see why that means it should be judged by the standards of a genre that it doesn't belong to

RoadCrewWorker
Nov 19, 2007

camels aren't so great
I can't wait for the insanely salty poster that threadshits for 9 months because the game has shoot'em'up and bullet hell elements but doesn't live up to his touhou or ikaruga standards

The chip system owns and i want to see it in other games, including the parts where i can take off UI or audio notifications using it.

RoadCrewWorker fucked around with this message at 22:33 on Jan 9, 2018

chiasaur11
Oct 22, 2012



Know Such Peace posted:

Is there anything positive about Automata's progression system? It's such a glaringly obvious flaw with the game that I'm surprised they never attempted to fix it with a patch.

I'd say that the chip system is really good, if somewhat unbalanced when you get it going. The customization options are varied, the way it interacts with the setting is neat, the way you can unequip UI elements to fit in just a little more power is fun...

It's about as engaging as the main leveling system is dull.

Momomo
Dec 26, 2009

Dont judge me, I design your manhole

Saagonsa posted:

I really don't see why that means it should be judged by the standards of a genre that it doesn't belong to

When they advertise the game as being x, people play it and find out that it is not in fact x but is in fact y, I think criticizing it is fine. Figuring out that the game is not in fact a character action game is a realization, not something that's obvious from the start.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)

Saagonsa posted:

I really don't see why that means it should be judged by the standards of a genre that it doesn't belong to

Yeah it tells more about how Platinum have a big PR issue in being expected to deliver very homogenous products than it does about Nier

Sakurazuka
Jan 24, 2004

NANI?

Momomo posted:

When they advertise the game as being x, people play it and find out that it is not in fact x but is in fact y, I think criticizing it is fine. Figuring out that the game is not in fact a character action game is a realization, not something that's obvious from the start.

When did they ever advertise it as a character action game specifically instead of a Yoko Taro game by Platinum?

chiasaur11
Oct 22, 2012



Sakurazuka posted:

When did they ever advertise it as a character action game specifically instead of a Yoko Taro game by Platinum?

I think Nina has the right of it, honestly.

Nina posted:

It tells more about how Platinum have a big PR issue in being expected to deliver very homogenous products than it does about Nier

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!

Cymbal Monkey posted:

That you're made to play twice as artificial padding.
I feel like only half of it is a replay and the parts that weren't new content like the opener were mostly the best sequences that I was happy to replay (desert in the beginning, amusement park, forest king). The two parts with Eve are what make it drag imo.

Doing it twice made 2B and 9S feel closer somehow.

Raxivace
Sep 9, 2014

Nina posted:

Yeah it tells more about how Platinum have a big PR issue in being expected to deliver very homogenous products than it does about Nier
FWIW this reputation about Platinum is precisely why I stayed away from Automata to begin with since I haven't liked the combat in their other games at all. It was only when I heard that combat really was more like other ARPG's that I decided to check it out.

RoadCrewWorker
Nov 19, 2007

camels aren't so great
As someone who loves his fair share of Platinum's catalog AND its variety, it's always really funny to me when some fans just completely blend out stuff like W101, The Legend of Korra or that Mutants in Manhattan game as if that studio never tries different poo poo (including poo poo that doesn't work) and anything that isn't Bayonetta is Not A Real Platinum Game.

DoNotFeedTheBear
Sep 13, 2007

chiasaur11 posted:

I'd say that the chip system is really good, if somewhat unbalanced when you get it going. The customization options are varied, the way it interacts with the setting is neat, the way you can unequip UI elements to fit in just a little more power is fun...

It's about as engaging as the main leveling system is dull.

It is fun to play around with, which is why it's disappointing they didn't design the game around it at all. They make every other customisation element (pods, pod abilities, weapons) irrelevant. As it stands the gameplay would be better if they just took it out entirely. Also, it shouldn't have had the random cost aspect.

Hikaki posted:

I'm not saying it's the best implementation but this is basically Taro's signature move: presenting a story in its entirely and then introducing details later that change your perspective on it. At least Nier 2 let you play a different character (I liked the hacking minigame so this was a plus for me) instead of literally making you play the same game again like in Nier 1.

In what way did the 9S playthrough change your perspective of the 2B one?

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Saagonsa posted:

Nier Automata is an ARPG, not a character action game. I have no idea why people compare it's combat to the combat in actual character action games

because it's the same combat but not as good, and only partly because of the RPG elements

Adbot
ADBOT LOVES YOU

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
You thought he was dead weight but it turns out he did everything.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply