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Tumble posted:Man I'm so crippled by my pack rat-ism. You would think that when I kill the very first Nightmare, in the 'Detour' part of the game, where you first gain access to Crew Quarters that I would be thrilled with how well it went. Null grenade, followed by some combat focus, then quickly tossing some recycle charges and bam, he's been reduced to pellets and I didn't lose any health. Heck I even tased the possessed crew members. That’s the biggest enemy in the game. What else would you need those things for? That’s why you have them in the first place.
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# ? Jan 9, 2018 22:19 |
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# ? May 9, 2024 11:31 |
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BECAUSE I RAN INTO ANOTHER ONE IMMEDIATELY AFTER I FINISHED UP IN CREW QUARTERS, THAT'S WHY I NEED SIXTEEN OF MY RECYCLER GRENADES. I guess I'm supposed to be scared of these guys but so far they are bad at taking corners. So this time I pissed him off with a silenced pistol shot and went back towards the room that leads to crew quarters, and when he came around the bushes I tossed 5 more recycler grenades and then finished him off with a matrix shotgun blast. drat you guys are big liars "ooh look at this wuss boy he needs a nightlight and grenades that turn everything into usable pellets" i'm never listening to you guys again.
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# ? Jan 10, 2018 00:14 |
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I went for Typhon shot on my first playthrough so about two hours into the game I was having full on Dragonball Z jet pack fights with those dudes, it’s a very fun game.
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# ? Jan 10, 2018 00:20 |
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I played in a very boring way (no powers, all Human mods, fully upgraded security weapons) and the shotgun just locks those fuckers down.
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# ? Jan 10, 2018 01:13 |
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Full human is better, tbh. Weavers are a bit hairier but sooner rather than later you’re Mario jumping in bullet time all over the fuckin station
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# ? Jan 10, 2018 01:35 |
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I like that Prey transitions from having to find weird, gimmicky ways to deal with single Phantoms to flying around the station at mach 5 blowing Typhon away with mind explosions and laser cannons. It's a really satisfying sense of progression.
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# ? Jan 10, 2018 02:12 |
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CaptainRat posted:I played in a very boring way (no powers, all Human mods, fully upgraded security weapons) and the shotgun just locks those fuckers down. Full human ends up being less 'how do I do this' and more 'what's the cheapest way to do this'
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# ? Jan 10, 2018 02:34 |
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Tumble posted:BECAUSE I RAN INTO ANOTHER ONE IMMEDIATELY AFTER I FINISHED UP IN CREW QUARTERS, THAT'S WHY I NEED SIXTEEN OF MY RECYCLER GRENADES. I guess I'm supposed to be scared of these guys but so far they are bad at taking corners. So this time I pissed him off with a silenced pistol shot and went back towards the room that leads to crew quarters, and when he came around the bushes I tossed 5 more recycler grenades and then finished him off with a matrix shotgun blast. What difficulty are you playing on? It’s usually way too big for parts of the level so you can usually stay above it or squeeze into cracks. Or hit it with psychoshock, kinetic, fire, and whatever else of your choice in less than a second. Begore you reply, yes I know it can squeeze through doors, that’s not what I mean by squeezing into smaller areas. There are a ton of rooms where it’s just too big to fit.
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# ? Jan 10, 2018 04:09 |
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Dyz posted:What difficulty are you playing on? It’s usually way too big for parts of the level so you can usually stay above it or squeeze into cracks. Or hit it with psychoshock, kinetic, fire, and whatever else of your choice in less than a second. I bounce between hard and normal. Edit - ok what the gently caress I just fought a third Nightmare in Deep Storage Tumble fucked around with this message at 17:32 on Jan 10, 2018 |
# ? Jan 10, 2018 15:35 |
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Tumble posted:I bounce between hard and normal. I think it keeps respawning every so often and respawns slower if you kill it each time rather than if you run away.
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# ? Jan 10, 2018 17:41 |
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Tumble posted:I bounce between hard and normal. The Nightmare will respawn every 30? minutes or so if you kill it but I don't believe it can spawn until you enter a new area. So if you're in Psychotronics for 30 minutes it's not going to saunter in unannounced but it will show up when you enter the next area it can spawn in. It's real fun when it spawns on the Bridge.
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# ? Jan 10, 2018 18:18 |
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IIRC he won't necessarily respawn where you are but jamming a bunch of needles into your skull will alert him to your location. IMO the best way to deal with the Nightmare is to avoid him until you reach the point where you can punk him in a couple of seconds.
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# ? Jan 10, 2018 18:22 |
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The Nightmare definitely can show up after you've entered a level, and not even necessarily just when you've dosed yourself with an eyeball 8ball, but it will spawn in another part of the level and make a beeline for you.
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# ? Jan 10, 2018 18:55 |
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You can usually just hide in a vent or whatever till it fucks off, which tbh was my least favourite part of an overall excellent game. Spending two or three minutes just fiddling with my phone or going for a piss while the timer ticks down isn't particularly engaging gameplay wise. Oh I also thought the load times between areas were pretty brutal and hurt the feeling that talos was a huge but coherent and believable station.
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# ? Jan 10, 2018 22:43 |
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ThomasPaine posted:You can usually just hide in a vent or whatever till it fucks off, which tbh was my least favourite part of an overall excellent game. Spending two or three minutes just fiddling with my phone or going for a piss while the timer ticks down isn't particularly engaging gameplay wise. So just kill it, then.
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# ? Jan 10, 2018 23:05 |
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Basic Chunnel posted:The Nightmare definitely can show up after you've entered a level, and not even necessarily just when you've dosed yourself with an eyeball 8ball, but it will spawn in another part of the level and make a beeline for you. Huh, never had that happen. It always appeared in a part of the station I had just entered. Hell one time I popped into Neuromods I think - where you get your first - and it was literally just standing right in the middle of the lobby, that was fun. Evade it, sure. And I'm pretty sure I must have spent a fair bit of time in a few areas, and used mods while I was there.
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# ? Jan 10, 2018 23:12 |
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Mymla posted:So just kill it, then. Yeah and waste all my resources great plan
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# ? Jan 10, 2018 23:17 |
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ThomasPaine posted:Yeah and waste all my resources great plan It drops nueromod juice though, allowing you to turn less useful resources into more useful ones. Q-beam ammo is plentiful and psi is easily replenishable, and that plus a bit of mobility all you need to quickly kick his rear end from relative safety. I used all my satellite quest rewards to get more nightmares to kill.
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# ? Jan 10, 2018 23:22 |
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I'm inclined to agree that the Nightmare is best as a resource to make more delicious eye-juice, but I could see people who are sort of done investing in mods being less interested in fighting it.
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# ? Jan 10, 2018 23:46 |
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GlyphGryph posted:It drops nueromod juice though, allowing you to turn less useful resources into more useful ones. Pft, I was swimming in it. Mineral was my limiter.
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# ? Jan 11, 2018 00:03 |
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I am absolutely loving this game, about 18 hours in so far and I've actually been resisting following the main storyline because I just wanna mostly explore Talos I - the game keeps pushing me towards the Arboretum and my fat brother, but I love that exploring keeps opening up these little encounters/discoveries and I always feel like I have something to do. All that said, am I undercutting myself in some way by not progressing the main story? It seems like most of the surviving crew are tucked away over there.
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# ? Jan 11, 2018 02:22 |
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Jerusalem posted:I am absolutely loving this game, about 18 hours in so far and I've actually been resisting following the main storyline because I just wanna mostly explore Talos I - the game keeps pushing me towards the Arboretum and my fat brother, but I love that exploring keeps opening up these little encounters/discoveries and I always feel like I have something to do. I just finished it in 27 hours, so yeah, I'd say 18 is quite a ways in not to have progressed the story to the point where you encounter more people. Also, holy poo poo the ending. The real one.
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# ? Jan 11, 2018 02:37 |
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kill the nightmare with typhon powers, then use the material from its chunky chunks to make psi item to kill the next one. stop hitting yourself!
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# ? Jan 11, 2018 02:43 |
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Jerusalem posted:I am absolutely loving this game, about 18 hours in so far and I've actually been resisting following the main storyline because I just wanna mostly explore Talos I - the game keeps pushing me towards the Arboretum and my fat brother, but I love that exploring keeps opening up these little encounters/discoveries and I always feel like I have something to do. You're just going to run into situations where Morgan has Very Good Foresight when she picks up something totally random and marks it as a quest item in the inventory, or January tells you that you need a key, but remarks that you already have it instead of telling you where to find it. The game does a good job of telling you when you need to do something quickly.
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# ? Jan 11, 2018 03:03 |
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Jerusalem posted:I am absolutely loving this game, about 18 hours in so far and I've actually been resisting following the main storyline because I just wanna mostly explore Talos I - the game keeps pushing me towards the Arboretum and my fat brother, but I love that exploring keeps opening up these little encounters/discoveries and I always feel like I have something to do. This isn't like Elder Scrolls or Fallout or whatever where the main story is basically another side thing. You're gonna have to do it. Going along with the story takes you to every major area anyway so if you just put it off endlessly you're might later be annoyed by all the backtracking you're forcing on yourself.
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# ? Jan 11, 2018 03:49 |
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MikeJF posted:Pft, I was swimming in it. Mineral was my limiter. Get leverage 3 and pile up everything in the room and toss a recycler charge at the pile, you'll get a bunch of mineral that way you may have to recycle some reployers though which always sucks but whatever
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# ? Jan 11, 2018 03:53 |
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Some more thoughts after finishing: - The game never really tries to be "epic" like so many recent AAA titles aim for, but it's just so *good* on so many levels. Probably my favorite game of this type since the first Deus Ex. - The level design is absolutely masterful, some of the best I've ever played. A lot of games play up the "multiple ways to do things!" angle, but in ways that are forced and obvious. Here it just felt natural and unintrusive, and gave a great sense of satisfaction figuring things out. - The voice acting is almost all superb, even among minor characters. Looking through the cast, I recognized a lot of the actors from movies/TV (if not big stars), and the investment really pays off. - I can't remember playing a game where I cared more about even minor characters on a personal level. Populating the world with all the artifacts of people's lives reminds you that you're not just looting a corpse; that was a person, with hopes and fears and people who they cared about and cared about them, and now it's all gone. Constantly coming across bodies in scenes from mundane everyday life—at their workstations, in their bedrooms, having meals, etc.—really hits you. I know this all might sound trite, but the game pulls it off. - As a nitpick, I might have liked to see more creative enemy design than a half-dozen different variations on "blob of goo," but I get that it goes with the theme. - I appreciated the lack of "boss" type fights, which sometimes get shoehorned into games like this. I don't need that poo poo gating the flow of the story.
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# ? Jan 11, 2018 04:03 |
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Thanks for the advice, I guess I'll go see my fat brother! (Also I can get that last exterior hatch unlocked!)
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# ? Jan 11, 2018 04:35 |
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Ahaha, I saved my game and tried out the emergency escape pod just to see what would happen Then I went down to Deep Storage and my game crashed
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# ? Jan 11, 2018 11:19 |
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MikeJF posted:Pft, I was swimming in it. Mineral was my limiter. I dont actually understand how this could happen, minerals are so plentiful if you are properly recycling stuff like food and psi hypos and medkits and repair kits and suit kits and grenades and less useful bullets and all the other poo poo you accumulate a huge useless pile of when you get serious about shoving as many needles into your eyes as possible.
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# ? Jan 11, 2018 14:10 |
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GlyphGryph posted:I dont actually understand how this could happen, minerals are so plentiful if you are properly recycling stuff like food and psi hypos and medkits and repair kits and suit kits and grenades and less useful bullets and all the other poo poo you accumulate a huge useless pile of when you get serious about shoving as many needles into your eyes as possible. fabricating bullets, probably
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# ? Jan 11, 2018 14:11 |
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Finally finished the game after spending so much time exploring. Oh my God it's so good, and I'm so glad I managed to stay unspoiled on the ending and the twist wasn't exactly what I was expecting it to be. I should have loving listened to the thread title when I kept seeing it and loving bought this game earlier. I was very empathetic and did no harm, and I didn't use any non-human abilities. So now I kinda want to try an ultra-violent, super-powers insane person run through the game but I also don't wanna hurt those people I worked so hard to keep alive
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# ? Jan 14, 2018 15:56 |
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I kinda disliked the final twist because I worked so hard to keep all those people alive.
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# ? Jan 14, 2018 15:58 |
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A DLC where Typhon Morgan fights the Real Morgan would probably be GOAT or at least my DLOAT
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# ? Jan 14, 2018 16:19 |
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Bust Rodd posted:A DLC where Typhon Morgan fights the Real Morgan would probably be GOAT or at least my DLOAT I'm 95% sure that Real Morgan is very, and forever, dead.
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# ? Jan 15, 2018 00:13 |
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ToxicFrog posted:I'm 95% sure that Real Morgan is very, and forever, dead. Like this game's odds of getting DLC?
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# ? Jan 15, 2018 00:23 |
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chiasaur11 posted:Like this game's odds of getting DLC? Yes
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# ? Jan 15, 2018 00:36 |
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chiasaur11 posted:Like this game's odds of getting DLC? The game didn't sell well? But it's so loving good
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# ? Jan 15, 2018 01:37 |
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Jerusalem posted:The game didn't sell well? It was "bronze-tier" according to the Steam Winter sale in terms of units moved over the year, which means it was of course a massive failure and will never be touched again In all seriousness a lot of finger pointing seems to be at Bethesda and their review embargoes, but I'm not sure about that because word of mouth that this was spiritually a System Shock game didn't seem to light fires under too many asses. Worked for me though. It went on sale with the demo release, I played the demo out of curiosity and goon recommendation and paid the money to upgrade to retail after playing the demo for all of 15 minutes. ElectricSheep fucked around with this message at 02:07 on Jan 15, 2018 |
# ? Jan 15, 2018 02:05 |
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# ? May 9, 2024 11:31 |
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It's not just the review embargo, the entire marketing scheme was hosed. Calling the game Prey was a horrible move that turned a lot of people off, announcing it right before announcing "Oh by the way, Fallout 4 in a few months" meant its launch was just sort of not covered, and the followup marketing was non-existent, most people I have talked to about the game have either never heard of it at all or went "Oh yeah isn't that the game with the same name as that other game? I remember being confused by that then I didn't look up any other info about it."
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# ? Jan 15, 2018 02:18 |