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Nevets posted:Obviously you didn't appreciate the intent of the author and install it in a suitable venue that complimented it. You have been branded an unclutured lout byt the interstellar art community and can no longer engage with them. My unity output in said game is strong enough that it should not be too much of an issue that this happened though hopefully this will fix itself in the end. Also I got my first useful Fallen Empire gift when the machine empire decided to give me a battlecruiser which was quite the nice surprise.
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# ? Jan 10, 2018 21:17 |
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# ? May 18, 2024 07:40 |
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Hunt11 posted:I tried to buy a cultural center or whatever from the artist enclave and now I can no longer communicate with them. This happened to me the other day, something messed up the dialog somehow. Save and reload fixed it.
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# ? Jan 10, 2018 21:21 |
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PittTheElder posted:This happened to me the other day, something messed up the dialog somehow. Save and reload fixed it. Doing Ironman and no luck after reloading a couple times.
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# ? Jan 10, 2018 21:31 |
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EXTERMINATUS MAXIMUS DEADUS XENOUS https://twitter.com/Martin_Anward/status/951188060888236036?s=17
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# ? Jan 10, 2018 23:30 |
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Aethernet posted:EXTERMINATUS MAXIMUS DEADUS XENOUS Tombworld terraforming.
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# ? Jan 10, 2018 23:34 |
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turn off the TV posted:Tombworld terraforming. Advanced physics course, part of the alternative uplift program.
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# ? Jan 10, 2018 23:42 |
Aethernet posted:EXTERMINATUS MAXIMUS DEADUS XENOUS Couldn't risk even a single life against those savages. They're practically cave men!
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# ? Jan 10, 2018 23:56 |
gently caress, now I can be robots who go around turning every planet into a tomb world. Nice. I feel like this update is going to be huge.
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# ? Jan 11, 2018 00:04 |
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I wonder if you can nuke non-territory planets, that would make early game exploration by machines very powerful since they could make anything remotely close to them uncolonizable.
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# ? Jan 11, 2018 00:39 |
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I'd think such a powerful ability would be tech locked to keep just that from happening. Though there is a small fleet in the screenshot so who knows.
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# ? Jan 11, 2018 00:51 |
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Nevets posted:I wonder if you can nuke non-territory planets, that would make early game exploration by machines very powerful since they could make anything remotely close to them uncolonizable. This makes me want an expansion focused on colonizing lovely planets, asteroids and space habitats. It's always kind of bothered me that so much sci-fi has people living on rando earth-like planets instead of cool space stations or gas giant bases or https://www.youtube.com/watch?v=YH3c1QZzRK4 just this video in general.
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# ? Jan 11, 2018 00:57 |
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Rynoto posted:I'd think such a powerful ability would be tech locked to keep just that from happening. You can't really draw those sort of conclusions from the teaser images; for all we know Wiz has cheated himself some/all techs as part of demonstrating the ability.
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# ? Jan 11, 2018 01:08 |
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turn off the TV posted:This makes me want an expansion focused on colonizing lovely planets, asteroids and space habitats. It's always kind of bothered me that so much sci-fi has people living on rando earth-like planets instead of cool space stations or gas giant bases or Yeah I always really wished systems had everything abstracted together resource/production wise, and instead of tiles per planet you'd improve the system by building huge orbital habitats and various mega-projects throughout the system. Each planet/asteroid/thing in the system would just have a capacity for stuff and different locked/unlocked options. So maybe you'd start out with a homeworld with space for 10 pops, and from there have lots of options to improve the system. Research orbital habitats and now you can throw o'neill cylinders all over the place and boost the system's pop capacity. Or maybe you decide to increase urbanization on your homeworld at the expense of farming, increasing its pop cap but reducing its food output. Let me have a fully urbanized coruscant supported by huge orbital farms throughout the system and a network of farm-planets in my empire. Let me leave my homeworld to be an under-populated paradise garden while the bulk of the population and industry live in vast orbital habitats throughout the system. Just handle pops and such at the system level as we build a mix of planetary and system-wide improvements.
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# ? Jan 11, 2018 01:10 |
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Cynic Jester posted:Advanced physics course, part of the alternative uplift program. Uplifted into charged particles and radioactive ash?
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# ? Jan 11, 2018 01:21 |
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Aethernet posted:EXTERMINATUS MAXIMUS DEADUS XENOUS May Imperial justice account in all balance. The Emperor Protects.
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# ? Jan 11, 2018 01:33 |
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PoptartsNinja posted:Uplifted into charged particles and radioactive ash? They'll be airborne for quite some time, justifying the uplift terminology.
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# ? Jan 11, 2018 01:33 |
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Beings of pure energy! Wiz is making a big deal about the diary tomorrow, so I'm assuming they're finally going to announce the actual DLC features.
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# ? Jan 11, 2018 01:35 |
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Tomorrow's dev diary will just be a giant, table breaking image of that laughing cheetah meme. The list of DLC features would also be acceptable, I guess.
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# ? Jan 11, 2018 01:42 |
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PittTheElder posted:New feature request: the ability to jump planets back to my home system. 10 size 25 planet home system or bust. I want to build gaia worlds by stealing parts of other species' planets
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# ? Jan 11, 2018 01:47 |
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Main feature will be full integration with Space Engineers. You have to build every single ship, station, etc. by hand, in survival mode.
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# ? Jan 11, 2018 01:48 |
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Baronjutter posted:Yeah I always really wished systems had everything abstracted together resource/production wise, and instead of tiles per planet you'd improve the system by building huge orbital habitats and various mega-projects throughout the system. Each planet/asteroid/thing in the system would just have a capacity for stuff and different locked/unlocked options. So maybe you'd start out with a homeworld with space for 10 pops, and from there have lots of options to improve the system. Research orbital habitats and now you can throw o'neill cylinders all over the place and boost the system's pop capacity. Or maybe you decide to increase urbanization on your homeworld at the expense of farming, increasing its pop cap but reducing its food output. Yeah this would be cool, I don't even care about space stations and stuff having individual pops. Something like a mining station contributes .10 health to a system wide space pop pool, and maybe an orbital habitat contributes .3, so a large system without a habitable planet would only have two or three pops total at max.
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# ? Jan 11, 2018 01:53 |
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turn off the TV posted:Tombworld terraforming. Man, the Horizon Signal stuff is gonna be way overpowered now.
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# ? Jan 11, 2018 02:04 |
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How so? It only affects planets in your capitol system and the event itself is what automatically changes every rocky planet into something habitable, you need to take the time to switch them all back though. And it's not like you can bomb a gas giant into a rock.
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# ? Jan 11, 2018 02:19 |
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Psychotic Weasel posted:How so? It only affects planets in your capitol system and the event itself is what automatically changes every rocky planet into something habitable, you need to take the time to switch them all back though. And it's not like you can bomb a gas giant into a rock. It gives your species Tomb World Habitability preference.
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# ? Jan 11, 2018 02:39 |
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Mile'ionaha posted:It gives your species Tomb World Habitability preference. Last I heard the species creation screen will too.
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# ? Jan 11, 2018 02:39 |
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Aethernet posted:EXTERMINATUS MAXIMUS DEADUS XENOUS Finally. Gonna play so many xenocidal rear end in a top hat games now
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# ? Jan 11, 2018 02:52 |
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Mile'ionaha posted:It gives your species Tomb World Habitability preference. Ah, that true. I'd forgotten about that part. That wpuld give you a leg up initially but through tech you can make tomb worlds like 80% habitable any way.
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# ? Jan 11, 2018 03:06 |
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I've had two neighbouring bullies declare war against me, and will desperately need some help in dealing with this. But I can't see any options to invite or bribe other empires to join the war on my side. Is it not possible?
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# ? Jan 11, 2018 03:08 |
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Felix_Cat posted:I've had two neighbouring bullies declare war against me, and will desperately need some help in dealing with this. But I can't see any options to invite or bribe other empires to join the war on my side. Is it not possible? You can't bring a 3rd party into an already active war, no. If you wanted friends you should have made some allies before you got wardecced!
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# ? Jan 11, 2018 03:18 |
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Bohemian Nights posted:You can't bring a 3rd party into an already active war, no. If you wanted friends you should have made some allies before you got wardecced! Argh that's nuts. I have all this energy banked up and no one to bribe it on. Guess I'll see how the war goes :/
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# ? Jan 11, 2018 03:21 |
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Bohemian Nights posted:You can't bring a 3rd party into an already active war, no. If you wanted friends you should have made some allies before you got wardecced! It's very difficult to accurately recreate the United States's military history in Stellaris.
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# ? Jan 11, 2018 03:24 |
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Sort of. Bloody the aggressor's nose hard enough and other empires will swoop in like vultures to help even the odds against you.
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# ? Jan 11, 2018 03:38 |
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Aethernet posted:EXTERMINATUS MAXIMUS DEADUS XENOUS Now I can truly spread freedom around the galaxy
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# ? Jan 11, 2018 03:56 |
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I am extremely excited for the announcement of what is being added in the DLC on top of all the Cherryh updates. Just hope that a release date isn't toooooooo far in the future.
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# ? Jan 11, 2018 07:47 |
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Felix_Cat posted:Argh that's nuts. I have all this energy banked up and no one to bribe it on. Guess I'll see how the war goes :/ Just build way more ships, your energy allows you to build past your fleet capacity. If you have Leviathans, you can even trade the energy to get the minerals to build the ships!
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# ? Jan 11, 2018 08:33 |
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As I always play the galactic arsehole Cherryh cannot get here soon enough for me.
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# ? Jan 11, 2018 09:40 |
Bohemian Nights posted:You can't bring a 3rd party into an already active war, no. If you wanted friends you should have made some allies before you got wardecced! This isnt entirely true. If a neutral empjre is vassalised to a participant they enter the war
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# ? Jan 11, 2018 09:50 |
https://twitter.com/Martin_Anward/status/951374901952352256 So, expansion name/trailer/announcement it is. If we look at past expansions, that would put the actual release around April.
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# ? Jan 11, 2018 09:51 |
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I hope we get a release stream with Wiz showing off some of the new features, that’s always the best part of pre-release.
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# ? Jan 11, 2018 09:57 |
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# ? May 18, 2024 07:40 |
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Fanatical Purifying mirror-Blorg?
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# ? Jan 11, 2018 10:22 |