|
That rollercoaster is amazing as a camping spot, though.
|
# ? Jan 9, 2018 06:26 |
|
|
# ? May 27, 2024 21:34 |
|
Abandoned Toaster posted:Better than camping on top of the roller coaster, though. it's an open area with spawns on all side and they spawn basically immediately into range of attacking you with little walk up. Husks literally start firing at you as they spawn. All the spawn points are offset tangentially so you can't use penetration to clear swarms of them, like you could in a long hallway or something. Under/near the rollercoaster is a good spot imo. I'm not a pro player or anything and just play with pubbies so ymmv. darkhand fucked around with this message at 06:38 on Jan 9, 2018 |
# ? Jan 9, 2018 06:35 |
|
Killing Floor and Killing Floor 2 are included in the new Humble Bundle.
|
# ? Jan 9, 2018 22:00 |
|
Spent like an hour last night grinding out dosh boxes while reading Wikipedia in the overlay browser. There's some decent looking stuff in there I hadn't seen before. A Hello Kitty style Friday the 13th hockey mask? Yeah I'll take that This feels like a dumb question, but how do you unequip cosmetics? I have enough crap now I'd like to start over with 'stock' character models but they're all stuck wearing various bits and baubles I now can't seem to get rid of. e: Of course I find it like an hour after I post this, the big red circle-with-line-through-it None option Takes No Damage fucked around with this message at 06:25 on Jan 13, 2018 |
# ? Jan 11, 2018 22:48 |
|
So Alteisen and I were doing some HoE after a long while. First match went great, we had an amazing team and no one died a single time. Second match all the good guys leave and it's just me and her for 6 waves, but we do it without a ton of trouble. A SWAT joins but he seems to know what he's doing. Then a Demo joins during the break before wave 9. There are 20 seconds left and he's not moving. On the off-chance his game is taking a long time to load, I decide it'll help the team if he has more than a grenade pistol. I throw my Medic AR to the ground, buy a M79 and stock it, throw it on the ground where we're holding and grab my AR back, and tell the Demo to head for us. The Demo proceeds to spend the first minute of the match running around away from us looking for ammo, then ignores the M79 right behind him for another half a minute. By the time he picks it up like three Fleshpounds have spawned, he gets hosed, and then the rest of us get hosed. I keep hoping I'm helping someone competent, but don't ever try to help pubbies beyond throwing them money, Jesus Christ. Gromit posted:That rollercoaster is amazing as a camping spot, though. It's either really boring because everything's channeled to die or the people in front suck and it becomes a deathtrap where the whole team falls apart and wipes. I hate it. Abandoned Toaster fucked around with this message at 01:33 on Jan 14, 2018 |
# ? Jan 14, 2018 01:27 |
|
What's a good weapon progression for SWAT? I feel like if I have two SMGs at the same time I spend everything on ammo when the class really needs armour to shine. Double pistols + extra damage doesn't seem to be worth giving up tac reload.
Shumagorath fucked around with this message at 05:07 on Jan 15, 2018 |
# ? Jan 14, 2018 17:06 |
|
MP7 + MP5 -> Add kriss / p90, if you're totally rich dump the mp7, but it is a very economical trash sweeper. You really want a support on the team if you're playing swat
|
# ? Jan 14, 2018 18:32 |
|
Abandoned Toaster posted:
The struggle!
|
# ? Jan 16, 2018 16:58 |
|
Risky Bisquick posted:MP7 + MP5 -> Add kriss / p90, if you're totally rich dump the mp7, but it is a very economical trash sweeper. You really want a support on the team if you're playing swat I generally skip the P90 if I can get the Kriss sooner. P90 seems to just vomit ammo but not do much damage while the Vector also vomits ammo but also death. The level 25 perk of infinite ammo and real time firing with the Vector is amazing on every zed.
|
# ? Jan 16, 2018 19:26 |
|
Honestly I feel like the base weapon for Swats is so good that you can stick with it + pistols for a while and then tech up to the best in one go. Ammo is a concern, but that's why someone is
|
# ? Jan 16, 2018 20:55 |
|
I agree, I stick with the MP7 for SWAT until I get get the Vector. The perk that spawns you in with double 9mms and ups their damage by 110% is amazing. Seriously, if you spawn as SWAT, spawn with this perk. Your Berettas will one-shot Gorefasts in the head, they're crazy powerful, and the ammo is very cheap. I stick with those for the first wave or two, then just sell the extra pistol for free cash and switch to the reload speed perk when I sell the pistol (and because I am selling the pistol I actually remember to change my perk, unlike for every other time when I say I will and never do). Then I have a wave of MP7 where I'm slightly undergunned, and then it's Vector time where I am way overgunned for several rounds in a row. It's even worth doing it this way if you can only barely afford the Vector; for a gun that's meant to be fired at 1000+ rounds per minute, it does more than enough damage per shot to be useful in semi auto.
|
# ? Jan 16, 2018 23:38 |
|
Abandoned Toaster posted:[Holding up on the rollercoaster] It's either really boring because everything's channeled to die or the people in front suck and it becomes a deathtrap where the whole team falls apart and wipes. I hate it. I've not played HoE, so maybe it's terrible for that, but I usually enjoy my time there. A firebug can stumble the big guys if need be who often fall off the side and have to run all the way back around again which gives everyone more time to kill them. And it you get overwhelmed you just jump off the back and it turns into a running game. I've yet to find a better spot, but I play pub games so rarely I don't really learn what others have found.
|
# ? Jan 16, 2018 23:49 |
|
There's a reason why I don't play above Hard normally, at least here on PS4
|
# ? Jan 16, 2018 23:59 |
|
Same here. I do play the higher difficulties when the dailies force me to but as a berserker and solo.
|
# ? Jan 17, 2018 00:30 |
|
Grabbing the mp5 before Kriss makes ammo boxes and support bonuses go twice as far. No running out of ammo on 7/10 wave which is very possible above hard.
|
# ? Jan 17, 2018 02:03 |
|
Gromit posted:I've not played HoE, so maybe it's terrible for that, but I usually enjoy my time there. A firebug can stumble the big guys if need be who often fall off the side and have to run all the way back around again which gives everyone more time to kill them. And it you get overwhelmed you just jump off the back and it turns into a running game. HoE is just Suicidal but you get punished more for getting hit. I would normally play HoE but it's only if we have six people, because otherwise leechers come in at the last second with their crappy gear and zero dosh just to raise the zed count and power before dying without contributing anything.
|
# ? Jan 18, 2018 04:12 |
|
drrockso20 posted:There's a reason why I don't play above Hard normally, at least here on PS4 I like Suicidal because you get the new Zed behaviours.
|
# ? Jan 18, 2018 07:40 |
|
Gromit posted:I like Suicidal because you get the new Zed behaviours. I would love a difficulty setting where all the monster stats are at Normal or Hard levels, but they come in the numbers and have the behaviors of Suicidal or even HOE
|
# ? Jan 18, 2018 07:59 |
|
The zeds do pretty much every move they're going to on Suicidal, HOE is mostly just more health and more difficult spawns. That's why I like Suicidal- it doesn't feel like the AI is gimped, but the AI doesn't have ungodly huge pools of health to throw at me. Oh, except husk suicides, gently caress that.
|
# ? Jan 18, 2018 21:44 |
|
aniviron posted:The zeds do pretty much every move they're going to on Suicidal, HOE is mostly just more health and more difficult spawns. That's why I like Suicidal- it doesn't feel like the AI is gimped, but the AI doesn't have ungodly huge pools of health to throw at me. I can't hate on those, they make me laugh every time it pays off for them.
|
# ? Jan 18, 2018 22:34 |
|
Gromit posted:I can't hate on those, they make me laugh every time it pays off for them. Plus their running animation is so hilarious.
|
# ? Jan 18, 2018 22:45 |
|
aniviron posted:Oh, except husk suicides, gently caress that. They're the only death from that I can't fault the game for. It's even better if it's a fierce fire fight and you suddenly catch a glimpse of the husk sprinting to your area. You lay fire at it and connect but can't kill it before it throws a touchdown at your feet. Bonus points if it takes out more then one. On high player count servers I've seen them take out a dozen people trying to hold the line at a door in one go.
|
# ? Jan 18, 2018 23:17 |
|
I don't know how anybody can stand to play harder than Normal, even on Hard everything seems like a terrible bullet sponge.
|
# ? Jan 18, 2018 23:46 |
|
Pope Guilty posted:I don't know how anybody can stand to play harder than Normal, even on Hard everything seems like a terrible bullet sponge. Try shooting them in the head
|
# ? Jan 19, 2018 00:52 |
|
Pope Guilty posted:I don't know how anybody can stand to play harder than Normal, even on Hard everything seems like a terrible bullet sponge. What level are your perks, there's a reason each difficulty has a recommended level range
|
# ? Jan 19, 2018 01:01 |
|
Can a regen berserker even die on normal?
|
# ? Jan 19, 2018 02:11 |
I wasn't going to do this, but I can't help myself... Unless the spreadsheet I'm looking at is horrifically out of date, the health values for the vast majority of enemies literally does not change from Hard through Suicidal. Further, the health increases from Normal to Hard are minimal. The common enemies gain no more than 25 total health. 1911s will waste most enemies in a few bodyshots, and the .500 will literally one-shot body shot all trash. If you can shoot heads, there are a number of weapons that will one-shot pretty much everything except Scrakes and Pounds.
|
|
# ? Jan 19, 2018 02:52 |
|
Yeah shots-to-kill thresholds barely change except for maybe swat
|
# ? Jan 19, 2018 02:57 |
|
Risky Bisquick posted:Can a regen berserker even die on normal? I ask the same question but for Hell on Earth.
|
# ? Jan 19, 2018 07:19 |
|
I find with SWAT, I like to just rock the MP7 until I can get the UMP. The UMP is probably my favorite SWAT gun now. From there on I'll get the Vector and whatever else but only after the UMP. Also, always click heads, unless it's a Husk, then you click the backpack.
|
# ? Jan 21, 2018 21:24 |
|
Risky Bisquick posted:Can a regen berserker even die on normal? I was playing a map on Hard with my lv25 zerk, must have been a daily map, and for whatever reason I was giving up and tried to kill myself. I stood in a hallway completely surrounded by clots and crawlers and it took like 45 seconds for them to get me down to 0 health. Pope Guilty posted:I don't know how anybody can stand to play harder than Normal, even on Hard everything seems like a terrible bullet sponge. Level up your mans and click heads. Headshots aren't optional beyond Hard. Revolver Bunker posted:The level 25 perk of infinite ammo and real time firing with the Vector is amazing on every zed. I kind of want almost every class to have a lv25 option of 'infinite ammo and faster fire rate during Zedtime' for one of their perks. Unbalanced? OP? Maybe, it's just so much fun with Firebug. My Commando perk is +3% damage and fire faster, but that just empties my clip immediately and I spend the rest of the zedtime reloading. Medics could fire infinite heal darts that would have super tracking enabled, prioritizing players with lower health.
|
# ? Jan 22, 2018 04:19 |
|
Takes No Damage posted:I kind of want almost every class to have a lv25 option of 'infinite ammo and faster fire rate during Zedtime' for one of their perks. Unbalanced? OP? Maybe, it's just so much fun with Firebug. My Commando perk is +3% damage and fire faster, but that just empties my clip immediately and I spend the rest of the zedtime reloading. Medics could fire infinite heal darts that would have super tracking enabled, prioritizing players with lower health. Yeah, this. I want to have infinite Stoner at double fire-rate so I can feel like that dude in Predator. I'd also hit nothing.
|
# ? Jan 22, 2018 07:17 |
|
Gromit posted:Yeah, this. I want to have infinite Stoner at double fire-rate so I can feel like that dude in Predator. Could you imagine infinite RPG rounds with no need to reload for zed time with a Commando extending it though? No one man should have all that power.
|
# ? Jan 22, 2018 10:07 |
|
Takes No Damage posted:I kind of want almost every class to have a lv25 option of 'infinite ammo and faster fire rate during Zedtime' for one of their perks. Unbalanced? OP? Maybe, it's just so much fun with Firebug. My Commando perk is +3% damage and fire faster, but that just empties my clip immediately and I spend the rest of the zedtime reloading. Medics could fire infinite heal darts that would have super tracking enabled, prioritizing players with lower health.
|
# ? Jan 22, 2018 10:09 |
|
What irks me about the Stoner is just how weak it is. I mean, I can kill fine with it but I just don't quite feel like a badass because the rate of zed death return per bullet on a super high recoil weapon isn't that great.
|
# ? Jan 22, 2018 16:18 |
|
Elysiume posted:I still don't understand the +3% damage. Unless it's nudging you over headshot breakpoints, it's just a weirdly negligible amount of damage. My shot in the dark is that somebody thought about the numbers like 3%*3x fire rate = 9% bonus damage, but 3x RoF is functionally 300% damage anyway, so...
|
# ? Jan 22, 2018 20:28 |
|
Skoll posted:What irks me about the Stoner is just how weak it is. I mean, I can kill fine with it but I just don't quite feel like a badass because the rate of zed death return per bullet on a super high recoil weapon isn't that great. With recoil reduction it's just fun for me to fire. And I don't play HoE so the damage output is okay for me.
|
# ? Jan 22, 2018 23:04 |
|
Skoll posted:What irks me about the Stoner is just how weak it is. I mean, I can kill fine with it but I just don't quite feel like a badass because the rate of zed death return per bullet on a super high recoil weapon isn't that great. The one redeeming thing is that you can carry both the Stoner and SCAR at the same time. The SCAR is good for being awesome at the game and clicking heads one at a time and the stoner is good for firing into a huge pile of crawlers screaming like a retard after you run out of SCAR ammo.
|
# ? Jan 23, 2018 00:52 |
|
I haven't bought the SCAR in awhile. I usually run AK/boomstick or AK/Stoner now when I play Commando. Gromit posted:With recoil reduction it's just fun for me to fire. And I don't play HoE so the damage output is okay for me. I like to play on Hard because it's the perfect just chill mode. Survival isn't bad either but I prefer to play that with friends because I actually have to pay attention then.
|
# ? Jan 23, 2018 02:16 |
|
|
# ? May 27, 2024 21:34 |
|
Sharp could really use a bolt and box rifle either at or above the Centrefire but below the M14. Mainly I'd just enjoy the animations.
|
# ? Jan 23, 2018 02:56 |