|
limaCAT posted:The rescue cg is fun. It is possible to solo a Cyclops in an FAS if it is god-rolled engineered and you are the second coming of Wedge Antilles Most solos that I've seen tend to be using an Anaconda, a Cutter, or a Type-10.
|
# ? Jan 11, 2018 23:28 |
|
|
# ? May 26, 2024 20:16 |
|
Sixto Lezcano posted:Does the system have decent hunting grounds for the bounty CG too? I'm thinking of zipping down there now that the Ngalia CG is done. Plus I just set up a salvage/mission Cobra that would be perfect for this! You must hop from uss to uss to find thargoids. I don't think you can use a cobra for fighting them, but probably you can use it for the salvage cg, just remember the following things: - keep a jump plotted in the galaxy map for high waking the gently caress out - the middle of the uss has a mass lock - you have some time before the thargoids becomes aggressive even if they deploy the swarm (but be wary when they do) also don't fly under their nose - you can use the destroyed clippers or fdls to fool the thargoid into not blocking your path towards the escape podcasts canisters (on the other hand you could play it a bit safer to kite him into an uninteresting canister then you bank towards the escape pods) You can also wait at the borders of the uss for the thargoid tournament go away. Au Revoir Shosanna posted:Docking is the best thing in the game, fight me. Same
|
# ? Jan 11, 2018 23:34 |
|
limaCAT posted:You must hop from uss to uss to find thargoids. Aw jeez I did not read clearly and I assumed the CG was for bounty hunting like "protect [sysname]" usually is. Thank you for this reality check! Yeah I'll probably just do SAR then, I don't feel like climbing into my big ships to fight goids.
|
# ? Jan 11, 2018 23:39 |
|
Now that I've ground my way to Duke and I'm a glutton for punishment, what's the best route for courier-grinding my way to Rear Admiral? Sothis to Ceos seems okay, but there's only the one federal faction in each system and one route can take you to two different stations, so it's not as good as the route I used to get to Duke.
|
# ? Jan 12, 2018 00:01 |
|
Any tips or strategy for solo’ing thargoids in an anaconda? You’re supposed to use the fixed aX weapons correct? I’ve never killed one but I watched a video and it appears to be a game of shoot missles—>shoot heart with multicannons—>run away until shield falls—>repeat. I’m not sure whether a fighter would help, a t-10 would be better than an anaconda, or if it’s really not possible regardless solo. This is a weird cg.
|
# ? Jan 12, 2018 00:36 |
|
Gort posted:Now that I've ground my way to Duke and I'm a glutton for punishment, what's the best route for courier-grinding my way to Rear Admiral? Sothis to Ceos seems okay, but there's only the one federal faction in each system and one route can take you to two different stations, so it's not as good as the route I used to get to Duke.
|
# ? Jan 12, 2018 00:41 |
|
Blind Rasputin posted:Any tips or strategy for solo’ing thargoids in an anaconda? You’re supposed to use the fixed aX weapons correct? I’ve never killed one but I watched a video and it appears to be a game of shoot missles—>shoot heart with multicannons—>run away until shield falls—>repeat. I'm currently outfitting a Type-10 to try it soloing. Type-10 seems to be the simplest solo method because it relies on hull tanking rather than agility or speed like the other superheavies do, as in you buy 4 large turreted ax multicannons and melt anything you target. I would say that fighters are a must simply for the purposes of keeping the thargon swarm busy. If you are going to do it in an anaconda you have the advantage of being able to outfit 4 large AX weapons as well. Most people don't use missiles nowadays because large multicannons are easier to aim and do an insane amount of damage. In an Anaconda you will probably want fixed. You will also want military grade composite. Hull strength is important against Thargoids.
|
# ? Jan 12, 2018 00:50 |
|
Pro-er tip: instead of the FA off or zeroing throttle during countdown, you can also do it in witchspace. I have a bind on my controller for zero throttle and just tap it before I come out to the next system, works every time.
|
# ? Jan 12, 2018 01:37 |
|
Fojar38 posted:I'm currently outfitting a Type-10 to try it soloing. Type-10 seems to be the simplest solo method because it relies on hull tanking rather than agility or speed like the other superheavies do, as in you buy 4 large turreted ax multicannons and melt anything you target. Oh so you don’t need to use missiles to exert the heart or whatever first? The entire fight can be done with the multicannons? I tried a fight just now and had a lot of trouble aiming fixed MCs at the sub target so I may use turreted cannons. I also noticed that I think I need point defense systems for those caustic missiles they shoot. This is definitely a different type of fighting. If anyone is on Xbox and wants to play in a wing and fight these together in the CG system, I’d love it. My xbone name is meatbishop and you can friend me and PM me on it. I am pacific time zone.
|
# ? Jan 12, 2018 02:03 |
|
Point defense does nothing against caustic missiles. There are 3 ways to deal with them: 1. Outrun them. This is basically only possible in a Cutter but they will self-detonate if you get 3 km (I think) away from them. 2. Burn off the caustic effect. If your heat goes over like 250 it neutralizes the caustic substance. You do this via silent running. 3. Have such a strong hull that you can basically ignore the ticking damage. This requires god-tier engineering rolls. If you are in a wing most people will just straight up go and repair if they get hit with caustic. Lots of Thargoid farming wings rotate people in and out of fights so that they can go repair and restock. Also, if you are trying to solo, only try on Cyclops variants (Threat 5 USS). I have only seen the best and most experienced pilots solo Basilisks (Threat 6) and to my knowledge nobody has soloed a Medusa (Threat 7) Fojar38 fucked around with this message at 02:16 on Jan 12, 2018 |
# ? Jan 12, 2018 02:12 |
|
https://www.youtube.com/watch?v=UKcclm3dFzk
|
# ? Jan 12, 2018 11:37 |
|
What's the current state of mission rewards? When I last played not too long ago it still seemed they were generally too low, but more importantly there was very little progression scaling. Have they fixed that already, in which case what are they going to do with them in this Beyond.1 overhaul?
|
# ? Jan 12, 2018 12:45 |
|
El Grillo posted:What's the current state of mission rewards? When I last played not too long ago it still seemed they were generally too low, but more importantly there was very little progression scaling. Have they fixed that already, in which case what are they going to do with them in this Beyond.1 overhaul? There's a shitload of weirdness with missions. Like the exact same data courier mission might pay you 30,000 or 140,000, depending on whether it's rated "elite" or "harmless". As far as I can tell, there's nothing to make the lower-paid mission any easier than the higher-paid one, and you'll still get harmless missions when you're elite and you'll still get elite missions when you're harmless. There does appear to be higher rewards for more distant missions. I was doing Ceos -> Sothis delivery missions and was getting significantly less money per mission than I am going between Gang Yun and Hip 64706. The main difference between the routes is that the Hip 64706 station is 20,000 Ls from the warp-in zone, while all the other stations are much closer. I think the current mission system should be scrapped in favour of one that: 1. Only allows you to take a single mission at a time 2. Ensures that that single mission is adequately compensated for how long and risky it will be (so missions where your ship might reasonably be lost should be much more rewarding than safe deliveries) 3. Ensures that something interesting and unexpected happens on every mission. A thargoid interdicts you. Your mission giver doesn't pay you and you have to chase him down and shoot out his FSD to get paid. Something like that. It would require them to make NPC interdictions actually threatening, though, 99% of the time if you get interdicted you can just submit and then warp away. Alternatively if the current "stack 20 identical missions" mechanic is what they actually want, they should just let us land at a station, say, "I want 20 delivery missions to Hip 64706, queue them up" and it does that for us. The current optimal play of "look up the best place to grind on Reddit and then log in and out five times per visit to get the missions you want" is simultaneously lovely and also the only feasible way to get to the higher ranks in the two militaries. And while I'm ranting, how the gently caress could they not come up with twelve interesting missions for us to do to gain rank in the military? Going from Serf to Duke entirely by courier mission stinks.
|
# ? Jan 12, 2018 13:08 |
|
That rocky planet with icy canyon (?) looks nice.
|
# ? Jan 12, 2018 14:06 |
|
Open beta January 25 and more details about the Q1 update next week. https://reddit.com/r/EliteDangerous/comments/7pvnv3/elite_dangerous_beyond_chapter_one_beta/ Start getting your hot takes ready now. I’m calling dibs on “now it’s an inch and a half deep ”
|
# ? Jan 12, 2018 14:15 |
|
Nostalgia4Infinity posted:Open beta January 25 and more details about the Q1 update next week. Can we infer anything on the timing of it based on the open beta starting? I want to know how much time I have to unlock all the engineers.
|
# ? Jan 12, 2018 14:32 |
|
I'm most excited about the beige plague being over.
|
# ? Jan 12, 2018 14:36 |
|
Sultan Tarquin posted:I'm most excited about the beige plague being over. THE 2019 FRONTIER LIVESTREAM UPDATE: GAS GIANTS. posted:Do you pine for the days where everything you explored on your SRV were beige planets? Now worry no more! With the gas giants update you can explore beige planets again! And from the frontier store you can also buy the new gas boost sound effect to add some gas to the sorties with your wingmates.
|
# ? Jan 12, 2018 14:44 |
|
I really wish people would lose their hard on for space legs it literally adds nothing to the game.
|
# ? Jan 12, 2018 14:48 |
|
Nostalgia4Infinity posted:I really wish people would lose their hard on for space legs it literally adds nothing to the game. …but just imagine: being able to explore a planet at 1/10th the current speed! Think how much extra
|
# ? Jan 12, 2018 14:52 |
|
Nostalgia4Infinity posted:I really wish people would lose their hard on for space legs it literally adds nothing to the game. On the other hand if they implemented a Lone Echo style movement through my ship I would have a joygasm.
|
# ? Jan 12, 2018 14:56 |
|
Nostalgia4Infinity posted:I really wish people would lose their hard on for space legs it literally adds nothing to the game. I don’t see why this is an issue. Multicrew, powerplay, And CQC also added literally nothing to the game
|
# ? Jan 12, 2018 15:13 |
|
|
# ? Jan 12, 2018 15:56 |
|
Same.
|
# ? Jan 12, 2018 16:40 |
|
Why the gently caress do they still give us the engineering commodities that they made useless a few patches ago as a reward
|
# ? Jan 12, 2018 16:41 |
|
How does engineering or research or whatever work? That's a thing, right?
|
# ? Jan 12, 2018 16:42 |
|
food court bailiff posted:How does engineering or research or whatever work? That's a thing, right? Engineers can take materials and improve different modules. You have to unlock the Engineers by discovering them and doing a specific task depending on who they are. The improvements they can provide are graded from 1 to 5 with increased improvements depending on that grade. I'm not sure what you mean by research.
|
# ? Jan 12, 2018 16:46 |
|
food court bailiff posted:How does engineering or research or whatever work? That's a thing, right? My dude: https://docs.google.com/document/d/14F5pbks7dpEOGaVlhE8b-i2hJg2ufj31wuaMq8Ro-iw/edit#heading=h.ubq7bwsmit7 PS: Extended range FSD will change your life. Get it on every ship you fly. Then "dirty drive" on your thrusters.
|
# ? Jan 12, 2018 16:51 |
|
I wish there was a way to turn down the 4 bear arses or whatever that this passengers keep on trying to give me as payment like 'no my dude, it's okay, you keep em', rather than having to keep a cargo rack on hand.
|
# ? Jan 12, 2018 16:53 |
|
I see that their upcoming game updates in q1 will bring more thargoid stuff and encourage fighting them. I like how this "thargoid war" is unfolding in-game with all the stations being attacked and the current CG. The main problem I have is that it is hardly accessible from a Solo play standpoint. Killing a thargoid solo so far seems very difficult. Maybe they will bring smaller, easier to kill enemies? But I dunno.
|
# ? Jan 12, 2018 19:19 |
|
The Chieftain looks sweet, but the description sounds confusing. Wasn't the Krait supposed to be the new combat ship and the Chieftain a new Explorer? The description of the Chieftain makes the ship sound like a combat ship, too.
|
# ? Jan 12, 2018 19:28 |
|
Libluini posted:The Chieftain looks sweet, but the description sounds confusing. Wasn't the Krait supposed to be the new combat ship and the Chieftain a new Explorer? The description of the Chieftain makes the ship sound like a combat ship, too. Honestly if I can get 30-35ly+ out of it and it has a decent scoop, I still might take it out in the black. It looks super cool and unlike any other ships in Elite right now. Plus I’ve always had a soft spot for the Halo Pelican, which it looks similar to.
|
# ? Jan 12, 2018 19:39 |
|
Libluini posted:The Chieftain looks sweet, but the description sounds confusing. Wasn't the Krait supposed to be the new combat ship and the Chieftain a new Explorer? The description of the Chieftain makes the ship sound like a combat ship, too. The anaconda is good at everything. My real question is, "Will I have to grind Alliance military rank to get a Chieftain?"
|
# ? Jan 12, 2018 19:40 |
|
Is it possible to dump cargo? Can you dump passengers like cargo? Can I fly at a star, dump passengers while accelerating, then do a loop and watch them slowly fly into it? That would own. I'm starting to make some $$, waiting to make enough money for a Cobra MK 4 because it seems like a decent upgrade point. Eventually I want a ship with a cooler, more open cockpit. Wish there was an X3-style ability to eject and tether, to see the ship from the outside in VR. I'm curious about what sort of long-term goals to have. I know I wanna rank up with the Federation first so I can toot around Sol. I also know there are some Final Fantasy characters that make fancy colorful farts all over the galaxy in that one map view, but I don't know which anime to swear fealty to. Any recommendations?
|
# ? Jan 12, 2018 19:46 |
|
Tippis posted:…but just imagine: being able to explore a planet at 1/10th the current speed! Think how much extra 1 10th? Have you played a shooter game recently, there's no loving way they'll let us run at >5m/s. Quake is dead.
|
# ? Jan 12, 2018 19:54 |
|
Truga posted:1 10th? Have you played a shooter game recently, there's no loving way they'll let us run at >5m/s. Quake is dead. C'mon, this is Elite. You'll only be able to walk 1:1, you can explore a segment of the planet the size of your play area and reposition your ship if you want to see more. androo posted:Is it possible to dump cargo? Can you dump passengers like cargo? Can I fly at a star, dump passengers while accelerating, then do a loop and watch them slowly fly into it? That would own. Yes, but they turn into cargo canisters rather than spacesuits and given the realistic distances involved you won't be able to see them actually hit the star. quote:I'm curious about what sort of long-term goals to have. I know I wanna rank up with the Federation first so I can toot around Sol. I also know there are some Final Fantasy characters that make fancy colorful farts all over the galaxy in that one map view, but I don't know which anime to swear fealty to. Any recommendations? Long-term goals are largely up to your own imagination and grinding preferences. PowerPlay is mostly about getting into the weeds of RPing and player politics, but if you want to do it look up which gear comes from which character and base your decision on that.
|
# ? Jan 12, 2018 19:58 |
|
Truga posted:1 10th? Have you played a shooter game recently, there's no loving way they'll let us run at >5m/s. Quake is dead. True enough. I was going more by 3m/s since I tend to spin out hilariously at higher SRV speeds. Could be that it's because I only land at <0.5g planets with my severely-undersized-engine Asp for fear of ending my exploration trips in a an exercise of extreme lithobraking.
|
# ? Jan 12, 2018 20:16 |
|
Nostalgia4Infinity posted:I really wish people would lose their hard on for space legs it literally adds nothing to the game. But that's literally all RSI has on Frontier. El Grillo posted:What's the current state of mission rewards? When I last played not too long ago it still seemed they were generally too low, but more importantly there was very little progression scaling. Have they fixed that already, in which case what are they going to do with them in this Beyond.1 overhaul? People are going to continue to complain because they don't feel like the Elite universe cares about them enough to make them feel special. androo posted:Is it possible to dump cargo? Can you dump passengers like cargo? Can I fly at a star, dump passengers while accelerating, then do a loop and watch them slowly fly into it? That would own. I do a lot of high value salvage missions and whenever the wrecks are somewhat deep in a gravity well it's a pain in the dick to get my ship aligned on the falling cans. The most recent one that I did, it was actually easier to get my scoop vector aligned with FA OFF. Doing HV salvage with limpets is a bitch move for bitches. Cyberpunkey Monkey fucked around with this message at 20:50 on Jan 12, 2018 |
# ? Jan 12, 2018 20:44 |
|
Gort posted:The anaconda is good at everything. My real question is, "Will I have to grind Alliance military rank to get a Chieftain?" Now that's something I would look forward to! After all, I'm a crazy person who bought the Alliance-mug (drinking out of it right now) and always tries to help out Alliance-factions inbetween helping Diamond Frogs. Hell, originally like 40% of the reason I joined the Diamond Frogs was me being unhappy with how the Alliance seemed to only get swift kicks to the nuts by Frontier. Edit: Back in 2014 I spend my time exploring the edge of Human space, occasionally mission running and trading, imagining myself as a rogue trader helping out the tiny Alliance factions littering the edge of the bubble. When the background sim lead to players steamrolling most of them in favor of the Federation or the Empire, I was furious (and also amused, but mostly furious!) Libluini fucked around with this message at 21:13 on Jan 12, 2018 |
# ? Jan 12, 2018 21:11 |
|
|
# ? May 26, 2024 20:16 |
|
Nostalgia4Infinity posted:I really wish people would lose their hard on for space legs it literally adds nothing to the game. A lot lot lot lot of people play the game to live out Space Captain roleplay fantasies and that would add a significant element to it. Hell, I'd wager that the vast majority of people who have stuck with this game for more than a few months fall into that category. That's E:D's conundrum. A significant part of its core appeal is living out the aforementioned sim fantasies but that turns off people who are more interested in a conventional MMO.
|
# ? Jan 12, 2018 21:15 |