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Thx for the combobreaker Serek Dart. "GET REKT XENO SCUM" TAXXE
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# ? Jan 12, 2018 15:13 |
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# ? May 21, 2024 16:56 |
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Thoatse posted:The rusty spotted cat is the world's smallest cat, with adults weighing ~1kg, found in Sri Lanka and India Just quoting this magical cattepic again. Want to pet that tiny beast.
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# ? Jan 12, 2018 15:20 |
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AlbieQuirky posted:Just quoting this magical cattepic again. Want to pet that tiny beast. drat, your taxxe game is super strong
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# ? Jan 12, 2018 15:21 |
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# ? Jan 12, 2018 15:29 |
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PederP posted:I don't like xml either (at least for the purposes it's generally used for), and I had to look up what yml is. IDK how I knew you'd say binary , but I knew it. One might even say I called it. I personally lie pretty squarely in the neckbeard brogrammer camp. At work, I'm accused of being a hipster on a near daily basis, which is annoying bc it usually interrupts something really important I'm saying about Wilco.
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# ? Jan 12, 2018 15:31 |
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peter gabriel posted:This is the absolute best way to make everyone reading their comments slowly back away and eventually see them as lunatics, they do it all for you, you just got to be bullet proof while they do. <Leans forward and knocks out his pipe on his boot> Usenet was really the wild west in it's day. Mainly because there was no perceived etiquette, and secondly that we'd gone from a relatively Nerdy enclave before the summer that never ended spewed Aol users through the BOOTP gateway. On the one hand, 'me too' chains had a completely different resonance, and on the other hand it was a fertile ground of absolute insanity to cross and poo poo post your way through. There was an ebb and flow of nearly hundreds of accounts, and you could draw people into some crazy, crazy poo poo. The trick is to be detached. Don't take it personally. If you do find yourself taking it personally, walk away and do something that makes you happy. it's one of the reasons I don't really engage with Citizens, because at least three of the boosters are career trolls. The rest of the shitheads on the internet are the bored tween coming into his first bloom of manhood before saying the wrong thing and getting the first slap; the internet makes it easier for this variant of shitlord to flourish, right up until they overstep the line and someone gets hurt. It's easier if you're using a persona to do this. As a real person, I wouldn't engage. One of the things I learned in those usenet years was that the supply of idiots was inexhaustible, and it's not the one that are out for the fun of denigrating someone else, but those that have _nothing else_ to do than denigrate other people. We're hitting peak societal penetration of the internet, which means the whole thing is becoming an interesting projection of the human Id.
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# ? Jan 12, 2018 15:39 |
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Toops posted:IDK how I knew you'd say binary , but I knew it. One might even say I called it. My games may be poo poo, but loading and saving is fast
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# ? Jan 12, 2018 15:42 |
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https://clips.twitch.tv/AgileZealousWalrusHeyGirl
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# ? Jan 12, 2018 15:53 |
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PederP posted:My games may be poo poo, but loading and saving is fast I agree with your assessments of xml and json btw. The fact that CryEngine uses xml to define mesh topology is absolutely insane. There was some 10 for the designers where a new guy was describing his job, which included using an internal CIG tool to "build ships", which was literally an xml editor. I almost fainted. Also, word of advice: You don't even actually need to make games any more. All you need to do is pound coke, make a bunch of cokey, cokey promises to stupid people, take their money, run. You could be elected president.
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# ? Jan 12, 2018 15:54 |
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PederP posted:My games may be poo poo, but loading and saving is fast We gzip over the wire a lot. Back in the day we used to automate zip and unzip from FTP's XML files, so we tend to treat binary packing as somewhere in layer 7. Chucking around <1500 bytes in data usually means a single packet, so it's horses for courses. Toops posted:I agree with your assessments of xml and json btw. The fact that CryEngine uses xml to define mesh topology is absolutely insane. There was some 10 for the designers where a new guy was describing his job, which included using an internal CIG tool to "build ships", which was literally an xml editor. I almost fainted. SVG is XML. I still bear the physical scars from that engagement.
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# ? Jan 12, 2018 15:54 |
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Hav posted:We gzip over the wire a lot. Back in the day we used to automate zip and unzip from FTP's XML files, so we tend to treat binary packing as somewhere in layer 7. Chucking around <1500 bytes in data usually means a single packet, so it's horses for courses. That said, SVG fits vaguely into the category of “sending data to god-know-who using god-knows-what tool” so XML not an absolutely bone-headed idea as a choice. The problem is more that we're stuck in what reminds of the early days of HTML, when those tools — while ostensibly compliant to the scheme — have a funny tendency to not implement everything equally, much less using the same encoding methodology to get across whatever effect you're trying to create.
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# ? Jan 12, 2018 16:02 |
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He's awesome. The I give no fucks about what I look like sort of scientist. His videos are good watch.
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# ? Jan 12, 2018 16:05 |
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Hav posted:We gzip over the wire a lot. Back in the day we used to automate zip and unzip from FTP's XML files, so we tend to treat binary packing as somewhere in layer 7. Chucking around <1500 bytes in data usually means a single packet, so it's horses for courses. OK, I take back what I said, can we go back to pedantic I ANAL talk?
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# ? Jan 12, 2018 16:11 |
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Enchanted Hat posted:OK, I take back what I said, can we go back to pedantic I ANAL talk? I literally can't stop you.
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# ? Jan 12, 2018 16:14 |
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PederP posted:It can be compared in the sense that XML is very often used when (custom-format) binary data should be used instead. Games should use highly optimized, bespoke, binary formats for almost everything. The fact that CIG has used XML to send mesh data is insane. This isn't data to be shared among applications from different vendors. JSON, XML, etc. can be used in various parts of the production pipeline, but it has no place in run-time data for games. Config files being an exception, as they need to be edited by humans and are not really a performance bottleneck. Okay, someone answer me a dumb question. I've never worked on a game project but I am a programmer of 10+ years... Why aren't these extremely bloated formats (XML, JSON, etc) compiled into a single entity object at run-time. Yes, you'd lose a bit of fidelity... but is it needed to have everything in XML outside the hanger? Lol.
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# ? Jan 12, 2018 16:16 |
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Oh for fucks sake, don't get me started about SVG....
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# ? Jan 12, 2018 16:20 |
Hav posted:I literally can't stop you. I can
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# ? Jan 12, 2018 16:20 |
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Beet what's up with the blocked buddies tag?
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# ? Jan 12, 2018 16:25 |
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Virtual Captain posted:I need that old gif/mp4 of the commando(s) dancing on the exploding starter ship. Still looking for this. I think it was somewhere around the time people figured out emotes made you into an immovable physics object capable of holding down a ship trying to liftoff. Ran into Sandi's Nazi song which was before my time and I never cared to google it. I should have. Unforced CIG errors are great lol material. Jobbo_Fett posted:https://forums.robertsspaceindustri...9/oh-dear-sandi
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# ? Jan 12, 2018 16:26 |
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tuo posted:Oh for fucks sake, don't get me started about SVG.... Yeah, same. I'm out. ----------------
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# ? Jan 12, 2018 16:27 |
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Jobbo_Fett posted:But CIG signed a document stating they would only use Crytek's engine. We don't know the circumstances of the termination (if any, and if it was done properly), so we can't say otherwise right now.
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# ? Jan 12, 2018 16:33 |
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ManofManyAliases posted:We don't know the circumstances of the termination (if any, and if it was done properly), so we can't say otherwise right now. Be the kind of thing you'd whip out with the contract to prove that the whole suit is merely a canard. Keeps the costs down.
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# ? Jan 12, 2018 16:35 |
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JSON chat be all liked https://www.youtube.com/watch?v=OYQDnV092hI
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# ? Jan 12, 2018 16:36 |
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man the new stellaris dlc looks p amazing and I wanna see whats in the new elite stuffs
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# ? Jan 12, 2018 16:37 |
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ManofManyAliases posted:We don't know the circumstances of the termination (if any, and if it was done properly), so we can't say otherwise right now. If you Citizens can raise another 50-70 million, maybe Crytek can be persuaded to settle.
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# ? Jan 12, 2018 16:38 |
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Abuminable posted:There are several here who are completely obsessed with the guy. Trump Tourette syndrome. "0% chance he beats the most qualified candidate in history"
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# ? Jan 12, 2018 16:38 |
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ManofManyAliases posted:We don't know the circumstances of the termination (if any, and if it was done properly), so we can't say otherwise right now. That clause also says they can't use any competing engine for a two year period after termination, so can you explain how the circumstances of the termination would affect this clause? Also interested in which termination clause you think they used.
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# ? Jan 12, 2018 16:39 |
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ManofManyAliases posted:We don't know the circumstances of the termination (if any, and if it was done properly), so we can't say otherwise right now. CIG signed a deal to exclusively use Crytek's engine, this is not about the exact reason of termination. So you just admitted that, yes, they are in deep waters. Either CIG 1. Showed Cryteks source code, violating their agreement 2. Changed engines to no longer be Crytek's, violating their agreement 10 million dollar nothingburger
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# ? Jan 12, 2018 16:41 |
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ManofManyAliases posted:We don't know the circumstances of the termination (if any, and if it was done properly), so we can't say otherwise right now. So they might have proof of termination but they hired a lawyer who is as incompetent as them and forgot to include it in their response? Actually yeah, I can see this happening.
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# ? Jan 12, 2018 16:44 |
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Calling it now, next week is going to be awesome.
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# ? Jan 12, 2018 16:45 |
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E: never mind, it seemed funnier in my head
trucutru fucked around with this message at 16:51 on Jan 12, 2018 |
# ? Jan 12, 2018 16:47 |
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D_Smart posted:Yeah, same. I'm out. Write the svg is terrible blog. You know you want to
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# ? Jan 12, 2018 16:48 |
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Streetroller posted:Okay, someone answer me a dumb question. I've never worked on a game project but I am a programmer of 10+ years... XML is a good format for games to expose Game stats to their audience (gamers) who can then create wonderful tools and stuff. It's also useful for Savegames in SinglePlayer Games if you want to allow your players to be able to do fun stuff. Like with tools: While your hammer is cool and good for hammering nails. It might be be really bad at opening your Power drill. I mean opening it in a way that allows you to put it back together.
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# ? Jan 12, 2018 16:52 |
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TheAgent posted:JSON chat be all liked Stop stealing my brain thoughts.
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# ? Jan 12, 2018 16:54 |
big nipples big life posted:Beet what's up with the blocked buddies tag? Oh, whoops, I forgot to check if it got uploaded. Blocked Buddies gangtag is now open for business. Get yours today for the low low price of fivebux:
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# ? Jan 12, 2018 16:55 |
AP posted:Calling it now, next week is going to be awesome. I would not be surprised if they send their response in today. Friday's are a very, VERY fun day to do those types of filings. It makes for a long and frustrating weekend for the opposition.
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# ? Jan 12, 2018 16:59 |
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Beet Wagon posted:Oh, whoops, I forgot to check if it got uploaded. That's like paying for a parking spot at work.
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# ? Jan 12, 2018 17:00 |
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I think all officially recognized "Blocked Buddies" should get it free.
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# ? Jan 12, 2018 17:02 |
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Jobbo_Fett posted:I think all officially recognized "Blocked Buddies" should get it free. Everyone proclaimed as blocked is quoted again three seconds later. Observation changes the results.
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# ? Jan 12, 2018 17:02 |
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# ? May 21, 2024 16:56 |
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Streetroller posted:Okay, someone answer me a dumb question. I've never worked on a game project but I am a programmer of 10+ years... They are (at build time usually), unless the developers are dumb.
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# ? Jan 12, 2018 17:03 |