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Chernabog posted:If I have to chose between a GDC summit or conference pass, which is more worthwhile? If all you care about is the job fair, summits. If you’re after talks (that aren’t explicitly in a summit), conference. Big thing you miss with the summit pass are the roundtables which are not recorded.
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# ? Jan 12, 2018 19:34 |
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# ? Jun 4, 2024 05:52 |
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Even though I still make (educational) games I'm pretty far removed from the industry so I'm mostly looking to catch up with the latest developments. I think I'll take the conference pass.
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# ? Jan 12, 2018 19:42 |
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I'd love to get out there for the job fair, but the catch 22 is that I'm unemployed and can't afford it. Wah wah.
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# ? Jan 12, 2018 20:07 |
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I've only been there twice on the job hunt but neither resulted in gainful employment. It was still fun though.
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# ? Jan 12, 2018 20:23 |
mutata posted:I'd love to get out there for the job fair, but the catch 22 is that I'm unemployed and can't afford it. Wah wah. Same.
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# ? Jan 12, 2018 20:58 |
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Anyone here work in data analytics or business insights at a game company? I'm curious about how decisions at game companies are influenced by their analytics and how mature that part of the industry is.
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# ? Jan 12, 2018 23:54 |
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eriddy posted:Anyone here work in data analytics or business insights at a game company? I'm curious about how decisions at game companies are influenced by their analytics and how mature that part of the industry is. It's not my area of expertise but I had a bunch of dealings with these types over the past years. Like everything else in this industry, it varies from company to company. Some have wizard-like people who can predict who's gonna buy what and when, while others have marketing bros who keep blowing their user acquisition budget on Facebook ads with a -98% RoI.
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# ? Jan 14, 2018 13:34 |
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eriddy posted:Anyone here work in data analytics or business insights at a game company? I'm curious about how decisions at game companies are influenced by their analytics and how mature that part of the industry is. I think usage of analytics is something that most people wouldn't feel comfortable sharing for a current company.
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# ? Jan 15, 2018 12:00 |
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Studio posted:I think usage of analytics is something that most people wouldn't feel comfortable sharing for a current company. Hot take: the entire industry uses analytics to drive feature development. Outside of /extremely/ small studios. And usually their second/third+ game has them, too.
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# ? Jan 15, 2018 14:33 |
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We still have game lawyers in here? Hypothetically speaking... if I previously worked somewhere and signed a non-disparagement contract, but this company was about to get sued into oblivion and not exist anymore, would I then be ok to share all the horrible things I went through and witnessed at said company? umm... asking for a friend, who also kept a journal every single day he worked there.
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# ? Jan 24, 2018 04:33 |
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Dinurth posted:We still have game lawyers in here?
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# ? Jan 24, 2018 11:02 |
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Dinurth posted:Hypothetically speaking... if I previously worked somewhere and signed a non-disparagement contract, but this company was about to get sued into oblivion and not exist anymore, would I then be ok to share all the horrible things I went through and witnessed at said company? Not a lawyer, just because they are getting sued has no standing on whether or not they can bring a suit against you. Even if the company gets destroyed/bankruptcy I believe it's still possible for that contact to live on and someone to sue you. If you want to protect yourself then at the least release the info semi anonymously.
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# ? Jan 24, 2018 16:16 |
Dinurth posted:We still have game lawyers in here? May be worth asking in the law questions ask thread- this isn't particularly gaming-specific.
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# ? Jan 24, 2018 18:29 |
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Dinurth posted:We still have game lawyers in here?
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# ? Jan 25, 2018 05:56 |
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even if they can't sue you you're gonna be blueballed from the industry if that happens to you. the games industry is super small and even though nda's are violated at every open bar night, you are almost certainly gonna work with someone again who would remember you doing this.
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# ? Jan 25, 2018 06:01 |
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It depends on the contract and the details of the dissolution of the company, would be the answer. You'd have to look at the terms and also consider jurisdiction. In general it's unlikely to face legal repercussions, but it's not really possible to give a 100% blanket answer. Also worth considering if this is a level of risk you're willing to take on, and towards what end -- whistleblowing on something(s) seriously unethical or criminal may justify a level of risk that "trashing a company because they were dumb and I'm mad at them so I want to get back at them" doesn't.
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# ? Jan 25, 2018 06:47 |
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If the game is the one I think it is I would be more worried about its crazy fans. (not a lawyer)
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# ? Jan 25, 2018 08:29 |
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Yeah, generally I'd be very cautious about airing dirty laundry in cases where serious criminal charges aren't in play. Unless it's gonna blow up big enough that your friend can get a book deal out of it. (talk to lawyers)
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# ? Jan 25, 2018 08:38 |
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C'mon, just do it, don't be a wuss! What are ya, a sissy?!
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# ? Jan 25, 2018 09:02 |
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Guys I'm going to blow the lid off my company It has a 3rd Strike Cabinet but the left player's light jab and kick don't work right now Studio fucked around with this message at 23:14 on Jan 25, 2018 |
# ? Jan 25, 2018 09:59 |
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eriddy posted:Anyone here work in data analytics or business insights at a game company? I'm curious about how decisions at game companies are influenced by their analytics and how mature that part of the industry is. I'd say the biggest misunderstanding is people think analysts and BI are entirely driven by data; "Level 3 loses us half our audience! Fix it fix it!". It's also super useful to contextualise anecdotal feedback; "Man, level 3 is super rough, I don't know how you'd beat it if you don't know the game well. Are our players finding it tough as well?"
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# ? Jan 25, 2018 14:27 |
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I have a idea for a retirement system for ex-game developers. They can go to the mountains and build a dungeon with a elaborate set of traps, then advertise that has a "room escape" game.
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# ? Jan 25, 2018 14:39 |
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Do video game developers and/or publishers ever have dedicated project schedulers? Talking resource loading development schedules to project forecast / milestone dates and needed manpower. That sort of thing... not talking like a secretary scheduling meetings or something. Using Microsoft Project and Primavera P6 etc... I'm in that field, but in petrochemicals so it pays well, but I'd rather do the same in an industry I have a bit more interest in. If so, typical pay range?
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# ? Jan 25, 2018 14:54 |
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Artadius posted:Do video game developers and/or publishers ever have dedicated project schedulers? Talking resource loading development schedules to project forecast / milestone dates and needed manpower. That sort of thing... not talking like a secretary scheduling meetings or something. Using Microsoft Project and Primavera P6 etc... I'm in that field, but in petrochemicals so it pays well, but I'd rather do the same in an industry I have a bit more interest in. If so, typical pay range? Term in games industry is producer. A little dated, but salary Info from self reported survey 2014
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# ? Jan 25, 2018 15:00 |
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Shalinor posted:Even if it is legal, release it anonymously, so that you don't inadvertently burn yourself out of the industry. Everyone who worked there will fail upward, and end up in another studio, possibly above you again. Definitely not worried about getting burned based on the content(extremely unethical and at times illegal actions) - and yeah it would likely be anonymous but even then I'd super cautious. Probably should just write a book in collaboration with friends that are still there 'till the end...
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# ? Jan 25, 2018 16:57 |
Suspicious Dish posted:even if they can't sue you you're gonna be blueballed from the industry if that happens to you. the games industry is super small and even though nda's are violated at every open bar night, you are almost certainly gonna work with someone again who would remember you doing this. Blackballed. You mean blackballed. Please tell us you mean blackballed.
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# ? Jan 25, 2018 17:00 |
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Discendo Vox posted:Blackballed. You mean blackballed. Please tell us you mean blackballed. They're gonna get SO BACKED UP #IANAL
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# ? Jan 25, 2018 19:46 |
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Discendo Vox posted:Blackballed. You mean blackballed. Please tell us you mean blackballed. im colorblind
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# ? Jan 25, 2018 22:39 |
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Studio posted:Guys I'm going to blow the lid off my company It also has America's Army shooting gallery but the guns don't work right for the blue player. I'm sensing that whoever rage-smashes all the cabinets likes to stand on the left. Artadius posted:Do video game developers and/or publishers ever have dedicated project schedulers? Talking resource loading development schedules to project forecast / milestone dates and needed manpower. That sort of thing... not talking like a secretary scheduling meetings or something. Using Microsoft Project and Primavera P6 etc... I'm in that field, but in petrochemicals so it pays well, but I'd rather do the same in an industry I have a bit more interest in. If so, typical pay range? We have producers and project managers. The industry tends to focus more on experience with scrum and agile software development than it does PMI-style "by the PMBOK" doctrine (or at least it claims to -- you'll still find a lot of waterfall practices). However, few of us are immune from having to do things like scheduling meetings and minutiae like that. Even in bigger studios with dedicated project coordinators, there's basically nobody whose sole job is forecasting and nothing else.
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# ? Jan 26, 2018 07:12 |
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PMP Certify This 🖕🖕🖕
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# ? Jan 26, 2018 08:21 |
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Hey everybody, dumb me left maybe too many breadcrumbs on my main account so I'm posting from a new one, but wanted to ask for advice-- I'm about three years into my first-ever games job as a 3D artist on a small but really good team in SF. Our game is supposed to ship towards the end of this year, and my bosses have talked numerous times about wanting to bring me on full-time (I started as an intern, currently a contractor, worked for intern pay for two years and recently got a raise to something better). I love the team and the job, but most of my life is in the LA area and I'm looking seriously at trying to get back down there once the game ships. I guess my main questions are: 1. How bad of a move would this be, career wise? It seems like there's some studios in the LA area but I'm not sure exactly how it compares with the bay area right now. My current job is fulfilling and pays okay, but it's also far from everything else I care about and I'm not sure what it means for my long term prospects if I work in games for years and years and only ever know the same group of 20 people. 2. If this IS a good idea, is it smarter/better to tell my bosses ASAP that I want to look for new stuff after we ship, or is that something I should hold off on until I have an offer? Sorry to dump all this in the thread, but would love to hear any thoughts on this.
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# ? Jan 26, 2018 10:49 |
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OneMinute posted:Hey everybody, dumb me left maybe too many breadcrumbs on my main account so I'm posting from a new one, but wanted to ask for advice-- LA has /lots/ of game jobs. Most of the AAA studios are around there. Yes, I’m lumping in OC because it’s the same metro. Why the hell would you tell your boss you’re going to bounce before lining something up? They’re not your friend; you have a business relationship. Your boss is currently leading you on to pay you below market in the most expensive area in the country. You don’t owe favors.
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# ? Jan 26, 2018 13:00 |
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leper khan posted:LA has /lots/ of game jobs. Most of the AAA studios are around there. Yes, I’m lumping in OC because it’s the same metro.
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# ? Jan 26, 2018 16:09 |
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OneMinute posted:I love the team and the job, but most of my life is in the LA area and I'm looking seriously at trying to get back down there once the game ships. It is entirely fine to move on after shipping in order to move closer to family. Saying exactly that will not be a red flag in any way to anyone who is not terrible. LA is a fantastic place to work in games or game-adjacent industries. A shipped title on your resume and work from it in your portfolio will be an advantage. Don't give your current employer a reason to look for your replacement until you have what you need to move on. This means you need to wait until you ship at least, and until you get your bonus check if one might be available. Bonuses are back pay for prior work. Never feel bad about taking them. Once you have a new job lined up (accepted offer letter in print), give as much notice as you can. If you want, spend that time finishing off projects and writing down everything that only you know. Being helpful on your way out is a good way to leave a good impression, but don't let them guilt you into extra work.
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# ? Jan 26, 2018 18:20 |
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leper khan posted:If all you care about is the job fair, summits. If you’re after talks (that aren’t explicitly in a summit), conference. Would it be a good idea to get the student expo pass as a means to beg for internships/junior dev positions? I'm a very recent CS grad, and was thinking about heading down to GDC, getting on the expo floor, and start throwing around as many resumé as I could.
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# ? Jan 26, 2018 20:05 |
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That never worked out for me but I guess if people still do it then it must work for some. Also, the general consensus is that you make the best contacts by being social outside the expo, at parties, bars and whatnot. Does anybody have any advice regarding the best marketing practices to release an app? I have a F2P (no ads or transactions) educational game that's ready to be deployed but realistically the only marketing I can get is social media support from scientific and educational institutions. So I guess what I'm really asking is: how do I get the most downloads with what I have?
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# ? Jan 26, 2018 20:42 |
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Anyone looking for a Systems Designer? Got 6 years experience in mobile free to play AAA titles and MMORPGS. Specializing in social systems.
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# ? Jan 27, 2018 02:57 |
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Siljmonster posted:Anyone looking for a Systems Designer? Got 6 years experience in mobile free to play AAA titles and MMORPGS. Specializing in social systems. funny, this just went up. https://careers.bungie.com/en-us/careers/game-design/943879/game-designer---social-systems
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# ? Jan 28, 2018 08:53 |
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Chernabog posted:I have a F2P (no ads or transactions) educational game that's ready to be deployed but realistically the only marketing I can get is social media support from scientific and educational institutions. Just a side note: generally F2P means free to play but with some kind of paid monitization. If you're game if free but has ads then generally the game is refereed to as free with ads. If you game is free to play with no ads or paid monitizations then that's just a free game, note F2P.
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# ? Jan 29, 2018 02:01 |
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# ? Jun 4, 2024 05:52 |
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That makes sense. So it is just a free app then.
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# ? Jan 29, 2018 04:45 |