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3 DONG HORSE posted:How about a goon vs goon LP of WITP where there is a goon in command of each branch and nation This idea kinda owns and I wish I had enough time to do it.
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# ? Jan 12, 2018 19:46 |
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# ? May 17, 2024 20:19 |
Grey Hunter posted:Goon vs good table top wargame. This sounds tremendously unfair.
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# ? Jan 12, 2018 20:04 |
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3 DONG HORSE posted:How about a goon vs goon LP of WITP where there is a goon in command of each branch and nation Even better - run WitW and WitE simultaneously on the same map and give every goon a divisional command.
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# ? Jan 12, 2018 20:29 |
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Grey Hunter posted:I keep meaning to do a Call of Cthulhu game to explore this. I'm like 90% sure you did do a Call of Cthulhu game to explore this! I remember reading it... it petered out at some point.
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# ? Jan 12, 2018 20:30 |
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Ron Jeremy posted:Oh come the gently caress on Royal Navy... They named a metric fuckton of ships in the first half of the 20th century. Sometimes they had fun.
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# ? Jan 12, 2018 21:27 |
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Break the game up by theater - China, Burma/India, Australia/PNG/Solomons, CentPac and West Coast. It's an 8 goon disaster.
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# ? Jan 12, 2018 21:42 |
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Woodchip posted:Break the game up by theater - China, Burma/India, Australia/PNG/Solomons, CentPac and West Coast. Youre forgetting the 2 Axis players too
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# ? Jan 12, 2018 21:47 |
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Of course, each Axis theater has an Army and Navy commander competing for victory points.
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# ? Jan 12, 2018 21:50 |
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I had previously considered a goon-run WiTP LP, with different people in charge of different theatres/branches. To make it more manageable it would just be against AI and the game run for a week or more at a time, until anything important happens. I just have no time to run such a thing
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# ? Jan 12, 2018 22:25 |
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Woodchip posted:Of course, each Axis theater has an Army and Navy commander competing for victory points. Both run parliamentary style
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# ? Jan 12, 2018 22:39 |
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Soviet Union starts the game with 20 goons and loses 19 of them after the first turn
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# ? Jan 12, 2018 22:49 |
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Grumio posted:I had previously considered a goon-run WiTP LP, with different people in charge of different theatres/branches. To make it more manageable it would just be against AI and the game run for a week or more at a time, until anything important happens. Goon-participation WitP should have daily turns but participants see what the thread sees and can only give vague orders to simulate command structures, the player does all the monotonous stuff. Participants that forget, refuse, or fail to participate are declared "Dead by Air/Naval/Driving Accident" and replaced by next in line.
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# ? Jan 12, 2018 23:08 |
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You'd also need to have a long list of alternates to step in as various commanders drop out or engage in drama. Actually you could intentionally have individual commanders be represented by commanders in the field, and if they die or get rotated out of the theater then they're done in the thread. And you can keep the entire "game thread" secret from them and only give commanders the stream of info they'd realistically have access to, so multi-day delays sometimes to get information about what's happening in other theaters, they could wind up out of contact due to harsh weather... ...yeah just go for maximum clusterfuckedness and assume the whole thing will blow up and fail in about six to eight weeks.
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# ? Jan 12, 2018 23:39 |
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3 DONG HORSE posted:Soviet Union starts the game with 20 goons and loses 19 of them after the first turn They are immediately replaced with 19 more, randomly selected from Pet Island.
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# ? Jan 13, 2018 00:08 |
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3 DONG HORSE posted:Soviet Union starts the game with 20 goons and loses 19 of them after the first turn so an average goon game then
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# ? Jan 13, 2018 01:14 |
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Just tour the thread around the forums, bring the gift of WITP far and wide.
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# ? Jan 13, 2018 01:22 |
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Woodchip posted:Just tour the thread around the forums, bring the gift of WITP far and wide. looking forward to FYAD winning the war
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# ? Jan 13, 2018 01:39 |
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War in the Pacific, but run like Wiz's Crete LP POPULISTS!!!
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# ? Jan 13, 2018 02:06 |
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gradenko_2000 posted:War in the Pacific, but run like Wiz's Crete LP I read that thread some years back. The Goon Spite was real.
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# ? Jan 13, 2018 02:11 |
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Woodchip posted:Of course, each Axis theater has an Army and Navy commander competing for victory points. Germany has Goering on top of that, who keeps loving around with the aircraft industry and research tab at random each turn.
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# ? Jan 13, 2018 02:37 |
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Zeroisanumber posted:I read that thread some years back. The Goon Spite was real. The populists won, and were every bit as proud of themselves as real-life Trump supporters, and equally insufferable. It became impossible to tell if people were roleplaying or just genuinely happy to have ruined everything. I had to disengage, it got real ugly.
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# ? Jan 13, 2018 03:32 |
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Leperflesh posted:The populists won, and were every bit as proud of themselves as real-life Trump supporters, and equally insufferable. It became impossible to tell if people were roleplaying or just genuinely happy to have ruined everything. I had to disengage, it got real ugly. My favorite part was when the playerbase decided that walls were useless and then the Romans came storming over the frontier without even a speedbump between them and Greece.
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# ? Jan 13, 2018 03:39 |
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I was part of the military party and we consistently lost every argument, in a game heavily featuring war. It was super dumb. Yes, going "full hitler" or whatever can be fun occasionally in a war game, but it was frustrating putting months of time and effort into playing a game in which the most powerful faction was determined to lose in as stupid a way possible, just for kicks. I don't participate in those types of games any more, and that specific game is the reason why. Don't let goons get together and vote on things, it never goes well.
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# ? Jan 13, 2018 03:42 |
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Zeroisanumber posted:My favorite part was when the playerbase decided that walls were useless so they weren't like Trump supporters
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# ? Jan 13, 2018 03:45 |
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Leperflesh posted:I was part of the military party and we consistently lost every argument, in a game heavily featuring war. It was super dumb. Yes, going "full hitler" or whatever can be fun occasionally in a war game, but it was frustrating putting months of time and effort into playing a game in which the most powerful faction was determined to lose in as stupid a way possible, just for kicks. Try Diogenes' Paradise Lost: Clash of the Heavens - CYOA if you feel like giving a cooperative goon game a whirl. It's actually really, really fun and doesn't usually descend into a stupid slap-fight.
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# ? Jan 13, 2018 03:54 |
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Leperflesh posted:I'm like 90% sure you did do a Call of Cthulhu game to explore this! I remember reading it... it petered out at some point. Shame, too. I liked the bit about the Communist Manifesto being a mythos tome.
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# ? Jan 13, 2018 04:18 |
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Leperflesh posted:I was part of the military party and we consistently lost every argument, in a game heavily featuring war. It was super dumb. Yes, going "full hitler" or whatever can be fun occasionally in a war game, but it was frustrating putting months of time and effort into playing a game in which the most powerful faction was determined to lose in as stupid a way possible, just for kicks. Better to just name the dwarves after them and then send them to their embarrassing deaths.
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# ? Jan 13, 2018 04:58 |
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Leperflesh posted:I was part of the military party and we consistently lost every argument, in a game heavily featuring war. It was super dumb. Yes, going "full hitler" or whatever can be fun occasionally in a war game, but it was frustrating putting months of time and effort into playing a game in which the most powerful faction was determined to lose in as stupid a way possible, just for kicks. This always seems to happen in every Paradox Interactive game that gets LPed. Hell, one of the main reasons I abandoned both voting in and reading Hashim's Al-Andalus thread was because a lot of our more questionable decisions threw us right over the brink of ruin on top of the events that kept popping up in the game. Being completely mono-focused on a single unnecessary province to the detriment of good strategic planning cost us a lot, especially considering that the province's owner was both the game's biggest superpower and our immediate neighbor. Hell, we passed to a resolution to never ally with them and to diplomatically piss them off whenever possible. Naturally, that resolution happened immediately before the update where they decided out of nowhere to try to ally with us zetamind2000 fucked around with this message at 05:04 on Jan 13, 2018 |
# ? Jan 13, 2018 05:02 |
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They go after the port today, taking out a patrol boat. This is not as good a trade as normal. I nearly miss this one! Not much to report, we are hunting down a few stragglers.
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# ? Jan 13, 2018 05:33 |
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RZApublican posted:This always seems to happen in every Paradox Interactive game that gets LPed. Hell, one of the main reasons I abandoned both voting in and reading Hashim's Al-Andalus thread was because a lot of our more questionable decisions threw us right over the brink of ruin on top of the events that kept popping up in the game. Tiggum's Lone Wolf LP has at least a partial solution in that he just rolls a die for the number of votes and picks an outcome that way, so the 20% good solution does occasionally at least get chosen.
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# ? Jan 13, 2018 05:46 |
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I think the solution to the goon democracy problem is to have a leader on each side who knows nothing about history or gaming but has to judge the best option among a bunch of idiotic ones
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# ? Jan 13, 2018 07:37 |
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Also while this convo is interesting isn't like 90% of WitP logistics? So how do you handle all the 'get supplies, convoys, establish patrol patterns, buildup, etc'.
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# ? Jan 13, 2018 08:10 |
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wedgekree posted:Also while this convo is interesting isn't like 90% of WitP logistics? So how do you handle all the 'get supplies, convoys, establish patrol patterns, buildup, etc'. Grey controls all the logistics for both sides.
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# ? Jan 13, 2018 08:15 |
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wedgekree posted:Also while this convo is interesting isn't like 90% of WitP logistics? So how do you handle all the 'get supplies, convoys, establish patrol patterns, buildup, etc'. What people are actually voting on is what Grey spends time on by persentage of the vote. So things wind up with fifteen minutes of "fix navy" ten "make sure you're producing the right engines" five "plan invasions" and five for "Tea, crumpets, and little croctopus."
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# ? Jan 13, 2018 08:16 |
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TildeATH posted:Better to just name the dwarves after them and then send them to their embarrassing deaths. Bronzestabbed ruined DF for me. I literally haven't launched (any version of) DF since I recorded my last update. I honestly don't know how Grey Hunter can stand to play more turns of this game: a year and a half of playing DF multiple times a week became torture, and GH has been doing this for what, six times longer?
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# ? Jan 13, 2018 08:20 |
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Leperflesh posted:Bronzestabbed ruined DF for me. I literally haven't launched (any version of) DF since I recorded my last update. I honestly don't know how Grey Hunter can stand to play more turns of this game: a year and a half of playing DF multiple times a week became torture, and GH has been doing this for what, six times longer? It's makes more sense if you imagine that this playthrough, his previous attempted Japanese playthrough, his five-year Allied playthrough, and however long he played War in the East for as one giant piece of performance art.
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# ? Jan 13, 2018 08:30 |
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Leperflesh posted:Bronzestabbed ruined DF for me. I literally haven't launched (any version of) DF since I recorded my last update. I honestly don't know how Grey Hunter can stand to play more turns of this game: a year and a half of playing DF multiple times a week became torture, and GH has been doing this for what, six times longer? Don't forget his allied game. But I think the big issue with WitP and voting is the.. Sheer amount of logistics stuff it would require that's hard to clculate behind the scenes stuff or whtaever or beyond control of the person running it. Like, escort convoys, control production, etc. Possibly giving strategic targets might work or plans? But it seems rathe rcomplicated to do beyond base things, and once you reach a cetain point in th e game it's really not seeming possible to do much (ie, once the Allied buildup gets to 1943 you really can't go on offense anymore at all)
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# ? Jan 13, 2018 08:31 |
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Grey, how far past Lanchow do you plan on advancing, assuming that there is anything of value back there. If there isn't, will you move your forces westward to try and take Yenan/whatever area the communists have. Also, does Lanchow have much in the way of industry or resources? I'm pretty sure it has oil, though I might be wrong about that. zetamind2000 fucked around with this message at 08:40 on Jan 13, 2018 |
# ? Jan 13, 2018 08:38 |
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RZApublican posted:
Or there any points to be gotten from it/anywhere in the area that are worth it?
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# ? Jan 13, 2018 09:18 |
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# ? May 17, 2024 20:19 |
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Lanchow and the city past it are worth 700 points to me combined. I'm not sure I'll push much past them.
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# ? Jan 13, 2018 16:23 |