|
binge crotching posted:You should make them submit and be a vassal. They'll never like you, but every time you look at the galaxy map you can laugh at them being under your thumb. Honestly I might just give them to my hive mind vassal so that they can enjoy the exotic taste of evil peacocks.
|
# ? Jan 12, 2018 17:45 |
|
|
# ? May 29, 2024 10:39 |
|
Captain Oblivious posted:What will be even better is when we can use shield generator Colossi to put their entire species in Time Out. That hardly seems krikkit.
|
# ? Jan 12, 2018 17:53 |
|
Hunt11 posted:Honestly I might just give them to my hive mind vassal so that they can enjoy the exotic taste of evil peacocks. The word 'evil' is totally redundant here just fyi
|
# ? Jan 12, 2018 17:55 |
|
Nickiepoo posted:The word 'evil' is totally redundant here just fyi Seriously, their diplomacy screen sounds alone are worth burning their worlds.
|
# ? Jan 12, 2018 17:58 |
|
I've got to imagine that the vast majority of civilizations, when placed in Space Jail, would exhaust all their planet's resources in a few generations on futile attempts to break out. Alternatively if they've got access to antimatter & matter replication technologies they can literally live off rocks & magma forever.
|
# ? Jan 12, 2018 18:00 |
|
Is there a fix for the bug where there will be an announcement for a Precursor discovery on such and such planet, only for there to be nothing on that planet?
|
# ? Jan 12, 2018 18:29 |
|
Nevets posted:I've got to imagine that the vast majority of civilizations, when placed in Space Jail, would exhaust all their planet's resources in a few generations on futile attempts to break out. I assume many of them will die from sleep deprivation under a permanently glowing green sky. Somehow, the shield option sounds like the worst in some ways.
|
# ? Jan 12, 2018 18:31 |
|
Aethernet posted:Somehow, the shield option sounds like the worst in some ways. "Tap the glass and watch them squirm."
|
# ? Jan 12, 2018 18:32 |
|
I had that same question... I just completed the last of the "Vaultaum" quest chain - I had to send in a science ship to their homeworld, but unfrotunately another science ship that happened to be in the next door system came along and 'surveyed' it, so now the popup for that quest chain / special project doesn't work. Speaking of which - are the buttons on a science vessel supposed to do anything? I'll have a science ship in a system, and I'll left click the "research special project" icon... and the ship won't do anything... or the "Survey this system" either... the only thing that gets them to do stuff is if I select the ship, then manually zoom out and click on the star itself.
|
# ? Jan 12, 2018 18:34 |
|
One more quick question for the experts.... I'm playing as UN-starter race, I have about 10 colonised planets with 5 in a sector, in one spiral arm of a galaxy. In my 'backyard' I have a whole other spiral arm of a galaxy full on unpopulated planets that nobody has touched. However, they are all tiny and small (11 pop max). I was content to just grab the big ones (22 pop size +) and leave the others alone... Except my federation-associated neighbour, with good relations, is starting to grab them up - and I don't want that.... of course, I also don't want to grab a bunch of 10-11 sized planets as that will drive up my unity and research costs... Is the solution to colonize these planets, and then make them my vassals?
|
# ? Jan 12, 2018 18:39 |
|
Aethernet posted:I assume many of them will die from sleep deprivation under a permanently glowing green sky. Somehow, the shield option sounds like the worst in some ways. It's perfectly possible to sleep under full light. You'd be amazed what you can get used to.
|
# ? Jan 12, 2018 18:40 |
GorfZaplen posted:Is there a fix for the bug where there will be an announcement for a Precursor discovery on such and such planet, only for there to be nothing on that planet? Soemone on reddit said to click the little camera icon that takes you straight to the system. Since I started doing that, 100% of those announcements have yielded results, rather than "almost none"
|
|
# ? Jan 12, 2018 18:40 |
|
Guigui posted:One more quick question for the experts.... If you want to claim space, use outposts.
|
# ? Jan 12, 2018 18:46 |
|
Baronjutter posted:If you want to claim space, use outposts. I am - and would (currently have 4) - but they're starting to take their toll on my influence gain (currently +2). ... I also had something really weird happen... I had a level 5 scientist who also was the leader of a spiritualist faction that I really don't like. Long of the short, he was about to win the general election in my democratic government, when I had him go investigate a level 1 anomaly with (if I recall corretly) was a 0% risk due to him having the careful and paranoid traits... Three days before the election, his science ship blows up from what would be the most banal of asteroid scans... and my unity faction takes the presidency (much to my relief, but still...) That's not an effect from me picking "cutthroat politics", is it?
|
# ? Jan 12, 2018 18:53 |
|
there are failed anomalies that will cause your science ship to catch on fire and explode after a time delay rather than immediately - perhaps that's what happened?
|
# ? Jan 12, 2018 18:54 |
|
Bloodly posted:It's perfectly possible to sleep under full light. You'd be amazed what you can get used to. - Emissary X'dolden, Speech to the Galactic Assembly On Behalf Of The Pacific Empire Of Gulnost Following The Englobement Of Stratys IV.
|
# ? Jan 12, 2018 19:05 |
|
Aethernet posted:- Emissary X'dolden, Speech to the Galactic Assembly On Behalf Of The Pacific Empire Of Gulnost Following The Englobement Of Stratys IV. What he actually said was "Just shut your drat curtains, quit bitching and be happy we didn't go with plan B." History has a way of distorting things.
|
# ? Jan 12, 2018 19:26 |
https://twitter.com/Martin_Anward/status/951847521600581632
|
|
# ? Jan 12, 2018 20:10 |
|
Lol colorblind people can't tell the difference.
|
# ? Jan 12, 2018 20:19 |
|
Wiz, could we please have some more empire colors? Much as I'd love having a hue/saturation/value bar so I could decide how bright/muted my empire likes their colors, having a dozen or two more would sure cut down on the likelihood that half your neighbors are going to wind up using the same pastel blue color as their primary color.
|
# ? Jan 12, 2018 20:22 |
|
3 DONG HORSE posted:Lol colorblind people can't tell the difference. You can make them blue/red so eh.
|
# ? Jan 12, 2018 20:23 |
|
PoptartsNinja posted:Wiz, could we please have some more empire colors? Much as I'd love having a hue/saturation/value bar so I could decide how bright/muted my empire likes their colors, having a dozen or two more would sure cut down on the likelihood that half your neighbors are going to wind up using the same pastel blue color as their primary color. They're changing the way that empires are coloured on the map already (you can see it in the shot above)
|
# ? Jan 12, 2018 20:33 |
|
turn off the TV posted:You can make them blue/red so eh. That's good because holy gently caress why do designers keep designing around "lets use similar brightness shades of red and green to distinguish these two very important things" when like 8% of men are going to have trouble with that. I guess because people with some sort of colour deficiency don't go into art and you get whole teams of people designing interfaces and graphics who never consider it? Even just a minor thing like making the green a lighter green and the red a darker red helps immensely.
|
# ? Jan 12, 2018 20:37 |
|
Baronjutter posted:That's good because holy gently caress why do designers keep designing around "lets use similar brightness shades of red and green to distinguish these two very important things" when like 8% of men are going to have trouble with that. I guess because people with some sort of colour deficiency don't go into art and you get whole teams of people designing interfaces and graphics who never consider it? It's because red and green have a massive amount of cultural momentum behind representing "bad thing" and "good thing" respectively, surely
|
# ? Jan 12, 2018 20:53 |
|
Don't hyperlanes you can't use already turn red? I could've sworn they did but I haven't played in a couple weeks.
|
# ? Jan 12, 2018 20:57 |
|
MrL_JaKiri posted:They're changing the way that empires are coloured on the map already (you can see it in the shot above) I'm aware, but this isn't about map visibility, they've got that handled. I just want more colors, and would love some that aren't muted or pastel.
|
# ? Jan 12, 2018 21:00 |
|
turn off the TV posted:You can make them blue/red so eh. Laughing because it reminded me of this https://www.cbssports.com/nfl/news/look-bills-jets-game-is-complete-torture-for-color-blind-people/
|
# ? Jan 12, 2018 21:01 |
|
MrL_JaKiri posted:It's because red and green have a massive amount of cultural momentum behind representing "bad thing" and "good thing" respectively, surely Uh https://en.wikipedia.org/wiki/NATO_Joint_Military_Symbology#Affiliation
|
# ? Jan 12, 2018 21:03 |
|
Baronjutter posted:like 8% of men People who have never suffered from a particular problem rarely give it a second thought and need training in order to reflexively account for it, news at 11?
|
# ? Jan 12, 2018 21:06 |
|
Why are small planets not worth colonizing?
|
# ? Jan 12, 2018 21:07 |
|
NATO SYMBOLS CONFIRMED IN STELLARIS
|
# ? Jan 12, 2018 21:08 |
|
Beer4TheBeerGod posted:Why are small planets not worth colonizing? Every owned planet (including ringworld sections and habitats) increases the unity cost of traditions by a fixed amount. A 25 size gaia world costs the same as a 10 size rock. Population also counts, but it doesn't matter where that is. Also, they count towards your Core Systems the same as big planets, despite being worth less. Finally, planet modifiers are more efficient on larger planets (+10% minerals on a world is better if you're producing 40 minerals than 20). All else equal, it is better to have one 20 size planet than 2 10 size planets, or even 2 15 size planets.
|
# ? Jan 12, 2018 21:13 |
|
Beer4TheBeerGod posted:Why are small planets not worth colonizing? They take up planet cap for a lesser return than a larger planet. If you're just cramming them into a sector, then go ahead.
|
# ? Jan 12, 2018 21:14 |
|
LonsomeSon posted:People who have never suffered from a particular problem rarely give it a second thought and need training in order to reflexively account for it, news at 11? I wouldn't have thought about it unless someone brought it up to me, mostly because the Stellaris UI is big into green and red as a whole.
|
# ? Jan 12, 2018 21:16 |
|
wiegieman posted:They take up planet cap for a lesser return than a larger planet. If you're just cramming them into a sector, then go ahead. It should be noted that each colonized planet and each POP living on them applies the same penalty to research and unity costs regardless of them being in a sector or not. If you go nuts grabbing planets that are all undeveloped it can set you back considerably.
|
# ? Jan 12, 2018 21:21 |
|
Beer4TheBeerGod posted:Why are small planets not worth colonizing? Essentially, the more planets your empire has to administrate, the more your research programs will suffer (research costs go up). Also, the bureaucratic machine of your empire starts getting more and more problems with keeping your space nation unified (unity costs go up). This means if you just colonize every tiny rock you come across, you can sometimes get planets too small to put down enough unity and research buildings to even maintain the status quo. Your empire becomes a bloated mess. (On the other hand, every tiny rock gives you another space port for sweet, sweet fleet cap. So as soon as you've run through most of the tech tree and nearly all the tradition trees, feel free to collect them all!) Generally, planets with less than 12 tiles are something you want to avoid like the plague during the early- and mid-game. Personally, I tend to avoid everything below 14 for as long as possible. A planet cap does not exist, by the way. Wiegieman is 100% wrong there, that cap got changed to a system one long ago. (Which makes stuff even more problematic, if you have let's say three size 8 shitholes in a single system, you could theoretically colonize all three and only use up one cap point. This of course would triple all the above mentioned problems. It's awesome if you get multiple large planets in a single system, though! )
|
# ? Jan 12, 2018 21:22 |
|
I have a bunch of multi-planet systems so I enjoy filling them out. It's a shame that Unity doesn't work on systems instead of planets.
|
# ? Jan 12, 2018 21:23 |
|
I subscribe to the policy that multi planet systems are good, because planets are the best way to get minerals and more planets means more star bases to build ships with. You can always just salvage technology from the floating wrecks of your enemies.
|
# ? Jan 12, 2018 21:29 |
|
wiegieman posted:I subscribe to the policy that multi planet systems are good, because planets are the best way to get minerals and more planets means more star bases to build ships with. Planets are to be 100% specialized for minerals, habitats are for research, and your dyson sphere should take care of energy with any additional needs coming from solar collectors on your habitats.
|
# ? Jan 12, 2018 21:30 |
|
|
# ? May 29, 2024 10:39 |
|
I colonize as much as possible because I don't know how else to expand my borders + fleet power + stuff without building too many outposts and losing all my influence
|
# ? Jan 12, 2018 21:43 |