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Libluini posted:A couple days ago I completed the Cybrex-chain because alien smugglers were operating on our homeworld, and were busted in a shootout. The last Cybrex-artefact had been hidden away on our capital the entire time. I've had 4 artifacts in a row spawn on the same planet, one by one, when I was really late surveying some planets and ran out of empty space. That barren rock was the homeworld to like 3 other species at one point and a major research station. Those were some very, very thorough prospectors... The blank name bug also always seems to occur with the machine uprising as well: Never seen this filled out correctly. Psychotic Weasel fucked around with this message at 22:18 on Jan 13, 2018 |
# ? Jan 13, 2018 21:52 |
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# ? Jun 11, 2024 17:11 |
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I think I've noticed that the planet modifiers mod can cause event pop ups to wig out like that.
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# ? Jan 13, 2018 21:56 |
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I run the game completely vanilla. It seems that on some events the game fires off a notification before it can actually create the entities it's trying to refer to for whatever reason.
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# ? Jan 13, 2018 21:58 |
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Fix your game, Groogy. I've also noticed that some events can spawn on weird planets. I've had the old terraformer event pop on an orbital habitat, but I do play it heavily modded so I can't really say it's a bug with the game itself for certain. But it seems likely if it's a tag issue where the game doesn't differentiate a colony by its type. Other events can end up just being annoying once you've seen it a bunch of times. For example when you get the genemod tech and your pops on a low habitability planet starts self modding the whole genocide story plays out. The reason it's annoying is that it only ever happens that one time in that one event and pops never self mod again ever.
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# ? Jan 13, 2018 22:15 |
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Theoretically stuff like that should play out differently with different ethics. Not sure about that chain though.
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# ? Jan 13, 2018 22:21 |
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turn off the TV posted:I think I've noticed that the planet modifiers mod can cause event pop ups to wig out like that. I've had this happen to me before in vanilla games as well
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# ? Jan 13, 2018 22:56 |
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Demiurge4 posted:Fix your game, Groogy. Demiurge4 posted:Other events can end up just being annoying once you've seen it a bunch of times. For example when you get the genemod tech and your pops on a low habitability planet starts self modding the whole genocide story plays out. The reason it's annoying is that it only ever happens that one time in that one event and pops never self mod again ever.
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# ? Jan 13, 2018 22:58 |
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So there we won a total victory in a war against a machine uprising in one of my vassal's empires...but nothing happened? The machine empire still stuck around until I declared another war and wiped them out?
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# ? Jan 14, 2018 00:40 |
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My favorite part of Stellaris is when you manage to land your fleet on top of theirs or visa versa and you get to watch the enemy fleet get absolutely shredded.
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# ? Jan 14, 2018 01:21 |
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Splicer posted:The game needs way more static planet buffs like Alien Pets and Betharian Stone. Most planet buffs are modifiers, and since a +10% to physics is worth more the more physics buildings you can fit on the planet it's worth more the more free tiles you have. Alien Pets and Betharian Stone are basically "This tile is two tiles" though, which is as good on a small planet as a big planet and comparatively a much bigger deal. Absolutely. I'd love to see a balance/content pass aimed at exploration/the planet tile game. Leaders, too... Add more types, traits, etc.
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# ? Jan 14, 2018 02:27 |
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I'd love to see more than 2 leader mandates, or just get rid of the mandate system which for some reason is entirely focused on mining bases.
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# ? Jan 14, 2018 02:31 |
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Baronjutter posted:I'd love to see more than 2 leader mandates, or just get rid of the mandate system which for some reason is entirely focused on mining bases. The game just has a bunch of holdover junk left over from early dev cycles. When you find mining robots and choose the option to blow them up the reward is still an active edict that costs 1 influence per month and gives you a few credits for blowing up a mining drone fleet.
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# ? Jan 14, 2018 03:07 |
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So any thoughts on giving more dialogue options to empires to represent the actual power balance between the two. Being told by an empire who is significantly weaker then me, that they could crush me with ease, is funny for the first couple times but then it gets incredibly annoying.
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# ? Jan 14, 2018 03:33 |
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Splicer posted:That's hilarious. Some guy just dumping mutagen into the airducts. It would be cool if there was an event for Xenophobe empires with multiple templates of the primary species that started a civil war. Not really an uprising since both templates have full citizenship. Depending on the choices you picked it could get resolved peacefully or degrade into ethnic cleansing and you lose half your population.
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# ? Jan 14, 2018 03:38 |
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Splicer posted:That's hilarious. Some guy just dumping mutagen into the airducts. When that event happened to me, I was like oh ok I'll move all the unmodded pops off planet and that'll be it, but the modded rebels started doing terrorism on themselves lmao
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# ? Jan 14, 2018 03:48 |
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Demiurge4 posted:The game just has a bunch of holdover junk left over from early dev cycles. Yeah like tiles
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# ? Jan 14, 2018 03:52 |
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A wild Vaygr Warrior-Lord appears! https://twitter.com/Dnote_Z5/status/952286246323326981 A barbarian horde to keep you occupied during the mid-game lull I guess, which Wiz eluded to in the previous dev diary.
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# ? Jan 14, 2018 06:50 |
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More mid game stuff is always good \o/ I really hope the khan crisis has annoying hit and run tactics so we can occasionally yell Khaaaaaaaaaaaaaaaaaaan in frustration. Man I am so impatient for 2.0
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# ? Jan 14, 2018 08:47 |
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Nevets posted:It would be cool if there was an event for Xenophobe empires with multiple templates of the primary species that started a civil war. Not really an uprising since both templates have full citizenship. Depending on the choices you picked it could get resolved peacefully or degrade into ethnic cleansing and you lose half your population. Be what you want: Pops tend to self mod into the existing templates with the least free points that have the highest yield modifier for their current tile. They will usually duplicate the template to adjust for their current climate if none exists, and occasionally modify them further to create brand new, fairly random templates. State-approved templates only: Each subspecies has a state-approved flag in species rights or something. Pops can freely swap into approved templates using the same rules as above, but variant templates are not created. Chance to trigger a neo-species uprising crisis. None: Pops cannot self-mod. High chance to trigger a neo uprising. And a state manipulation section: None: State manipulation not allowed. Living tools: Slaves can only be state modded, Full Citizenship are self mod only, everyone else can be both. Increases chance to trigger a slave rebellion. Everyone: State can manipulate population at will. All annoying/pleasing various factions etc.
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# ? Jan 14, 2018 10:00 |
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Hunt11 posted:So any thoughts on giving more dialogue options to empires to represent the actual power balance between the two. Being told by an empire who is significantly weaker then me, that they could crush me with ease, is funny for the first couple times but then it gets incredibly annoying. Considering North Korea this sounds perfectly realistic to me.
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# ? Jan 14, 2018 10:30 |
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What is Super Kami Guru doing off Namek?
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# ? Jan 14, 2018 10:33 |
Korgan posted:What is Super Kami Guru doing off Namek? Turns out he makes a great fanatical purifier. "There's an albino Blorg standing behind you. Kill it like the rest." "Actually, I'm a human. From Earth." "...Kill it like the rest."
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# ? Jan 14, 2018 10:40 |
Milky Moor posted:Turns out he makes a great fanatical purifier. "did you tell him to work the shaft?"
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# ? Jan 14, 2018 11:06 |
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See? SEE? I told you it was a hat for capital words!
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# ? Jan 14, 2018 14:38 |
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Shugojin posted:See? SEE? I told you it was a hat for capital words!
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# ? Jan 14, 2018 14:48 |
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Shugojin posted:See? SEE? I told you it was a hat for capital words! Why would words need hats?
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# ? Jan 14, 2018 16:20 |
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Because they’re too hot in summer
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# ? Jan 14, 2018 17:00 |
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Alien told me to take of the colossus, I told them naw, man's not hot
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# ? Jan 14, 2018 17:07 |
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So, how do you deal with awakened empires?
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# ? Jan 14, 2018 18:02 |
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HardDiskD posted:So, how do you deal with awakened empires? One option is always to submit to them and then break free once you've out grown them
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# ? Jan 14, 2018 18:07 |
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HardDiskD posted:So, how do you deal with awakened empires? Counterbuild hard, or get their deathball to chase a single ship around while you pillage their planets and end the war.
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# ? Jan 14, 2018 18:16 |
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HardDiskD posted:So, how do you deal with awakened empires? The bigger they grow, the quicker decadence sets in. Edit: So is there anything I can do about the fact that I am still unable to contact performer troupes? Hunt11 fucked around with this message at 18:50 on Jan 14, 2018 |
# ? Jan 14, 2018 18:19 |
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Hunt11 posted:The bigger they grow, the quicker decadence sets in. That should clear up after awhile. Also its 30 years before the rot starts to set in. Get some sensors on one of their worlds and periodically check the resource titles worked, decadence will appear eventually, but be prepared to wait for the perfect moment. Mine was the endgame crisis erupting to life.
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# ? Jan 14, 2018 19:57 |
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Hunt11 posted:The bigger they grow, the quicker decadence sets in. Even the playing field. Kill them all.
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# ? Jan 14, 2018 20:51 |
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Man I know that the odds of finding one of the really breaking modifiers on the planet modifiers mod are pretty bad but holy gently caress I just got free dark matter drawing tech and some dark matter to use with it inside the first 20 years of the goddamn game what the poo poo
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# ? Jan 14, 2018 21:31 |
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Shugojin posted:Man I know that the odds of finding one of the really breaking modifiers on the planet modifiers mod are pretty bad but holy gently caress I just got free dark matter drawing tech and some dark matter to use with it inside the first 20 years of the goddamn game what the poo poo Don't worry, your next neighbor will be a fanatic purifier with 3 times your fleet and 6 times your territory. The game always seems to even out the good luck like that for me.
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# ? Jan 14, 2018 21:42 |
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Technical Analysis posted:Don't worry, your next neighbor will be a fanatic purifier with 3 times your fleet and 6 times your territory. The game always seems to even out the good luck like that for me. THE KILLBOT IMPERIUM WILL NOT BE STOPPED BY ORGANICS e: Also I did technically find that in a sense Except that it's three that all share borders with one another so something tells me they're gonna be stuck there a while Shugojin fucked around with this message at 22:24 on Jan 14, 2018 |
# ? Jan 14, 2018 21:49 |
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Shugojin posted:Man I know that the odds of finding one of the really breaking modifiers on the planet modifiers mod are pretty bad but holy gently caress I just got free dark matter drawing tech and some dark matter to use with it inside the first 20 years of the goddamn game what the poo poo Last game one of my home type planets spawned with that 100% border extrusion and I was like ho ho ho
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# ? Jan 14, 2018 23:56 |
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I found another one this game as a 14 tile tomb world with a redundantly tomb world pref irradiated cockroachoids and when I uplifted the xenophobic advisor was like is this wise??
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# ? Jan 14, 2018 23:58 |
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# ? Jun 11, 2024 17:11 |
Do races get randomly generated in each game, or does the game only have a pool of generic races that it uses every time + your customs?
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# ? Jan 15, 2018 00:56 |