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Ynglaur posted:They're working on the models and textures already! I would love total war 3 just being research into cathay that spring boarded into its own game
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# ? Jan 18, 2018 05:06 |
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# ? Jun 6, 2024 10:48 |
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I kind of want them to do Cathay just for shits and giggles. Jade tigers and poo poo would be awesome, and they might be able to reuse some Tomb Kings animations to boot. Who the gently caress cares if there's little to go off of? Norsca was fantastic, and they put that together with scraps from the fluff.
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# ? Jan 18, 2018 05:09 |
Gridlocked posted:Ogres and Chaos Daemons are the last two major factions from the Table Top to come. in pursuit of my research of possible new W:TW armies, I learned that there is a tribe of Ogres that have enslaved a bunch of halflings to serve them rather than not-goblins. that's who I want to see.
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# ? Jan 18, 2018 05:13 |
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While it probably wouldn't happen, I'd like to see ogre units that adapt to fighting whatever race they are up against. So vs empire they eventually get big poofy hats and mustaches, vs Skaven they'll look like really fat ninjas, and so forth.
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# ? Jan 18, 2018 05:20 |
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uber_stoat posted:in pursuit of my research of possible new W:TW armies, I learned that there is a tribe of Ogres that have enslaved a bunch of halflings to serve them rather than not-goblins. that's who I want to see. the problem turned out to be that they are only marginally less delicious than their food, so there's, uh, some logistical concerns re survival
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# ? Jan 18, 2018 05:27 |
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Someone said a few pages back that Military Alliance hurts (or blocks) your ability to Confederate. Does Defensive Alliance do that too?
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# ? Jan 18, 2018 05:33 |
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Lakedaimon posted:Someone said a few pages back that Military Alliance hurts (or blocks) your ability to Confederate. Does Defensive Alliance do that too? people keep saying this and I've never seen it gently caress, make a military alliance, tell friend guy to assault something he shouldn't, blamo he has one less army, now confederate him
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# ? Jan 18, 2018 06:52 |
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I'm still not groking the wood elf ME campaign. Am I supposed to be aggressive and just burn down everything, or play the end turn game with diplomacy? I have not even one army and a lousy economy.
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# ? Jan 18, 2018 06:59 |
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Arglebargle III posted:I'm still not groking the wood elf ME campaign. Am I supposed to be aggressive and just burn down everything, or play the end turn game with diplomacy? I have not even one army and a lousy economy. Build the wine building for sweet 800g per turn, trade with everyone as much as possible and make Wood Elf friends. Pick a branch of people you wanna friends with (why would you go upper branch when you can just squash the Brets and be friends with like the Undead) and Bob's your uncle.
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# ? Jan 18, 2018 07:36 |
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Haha so in order to trade I need to get like 30 amber to level up the oak of ages to level 3, then confederate another faction, then build a building and recruit a lord. To unlock trade. Wheeeee Wood Elves are fun!
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# ? Jan 18, 2018 07:43 |
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I mean it's not like the AI knows how to play against WE so you can generally roll over any single stack you find with your one stack.
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# ? Jan 18, 2018 07:46 |
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Kill everything. Get money. Build tees.
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# ? Jan 18, 2018 08:07 |
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The first thing you should do is to subjugate the other wood elf factions through violence. Owning additional super cities makes for a much more enjoyable game.
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# ? Jan 18, 2018 08:25 |
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BRING ON THE GODDAMN TOMB KINGS ALREADY
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# ? Jan 18, 2018 08:31 |
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What's the big deal with Kislev? They just seem like Empire with different hats.
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# ? Jan 18, 2018 09:18 |
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packetmantis posted:What's the big deal with Kislev? They just seem like Empire with different hats. BEARS
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# ? Jan 18, 2018 09:22 |
packetmantis posted:What's the big deal with Kislev? They just seem like Empire with different hats. Basically? But with a broader stable of light/heavy cavalry, a form of horse-drawn artillery, a unique lore of magic, and
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# ? Jan 18, 2018 09:31 |
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My first experience with kislev was playing dark omen where you had some empire knights and then you got the kislev knights who had axes and that is bad rear end.
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# ? Jan 18, 2018 09:35 |
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Regarding Soul Quench, it does have one highly situational use: it pierces like a motherfucker. If you can line up a High Mage on the long axis of a block of infantry, it will punch from one side all the way to the other, scattering models like tenpins the whole way and doing quite a lot of damage. But boy is that angle narrow, and the opportunity cost of spending your attention to get that shot is probably not worth it in multi. Single-player, though, you can get some great hits off by Soul Quenching a unit that's clashing with your infantry in a nice straight line.
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# ? Jan 18, 2018 09:49 |
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uber_stoat posted:in pursuit of my research of possible new W:TW armies, I learned that there is a tribe of Ogres that have enslaved a bunch of halflings to serve them rather than not-goblins. that's who I want to see. Kislev also an option btw. Similar to Bretonia in a limited list though.
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# ? Jan 18, 2018 09:52 |
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I'm pretty certain TWW3 will be Chaos in the Old World The Computer Game with the four factions being the four chaos factions, with Kislev being the Norsca equivalent pre-order bonus (as they already exist in TWW1 and 2 right next to the chaos wastes) and then Chorves/Ogres being the Tomb Kings equivalent. None of the other faction combinations present any obvious storyline or campaign purpose, or are really collocated.
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# ? Jan 18, 2018 10:01 |
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tarbrush posted:None of the other faction combinations present any obvious storyline or campaign purpose, or are really collocated. lol like any of that matters
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# ? Jan 18, 2018 10:06 |
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Arglebargle III posted:Haha so in order to trade I need to get like 30 amber to level up the oak of ages to level 3, then confederate another faction, then build a building and recruit a lord. To unlock trade. Your economy is razing settlements and amber is much easier to gain from allies rather than holding territory, only bother taking faction capitals. Your garrisons can handle any defense, especially if you recruit emergency tree lords for defense when needed. Your neighboring wood elves also hate everyone so they will swat many hostile armies that ventures into Athel Loren. If you are really strapped for cash at the start you can raid your own province for rebellion piñatas.
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# ? Jan 18, 2018 10:21 |
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packetmantis posted:What's the big deal with Kislev? They just seem like Empire with different hats. Kislev is fun because in the lore it always gets hosed because of it's position right next to the Chaos Wastes. It being a thinly veiled redressing of medieval Russia is a feature, not a bug. So the setting getting squashed aside, it was fun, especially in the RPG, to roleplay stoic and fatalistic Kislevites. Bear cavalry, winged hussars, and a tsarina with ice magic helped with the appeal. The fandom's fervor is kinda like with Araby and Cathay, but unlike them, Kislev had an army list at one point, same with the Chaos Dwarfs.
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# ? Jan 18, 2018 11:07 |
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If we're going to see any completely new factions in WH2 after Tomb Kings, it's likely Estalia, Tilea, or Araby. The New World Colonies would make for an interesting Southern Realms start on the Vortex map, and Araby obviously fits in perfectly. Game 3 is likely going to be Ogres, Chorfs, and Daemons of Chaos (with a likely rework for WoC as well?), and then... I dunno? Kislev? Cathay? I could see them using Cathay for the far eastern edge of the map, Chorfs in the middle, Ogres in the mountains, and Kislev on the far west, with Chaos dominating the north. In that situation, I'd expect either Cathay or Kislev to show up as a playable DLC faction. Of course, I'm pulling this entirely out of my rear end so I'm likely wrong. Gonkish fucked around with this message at 11:25 on Jan 18, 2018 |
# ? Jan 18, 2018 11:16 |
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Other things stuck in my rear end Cataphs southern realms still good
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# ? Jan 18, 2018 11:23 |
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Since people are talking about game 3 and Kislev I figure this as a good opportunity to re-post my earlier effort-post on that subject.Randarkman posted:So I had some time to burn and decided to basically sperg out on Kislev and how they might be presented in Total War Warhammer. I tried to avoid the fan-made army book, which seems to make up a bunch of stuff, and instead try to base all my speculations on stuff that's been published in one way or the other. So I've used the White Dwarf army list from 6th edition, the Warmaster army list, the Mordheim warband and the WFRP supplement Realm of the Ice Queen.
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# ? Jan 18, 2018 11:55 |
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If we see Kislev in WH3, I'd like to see them start at the full extent f their borders, possibly with more than 1 LL, and play more like the Romans in Total War Attila. You've got hostile chaos in your border, Beastmen or raiders in your borders, and not enough soldiers to handle all of it at once, so early game strategy is more about inflicting as much damage as you can before you give ground so you can eventually stop and reverse the enemy momentum. It would also be nice to have the option of playing slightly larger factions again. The one-city start for everyone makes the beginning of each campaign feel largely interchangeable. Doubly so since everybody's T1 infantry all feel about the same to use. New Butt Order fucked around with this message at 12:31 on Jan 18, 2018 |
# ? Jan 18, 2018 12:27 |
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Ralepozozaxe posted:Another Tomb Kings trailer is released: https://www.youtube.com/watch?v=1RqhiJ18kWQ This video needs to be in the op and highlighted for everyone to watch it. I have not laughed so much in ages.
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# ? Jan 18, 2018 12:38 |
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Any tips for Darth McEdgelordElf? I'm planning on building tall in Naggarond and loving up Lothern.
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# ? Jan 18, 2018 12:56 |
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https://www.totalwar.com/blog/tomb-kings-patch-notes This... is a big loving patch lemme tell you what. 20 new techs for Bretonnia. The combat difficulty bug is fixed. Greenskins get their garrison heroes back. And theres more, so so much more.
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# ? Jan 18, 2018 13:51 |
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Peaks of Parravon (different versions for Bretonnia, Wood Elves and High Elves). Parravon is a mountainous dukedom famous for its Pegasi and other roosts of various flying creatures, and this building provides a boost to these kinds of units. The Forest of Laurelorn (different versions for Wood Elves, High Elves, Dark Elves, Empire and Bretonnia), in Salzenmund. This ancient enclave of Elves has been holding out in the deep forests of the Empire since the War of the Beard, providing a potential source of warriors for Elf races, or a potential trading asset for the human races. Oathgold Mine (different versions for Dwarfs, Greenskins and Skaven) in Galbaraz. A source of the purest gold lies deep beneath the Badlands and Dwarfs go to great length to recover it. Other deep-dwelling races may beat them to it, however. Ruins of Mourkain (different versions for Vampire Counts and a certain Tomb King faction) in Galbaraz. Mourkain was the capital an ancient kingdom that practiced Necromancy, later usurped by what we now know as the the Strigoi vampires. It once occupied most of the Badlands. Some ominous ruined crypts still exist… I legit hope they keep adding more of these, they add really need neat incentives for planning to take specific territories. Really spices things up.
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# ? Jan 18, 2018 13:53 |
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quote:When conversing with Settra in diplomacy, players must verbally address him using his entire title-train, regardless of any embarrassment this may cause due to the presence of family members. I love you CA.
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# ? Jan 18, 2018 13:57 |
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quote:- When in dispute with a hirsute brute, apply the boot with a firm DOOT DOOT obviously
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# ? Jan 18, 2018 14:04 |
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Dwarf artillery rebalancing: • Skyhammer: +50 cost, -5 reload, slight reduction to accuracy • Grudgethrower: + accuracy, +10 explosion damage • Organ Gun: +100 cost, – accuracy • Flame Cannon: +30 range, +10 explosion AP damage, projectile tweaks Nerfs to Organ Guns are kind of a bummer, but more ranged and a big increase to AP explosion damage for Flame Cannons might get me to switch from a 2 Grudge Thrower/2 Organ Gun setup to 2 Cannon/2 Flame Cannon setup. Even with Grudge Throwers getting a buff to accuracy and even more explosion damage. This though: • Gyrobomber & Skyhammer: +10 ground speed, Clattergun rebalanced, now it is a small cannon shooting small explosives, improving performance vs inf Hell yes I want more reasons to take Gyrobombers apart from the obvious ones! EDIT: Oh poo poo. o Net of Amyntok has had effect radius removed. Upgraded Net of Amyntok now adds 30m Effect Radius instead of doubling duration. Sic transit gloria mundi, even though I've long switched from Light Wizards to Bright Wizards for my Empire armies. toasterwarrior fucked around with this message at 14:29 on Jan 18, 2018 |
# ? Jan 18, 2018 14:25 |
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toasterwarrior posted:Sic transit gloria mundi, even though I've long switched from Light Wizards to Bright Wizards for my Empire armies. Which you probably should do anyways now given that: quote:Piercing Bolts of Burning changed to fully armour-piercing and increased projectile damage to increase damage against high hit point entities (and overkill basic infantry). Think of the spell now as an elite-killer. Is a thing! Gejnor fucked around with this message at 14:40 on Jan 18, 2018 |
# ? Jan 18, 2018 14:38 |
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The Fire school is fully featured now; it's got a solid magic missile, a cheap character buff, one of the best wind spells in the game, one of the best damage buffs in the game, a bigass vortex spell if you're feeling lucky, and an anti-armor spell in the form of bombardment. Also, its school trait is extremely good and works with every single damage spell it has.
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# ? Jan 18, 2018 14:55 |
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Hmm. Didn't see anything about a reworked targeting system for gunline infantry. Everything else looks great though.
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# ? Jan 18, 2018 15:01 |
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Aside from the big-ticket stuff, it looks like they're pretty much adding the Norsca Nerf and AI Climate Overhaul mods to the base game (at least in some form).
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# ? Jan 18, 2018 15:10 |
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# ? Jun 6, 2024 10:48 |
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I like that Settra's title gets longer over the course of the game.
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# ? Jan 18, 2018 15:27 |