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gender illusionist posted:note to self: do not take missions to 36 Ophiuchi Hairy warp-in?
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# ? Jan 17, 2018 22:37 |
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# ? May 26, 2024 07:15 |
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Tippis posted:Hairy warp-in? I am seeing something like Hutton Orbital but without two rare commodities. E: https://forums.frontier.co.uk/showthread.php/387786-36-Ophiuchi
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# ? Jan 17, 2018 22:44 |
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limaCAT posted:I am reading something like Hutton Orbital but without two rare commodities. Hmm… Orbital • Katzenstein Dock — L — 4,218,288 ls • Lunan Holdings — M — 4,218,241 ls • Weinbaum City — M — 4,218,186 ls Probably, yes.
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# ? Jan 17, 2018 22:46 |
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Tippis posted:Hmm… yuuuup Still a day to go at max supercruise. gently caress this noise
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# ? Jan 17, 2018 22:56 |
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Once you break most of the way free from the sun gravity well, 4mil ls should only take about... an hour and a half. 2 hours at most. I think?
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# ? Jan 17, 2018 23:07 |
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I'm trying out a Fer-De-Lance with all fixed plasma accelerators. Looks like I'll have to make them all efficient to prevent the ship blowing up with each trigger pull.
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# ? Jan 17, 2018 23:09 |
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Zuur posted:Once you break most of the way free from the sun gravity well, 4mil ls should only take about... an hour and a half. 2 hours at most. I think? Less that that. That's about .15 light years. Hutton is .22 and takes ~87 minutes gender illusionist posted:yuuuup The number there is how long it would take you to get there at your current speed. Once you get away from other massive objects, you can frameshift up to 2001c, aka 2001 times the speed of light. Cyberpunkey Monkey fucked around with this message at 23:14 on Jan 17, 2018 |
# ? Jan 17, 2018 23:10 |
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Zuur posted:Once you break most of the way free from the sun gravity well, 4mil ls should only take about... an hour and a half. 2 hours at most. I think? Sounds about right — 1,000:ish c once your distance is in the six digits region should be the standard for most of that kind of trip.
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# ? Jan 17, 2018 23:11 |
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Most of the significantly profitable passenger missions require a non-trivial (read 7 figure or more) supercruise cruise. Medb's Vela Dock is over 1.6Mls from the entrance. Hutton is the worst because it's presented in fraction of a lightyear, nothing else I've seen has gotten to that distance (~.21 ly, or over 6.7Mls). For what it's worth,it takes 57 minutes, real time, to hit 2001c, or upper limit for supercruise speed. I did Hutton once, and I hit this speed.
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# ? Jan 17, 2018 23:48 |
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CornHolio posted:Bought a type 7 last night, currently hauling Dang, that's like 3,000-4,000 people per run... ...or 1 your mom
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# ? Jan 18, 2018 00:20 |
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lemonadesweetheart posted:It has pretty low jump range (20-30ish) but a bit faster in normal space. Cutter has two rank 8 internals which sets it apart from the other big ships but I think Anaconda is overall better unless you like trading. i really like the cutter for its speed, with dd5 drives it boosts to like 430 - 450 even when it's packed to the gills with guns or cargo. it's irresponsibly fast for a ship that big
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# ? Jan 18, 2018 01:19 |
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Is there an achievement for hitting max supercruise or Hutton orbital? I also thought the frontier sent you a mug in the mail for the longest time but... wishful loving thinking there.
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# ? Jan 18, 2018 04:14 |
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The Hutton Truckers player group does the mugs (for the mug). You need to go above and beyond for the mugs (for the mug), like winning top 10 in a CG, but I have some stickers and patches and a coaster (for the mug) There is a persistent drinking game anytime you say mug (for the mug) you need to take a sip of gin.
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# ? Jan 18, 2018 04:17 |
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Dodged a bullet there.
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# ? Jan 18, 2018 05:21 |
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Not even close! For reals though if you want it ruined about what happens when you hit another ship in supercruise: You can't. It does nothing
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# ? Jan 18, 2018 07:33 |
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Maybe you haven't tried hard enough.
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# ? Jan 18, 2018 07:36 |
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Rynoto posted:Not even close! What about during interdiction? Something happened to me yesterday, while chasing the exit vector, that I'd be unable to roll my ship. It was acting like I hit something and pushing back against the roll.
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# ? Jan 18, 2018 13:37 |
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Speaking of interdictions, is there a reason people suggest to just submit? I have always just evaded them.
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# ? Jan 18, 2018 18:50 |
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Enos Cabell posted:Speaking of interdictions, is there a reason people suggest to just submit? I have always just evaded them. It used to be much much harder to evade, and it's impossible to evade a skilled player (or a cheating player). If you fail to evade, your FSD has to cooldown for MUCH longer before you can use it than if you had just submitted. The aggressor has to wait the same amount of time either way, which is longer than if you had submitted.
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# ? Jan 18, 2018 18:58 |
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Enos Cabell posted:Speaking of interdictions, is there a reason people suggest to just submit? I have always just evaded them. There used to be a bug where you'd just randomly lose the interdiction minigame, no matter how good you'd been doing. Lots of people probably still have virtual space-PTSD from the bad old days. Other reasons include: - Some sluggish ships have a harder time evading. - Evading skilled CMDRs can be way way waaay harder than NPCs - For some it's just managed risk. If you submit, you be able to (immediately) high wake away almost every time. Whereas, if you fail an interdiction and get forcefully yanked from supercruise, there's a good chance you'll get popped before your busted FSD comes back online. But if you're having success evading, you should probably just keep doing that. It's what I do in most of my ships that aren't lumbering behemoths. ef;b
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# ? Jan 18, 2018 18:59 |
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Ahhh, gotcha that makes sense. I hardly ever play in open, so haven't had any players try to interdict me yet.
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# ? Jan 18, 2018 19:10 |
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I used to just submit and warp away all the time. Then I submitted to what must have been some kind of elite railgun sniper and got vapourised in about five seconds flat. Now I evade every time. I never play in the open 'cause whenever I do I get denied docking permission.
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# ? Jan 18, 2018 19:13 |
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Is there some limit on how late you can submit? Couldn't you try to evade for a while and duck the penalty if it's not going well?
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# ? Jan 18, 2018 19:16 |
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haveblue posted:Is there some limit on how late you can submit? Couldn't you try to evade for a while and duck the penalty if it's not going well?
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# ? Jan 18, 2018 19:18 |
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BTW, even if you submit, you want to continue playing the interdiction game with your ship pointed as close to the target as possible until the end. If you submit and you are sideways you have a good chance of taking damage and spinning out.
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# ? Jan 18, 2018 19:20 |
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It always struck me as bullshit that successfully interdicting someone damages your ship. The winner of the interdiction game should never take any damage from it.
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# ? Jan 18, 2018 19:23 |
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Is it possible to use interdiction to steer someone into a star or a planet?
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# ? Jan 18, 2018 19:29 |
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Gort posted:It always struck me as bullshit that successfully interdicting someone damages your ship. The winner of the interdiction game should never take any damage from it. It's because you are dropping too quickly from supercruise- the same thing happens if you do an emergency drop. But you can just think of it as a penalty for doing an illegal act, and a reason to have to go back to a station every once in a while. It's one of those things that actually makes sense for in-game and gameplay reasons. Mike the TV fucked around with this message at 19:32 on Jan 18, 2018 |
# ? Jan 18, 2018 19:30 |
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Also, this is a super edge case (space is empty as hell) but if the dictor or target gets yanked out of cruise by a stellar object the tether breaks. Chances to use this are rare, but it's saved me once or twice. This works for rings, by the way - if you're afraid of interdiction near rez sights, cruise right along the ring so you're almost skimming it. If someone tries to pull you out you can just dip into the ring. No idea if that leaves a low wake or not. I've never been followed when I did this but my sample size is kinda low. E: just saw 48 Hour Boner's post. This is basically what would happen ifyou did that, so Don't I guess.
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# ? Jan 18, 2018 19:32 |
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I just submit now so I can see what poor npc is attacking me, launch my fighter, and open up with all beams on my anaconda. Teach them right. I seem to recall that many many patches ago you could hang out in supercruise really close to a sun and npcs would just continuously crash into its gravity well trying to interdict you.
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# ? Jan 18, 2018 19:41 |
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48 Hour Boner posted:Is it possible to use interdiction to steer someone into a star or a planet? It works with NPCs, no idea about players
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# ? Jan 18, 2018 20:06 |
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You can also get interdicted into a planet, get waked down under the ground of the planet, violently and glitchily pop out on the surface at 1% hull, and then have to make the most dainty landing ever.
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# ? Jan 18, 2018 20:09 |
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Mike the TV posted:It's because you are dropping too quickly from supercruise- the same thing happens if you do an emergency drop. But you can just think of it as a penalty for doing an illegal act, and a reason to have to go back to a station every once in a while. It's one of those things that actually makes sense for in-game and gameplay reasons. I don't agree that there should necessarily be extra penalties for doing something illegal. You already have to deal with law enforcement. And it's not exactly an emergency drop from supercruise - the ship has about twenty seconds to prepare for it. Anyway, interdicting a criminal isn't illegal, and you'll want to go back to base to sell your ill-gotten gains if you're a pirate anyway.
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# ? Jan 18, 2018 20:13 |
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Gort posted:I don't agree that there should necessarily be extra penalties for doing something illegal. You already have to deal with law enforcement. And it's not exactly an emergency drop from supercruise - the ship has about twenty seconds to prepare for it. I think it's more a question of realism (the good kind when you have to planning for your hunt) than balance or a penalty.
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# ? Jan 18, 2018 20:16 |
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What's the best of the large ships (cutter / anaconda / corvette) right now for multicrew if I literally don't care about cost?
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# ? Jan 18, 2018 20:19 |
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limaCAT posted:I think it's more a question of realism (the good kind when you have to planning for your hunt) than balance or a penalty. You could make the "realism" argument vanish if you wanted to. "Oh, the interdictor module has tech that compensates for that" is pretty easy to come up with. It just seems weird to be punished for perfect play in this one situation only. Like, we don't have mining lasers that get damaged whenever you shoot a rock. Your shield generator doesn't degrade when the shield blocks a shot. Your scanner doesn't fall apart when you scan a star.
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# ? Jan 18, 2018 20:23 |
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Gort posted:Like, we don't have mining lasers that get damaged whenever you shoot a rock. Your shield generator doesn't degrade when the shield blocks a shot. Your scanner doesn't fall apart when you scan a star. Shhhhhhh or might hear you and add this type of degradation mechanic to the game.
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# ? Jan 18, 2018 20:30 |
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Giovanni0109 posted:Shhhhhhh or might hear you and add this type of degradation mechanic to the game. Frontier can't add a frog to my ship in a timely manner
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# ? Jan 18, 2018 20:36 |
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TwoDice posted:What's the best of the large ships (cutter / anaconda / corvette) right now for multicrew if I literally don't care about cost?
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# ? Jan 18, 2018 21:00 |
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# ? May 26, 2024 07:15 |
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Dwesa posted:Probably Anaconda, because Cutter and Corvette are gated behind the ranks grind. Unless you also included time sink cost. And because Cutter is better for trading and Corvette has shite jump range. I've already got the ranks (just haven't done the rank up missions) for both factions.
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# ? Jan 18, 2018 21:19 |