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Night10194 posted:Speaking of the noble tool of murder, I can't remember; what actually happens if your party goes with the badass Romani party and they bring down the Walker with shotguns in the surprise round? Big SAN boost, new Romani friends for life, satisfaction of a job well done.
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# ? Jan 18, 2018 23:44 |
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# ? May 27, 2024 04:13 |
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oriongates posted:I can understand why the hosed up racist crap in Lovecraft's stories turn people off...but ultimately I feel like I have to make peace with the fact that the past is a terrible place. If I like anything written or created more than 30 years ago, odds are good that the creator held some beliefs that I would find intolerable (I mean, odds are still pretty good now, being honest). If I cut myself off from anything created by an rear end in a top hat then I deny myself the benefits of a lot of great stories and art. Now, I definitely draw the line at financially supporting monstrous people, but fortunately that's not a concern for Lovecraft. And if you remove the arbitrary line of only looking at artistic works... well, I hope you like abandoning probably half or more of the modern conveniences you use. Because terrible people have made a lot more than just books, etc.
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# ? Jan 19, 2018 02:06 |
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Oh boy, got my desktop working again.
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# ? Jan 19, 2018 03:52 |
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Way of the Wicked - Book 2 - Grab that Horn by the Horn There is some disconnect between the end of Act I and the start of Act II. You end with the assumption of finding the Horn but Act II starts with the search, it's a weird blearing of the two parts. That said we can learn what the northern Caer Bryr is like and what dangers await the PCs. It’s a temperate rainforest (not unlike the Pacific Northwest where the publishers are located) full of giant trees and thriving with all manner of wildlife. The Lake of Skye feeds numerous streams that in turn the Salt Brack. This great brackish swamp is teeming with reptiles, amphibians and birds; it is also home to many boggard tribes, these disgusting frog people despise human and elf alike. The most prominent feature of the region are the stone spires that dot the region. Local legend holds they were carved by giants in time immemorial. This is the GM map ACT TWO: TAKING THE HORN Before we enter the Horn there are a few exterior encounters the PCs may have to deal with. Event 1: Jurak the Elder Long before the Victor destroyed the Cult of Vetra-Kali this self righteous pile of kindling was doing his best to hamper their activities. After the Victor’s triumph he charged Jurak (NG Treant CR 8) with defending the Horn against the return of evil. Fortunately for the PCs he’s not very bright and can be easily deceived. Or the PCs can murderize him. If not dealt with prior to the start of Act III he will do everything in his power to oppose the PCs once the Ritual starts. He can also summon his ally Calliaste Shanda (Event 3) who won’t arrive in time to save Jurak but will mess with the PCs later. Better than bad, he’s Good I enjoyed running Jurak as so helpful, friendly and stodgy that my players killed him just to stop the unwanted dadly advice. Event 2: Rare Pepes The base of the Horn is riddled with caverns and fetid swamp water, a tribe of Boggards, the Bane-Wogs, call these warrens home. They believe the Horn is sacred to their patron deity Dagon; they’re wrong, ain’t religion a funny thing. The tribe is led by Kumanda Slays-Nine-Men (CE Boggard Barbarian 5), he’s got a sweet masterwork greatsword he took off a Farholde guard captain and controls the tribe by force in traditional Chaotic Evil fashion. The other major player here is Zikomo Hears-the-Father (CE Boggard Oracle 4) a drug-addled shaman that spends most of his time preaching the good word about Dagon rising from the sea to kill us all. Praise be to Dagon! These frog people can be brought to heel if the PCs slay Kumanda; if they do so Zikomo will declare them the new emissaries of “Father Dagon” and the tribe will serve them*. The cavern system can hold 32 Boggards and Zikomo will proceed to recruit more frog people to serve as (minions for the PCs, more on minions next time). Zikomo will help the PCs for a time but will ultimately betray them to serve Father Dagon. Chaotic Evil going to Chaotic Evil. Event 3: Stupid sexy Snake Lady Some time ago an Callista Shanda (CG Lillend CR 7) came to the Caer Bryr on an errand for her extraplanar overlord. She liked the place so much she stuck around and has ever since been a force for good in forest. In her centuries inhabiting the area she’s picked up a group of elven consorts (CG Fey Elf Ranger CR 2), male and female, that will fight alongside her. She is also good friends with Jurak the Elder and is in regular contact with him via speak with plants. If Jurak stops responding she will assemble her crew and come looking for answers in a few days. If she finds evidence of Jurak’s death and of the evil PCs about doing evil things she’ll attack directly. The PCs will likely defeat her allies and drive her off; the lillend has an impressive array of spell-like abilities and can easily evade the PCs to revenge herself another day. Callista will find good adventurers in Farholde to support and guide towards defeating the evil menace at the Horn. There is an alternate resolution though. If the PCs can make friendly contact with Callista and convince her that the humans in Farholde are responsible for the death of Jurak she will turn her rage against the city. She’ll eventually be defeated by the battle sisters from the Abbey. Score one for the bad guys turning the forces of good against each other. THE HORN OF ABADDON With those side events out of the way let us actually seize the Horn of Abaddon. The Horn consists of five levels, 3 of which are accessible from the ground by a normal PC group. The top two require flight to get at from the outside but since the whole place is overgrown with vines they are unlikely to see these points on ingress. It's quite the fixer upper, approximately 14,000 square feet of of unholy real estate. This place will be the PCs fortress for the 222 days it takes to complete the ritual so as we explore we’ll get some history of the place and future opportunities. The GM advice make no bones about two things; first that NPC do-gooders will attack the Horn trying to disrupt the ritual, and second that the PCs will think of defensive measures not suggested by the authors. We also get a bonus XP chart based on the “Security Points” accrued by the PCs in coming up with ways to defend the Horn, smart PCs are going to want to find ways to improve the defenses of the Horn. Lower Caverns The lowest level of the Horn has become home to the previously mentioned Boggard tribe, the Bane-Wogs. It’s also the most likely point of entry for the Ninth Knot.
Level One
Level Two quote:Note: Casting any spell with the evil descriptor is impeded on this level until the Knight’s Shrine is desecrated. See 2-18 for details.
Level Three
Spiral The last leg of our journey before the PCs reach the unholy chambers at the peak of the spire. The 200 foot high spiral is well lit by sickly green continual flames, the walls are decorated with the daemonic end game of destroying the higher planes and their celestial inhabitants. The Sanctum of Vetra-Kali
The Ritual With the Horn explored the PCs will need to figure out how to complete their task from Cardinal Thorn, obtaining the super-plague known as the Tears of Achlys. quote:To perform the ritual the villains need eight components: RUNNING THE RITUAL We conclude with some advice from the authors on how the GM should handle the Ritual. The PCs should be concerned with defending the Horn but on your side of the screen it’s about pressure but not actually disrupting the Ritual. Not, that is until the final 5 days when a hell breaks loose and the PCs will face their greatest test yet. Once the first days worth of prayers is completed the Ritual should be treated as something going on in the background since we won’t be playing out every one of the 222 days of the ritual. The AP itself goes week by week The Horn of Abaddon under their control the members of the Ninth Knot are now level 7. As every boy and girl knows 7th level is a very special time in an character's life. It’s when they can take the Leadership feat. NEXT TIME: Fantastic minions and where to find them
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# ? Jan 19, 2018 03:53 |
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Also, Loose Treasure, is my documentary about how the Time of Troubles was an inside job.
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# ? Jan 19, 2018 03:55 |
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Ah, Leadership. The feat I can't believe no-one ever sat down and said 'You know maybe this is a bit insane and also doubles the party.'
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# ? Jan 19, 2018 03:59 |
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Night10194 posted:Ah, Leadership. The feat I can't believe no-one ever sat down and said 'You know maybe this is a bit insane and also doubles the party.' Leadership is perfectly cogent with old-school D&D characters attracting followers after reaching high-level, although it probably would have worked better to limit it only to Fighters or martials.
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# ? Jan 19, 2018 04:05 |
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Night10194 posted:They specifically mention that in the main rulebook when they go 'It should be taken as significant that the first skill you will encounter is Accounting, not Aikido or Attack.' When really it should be Aardvark husbandry.
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# ? Jan 19, 2018 04:17 |
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I was trying to mentally parse what the gently caress this thing was, and it's ludicrous appearance also meant it took me about 30 seconds to realize it didn't have a XBox360 controller hanging from it's neck.
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# ? Jan 19, 2018 04:39 |
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Tibalt posted:I feel like maybe I should clarify, I actually love Lovercraft and Howard and Burroughs, but my fave is problematic. I don't think that disqualify them from modern media, but it's part of the legacy that every work carries, and has to be dealt with (even if you deal with it by ignoring it and excising any mention). I was going to say "Hey, Burroughs wasn't a racist or a contemporary of Howard and Lovecraft" but then I realized you were talking about Edgar Rice and not William S If you want to play the latter, there is always, somehow, Over the Edge
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# ? Jan 19, 2018 04:43 |
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Down With People posted:[b][u]BY THE SKIN OF THEIR TEETH – PART THREE I can't help but feel that the adventure isn't taking into account that this is Istanbul, and so the investigators should have access to a limitless number of friendly cat allies wherever they go...
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# ? Jan 19, 2018 04:57 |
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Angry Salami posted:I can't help but feel that the adventure isn't taking into account that this is Istanbul, and so the investigators should have access to a limitless number of friendly cat allies wherever they go... Now I'm imagining the brotherhood just getting continuously clowned on by cats throughout this entire scenario.
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# ? Jan 19, 2018 06:27 |
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Obligatum VII posted:Now I'm imagining the brotherhood just getting continuously clowned on by cats throughout this entire scenario. Everything past Belgrade sucks and should be solved by cats. Fenalik? Investigators are given big bundles of garlic by friendly strays and warned of his assault by two stowaway cats chasing each other shrieking down the passenger car at 2 in the morning. Brothers of the Skin? Cat swarms of Istanbul.
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# ? Jan 19, 2018 06:43 |
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oriongates posted:I can understand why the hosed up racist crap in Lovecraft's stories turn people off...but ultimately I feel like I have to make peace with the fact that the past is a terrible place. If I like anything written or created more than 30 years ago, odds are good that the creator held some beliefs that I would find intolerable (I mean, odds are still pretty good now, being honest). Yes, well, the problem here is that Lovecraft was a horrible screeching racist even by 1920s standards. Obligatum VII posted:And if you remove the arbitrary line of only looking at artistic works... well, I hope you like abandoning probably half or more of the modern conveniences you use. Because terrible people have made a lot more than just books, etc. No one's telling people to stop reading Lovecraft just because he was a racist. They're choosing not to because the racism is obvious and unavoidable in a lot of his work. I usually don't have to be subjected to the horrible opinions of the creator of whatever other "modern conveniences" I care to use.
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# ? Jan 19, 2018 07:01 |
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I feel like the Fenalik endgame is easily improved in a way Istanbul isn't. The idea that the Brotherhood looks unbeatable then gets totally shredded by Dracula is a great if a bit railroads way to lead in to the actual confrontation. Maybe have Fenalik actually try to converse (maybe through intermediaries) with the Investigators, give them a sense of the haughty French noble/undead monster they've been traveling with. Then have him be ready to murder them unless they really impress him-, possibly focus his assaults on limb tending (in ways that fit Baleful Influences). I'm fine with the penultimate challenge of the campaign being potentially lethal to an investigator, but make it fun and flavorful, not just a boring slap fight with a vampire. In short I think Fenalik is a way less natively terrible session than all this Orientalist crap.
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# ? Jan 19, 2018 07:08 |
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Fenalik should legit just be the endgame. He's the one behind everything. Have the Nyarly influence behind it, sure, have there be people who want to take the artifacts for themselves, fine. But make lifting the curse the last thing that happens before Fenalik decides to take it back from them. Remove the brotherhood of skin entirely and just have assorted weirdos who have it out for the PCs. Fenalik wants it to be clean of gribbly magic taint before he turns it into his skin and the end of the campaign is then fighting a centuries-old vampire while he fucks up the train and tries to take his new skin. In retrospect what I'm kinda describing is something a little along the lines of Stardust Crusaders but set in the era of Battle Tendency but still, yeah, Fenalik should just be the BBEG and he doomed himself by helping the investigators out. Irony's good! Irony works!
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# ? Jan 19, 2018 07:14 |
Joe Slowboat posted:I feel like the Fenalik endgame is easily improved in a way Istanbul isn't.
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# ? Jan 19, 2018 07:21 |
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Kavak posted:Everything past Belgrade sucks and should be solved by cats. Fenalik? Investigators are given big bundles of garlic by friendly strays and warned of his assault by two stowaway cats chasing each other shrieking down the passenger car at 2 in the morning. Brothers of the Skin? Cat swarms of Istanbul. The Something Awful Forums > Discussion > Games > Traditional Games > FATAL & Friends 2018: Cat swarms of Istanbul
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# ? Jan 19, 2018 08:10 |
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I'm imagining stuff like cats innocently knocking pot plants off high windowsills directly onto cultists heads, running through their legs as they're trying to aim shots, playfully batting at grenade pins, and so on. If you want more horror, have a feline magus show up and bind someone's soul into a toy mouse.
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# ? Jan 19, 2018 09:08 |
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Cats do make terrific allies against Cultists: Very sneaky, exist wherever people live and cultists HATE being disrupted while performing some magical ritual.
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# ? Jan 19, 2018 09:17 |
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Horrible Lurkbeast posted:Cats do make terrific allies against Cultists: Very sneaky, exist wherever people live and cultists HATE being disrupted while performing some magical ritual. "I would go and get out my good heart-removing knife for the meeting tonight, but this cat has been sitting on my face for the last 12 hours. Oh well. I guess it can wait until the next lunar cycle."
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# ? Jan 19, 2018 09:45 |
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"Someone left a dead mouse lying across the summoning circle! IT'S LOOSE!" \" The Lone Badger fucked around with this message at 10:06 on Jan 19, 2018 |
# ? Jan 19, 2018 09:54 |
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I was thinking more spilling alchemical regents, jumping and clawing at the sorcerer and even stealing choice pieces of the sacrifice. Mr Unspeakable Horror would not be pleased.
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# ? Jan 19, 2018 10:02 |
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The cat stares right into the lich's eyes as it slowly inches his phylactery towards the edge of the table.
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# ? Jan 19, 2018 12:32 |
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Mors Rattus posted:Also there were two actual full-length adult novels. I still haven't gotten my hands on those.
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# ? Jan 19, 2018 15:13 |
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U.T. Raptor posted:You should, Dinotopia Lost is great (Hand of Dinotopia is kind of mediocre though). I've been trying to attain a full collection. So far I have Dinotopia, The World Beneath, Journey to Chandara, Windchaser, River Quest, Lost City, Sabertooth Mountain, Thunder Falls and Chomper.
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# ? Jan 19, 2018 15:16 |
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But do you have the pop-up book?
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# ? Jan 19, 2018 15:27 |
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No, but my collection's aim is primarily to get enough information to decide what I want to do gamewise, so.
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# ? Jan 19, 2018 15:28 |
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Really enjoying that Grumblejack's EVIL THIRST may only be quenched by Abyssal Mountain Dew
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# ? Jan 19, 2018 15:42 |
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Down With People posted:Big SAN boost, new Romani friends for life, satisfaction of a job well done. Also you serve evolution, next time she'll make sure to birth a bulletproof baba yaga hut.
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# ? Jan 19, 2018 17:07 |
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The Vosgian Beast posted:I was going to say "Hey, Burroughs wasn't a racist or a contemporary of Howard and Lovecraft" but then I realized you were talking about Edgar Rice and not William S
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# ? Jan 19, 2018 19:59 |
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Night10194 posted:Aren't SMGs incredibly dangerous to human enemies if anyone in the party has skill with one? I'm not quite sure which edition I have and which edition this is but I kinda remember Tommy Guns adding +5% to-hit per extra bullet fired in a burst up to doubled to-hit chance, randomly deciding how many rounds you hit with after that roll, and then doing like d10+2 which against unarmored humans is pretty brutal. It's a noticable problem in Achtung Cthulhu!, which is 6th Edition Coc with a minor coat or paint and set in WW2 so everyone is armed to the teeth. Your told flat doubling starting HP's for players is an option for a more cinematic game, and it's pretty much mandatory if you don't want to spend half your time rolling up new characters. I playtested Elder Godlike (adds lovecraftian superpowers based on the old Godlike system to AC!) and we lost 3 characters in the first 2 rounds of combat, 15 minutes into the game, and had to 'Well that didn't happen' to finish the brief scenario.
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# ? Jan 19, 2018 20:07 |
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Mors Rattus posted:I've been trying to attain a full collection. So far I have Dinotopia, The World Beneath, Journey to Chandara, Windchaser, River Quest, Lost City, Sabertooth Mountain, Thunder Falls and Chomper. I actually copyedited the YA books and wrote up a "Dinotopia Encyclopedia" of people, places, and things for our writers to reference. (James Gurney liked the idea and was talking about actually getting it published, but it never happened. Oh well.) Re Way of the Wicked: My players had a lot of fun with Jurak because one of the group was a druid and he was all "uh, guys, I really don't wanna fight a treant even if we're evil." Of course, this was a mistake, because Jurak eventually figured out what they were up to and came back with reinforcements, although I used a war-band of local elves instead of the lillend. The puzzle to find the way into the real Treasure Vault kind of stalled my players, though -- they had to resort to "praying to Asmodeus" for a hint. I didn't really like the lightning elemental in the top room because it seemed kind of boring and random, so I replaced it with a couatl who was there to guard the shrine. Couatls don't get enough love. And it is always fun to watch the players freak when they do the math and realize that they have to stay in the Horn for the next 222 days.
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# ? Jan 19, 2018 20:09 |
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Tibalt posted:Now I'm imagining a Victorian investigators confronting a police officer turned cytoplasm in an opium den and losing their sanity when confronted with Steely Dan. would play, no lie
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# ? Jan 19, 2018 20:25 |
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One of my life dreams is to play a character half as great as Joseph Joestar.
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# ? Jan 19, 2018 20:29 |
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Selachian posted:I actually copyedited the YA books and wrote up a "Dinotopia Encyclopedia" of people, places, and things for our writers to reference. (James Gurney liked the idea and was talking about actually getting it published, but it never happened. Oh well.) Oh wow, smallish world that you happen to be reading the thread. Any interesting tidbits that never got into the books or is that covered by a NDA?
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# ? Jan 19, 2018 20:42 |
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Selachian posted:I actually copyedited the YA books and wrote up a "Dinotopia Encyclopedia" of people, places, and things for our writers to reference. (James Gurney liked the idea and was talking about actually getting it published, but it never happened. Oh well.) Oh, nice! They're honestly pretty well-written, on average, for YA. Certainly better than I was expecting. Is that encyclopedia something you can share or is it bound beyond the gates of NDA?
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# ? Jan 19, 2018 22:07 |
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Mors Rattus posted:Oh, nice! They're honestly pretty well-written, on average, for YA. Certainly better than I was expecting. Is that encyclopedia something you can share or is it bound beyond the gates of NDA? I'd love to be able to drop some dramatic tidbit like "Peter David wrote in a hardcore Compsognathus-on-human gangbang scene and had to be forced to remove it," but honestly there was nothing unusual -- James Gurney is a heck of a nice guy, and the writers were all seasoned professionals who just wanted to do their work and get paid. As for the encyclopedia, I may still have it buried somewhere on my computer, but even if it's still there I wrote it in ClarisWorks (this was, uh, a while ago), which Apple no longer supports, so I may not be able to even open it.
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# ? Jan 19, 2018 22:20 |
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BY THE SKIN OF THEIR TEETH – PART FOUR Dealing With Daddy Escape is extremely unlikely. The investigators are herded through the graveyard and brought into a circle of cultists, where they are disarmed and tied to ancient graves. The cultists make way for a huge oilskin-wrapped bundle to be brought into the circle as well – whatever's in there squirms and whines. Behind that is the elderly Selim Makryat, who is carried on a chair supported by four cultists. Selim doesn't bother with introductions and skips straight to questioning the investigators through an interpreter. If he doesn't know already, he wants the location of the Simulacrum and the Scroll of the Head. If the investigators refuse to answer, he hits them with Curse of the Putrid Husk, a particularly nasty spell that makes them feel like they are trapped in their own body while their organs rot and fall out. It's an illusion but an extremely convincing one. He does this to each investigator in turn until they go insane and tell him everything he wants to know. After this, he mocks the investigators and casts Create Skin Beast. I feel like the description really speaks for itself. posted:Unwrapped, the oilskin bundles reveal twelve writhing children, alive but in horrible torment. They have been literally sewn together with stout twine—almost randomly by limb, by torso, by nose or ears. Wherever sufficient skin might be pulled away from a body, there it has been stitched to another child. A few pitiable victims snivel and wail, but most kneel dazedly, beyond all belief, reason, or tears. Three large tubs are brought forth. Gesticulating cultists gather around each. The air crackles with dark magical energy, and soon the contents of the vats are heard to sputter and hiss. A smell rises up which reminds the investigators of the Beylab-Beast. In the tubs is human flesh, heated to melting with Melt Flesh spells. The contents are then poured over the screaming children. As the greasy, scalding flesh envelopes them, Selim chants the words of the spell, accompanied by those Brothers whose dead men’s tongues can chant the unutterable secret syllables that accompany the casting. The hot flesh melds the obscene mass into one. As it settles over the children, all that can be seen are their maddened staring eyes, and their mouths through which shoot tentacles of skin. The whole entity begins to undulate, and arms and legs of the children poke through the hardening crust of flesh. It is upon these limbs that the now-formed Beast begins to slowly move, always toward the horrified investigators. Sanity loss to witness the entire despicable creation of the Skin Beast is 1D3/2D6+4 Sanity points. James Rutherford isn't in there, before you ask. I have a problem with this scene because while it's undoubtedly horrific, it goes a bit too much further than what I'm comfortable putting into my game. When you have something terrible happen to kids in your game, you really do risk alienating your players unless they're total sociopaths – I can't speak for your group, but I lost interest in having children murdered and tortured in my games a long time ago. In addition, having your bad guy hurt kids is pretty lazy writing of the kind that plagued the 90s; I particularly like Darren Maclennan's quote on the subject, saying that oWoD bad guys tortured so many children there must have been vending machines where you could get a six-pack. Even if you're on-board with the horror here, this is like bad supervillain poo poo, leaving the heroes to get killed by some awful death trap while you walk away. Selim and every other cultist immediately leaves after creating the Skin Beast, so uh, what's the game plan here? Are they just gonna let it roam around eating people in the morning? Not to mention that this is a significant amount of resources to put into just killing some dudes. That's 120 MAG and a dozen children, plus whoever else you had to kill to get all that melted flesh. And Selim wants to make two of these things? Just for shits and giggles? If they're able to do this kind of poo poo in Constantinople, why haven't they just completely taken over the place yet? God, whatever. Bear With Me The Skin Beast attacks by absorbing its victims into its mass. Things are looking pretty bad for the team, and it's unlikely they'll be strong enough to break their bonds on their own. Instead, it's probably Companion-to-the-Dead who comes to their rescue, cutting the investigators loose. The Skin Beast doesn't get a chance to properly eat anyone either – just as it's about to, a loving bear comes roaring out of the night to fight the thing. At this point, some of the departing cultists realise they should probably check on their pet monster and find out things have gone wrong. Depending on how many come to look, this might be a fatal mistake, since they explicitly leave the investigators' weapons behind. As the investigators escape, someone beckons to the investigators. It's the Romani bear-tamer they might have seen earlier. The book says that if Feyar's still around, he'll reveal that Feyar's a spy but uh, why would he still be around? Surely he would have hosed off with the other cultists by now. The Romani is named Aktar and he helps the investigators get back to Stamboul where he offers them refreshments and helps them patch up any injuries. As they sip tea and cope with the horrors they've witnessed, Aktar tells them his story. He is not Romani but actually a Turkish spy working for Ataturk. He was keeping track of the Brotherhood's movements. They couldn't get him, but they did get his only child. Pursuing them, he tracked them to the Shunned Mosque, where he unfortunately found what was left of his daughter. He wants revenge but knows he can't go to the police; he proposes that the investigators join forces with him, as he knows the secret way into the Shunned Mosque. One small problem: this is all a lie. Aktar is actually Mehmet in disguise. He had always planned for the investigators to get captured and lose the Simulacrum, you see. It's not clear what he would have done if Selim had just sealed the investigators' faces shut instead of loving around with the Skin Beast, but maybe I'm just not as smart as Mehmet. See what I mean? At this point, the investigators haven't been able to do a single loving productive thing in the scenario. We're like halfway through and they're still gonna get jerked around some more. Next time: skin, interrupted!
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# ? Jan 19, 2018 22:20 |
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# ? May 27, 2024 04:13 |
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Selachian posted:I'd love to be able to drop some dramatic tidbit like "Peter David wrote in a hardcore Compsognathus-on-human gangbang scene and had to be forced to remove it," but honestly there was nothing unusual -- James Gurney is a heck of a nice guy, and the writers were all seasoned professionals who just wanted to do their work and get paid. Looks like LibreOffice and Open Office can convert ClarisWorks
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# ? Jan 19, 2018 22:22 |