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Just got a Lion and played a game. Impressions:
Strabo4 posted:I imagine if your WR is crap but your stats are decent that you might not be taking advantage of the radar to properly gently caress up DDs early-game, a well-positioned Missouri can effectively end a push on one or more caps. https://www.youtube.com/watch?v=rL_Xmgwsfz4&t=236s Lakedaimon posted:Yeah you can basically use HE almost exclusively. But if you run into Admiral Tunnelvision, or somebody beached, or is stuck broadside driving through a torp salvo go ahead and load AP for the next shot. At the lower tiers you can get citadels against the old thinly armored cruisers from the 20s and 30s, and at higher tiers, ships like the Neptune/Kutuzov can eat them too. The Monarch arguably has the worst HE shells in the line so I tended to use AP more than the other ships. Cruisers trying to torp rush me was usually the only time I went AP in some of the other ships. Insert name here fucked around with this message at 11:38 on Jan 20, 2018 |
# ? Jan 20, 2018 11:34 |
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# ? Jun 5, 2024 07:27 |
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So following the headache that was grinding through the Emerald to get to the Leander, it set me thinking about other classes. Is there an overall guide out there that tells you which lines are worth spending time on and at what point you should stop? General advice like "this class isn't worth chasing beyond tier IV" or "only the tier VII is any good, skip the rest as fast as you can and then stop" would be great.
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# ? Jan 20, 2018 11:43 |
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Roller Coast Guard posted:So following the headache that was grinding through the Emerald to get to the Leander, it set me thinking about other classes. Is there an overall guide out there that tells you which lines are worth spending time on and at what point you should stop? General advice like "this class isn't worth chasing beyond tier IV" or "only the tier VII is any good, skip the rest as fast as you can and then stop" would be great. I don't think any other tree has anything as egregious as Emerald. The worst you can say about the other frequent targets of complaints (La Gal, Queen Liz, Hipper, Izumo, etc) are they're mediocre. What's worth spending time on depends on what you enjoy doing. You need to play most trees to T6 to get a sense of how they work and whether they're fun for you personally. The only lines I'd outright avoid even if you liked the play style are German BBs (the meta has not been kind to them, and there's great premium sisters to the two best ones) and IJN DDs (they got nerfed hard, and other nations do everything they do better). davejk fucked around with this message at 12:36 on Jan 20, 2018 |
# ? Jan 20, 2018 12:34 |
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German BB are still pretty cool up to T7, I wouldn't bother buying the Bismark now.
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# ? Jan 20, 2018 12:51 |
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How do you balance the midway? Cut her fighters to tier 8 and 9. https://m.facebook.com/wowsdevblog/posts/2000327686960235
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# ? Jan 20, 2018 14:38 |
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German BB winrates appear to be pretty good on the various stat sites (~50% or higher). Why is it a line to avoid? I just started leveling that line after enjoying the Sharn and Tirpitz.
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# ? Jan 20, 2018 15:56 |
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Maximum dispersion on KM BBs is a constant source of frustration for most people. They also have a large amount of superstructure to shoot. Finally, if this applies to you in any way, they are non-competitive.
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# ? Jan 20, 2018 16:08 |
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German BBs had problems before they added the British BBs and AP bombs. Now? As someone who's first big boy BB was a Bismarck, every other BB line is better in some way. German BBs will probably be slightly less poo poo when the egregious tier 8-10 maps are reshaped, but even then, eh. On the other hand, the secondaries can be really funny sometimes. I've detonated DDs I never even noticed because they decloaked to shoot at me and one of my gunners spit on them. They're also nasty as gently caress when you do manage to press a brawl with another BB, but chances are when you go in like that, you are definitely going to die because you're too large and too slow to ever retreat.
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# ? Jan 20, 2018 16:41 |
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Has anyone (even Wargaming) theorycrafted sensible changes to make carriers actually fun and balanced for everyone involved? Part of me wants them to be deleted entirely but then I also want them to expand the range to other nations so I can have my HMS Ark Royal loving poo poo up with Swordfish
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# ? Jan 20, 2018 17:00 |
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Wargaming did themselves and everyone else a disservice by creating a situation where torpedo drop patterns and bomb types were dependent on unique ships, e.g. Kaga, Enterprise. While USN CVs eventually got AP bombs and better plane configurations, it might have been far more dynamic to allow players to choose drop patterns with a difference in overall configuration and squadron size instead. I'm leery of their ability to expand to other nations without ruining it for everyone again.
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# ? Jan 20, 2018 17:22 |
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Heartcatch posted:Wargaming did themselves and everyone else a disservice by creating a situation where torpedo drop patterns and bomb types were dependent on unique ships, e.g. Kaga, Enterprise. While USN CVs eventually got AP bombs and better plane configurations, it might have been far more dynamic to allow players to choose drop patterns with a difference in overall configuration and squadron size instead. They really just need to step back and review the code and gameplay they want out of cvs. The current system is bad for everyone. Strafes that do minimal damage, higher tier fighters still getting their clock clean by lower tier fighters because of the boolean check. UI that fights you the entire time. No clear signal on aa bubbles around ships. I could keep going really, but you get the idea. Carriers at t6/7 especially being hampered by their still limiting hangar bays versus the kind of poo poo they have to face when it comes tot he aa creep at those tiers and higher. The planes still feel like you are really just controlling rts controlling the modules from other ships. And the system still steps on itself when it confuses if the module belongs to you or something else.
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# ? Jan 20, 2018 17:28 |
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xanif posted:German BB winrates appear to be pretty good on the various stat sites (~50% or higher). Why is it a line to avoid? I just started leveling that line after enjoying the Sharn and Tirpitz. Scharnhorst and Tirpitz are probably the two best German BBs in the game. If you already have those, you're not going to get much out of levelling the tech tree.
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# ? Jan 20, 2018 17:48 |
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To make CVs a good part of the game: 1. Eliminate national flavors as A Huge Deal. They should be marginal differences that offer some variety, not huge things that require a lot of thought and effort to balance. The current disparity between US and Japanese CVs is a product of this and an illustration of why it should be eliminated. 2. Factor some kind of skill into AAA. The machine guns can be AI controlled, but the cannons should have some kind of player input. This accomplishes two things: it makes the player feel like they're having an active effect on the planes, and it motivates the CVs to harass people with planes so they're distracted from firing on targets. 3. Don't allow players to customize squadrons because they'll do dumb poo poo that fucks over their team. Strike configs come to mind. 4. Redo the UI and controls to make them more responsive, clearer, etc. 5. Buff tier 7 CVs. They already hosed themselves with the Saipan and they haven't stopped selling it, so this is the only option to deal with it. 6. If every new premium CV has to have some overpowered gimmick maybe stop making premium CVs, idiots
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# ? Jan 20, 2018 18:01 |
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NerdyMcNerdNerd posted:To make CVs a good part of the game: Actually, there is some skill in aa for number 2. There is a dps increase if you ctrl-left click a squadron. That is at the sacrifice of shooting other squads in the area, but that works for any ship. The problem is that tier 6/7 especially struggle to have the plane count to harass anyone as they can't afford the planes for it. Comedy option: planes are more fragile, but squad count/size dictated by the hangar size. Or even half hangar size. Thus, a midway can field either more squads or larger squads compared to an independence. Some plane upgrade happens of course. But total plane count across squads equals to hangar or half hangar size. Move from there and give carriers infinite planes. Then you assist your team because I don't have to fear running out of planes. Likewise, potatoes can't be deplaned and cost your team the air war completely.
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# ? Jan 20, 2018 18:08 |
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Right now carriers loving suck both for the carrier players AND their targets. Neither one feels like they have much say in how things go and have to deal with arbitrary bullshit like "oh poo poo my entire squadron just got deleted in a second" or "oh poo poo suddenly there's a 5 spread of torpedoes 500 meters to my side, time to die". They should also take out poo poo like strafing, which seems to massively imbalance fighter encounters and probably makes balancing them a nightmare. It loving sucks and I stopped playing my Independence.
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# ? Jan 20, 2018 18:24 |
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xanif posted:German BB winrates appear to be pretty good on the various stat sites (~50% or higher). Why is it a line to avoid? I just started leveling that line after enjoying the Sharn and Tirpitz. They haven't implemented British carriers yet.
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# ? Jan 20, 2018 18:27 |
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ElMaligno posted:They haven't implemented British carriers yet. Yet they saw fit to already implement the half finished Hun hulk called the Graf Zeppelin, the blaggards NTRabbit fucked around with this message at 18:53 on Jan 20, 2018 |
# ? Jan 20, 2018 18:50 |
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JuffoWup posted:They really just need to step back and review the code and gameplay they want out of cvs. The current system is bad for everyone. Strafes that do minimal damage, higher tier fighters still getting their clock clean by lower tier fighters because of the boolean check. UI that fights you the entire time. No clear signal on aa bubbles around ships. I could keep going really, but you get the idea. Carriers at t6/7 especially being hampered by their still limiting hangar bays versus the kind of poo poo they have to face when it comes tot he aa creep at those tiers and higher. JuffoWup posted:Actually, there is some skill in aa for number 2. There is a dps increase if you ctrl-left click a squadron. That is at the sacrifice of shooting other squads in the area, but that works for any ship. The problem is that tier 6/7 especially struggle to have the plane count to harass anyone as they can't afford the planes for it. Also I don't think T7 CVs really have that bad a hangar capacity; the T8s of both lines have the same amount of hangar space too (and in the Ranger -> Lex case, you actually lose a plane, going from 73 -> 72), and it's only at T9 you actually see a hangar size increase. In fact, T7, being the first tier you get a fleet CV, is the first time that you really have a hangar size that's capable of absorbing a blow or two, and as long as you're not throwing your planes away at AA heavy ships (as pubbies are apt to do) even an average player should be able to avoid getting de-planed in a mid-length match. 100% agreed on T6 having horrible capacity though; I'm looking at you Independence. *I've never got an answer on whether or not each distinct AA range gets its own aura or if it's just split into short/medium/long ranges. Based on the in-game UI when you hold H I'm assuming the latter.
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# ? Jan 20, 2018 19:23 |
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NTRabbit posted:Yet they saw fit to already implement the half finished Hun hulk called the Graf Zeppelin, the blaggards Imma crack open a tall boy on the fascists boys. ElMaligno fucked around with this message at 20:37 on Jan 20, 2018 |
# ? Jan 20, 2018 20:18 |
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ElMaligno posted:Imma crack open a tall boy on the fascists boys. Take the cane out of the cupboard and give that Bohemian corporal a drat good thrashing
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# ? Jan 20, 2018 21:16 |
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Tonight's highlight: a DD player who got spotted and took 50% damage, decided it was the CV player's fault (a new player who had bought a Kaga after 200 games and wasn't that amazing), spent several minutes bitching and whining about it in chat while making a beeline directly back to our spawn, then went and shot two full salvos into the Kaga (a couple of which got me as a side effect) to cap it off. Of course Wargaming won't do poo poo about it.
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# ? Jan 20, 2018 21:39 |
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Got around to giving this game a go. Ignored anime girls on the steam page but I think I might be gay for destroyers
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# ? Jan 20, 2018 22:08 |
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The anime girls are not actually the game's main selling point and you can hide them completely if so inclined.
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# ? Jan 20, 2018 22:10 |
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Sperglord Actual posted:The anime girls are not actually the game's main selling point and you can hide them completely if so inclined. Unless you install mod packs in which case you can pick from anime girls, naked anime girls, different kinds of anime girls, what I would guess based on the mod name to be outrageously underaged anime girls and so on. Seriously what's wrong with the people who play this game that anime girl ship skins, anime girl captain icons, anime girl boat icons etc are the biggest mod industry
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# ? Jan 20, 2018 22:20 |
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Der Shovel posted:Unless you install mod packs in which case you can pick from anime girls, naked anime girls, different kinds of anime girls, what I would guess based on the mod name to be outrageously underaged anime girls and so on. Would you prefer the MLP modders to usurp the anime modders as the dominant captain skin replacement?
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# ? Jan 20, 2018 22:35 |
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Nostalgia4Infinity posted:Got around to giving this game a go. Ignored anime girls on the steam page but I think I might be gay for destroyers We have a handful of people in the GiP discord that play this game and war thunder. only downside is that I might post what your ship waifu looks like in that Japanese card game.
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# ? Jan 20, 2018 22:37 |
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xanif posted:Would you prefer the MLP modders to usurp the anime modders as the dominant captain skin replacement? Choosing between two types of cancers isn't a great choice Has anyone played the Roma yet? My only experience is facing one in my Duke of York and murdering the poo poo out of it, but the player was horrible so I wouldn't make reaching conclusions based on that.
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# ? Jan 20, 2018 22:46 |
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How do I get rid of the Anime Battleships that have been making GBS threads up my port since however long ago they were spawned there?
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# ? Jan 20, 2018 23:19 |
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Roller Coast Guard posted:How do I get rid of the Anime Battleships that have been making GBS threads up my port since however long ago they were spawned there? Small icon of cogs on the right side of the screen in the port right over your ship list. You can hide most special camos and remove the ARP boats from your list. (you will take my neon pink weebbotes from my cold, dead hands ) Tathris fucked around with this message at 23:50 on Jan 20, 2018 |
# ? Jan 20, 2018 23:45 |
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Turning them off does make calling targets in voice chat extremely confusing, though, since the ARP ships appear with different names depending on whether you have the anime stuff on or off.
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# ? Jan 21, 2018 00:32 |
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Sometimes you can't carry enough: Bonus LOLConqueror damage:
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# ? Jan 21, 2018 00:51 |
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Always have your animes on. That's the secret to 65%~ winrate.
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# ? Jan 21, 2018 01:20 |
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Tathris posted:Small icon of cogs on the right side of the screen in the port right over your ship list. I havent used any of those ARP ships in forever did they take away the voices from the captains too? That was really the only novelty of them
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# ? Jan 21, 2018 02:31 |
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Lakedaimon posted:I havent used any of those ARP ships in forever did they take away the voices from the captains too? That was really the only novelty of them The voices are still in. You can even set them as the default voice for all of your ships if you want to. e: They also changed it a while back so you can use the anime captains for any IJN ship and still move them to the ARP ships without retraining. So you can use the ships as sort-of captain trainers now if you can be bothered to swap all your default captains out. Tathris fucked around with this message at 02:53 on Jan 21, 2018 |
# ? Jan 21, 2018 02:46 |
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Lakedaimon posted:I havent used any of those ARP ships in forever did they take away the voices from the captains too? Still there in theory but still broken like Seagal in practice. :wargaming:
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# ? Jan 21, 2018 03:53 |
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Der Shovel posted:Tonight's highlight: a DD player who got spotted and took 50% damage, decided it was the CV player's fault (a new player who had bought a Kaga after 200 games and wasn't that amazing), spent several minutes bitching and whining about it in chat while making a beeline directly back to our spawn, then went and shot two full salvos into the Kaga (a couple of which got me as a side effect) to cap it off. Just as a note here, but I'm aware of at least one example of someone forwarding a video of blatantly garbage behavior like this (in that case it was a dual division of DDs that was deliberately griefing their own CV for the entire match) to a community contributor (it was iChase), who both publicized it on his channel and forwarded it to WG, who supposedly did something about those shits. So while you're right that the in-game system is utterly worthless, throwing Wargaming an actual video of something like that may actually have a chance of getting some kind of result.
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# ? Jan 21, 2018 06:09 |
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Finally figured out the Mighty Mo. Consistent 60-100k damage games and a couple topping 160k. It was pretty much what you would expect: I stopped pushing too hard so I no longer end up in those "I'm 12k from 5 enemy ships that are all shooting at me", focused on staying with friendly ships and slowly working my way forward. Radar is a potentially powerful gimmick but don't get into a lovely position trying to force a use of it. Use the speed to join smaller fights at the fringe of the match and tip the scales. I also found it far better to stop shooting, regain concealment and just turn around if things get bad - the bow in attack is great late game but it doesn't work if you are outgunned/outnumbered.
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# ? Jan 21, 2018 07:58 |
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This went fantastic....
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# ? Jan 21, 2018 07:58 |
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That poor Baltimore.
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# ? Jan 21, 2018 08:00 |
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# ? Jun 5, 2024 07:27 |
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Wow. That's kind of impressive.
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# ? Jan 21, 2018 08:46 |