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what about a turn-based hex grid whaling simulator set in the far northern soviet seas? harvest that blubber and oil for the proletariat and for stalin.
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# ? Jan 20, 2018 20:55 |
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# ? Jun 5, 2024 10:46 |
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corn in the bible posted:Welcome to the grognard thread where helping Hitler win ww2 is fine but hunting a whale is not gently caress whales, only thing they do good is rugby E: and sheep
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# ? Jan 20, 2018 20:57 |
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You gently caress whales -and- sheep??? I’m not buying whaling game because they probably didn’t even put in effort to include all the harpoon paint schemes used on the ocean front
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# ? Jan 20, 2018 21:23 |
That was not correct shade of ivory for the Atlantic ocean front October-December 1822, pass!
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# ? Jan 20, 2018 21:30 |
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FastestGunAlive posted:You gently caress whales -and- sheep??? nah the welsh gently caress the sheep, it is a wales/whales joke.
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# ? Jan 20, 2018 21:39 |
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This reminded me of this, it sort of the polar opposite and is kinda unironically my idea of the ideal war game. http://www.cracked.com/article_15660_the-ultimate-war-simulation-game.html I dont read cracked but i found this one day googling for a bombed orphanage lol.
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# ? Jan 20, 2018 21:48 |
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HerpicleOmnicron5 posted:nah the welsh gently caress the sheep, it is a wales/whales joke. So where did the good at rugby part come from? I thought you meant kiwis but was struggling to connect it with whales...
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# ? Jan 21, 2018 02:44 |
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Unimpressed posted:So where did the good at rugby part come from? I thought you meant kiwis but was struggling to connect it with whales... Wales are big into rugby. Six Nations is starting up soon. Anyway, it is hilarious that Nantucket and Bomber Crew get people riled up when Civ literally had 'Push the slavery button to mass wonders' as THE strategy that everyone used.
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# ? Jan 21, 2018 03:49 |
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HerpicleOmnicron5 posted:Wales are big into rugby. Six Nations is starting up soon. No joke, I was terrible at Civ until I started reading strategies on the internet because I always refused to use Slavery out of some moral compunction.
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# ? Jan 21, 2018 04:15 |
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gradenko_2000 posted:No joke, I was terrible at Civ until I started reading strategies on the internet because I always refused to use Slavery out of some moral compunction. I am glad that Civ V and VI don't have explicit slavery (outside of the Aztec eagle warriors making out of defeated units and such) like that because I'd probably refuse to use it myself. Or at least feel really awkward about it.
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# ? Jan 21, 2018 04:32 |
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Popete posted:I had an event pop up in Nantucket, my captain had stumbled upon two of my crewmen "in a salacious act". One of the options was to join in and we would all gain the "sodomy" trait as well as a morale boost but since one of the members had earlier caught syphilis it also had a chance for everyone else to contract syphilis as well. I got an event where one of my men confessed his burning love for me. I told him I appreciate the affections of my crew, just not in that way... If I remember right it was the only option that didn't risk syphilis or completely breaking his spirit. I think one of the options was to publically discipline him, which would give him a hefty morale penalty and the "Solitary" trait
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# ? Jan 21, 2018 04:40 |
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gradenko_2000 posted:No joke, I was terrible at Civ until I started reading strategies on the internet because I always refused to use Slavery out of some moral compunction. abraham lincoln has adopted slavery
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# ? Jan 21, 2018 05:55 |
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Pornographic Memory posted:I got an event where one of my men confessed his burning love for me. I told him I appreciate the affections of my crew, just not in that way... illnesses are completely healed when you visit a port for some reason, so encouraging sodomy is fully within the meta
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# ? Jan 21, 2018 06:57 |
Really enjoying Nantucket so far but one minor annoyance, I'm playing on perma-death mode and there has been a number of special encounters that killed me off. It's not something you can fully prepare for, you just get into a fight and can't retreat so you're screwed, the game is pretty unforgiving when it comes to side quest encounters.
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# ? Jan 21, 2018 07:25 |
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The % chance for instantdeath needs to be removed in ironman mode.
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# ? Jan 21, 2018 09:18 |
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Popete posted:Really enjoying Nantucket so far but one minor annoyance, I'm playing on perma-death mode and there has been a number of special encounters that killed me off. It's not something you can fully prepare for, you just get into a fight and can't retreat so you're screwed, the game is pretty unforgiving when it comes to side quest encounters. Melee combat in general is dumb. I don't need any swashbuckling adventure in my whaling game dammit
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# ? Jan 21, 2018 21:22 |
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I learned pretty quickly to just pay off pirates. Once you've got the ability to render blubber into oil and you're running into something other than newborn narwhals, the money just pours in. I don't think surviving 8 rounds of sharks will ever not be ridiculously hard though. gently caress that.
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# ? Jan 21, 2018 21:50 |
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When is the sea shepherd dlc coming?
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# ? Jan 21, 2018 21:56 |
dublish posted:I learned pretty quickly to just pay off pirates. Once you've got the ability to render blubber into oil and you're running into something other than newborn narwhals, the money just pours in. The best way to counter the sharks is have a scientist with the 2nd tier bandage skill so that your crew is immune to bleed. So far it's the most useful skill I've acquired.
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# ? Jan 21, 2018 22:09 |
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dublish posted:I learned pretty quickly to just pay off pirates. Once you've got the ability to render blubber into oil and you're running into something other than newborn narwhals, the money just pours in. I just save scummed until the drop food overboard was successful and then you only need to do 6 rounds
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# ? Jan 22, 2018 00:45 |
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dublish posted:I learned pretty quickly to just pay off pirates. Once you've got the ability to render blubber into oil and you're running into something other than newborn narwhals, the money just pours in. I didn't find that quest super difficult, but I also had gotten the brigantine so I had two whaleboats of men to spread the biting around. I think the best strategy is to kill any Old or Adult sharks and just turtle up for the remaining rounds afterwards. Speaking of Nantucket, it sure seems like once you get a large ship full of experienced crewman, selling whale chum instead of blubber seems like a pretty good idea. If your crew is taking a 50% lay you might only be making ~$15/barrel for oil, but you can oftentimes sell food for much more because you keep 100% of the money from those sales. That's all sort of theoretical though because after a couple months of harvesting blue whales off of Honolulu I have way more money than I could ever spend. (Also, since this is the grognard thread, blue whales weren't even harvested in the 1820's because they were much too large to be killed by a hand thrown harpoon. I know the devs probably wanted them in because of how well-known they are but c'mon) sum fucked around with this message at 09:43 on Jan 22, 2018 |
# ? Jan 22, 2018 09:37 |
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How do you get blubber and such, do you need a bigger boat no pun intended?
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# ? Jan 22, 2018 10:36 |
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Well this was a first. I was playing a new campaign in WitP:AE and was returning my CVs back to Pearl Harbor on the first day possible. I don't recall this ever happening vs the AI. EDIT: Turns out that bar is a liar. Lord Windy fucked around with this message at 13:06 on Jan 22, 2018 |
# ? Jan 22, 2018 13:02 |
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corn in the bible posted:Welcome to the grognard thread where helping Hitler win ww2 is fine but hunting a whale is not
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# ? Jan 22, 2018 13:49 |
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algebra testes posted:I want this, but worse graphics and allow me to design my own whales and you have my ftfy Nantucket is great but the combat is drat slow, wish they'd not block the mouse clicks during animations. Also I had expected more harbors and island related events. Still loving it though
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# ? Jan 22, 2018 13:57 |
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All kinds of somewhat cool games should lead to the waters being broken, and more refined designs being made eventually. PUBG is a blast to play, but it isn't a great game, there could be so much more by an actually competent studio, just like Nantucket is awesome, but lacking, and should be refined. Falcon 4.0 should not have been the end all of the game series, and Mount&Blade shouldn't be the peak of that game genre. But it just seems that outside the very mainstream, the refinement never comes and we'll always be stuck with the shoddy design and the main selling point is "there is nothing like it!" which leaves you dealing with insane bugs, half-baked ideas, and games that could've been so much more.
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# ? Jan 22, 2018 14:10 |
Vahakyla posted:All kinds of somewhat cool games should lead to the waters being broken, and more refined designs being made eventually. grog.txt It's like the Pareto theory. We get 80% of the game we want in 20% of the development time with the remaining 20% of the features requiring the other 80% of the dev time. Now if it's the Chris Roberts Theory we'd be sold on 80% of the features, given 20%, and charged for 1200%.
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# ? Jan 22, 2018 14:20 |
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Vahakyla posted:All kinds of somewhat cool games should lead to the waters being broken, and more refined designs being made eventually. I'll just leave these two here, as a public service of sorts. https://kotaku.com/five-things-i-didn-t-get-about-making-video-games-unti-1687510871 https://m.signalvnoise.com/software-has-bugs-this-is-normal-f64761a262ca
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# ? Jan 22, 2018 21:04 |
Dimitris posted:I'll just leave these two here, as a public service of sorts. No one is claiming it's easy. The kind of companies that are making niche Grog games generally aren't as tightly run as a AAA developer who can throw resources into polishing a game and flesh out features with lots of play testing. So you end up with really cool and unique games like Nantucket which is %80 of what you want but it could have really used some extensive play testing to clean up combat and get rid of the insta-death options among other annoyances as well as expand on some of the concepts. But that all requires time and money that small studio doesn't have and no large studio is gonna dump money into a whale hunting simulator. It's the classic Grog game dilemma.
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# ? Jan 22, 2018 21:16 |
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The only way to break the cycle is to make a given niche genre so popular large studios feel safe investing in it. This is not something that happens often.
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# ? Jan 22, 2018 21:22 |
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Going through my steam rec's and this was the last one after a series of grog and ww2 games: http://store.steampowered.com/app/411340/Quicken_WillMaker_Plus_2016/
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# ? Jan 22, 2018 23:38 |
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dtkozl posted:Going through my steam rec's and this was the last one after a series of grog and ww2 games: http://store.steampowered.com/app/411340/Quicken_WillMaker_Plus_2016/ Yup, if I scroll the main store page down some, I hit a "curator's choice" section, and the canned quote is "Quicken WillMaker Plus is my favorite game" or suchlike. Seriously considering jumping into any Steam discussion for it and bitching about the framerate. Also, where's the loving Quad?
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# ? Jan 23, 2018 00:16 |
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dtkozl posted:Going through my steam rec's and this was the last one after a series of grog and ww2 games: http://store.steampowered.com/app/411340/Quicken_WillMaker_Plus_2016/ Achievements: You Died!
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# ? Jan 23, 2018 00:21 |
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Popete posted:No one is claiming it's easy. The kind of companies that are making niche Grog games generally aren't as tightly run as a AAA developer who can throw resources into polishing a game and flesh out features with lots of play testing. So you end up with really cool and unique games like Nantucket which is %80 of what you want but it could have really used some extensive play testing to clean up combat and get rid of the insta-death options among other annoyances as well as expand on some of the concepts. But that all requires time and money that small studio doesn't have and no large studio is gonna dump money into a whale hunting simulator. Nantucket is still a pretty well realized game for an especially tiny operation. It's just 1 artist, 1 designer, 1 programmer, and I'm not even sure anyone is working on it full-time. I'm not really disagreeing with you, but expressing how impressed I am with what they have done. I try to appreciate how tough the task is for grog devs have, but it can be really frustrating for a variety of reasons on the consumer end. It's especially hard with devs that are stubborn about obvious issues, or combative with feedback; fundamentally my time and money aren't worth less when I have to decide between their games vs everything else in the world even if I understand why they can't match the same standard. As you say, a dilemma and kinda on both ends.
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# ? Jan 23, 2018 00:46 |
glynnenstein posted:Nantucket is still a pretty well realized game for an especially tiny operation. It's just 1 artist, 1 designer, 1 programmer, and I'm not even sure anyone is working on it full-time. I'm not really disagreeing with you, but expressing how impressed I am with what they have done. I try to appreciate how tough the task is for grog devs have, but it can be really frustrating for a variety of reasons on the consumer end. It's especially hard with devs that are stubborn about obvious issues, or combative with feedback; fundamentally my time and money aren't worth less when I have to decide between their games vs everything else in the world even if I understand why they can't match the same standard. As you say, a dilemma and kinda on both ends. Yeah and for their first game too, it's all around really well put together. I didn't mean to say it's an unpolished or bad game I'm playing a ton of it, but there are minor annoyances that I think could (and maybe will) be fleshed out. It reminds me of Bomber Crew, another what I would consider niche game that has a higher level of polish than a lot of traditional Grog games. I hope small developers continue this trend of putting out accessible and stylistically interesting Grog lite games and perhaps larger publishers will see their success and maybe put out some interesting historic and deep games with more modern UI and gameplay sensibilities.
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# ? Jan 23, 2018 00:55 |
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Vahakyla posted:All kinds of somewhat cool games should lead to the waters being broken, and more refined designs being made eventually. That's a pretty terrible comparison. PUBG isn't niche and has made a ton of money, while all of it's problems have been solved long ago and could be fixed if the developer or publisher cared to.
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# ? Jan 23, 2018 01:40 |
Spoilers for the end of Nantucket. What the hell? How is it possible to beat Moby Dick? He cannot take damage and soley targets your captain. I've been playing on Seadog (permadeath) mode so I only faced him once, but this is some serious BS. The game clearly has some problems with RNG insta kill but this fight is on another level. I guess I could go back and play it without Seadog and MAYBE there is a way to beat it on Seadog mode. This kinda feels like a wet blanket to the game, you spend all that time being careful not to die to the RNG stuff only to go up against an impossible fight that maybe only has one gamey as hell way of beating it? Popete fucked around with this message at 08:29 on Jan 24, 2018 |
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# ? Jan 24, 2018 08:27 |
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Never played the game but maybe him being impossible is the point
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# ? Jan 24, 2018 13:43 |
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Yeah um have u read Moby Dick
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# ? Jan 24, 2018 13:53 |
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# ? Jun 5, 2024 10:46 |
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feedmegin posted:Yeah um have u read Moby Dick Let's be honest, how many of us actually have? It's a lotta book.
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# ? Jan 24, 2018 14:05 |