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cool new Metroid game
Oct 7, 2009

hail satan

what about a turn-based hex grid whaling simulator set in the far northern soviet seas? harvest that blubber and oil for the proletariat and for stalin.

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HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


corn in the bible posted:

Welcome to the grognard thread where helping Hitler win ww2 is fine but hunting a whale is not

gently caress whales, only thing they do good is rugby

E: and sheep

FastestGunAlive
Apr 7, 2010

Dancing palm tree.
You gently caress whales -and- sheep???

I’m not buying whaling game because they probably didn’t even put in effort to include all the harpoon paint schemes used on the ocean front

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
That was not correct shade of ivory for the Atlantic ocean front October-December 1822, pass!

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


FastestGunAlive posted:

You gently caress whales -and- sheep???

nah the welsh gently caress the sheep, it is a wales/whales joke.

DogonCrook
Apr 24, 2016

I think my 20 years as hurricane chaser might be a little relevant ive been through more hurricanws than moat shiitty newscasters

This reminded me of this, it sort of the polar opposite and is kinda unironically my idea of the ideal war game.

http://www.cracked.com/article_15660_the-ultimate-war-simulation-game.html

I dont read cracked but i found this one day googling for a bombed orphanage lol.

Unimpressed
Feb 13, 2013

HerpicleOmnicron5 posted:

nah the welsh gently caress the sheep, it is a wales/whales joke.

So where did the good at rugby part come from? I thought you meant kiwis but was struggling to connect it with whales...

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Unimpressed posted:

So where did the good at rugby part come from? I thought you meant kiwis but was struggling to connect it with whales...

Wales are big into rugby. Six Nations is starting up soon.

Anyway, it is hilarious that Nantucket and Bomber Crew get people riled up when Civ literally had 'Push the slavery button to mass wonders' as THE strategy that everyone used.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

HerpicleOmnicron5 posted:

Wales are big into rugby. Six Nations is starting up soon.

Anyway, it is hilarious that Nantucket and Bomber Crew get people riled up when Civ literally had 'Push the slavery button to mass wonders' as THE strategy that everyone used.

No joke, I was terrible at Civ until I started reading strategies on the internet because I always refused to use Slavery out of some moral compunction.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

gradenko_2000 posted:

No joke, I was terrible at Civ until I started reading strategies on the internet because I always refused to use Slavery out of some moral compunction.

I am glad that Civ V and VI don't have explicit slavery (outside of the Aztec eagle warriors making out of defeated units and such) like that because I'd probably refuse to use it myself. Or at least feel really awkward about it.

Pornographic Memory
Dec 17, 2008

Popete posted:

I had an event pop up in Nantucket, my captain had stumbled upon two of my crewmen "in a salacious act". One of the options was to join in and we would all gain the "sodomy" trait as well as a morale boost but since one of the members had earlier caught syphilis it also had a chance for everyone else to contract syphilis as well.

I opted to ignore the incident and pretend I hadn't heard them behind the barrels.

I got an event where one of my men confessed his burning love for me. I told him I appreciate the affections of my crew, just not in that way...

If I remember right it was the only option that didn't risk syphilis or completely breaking his spirit. I think one of the options was to publically discipline him, which would give him a hefty morale penalty and the "Solitary" trait :smith:

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

gradenko_2000 posted:

No joke, I was terrible at Civ until I started reading strategies on the internet because I always refused to use Slavery out of some moral compunction.

abraham lincoln has adopted slavery

sum
Nov 15, 2010

Pornographic Memory posted:

I got an event where one of my men confessed his burning love for me. I told him I appreciate the affections of my crew, just not in that way...

If I remember right it was the only option that didn't risk syphilis or completely breaking his spirit. I think one of the options was to publically discipline him, which would give him a hefty morale penalty and the "Solitary" trait :smith:

illnesses are completely healed when you visit a port for some reason, so encouraging sodomy is fully within the meta

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Really enjoying Nantucket so far but one minor annoyance, I'm playing on perma-death mode and there has been a number of special encounters that killed me off. It's not something you can fully prepare for, you just get into a fight and can't retreat so you're screwed, the game is pretty unforgiving when it comes to side quest encounters.

Baloogan
Dec 5, 2004
Fun Shoe
The % chance for instantdeath needs to be removed in ironman mode.

sum
Nov 15, 2010

Popete posted:

Really enjoying Nantucket so far but one minor annoyance, I'm playing on perma-death mode and there has been a number of special encounters that killed me off. It's not something you can fully prepare for, you just get into a fight and can't retreat so you're screwed, the game is pretty unforgiving when it comes to side quest encounters.

Melee combat in general is dumb. I don't need any swashbuckling adventure in my whaling game dammit

dublish
Oct 31, 2011


I learned pretty quickly to just pay off pirates. Once you've got the ability to render blubber into oil and you're running into something other than newborn narwhals, the money just pours in.

I don't think surviving 8 rounds of sharks will ever not be ridiculously hard though. gently caress that.

Unimpressed
Feb 13, 2013

When is the sea shepherd dlc coming?

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

dublish posted:

I learned pretty quickly to just pay off pirates. Once you've got the ability to render blubber into oil and you're running into something other than newborn narwhals, the money just pours in.

I don't think surviving 8 rounds of sharks will ever not be ridiculously hard though. gently caress that.

The best way to counter the sharks is have a scientist with the 2nd tier bandage skill so that your crew is immune to bleed. So far it's the most useful skill I've acquired.

algebra testes
Mar 5, 2011


Lipstick Apathy

dublish posted:

I learned pretty quickly to just pay off pirates. Once you've got the ability to render blubber into oil and you're running into something other than newborn narwhals, the money just pours in.

I don't think surviving 8 rounds of sharks will ever not be ridiculously hard though. gently caress that.

I just save scummed until the drop food overboard was successful and then you only need to do 6 rounds :downs:

sum
Nov 15, 2010

dublish posted:

I learned pretty quickly to just pay off pirates. Once you've got the ability to render blubber into oil and you're running into something other than newborn narwhals, the money just pours in.

I don't think surviving 8 rounds of sharks will ever not be ridiculously hard though. gently caress that.

I didn't find that quest super difficult, but I also had gotten the brigantine so I had two whaleboats of men to spread the biting around. I think the best strategy is to kill any Old or Adult sharks and just turtle up for the remaining rounds afterwards.

Speaking of Nantucket, it sure seems like once you get a large ship full of experienced crewman, selling whale chum instead of blubber seems like a pretty good idea. If your crew is taking a 50% lay you might only be making ~$15/barrel for oil, but you can oftentimes sell food for much more because you keep 100% of the money from those sales. That's all sort of theoretical though because after a couple months of harvesting blue whales off of Honolulu I have way more money than I could ever spend. (Also, since this is the grognard thread, blue whales weren't even harvested in the 1820's because they were much too large to be killed by a hand thrown harpoon. I know the devs probably wanted them in because of how well-known they are but c'mon)

sum fucked around with this message at 09:43 on Jan 22, 2018

algebra testes
Mar 5, 2011


Lipstick Apathy
How do you get blubber and such, do you need a bigger boat no pun intended?

Lord Windy
Mar 26, 2010
Well this was a first. I was playing a new campaign in WitP:AE and was returning my CVs back to Pearl Harbor on the first day possible.





I don't recall this ever happening vs the AI.

EDIT:



Turns out that bar is a liar.

Lord Windy fucked around with this message at 13:06 on Jan 22, 2018

Vahakyla
May 3, 2013

corn in the bible posted:

Welcome to the grognard thread where helping Hitler win ww2 is fine but hunting a whale is not

SA_Avenger
Oct 22, 2012

algebra testes posted:

I want this, but worse graphics and allow me to design my own whales and you have my 20 80 bux.

ftfy

Nantucket is great but the combat is drat slow, wish they'd not block the mouse clicks during animations. Also I had expected more harbors and island related events. Still loving it though

Vahakyla
May 3, 2013
All kinds of somewhat cool games should lead to the waters being broken, and more refined designs being made eventually.

PUBG is a blast to play, but it isn't a great game, there could be so much more by an actually competent studio, just like Nantucket is awesome, but lacking, and should be refined. Falcon 4.0 should not have been the end all of the game series, and Mount&Blade shouldn't be the peak of that game genre. But it just seems that outside the very mainstream, the refinement never comes and we'll always be stuck with the shoddy design and the main selling point is "there is nothing like it!" which leaves you dealing with insane bugs, half-baked ideas, and games that could've been so much more.

Yooper
Apr 30, 2012


Vahakyla posted:

All kinds of somewhat cool games should lead to the waters being broken, and more refined designs being made eventually.

PUBG is a blast to play, but it isn't a great game, there could be so much more by an actually competent studio, just like Nantucket is awesome, but lacking, and should be refined. Falcon 4.0 should not have been the end all of the game series, and Mount&Blade shouldn't be the peak of that game genre. But it just seems that outside the very mainstream, the refinement never comes and we'll always be stuck with the shoddy design and the main selling point is "there is nothing like it!" which leaves you dealing with insane bugs, half-baked ideas, and games that could've been so much more.

grog.txt

It's like the Pareto theory. We get 80% of the game we want in 20% of the development time with the remaining 20% of the features requiring the other 80% of the dev time. Now if it's the Chris Roberts Theory we'd be sold on 80% of the features, given 20%, and charged for 1200%.

Dimitris
Apr 11, 2017

by Fluffdaddy

Vahakyla posted:

All kinds of somewhat cool games should lead to the waters being broken, and more refined designs being made eventually.

PUBG is a blast to play, but it isn't a great game, there could be so much more by an actually competent studio, just like Nantucket is awesome, but lacking, and should be refined. Falcon 4.0 should not have been the end all of the game series, and Mount&Blade shouldn't be the peak of that game genre. But it just seems that outside the very mainstream, the refinement never comes and we'll always be stuck with the shoddy design and the main selling point is "there is nothing like it!" which leaves you dealing with insane bugs, half-baked ideas, and games that could've been so much more.

I'll just leave these two here, as a public service of sorts.

https://kotaku.com/five-things-i-didn-t-get-about-making-video-games-unti-1687510871

https://m.signalvnoise.com/software-has-bugs-this-is-normal-f64761a262ca

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

No one is claiming it's easy. The kind of companies that are making niche Grog games generally aren't as tightly run as a AAA developer who can throw resources into polishing a game and flesh out features with lots of play testing. So you end up with really cool and unique games like Nantucket which is %80 of what you want but it could have really used some extensive play testing to clean up combat and get rid of the insta-death options among other annoyances as well as expand on some of the concepts. But that all requires time and money that small studio doesn't have and no large studio is gonna dump money into a whale hunting simulator.

It's the classic Grog game dilemma.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands
The only way to break the cycle is to make a given niche genre so popular large studios feel safe investing in it.

This is not something that happens often.

dtkozl
Dec 17, 2001

ultima ratio regum
Going through my steam rec's and this was the last one after a series of grog and ww2 games: http://store.steampowered.com/app/411340/Quicken_WillMaker_Plus_2016/

Zamboni Apocalypse
Dec 29, 2009

dtkozl posted:

Going through my steam rec's and this was the last one after a series of grog and ww2 games: http://store.steampowered.com/app/411340/Quicken_WillMaker_Plus_2016/

Yup, if I scroll the main store page down some, I hit a "curator's choice" section, and the canned quote is "Quicken WillMaker Plus is my favorite game" or suchlike.

Seriously considering jumping into any Steam discussion for it and bitching about the framerate.

Also, where's the loving Quad? :argh:

Baloogan
Dec 5, 2004
Fun Shoe

dtkozl posted:

Going through my steam rec's and this was the last one after a series of grog and ww2 games: http://store.steampowered.com/app/411340/Quicken_WillMaker_Plus_2016/

Achievements: You Died!

glynnenstein
Feb 18, 2014


Popete posted:

No one is claiming it's easy. The kind of companies that are making niche Grog games generally aren't as tightly run as a AAA developer who can throw resources into polishing a game and flesh out features with lots of play testing. So you end up with really cool and unique games like Nantucket which is %80 of what you want but it could have really used some extensive play testing to clean up combat and get rid of the insta-death options among other annoyances as well as expand on some of the concepts. But that all requires time and money that small studio doesn't have and no large studio is gonna dump money into a whale hunting simulator.

It's the classic Grog game dilemma.

Nantucket is still a pretty well realized game for an especially tiny operation. It's just 1 artist, 1 designer, 1 programmer, and I'm not even sure anyone is working on it full-time. I'm not really disagreeing with you, but expressing how impressed I am with what they have done. I try to appreciate how tough the task is for grog devs have, but it can be really frustrating for a variety of reasons on the consumer end. It's especially hard with devs that are stubborn about obvious issues, or combative with feedback; fundamentally my time and money aren't worth less when I have to decide between their games vs everything else in the world even if I understand why they can't match the same standard. As you say, a dilemma and kinda on both ends.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

glynnenstein posted:

Nantucket is still a pretty well realized game for an especially tiny operation. It's just 1 artist, 1 designer, 1 programmer, and I'm not even sure anyone is working on it full-time. I'm not really disagreeing with you, but expressing how impressed I am with what they have done. I try to appreciate how tough the task is for grog devs have, but it can be really frustrating for a variety of reasons on the consumer end. It's especially hard with devs that are stubborn about obvious issues, or combative with feedback; fundamentally my time and money aren't worth less when I have to decide between their games vs everything else in the world even if I understand why they can't match the same standard. As you say, a dilemma and kinda on both ends.

Yeah and for their first game too, it's all around really well put together. I didn't mean to say it's an unpolished or bad game I'm playing a ton of it, but there are minor annoyances that I think could (and maybe will) be fleshed out. It reminds me of Bomber Crew, another what I would consider niche game that has a higher level of polish than a lot of traditional Grog games.

I hope small developers continue this trend of putting out accessible and stylistically interesting Grog lite games and perhaps larger publishers will see their success and maybe put out some interesting historic and deep games with more modern UI and gameplay sensibilities.

nessin
Feb 7, 2010

Vahakyla posted:

All kinds of somewhat cool games should lead to the waters being broken, and more refined designs being made eventually.

PUBG is a blast to play, but it isn't a great game, there could be so much more by an actually competent studio, just like Nantucket is awesome, but lacking, and should be refined. Falcon 4.0 should not have been the end all of the game series, and Mount&Blade shouldn't be the peak of that game genre. But it just seems that outside the very mainstream, the refinement never comes and we'll always be stuck with the shoddy design and the main selling point is "there is nothing like it!" which leaves you dealing with insane bugs, half-baked ideas, and games that could've been so much more.

That's a pretty terrible comparison. PUBG isn't niche and has made a ton of money, while all of it's problems have been solved long ago and could be fixed if the developer or publisher cared to.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Spoilers for the end of Nantucket.


What the hell? How is it possible to beat Moby Dick? He cannot take damage and soley targets your captain. I've been playing on Seadog (permadeath) mode so I only faced him once, but this is some serious BS. The game clearly has some problems with RNG insta kill but this fight is on another level. I guess I could go back and play it without Seadog and MAYBE there is a way to beat it on Seadog mode. This kinda feels like a wet blanket to the game, you spend all that time being careful not to die to the RNG stuff only to go up against an impossible fight that maybe only has one gamey as hell way of beating it?

Popete fucked around with this message at 08:29 on Jan 24, 2018

Gaius Marius
Oct 9, 2012

Never played the game but maybe him being impossible is the point

feedmegin
Jul 30, 2008

Yeah um have u read Moby Dick

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Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

feedmegin posted:

Yeah um have u read Moby Dick

Let's be honest, how many of us actually have?

It's a lotta book.

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