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I honestly don’t understand how your anaconda is fitted since I used an unengineered vulture for the longest time and nothing “shrugged” off its damage output. An anaconda has much more firepower as well as a fighter. Did you have a size small turret pulse laser in every slot for reasons?
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# ? Jan 23, 2018 00:14 |
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# ? May 26, 2024 00:23 |
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Gonkish posted:I hopped into the game on a whim. Trying desperately to convince myself that Engineering isn't a horrifically obvious and absolutely mandatory "fun tax". Went into a RES with my Anaconda. Nearly lost the ship twice because loving everything worth shooting (i.e., targets with 100k+ bounties) would shrug off any damage I did while instantly making GBS threads all over me. Post your build! If you went with bi-weave shields like I did, that's probably why you got eaten. I'm going to go to 7a the next time I'm in and see how that does; I can never seem to deploy a shield cell in time for it to do any good. I also like a pair of big plasma accelerators on the huge and first large hardpoints, once your laser suite buckles their shields (and before) you can knock the poo poo out of anything with a volley from those. I don't use missiles that much, but I absolutely get killed by them constantly, so maybe throw a pair or two of seekers on there as well.
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# ? Jan 23, 2018 00:59 |
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I made my first 10m in a viper mk4 in high RES's and only had to rebuy a couple times from shooting too early. Just shoot ships the cops are already after; I don't see how a conda would struggle.
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# ? Jan 23, 2018 01:02 |
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Gonkish posted:I hopped into the game on a whim. Trying desperately to convince myself that Engineering isn't a horrifically obvious and absolutely mandatory "fun tax". Went into a RES with my Anaconda. Nearly lost the ship twice because loving everything worth shooting (i.e., targets with 100k+ bounties) would shrug off any damage I did while instantly making GBS threads all over me. You absolutely do NOT have to do engineers if you just want to hang in a RES. You should be able to build an effective PvE ship without touching engineers. That said, if I'm in a RES, I would 100% rather be in a vulture than an anaconda. The anaconda is too big and cumbersome to avoid damage, so it has to be tanky if you want to have any staying power. Being tanky often means being kinda slow. If you're slow, you can't control the distance between you and the opponent. At higher skill levels, the AI will run away from you while it regenerates shields. Fights can really drag on and on. EDIT: or put a fighter bay on your anaconda! Helianthus Annuus fucked around with this message at 01:48 on Jan 23, 2018 |
# ? Jan 23, 2018 01:45 |
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Engineering works well from a newbie's perspective, as collecting materials seems like a normal and natural part of the game, but it does suck to be you if you ground to an Anaconda in 2015 and now you need to spend a billion hours while only collecting materials.
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# ? Jan 23, 2018 01:47 |
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osirisisdead posted:Engineering works well from a newbie's perspective, as collecting materials seems like a normal and natural part of the game, but it does suck to be you if you ground to an Anaconda in 2015 and now you need to spend a billion hours while only collecting materials. Gathering materials isn't so bad, but actually unlocking engineers is a complete nightmare I actually had to email fdev support to get Qwent to unlock. I had everything ready, but the invite mission never spawned. I was 100% allied, and I even spent time flipping the mission board at various starports. Support acknowledged the problem and flipped the switch for me. Even if you're not getting blocked by the mission board, you're always just at the mercy of the background sim. If the wrong system is in lockdown, you're out of luck.
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# ? Jan 23, 2018 02:03 |
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Materials wouldn't be so bad if you didn't have to pick and choose what to pick up because some dumb arbitrary limit. Will be nice once it's changed, though also still a bit worried they're going to end up making engineers somehow more grindy by their vague descriptions.
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# ? Jan 23, 2018 02:08 |
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I just really feel out of sorts. I might retire the conda and go back to a FDL or Vulture.
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# ? Jan 23, 2018 02:14 |
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Helianthus Annuus posted:Gathering materials isn't so bad, but actually unlocking engineers is a complete nightmare I got mine without using that "technique", but I had a long established ally relationship with Sirius since early on. I had sold them my first big batch of exploration data after my first jaunt out of the bubble and they were also my first powerplay move.* Rynoto posted:Materials wouldn't be so bad if you didn't have to pick and choose what to pick up because some dumb arbitrary limit. Will be nice once it's changed, though also still a bit worried they're going to end up making engineers somehow more grindy by their vague descriptions. Whenever I hit 1k, I drop 5 or 10 from my top 5 or 10 number of mats or go spam engi's with whatever to raise rank, but I'm near maxed out on most of them at this point. I'm looking forward to the whole pay for mods with favor and spam sulfur or phosphorus system for experimental mods being replaced by the new system. *speaking of Powerplay... does anyone else get the sense that we are seeing gradual and massive-scale unit testing for modules that are going to be tied together at some point if development gets that far? This game has great bones. Only asses are led by the carrot and the stick, this dog needed to dig for some bones. Dog Star Crew. WOOF! Siriusly Cyberpunkey Monkey fucked around with this message at 02:29 on Jan 23, 2018 |
# ? Jan 23, 2018 02:19 |
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You guys see this concept art yet? It’s a pretty great effort and I just love some of the larger freighter ideas. https://imgur.com/a/0eHQA Also, that system map view would be incredible.
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# ? Jan 23, 2018 03:03 |
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osirisisdead posted:I've been having quite a bit of fun in the iCourier for this CG. 450m/s boosted you should be ashamed.
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# ? Jan 23, 2018 03:17 |
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So I've been farming this distribution center for an hour for Datamined Wake thingy ma bobs and have literally gotten zero. Am I doing something wrong?
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# ? Jan 23, 2018 03:47 |
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Sedisp posted:So I've been farming this distribution center for an hour for Datamined Wake thingy ma bobs and have literally gotten zero. Am I doing something wrong? Do you have a wake scanner and are you using it to scan the wakes?
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# ? Jan 23, 2018 04:26 |
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Blind Rasputin posted:You guys see this concept art yet? It’s a pretty great effort and I just love some of the larger freighter ideas. Oh wow! Is that from pre-release? If so, it's neat to see how much of that made it, in some form, into the game over the years! I've heard talk of an orrery system view before...one day.
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# ? Jan 23, 2018 05:10 |
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iospace posted:Do you have a wake scanner and are you using it to scan the wakes? yes
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# ? Jan 23, 2018 05:19 |
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Sultan Tarquin posted:450m/s boosted you should be ashamed. G5 HD mirrored surface composite with a few HRP... and only G3 dirty drives... Anyway... Challenge Accepted.
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# ? Jan 23, 2018 05:58 |
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osirisisdead posted:G5 HD mirrored surface composite with a few HRP... and only G3 dirty drives... You are like tiny baby. If it don't go 8 (hundred) it don't rate. E: Build here: https://eddp.co/u/1vQRUEub Kurr de la Cruz fucked around with this message at 07:28 on Jan 23, 2018 |
# ? Jan 23, 2018 07:23 |
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What're the best things to put in the utility slots in a fer de lance? Three resist augmented shield boosters, two heavy duty ones, and chaff?
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# ? Jan 23, 2018 07:54 |
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Cool optimized gankship. That would wreck face as a part of a team against the noobs you trick into grinding into poo poo-tier tradecondas but I need more experience with mediocre PvE boats with turrets because I'm working on putting together good and fun multicrew ships with turrets so I can offer the experience to other players. I don't play this game like you and I never will. Get over it.
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# ? Jan 23, 2018 07:58 |
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I think my favorite part of the Elite: Dangerous: Season 1: Horizons: Beyond thread is the part where everybody hates each other Any new Chieftain video/pics yet?
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# ? Jan 23, 2018 08:00 |
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osirisisdead posted:Cool optimized gankship. That would wreck face as a part of a team against the noobs you trick into grinding into poo poo-tier tradecondas but I need more experience with mediocre PvE boats with turrets because I'm working on putting together good and fun multicrew ships with turrets so I can offer the experience to other players. We don't trick newbs into grinding into poo poo-tier tradecondas. Everyone who's in a poo poo-tier tradeconda put themselves there, often against the advice of other Frogs.
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# ? Jan 23, 2018 08:24 |
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Why emissive over scramble spectrum?
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# ? Jan 23, 2018 08:59 |
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Gonkish posted:I just really feel out of sorts. I might retire the conda and go back to a FDL or Vulture. Small hardpoints can be whatever, I normally use long range shieldbreaker rails but that's engineering and also power hungry so don't worry about that for now. There's also a trick you can do with the shield cells where you fire a cell, wait until your heat gets to 100, fire a heatsink, wait for it to go back down a bit and fire a second shield cell. Lets you use 12 shield cells with only 6 heat sinks without burning your ship up.
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# ? Jan 23, 2018 09:47 |
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osirisisdead posted:Cool optimized gankship. That would wreck face as a part of a team against the noobs you trick into grinding into poo poo-tier tradecondas but I need more experience with mediocre PvE boats with turrets because I'm working on putting together good and fun multicrew ships with turrets so I can offer the experience to other players. Lmfao. Bruh the guy was just sharing a build that's insanely fast. Ships that fast are hilariously fun to just fly around and are more often used for interdiction shenanigans than PvP like you're assuming.
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# ? Jan 23, 2018 10:41 |
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Word, boom and zoom baby. It's what the Eagle/ImpEagle/iCourier were all made for.
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# ? Jan 23, 2018 12:30 |
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Has anyone tried the new "mixed reality" offered by Dell, Samsung. HP etc in Elite? From what I can tell, they support Steam VR now, and the refresh rates and screen resolution are on par with RIFT and VIVE. I was looking at reddit, and the opinions range from glowing endorsement down to "I'm returning it tomorrow" I was curious if any goons had specific experience with the headsets while playing Elite.
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# ? Jan 23, 2018 14:54 |
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Rad-daddio posted:Has anyone tried the new "mixed reality" offered by Dell, Samsung. HP etc in Elite? From what I can tell, they support Steam VR now, and the refresh rates and screen resolution are on par with RIFT and VIVE. I was looking at reddit, and the opinions range from glowing endorsement down to "I'm returning it tomorrow" I have the Lenovo and have played maybe 10 minutes of Elite so far - I'm trying to get my x52/wmr/voiceattack all working smoothly. It looked amazing and immersive as hell. Played smooth. Not as graphically crisp as without VR but then nothing is. The main complaint Vive/Rift users cite is tracking due to no sensors on wmr, which is a non-issue in elite. There is no hardware IPD so if yours is way off average that would be an issue. I'm 66 and have no problem. Really, really good entry level VR imo. $600 is just too much scratch, +/- 200 is a good price point. Edit - I loaded Elite up and I was close to an asteroid field. I looked around my cockpit and the floating rocks and said 'wow, holy poo poo' out loud. Kaddish fucked around with this message at 15:21 on Jan 23, 2018 |
# ? Jan 23, 2018 15:17 |
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Angrymog posted:We don't trick newbs into grinding into poo poo-tier tradecondas. Everyone who's in a poo poo-tier tradeconda put themselves there, often against the advice of other Frogs. I'm speaking more of the Elite community as a whole rather than goons in particular.
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# ? Jan 23, 2018 15:24 |
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Having done a ton of engineering, I'm pretty certain that I hate it. At first I liked how powerful the various modifications make your ship (especially quality of life stuff like FSD range) but engineering really exacerbates how long it takes to try out a new build. Let's assume you either backed the game, or have sunk enough time into it to be Elite in some category. Without engineering being in the game, you can just dock at Jameson Memorial, and build any ship you want to fly, with whatever weapons and gear you want, and you're good to go. Now that engineering's in the game, you dock at Jameson Memorial, build the base ship you want to fly, and then you have to do a shitload of unfun stuff. Roll around on moons in your SRV for minerals. Fly around hoping for the right signal sources to spawn for manufactured stuff. Then fly to the four corners of the bubble over and over to get the engineering upgrades that are basically necessities - upgraded FSD, better thrusters, better shields, better shield boosters, better weapons... What was a ten-minute job stretches into hours. It wouldn't be so bad if the stuff you needed to do for engineers was actually fun, but most of the time it's non-combat stuff with no challenge at all - you just look up the best way to get the materials you need online, and spend the time to do it. It would be so much better if upgrades were tied to fun challenges in some way. Make me do races through asteroid fields for thruster upgrades, combat challenges for weapon upgrades, SRV assault courses. Elite has some great, fun gameplay in it, it's a drat shame that the stuff you do to progress in the game doesn't involve any of the fun parts!
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# ? Jan 23, 2018 15:30 |
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Stop trying so hard to catch up to bitter veterans. You can't. You don't know a challenge until you need to scoop two black boxes from a wreck that is tumbling down into a gravity well and then successfully warp out before the wing of five pirate raiders on your rear end obliterates your unarmed DBX because that's the third high value salvage mission you did that session. Cyberpunkey Monkey fucked around with this message at 15:43 on Jan 23, 2018 |
# ? Jan 23, 2018 15:38 |
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osirisisdead posted:Stop trying so hard to catch up to bitter veterans. You can't. This doesn't really have anything to do with what I posted "Engineering sucks" "Well have you tried scooping cargo for fun"
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# ? Jan 23, 2018 15:49 |
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Gort posted:Having done a ton of engineering, I'm pretty certain that I hate it. At first I liked how powerful the various modifications make your ship (especially quality of life stuff like FSD range) but engineering really exacerbates how long it takes to try out a new build. If you just want to theory craft builds use coriolis or something like it. Expecting the game to let you do it with engineered mods or their equivalent out of the gate is not something I've seen in any game ever. Once you get to something you do like, then you can go through the horrors of trying to find pharamaceuticals or whatever other space garbage you need to randomly try to improve the module you want.
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# ? Jan 23, 2018 15:53 |
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Dreadwroth posted:Word, boom and zoom baby. It's what the ImpEagle/Viper3/iCourier were all made for. Fixed that for you. No, seriously, the basic Eagle AKA the Eagle MKII isn't that fast - it's designed to be the most agile ship in the game, period. Despite the appearance it's very much a helicopter gunship type flier. The iEagle specifically redesigns the drive array for straightline speed and acceleration.
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# ? Jan 23, 2018 16:10 |
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Gonkish posted:I hopped into the game on a whim. Trying desperately to convince myself that Engineering isn't a horrifically obvious and absolutely mandatory "fun tax". Went into a RES with my Anaconda. Nearly lost the ship twice because loving everything worth shooting (i.e., targets with 100k+ bounties) would shrug off any damage I did while instantly making GBS threads all over me. Everyone has covered the engineer part pretty well. The grind really isn't that bad, if you played WoW end-game, you've done similar grinds. Key difference is none of the grinds in Elite are time-gated. And K-MMOs are far far worse. However, one thing I think you might have missed is that the Pilot AI in Elite got an overhaul/makeover. It's not as laughably simple as it was 2 years ago or so. That might also be why you're experiencing some issues.
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# ? Jan 23, 2018 16:17 |
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YellerBill posted:I think my favorite part of the Elite: Dangerous: Season 1: Horizons: Beyond thread and SA in general is the part where everybody hates each other
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# ? Jan 23, 2018 16:18 |
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I officially bought an FDL last night. Might still buy a Vulture for reasons. Haven't taken it out yet though, don't have the money to outfit it the way I want to yet. Just need to find time to do some of the better passenger missions I've been seeing.
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# ? Jan 23, 2018 16:28 |
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CornHolio posted:I officially bought an FDL last night. Might still buy a Vulture for reasons. Haven't taken it out yet though, don't have the money to outfit it the way I want to yet. Just need to find time to do some of the better passenger missions I've been seeing. My (admittedly well-outfitted and well-engineered) FDL unexpectedly turned out to be my favorite ship for combat zones. It's really good at racking up kills without drawing the massive amounts of fire that my larger combat ships tend to.
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# ? Jan 23, 2018 16:33 |
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I'm just method acting a surly space trucker. Don't take it personally.
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# ? Jan 23, 2018 16:40 |
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Trustworthy posted:My (admittedly well-outfitted and well-engineered) FDL unexpectedly turned out to be my favorite ship for combat zones. It's really good at racking up kills without drawing the massive amounts of fire that my larger combat ships tend to. I'm not sure yet how much of the engineering I'm going to feel like grinding through. I slightly modified the FSD and shield boosters on my Dolphin and am pretty happy with it but I don't want to spend hours looking for resources if I can avoid it. I just want a ship I can go blast some NPCs with easily because I don't have good flying skills.
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# ? Jan 23, 2018 16:49 |
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# ? May 26, 2024 00:23 |
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lemonadesweetheart posted:If you just want to theory craft builds use coriolis or something like it. Expecting the game to let you do it with engineered mods or their equivalent out of the gate is not something I've seen in any game ever. Once you get to something you do like, then you can go through the horrors of trying to find pharamaceuticals or whatever other space garbage you need to randomly try to improve the module you want. It's not the theory crafting, it's the actual activity of equipping the modules. Here's an example from today - I wanted to switch my Fer De Lance from plasma accelerators to burst lasers. Prior to engineering, you can just sell/store the plasmas and buy the lasers, job done. Now that we have engineering, I have to store the plasmas, buy the lasers, then fly to Broo Tarquin hundreds of lightyears away to get them modified. After I've done the grind of unlocking him, bringing him up to level 5, and finding the materials required for the mods I want.
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# ? Jan 23, 2018 16:49 |