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Yukari posted:Basically Emeralda requires vengeance to storm out someone, and alucard can conditionally heal you when dominator is usually just 4 damage only in storming situations. Emeralda can break through wards under the same conditions that alucard heals you, while dominator hits for more damage if you're forced to make a trade with your other dudes first (i.e. if the other guy has a ward down and you have stuff on the field) and she's stickier. If you have vengeance emeralda is better and if you dont then soul dominator is better, alucard is like a sad halfway between the two.
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# ? Jan 11, 2018 22:01 |
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# ? May 23, 2024 20:55 |
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Jimmy Hats posted:Emeralda can break through wards under the same conditions that alucard heals you, while dominator hits for more damage if you're forced to make a trade with your other dudes first (i.e. if the other guy has a ward down and you have stuff on the field) and she's stickier. If you have vengeance emeralda is better and if you dont then soul dominator is better, alucard is like a sad halfway between the two. Both suck in a deck designed to either close the deal in turn six, or continue the fight with only six pp per turn. And dominator is right in the middle of it, the worst kind of sucking. If I was forced to use either, I would go with Alucard because no one good at the game that is not desperate will be dumb enough to put you in vengeance when people are running dark generals.
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# ? Jan 11, 2018 22:19 |
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Before I craft it, does this list look fine?
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# ? Jan 11, 2018 22:39 |
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Dunno about Purehearted Singer. Seems not aggro enough, but the card draw wouldn't be unwanted.
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# ? Jan 11, 2018 22:51 |
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Yukari posted:Dunno about Purehearted Singer. Seems not aggro enough, but the card draw wouldn't be unwanted. I could play a third baphomet instead
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# ? Jan 11, 2018 23:09 |
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either way the main crafts are going to be caraboo and vampy and those are going to be in every unlimited aggro blood list so go wild
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# ? Jan 11, 2018 23:29 |
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cheetah7071 posted:I could play a third baphomet instead Making the aggro blood deck of your dreams is actually pretty simple. Put all the aggressive cards that everybody runs into the deck and see what happens after 10 matches or so. If you keep running out of cards your curve is too low so you either add draw (bapho first, the singer is slow) or replace low-cost cards with bigger ones (which is why decks run 7-9 one drops, seven appears to be the limit under which you brick too much). If you float too much pp then your curve is too clunky so you add low-cost cards that help you spend your mana. Super-extra-advanced-technique: If the meta is infested with fairies, add angels of the word. As long as you have Carabosse to give you extra reach for when things don't go as planned you'll be fine. And there are people who trust the heart of the cards (or maybe they are poor) who just add more storm instead.
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# ? Jan 12, 2018 02:42 |
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Well, tried snarling chains. The decks it'd be good against just don't seem to exist. Also, spiderweb imp. I love the card but also hate it because it only has 1 power and no other damage, yet against other aggro, it just holds the fort down like no other. Edit: Also, I still feel like I'm barely unable to finish off the opponent with the current aggro build. They usually die with 2 life left before they take the board back and then I lose because they have 10+ damage on board.
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# ? Jan 12, 2018 19:32 |
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An opponent just played Jolly Roger against me in Master rank, what the gently caress
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# ? Jan 13, 2018 01:01 |
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i have somehow opened 2 abyss straddlers and zero happy pigs
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# ? Jan 14, 2018 19:44 |
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Awesome! posted:i have somehow opened 2 abyss straddlers and zero happy pigs Oinky oinky!
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# ? Jan 15, 2018 01:44 |
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crisis averted i just opened one along with a new ding dong still crafting 2 though lol
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# ? Jan 15, 2018 02:02 |
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You'll never get animated ones like I have if you craft... Unless you do the right thing and use seer's globes...
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# ? Jan 15, 2018 03:35 |
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im honestly really sick of monthly nerfs. cant even play more than 1 loving blood wolf in aggro blood now
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# ? Jan 23, 2018 04:22 |
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Monthly nerfs are probably their strategy to keep formats fresh for three months straight between expansions
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# ? Jan 23, 2018 04:29 |
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They don't specify this (presumably so that they don't get called out if they walk it back) but I suspect they intend not to nerf cards for unlimited, and use a banned/restricted list instead
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# ? Jan 23, 2018 04:30 |
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i really dont like limiting cards. cygames basically just reached into my collection and dusted 2 of my animated blood wolves. thanks for the 100 vials.
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# ? Jan 23, 2018 04:36 |
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Imagine this, smashing into a face, forever.
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# ? Jan 23, 2018 04:39 |
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No Wave posted:
I mean they did restrict the card that makes early roach kills consistent. I'm really really far from being an expert at the deck but aren't Aria-less hands around a turn slower?
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# ? Jan 23, 2018 04:41 |
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Oh it certainly hurts the deck no question. The joke was that the devs really want to preserve the roach play pattern in general which is why they've nerfed around it twice (and likely will have to again at some point).
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# ? Jan 23, 2018 04:43 |
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I'd personally rather they not ban beloved decks out of unlimited, at least until such time as they decide to split up their equivalent of mtg's legacy and vintage
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# ? Jan 23, 2018 05:10 |
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Sure, there are ways to moderate roach's power level though like making it a 0/1. I like roach a lot and am very happy it's still around, I'm just surprised that it and D-shift got different treatments.
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# ? Jan 23, 2018 05:12 |
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Awesome! posted:im honestly really sick of monthly nerfs. cant even play more than 1 loving blood wolf in aggro blood now Just do like I do and somehow always manage to determine which cards are going to be nerfed. Now I get to disenchant my Arias (after getting sick of playing roach, I have switched to doing single-player dailies lately) to make a new deck. I'm gonna be doing swordcraft (cause I got 3 Arthurs from packs) until I see if I can craft something OP to keep my craft-then-nerf predictions going. But, seriously, the dudes who make this game obviously don't test it enough because Aria was easily about as powerful as the original spawn in unlimited, and it's not like they can argue that nobody could see it coming since you just basically replaced the EPMs with her. Also: gently caress aggro blood. cheetah7071 posted:I mean they did restrict the card that makes early roach kills consistent. I'm really really far from being an expert at the deck but aren't Aria-less hands around a turn slower? Aria-less hands are 1-2 turns slower, yeah. She is some incredible bullshit in that deck.
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# ? Jan 23, 2018 09:13 |
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Awesome! posted:i really dont like limiting cards. cygames basically just reached into my collection and dusted 2 of my animated blood wolves. thanks for the 100 vials. lol
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# ? Jan 23, 2018 14:04 |
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Why would they nerf bahamut edit: nevermind found them Lid fucked around with this message at 15:14 on Jan 23, 2018 |
# ? Jan 23, 2018 15:02 |
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New pre-buikts have no alt art, are buy once only, have fullish sets of gold cards (shadow has 3 ceres, 3 andreal, 2 odile). Alas, my dream of alt-art aether is dead
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# ? Jan 23, 2018 15:22 |
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Jimmy Hats posted:New pre-buikts have no alt art, are buy once only, have fullish sets of gold cards (shadow has 3 ceres, 3 andreal, 2 odile). Where are you seeing this?
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# ? Jan 23, 2018 17:43 |
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how is what i said wrong? 2 of my blood wolfs are literally unplayable now.
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# ? Jan 23, 2018 19:19 |
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Just made A0 finally with an Aegis deck that seemed to very rarely play Aegis. Mostly it was a lot control and board clears and healing to stabilise. The deck it struggled most against was Daria because of the loss of Themis giving no easy way to clear a giant Mammoth board. Probably would lose to Ramp Dragon too but managed to not see any but maybe?
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# ? Jan 23, 2018 19:40 |
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Awesome! posted:how is what i said wrong? 2 of my blood wolfs are literally unplayable now. Sadly that's true, because either the card's not in rotation or it's now a 1of. In my case it's not too bad because I only had 1 animated one, but if you had a playset, well.... sucks.
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# ? Jan 23, 2018 19:41 |
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Yukari posted:Where are you seeing this? Its up on the jp blog https://shadowverse.jp/sp/column/detail.php?id=post-5618
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# ? Jan 23, 2018 19:53 |
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Don't vial your animated blood wolves unless you're desperate for the vials. Under the plausible (but not guaranteed) idea that cygames is planning to manage unlimited like mtg manages vintage, they'll be on the lookout for safe cards to unrestrict as time passes.
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# ? Jan 23, 2018 20:06 |
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Lmao some dumbass was playing tilting at windmills + bahamut and dropped the bahamut into my field of snow white and heavenly aegis.
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# ? Jan 24, 2018 16:24 |
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Jimmy Hats posted:Lmao some dumbass was playing tilting at windmills + bahamut and dropped the bahamut into my field of snow white and heavenly aegis. While that play is terrible it did make me re-evlauate my "Baha was nerfed" post from last page because not destroying amulets is an indirect buff for windmill and it works more consistently than the other OTKs which were already OP. Lid fucked around with this message at 16:52 on Jan 24, 2018 |
# ? Jan 24, 2018 16:46 |
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Eh, dragon still really cant afford to waste a mid-late game turn playing windmill.
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# ? Jan 24, 2018 18:08 |
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the more significant thing is haven cant just drop a preemptive tribunal on your turn 9 now and be protected for 3 turns.
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# ? Jan 24, 2018 20:09 |
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Haven is killing ramp dragon by turn 7 unless we get a really, really bad hand, so thats no biggie
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# ? Jan 24, 2018 20:38 |
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They restricted Mysterian Knowledge in unlimited outside of the normal schedule
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# ? Jan 29, 2018 07:26 |
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It's a good sign that they've become more flexible with their nerf schedule.
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# ? Jan 29, 2018 13:48 |
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# ? May 23, 2024 20:55 |
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I thought I'd have a look at this game so after playing the tutorial I opened the crates for a whopping zero legendaries. Following the reroll instructions I deleted the prefs files (android emulator - Memu) and started the game again. It now wants to download the mysterious data again even though I simply removed a single 2kb file. Is this normal for a reroll? I wouldn't mind but it takes 30 to 40 minutes.
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# ? Jan 31, 2018 03:59 |