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Paracelsus posted:Some of the wrecks are different from what I remember from six months ago, and there seem to be some new ones, including a very useful one (actually two right next to each other) that you're likely to run across in the Sparse Reef on your way to the lifepod 19 signal, which it's fairly close to. They contain enough fragments to make the modification station and power cell charger, have some moonpool fragments, I think possibly the blueprint for the vehicle upgrade console, and the prawn torpedo arm, plus there are only nuisance predators to worry about and it's only a bit under 200m. There's also a canyon right next to it with a lot of useful resources, including gel sacks, rubies, and shale deposits for gold and diamonds. You don't get sick from marble melons and can eat them until your hydration is full too. I find two plant pots for 8 melons (6 to eat, 2 to replant) covers me well enough that I'm rarely hurting for food. I keep lantern trees for aesthetics.
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# ? Jan 25, 2018 01:37 |
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# ? May 14, 2024 16:21 |
Dongattack posted:Anyone know if achievements are disabled if you use the console? I'm getting increasingly certain that the game somehow failed to spawn Cyclops Engine fragments, they aren't at any of the usual haunts, not even in the Aurora. Achievements are disabled but return when you reload the save, might even work if you save then reload. I don't know what you're talking about with the Discord; if you just joined it for the first time you have to wait 10 minutes or so before you can type, presumably to cut down on spammers.
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# ? Jan 25, 2018 02:00 |
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I don't see a lot of reason to farm food when I could just stab a fish with the Thermal Knife anytime I get hungry and keep a good stock of bleach on my Cyclops until I get a water filter.
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# ? Jan 25, 2018 02:11 |
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They're convenient. I use marble melons in my bioreactors until I can farm reginalds because they last a long time. A couple of well-placed plant pots keeps you alive and in power forever.
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# ? Jan 25, 2018 02:21 |
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Ah, right, bioreactors. That makes sense. Still, the only use I've had for those has been a single microbase near a huge supply of Deep Mushrooms, so I grab armloads of them whenever I (rarely) run out of power. Still, that's perfectly valid anywhere without plentiful native flora or thermal activity.
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# ? Jan 25, 2018 02:37 |
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Zomborgon posted:I don't see a lot of reason to farm food when I could just stab a fish with the Thermal Knife anytime I get hungry and keep a good stock of bleach on my Cyclops until I get a water filter. Because until recently all that you needed was one planter putting out four melons to keep yourself fed and watered forever.
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# ? Jan 25, 2018 03:40 |
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Zomborgon posted:Ah, right, bioreactors. That makes sense. Still, the only use I've had for those has been a single microbase near a huge supply of Deep Mushrooms, so I grab armloads of them whenever I (rarely) run out of power. Still, that's perfectly valid anywhere without plentiful native flora or thermal activity. The wiki may list energy counts. But what it's always overlooked is size. "A melon is worth 500! A Gary fish is only worth 400!" doesn't pan out as well, when the melon takes up 1/4 of the reactor due to being a 2x2 object. And even peepers are worth 750 energy. Definitely throw anything you can get your hands on into it to get the lights and air turned on in the first place, like the above mentioned armfull of mushrooms. Tiny fish are much less common in later biomes after all. The only reason you just skip out on using plants and fruits for fuel, is if you want to cut down on how often you gotta stop to shove stuff in it. "There, I filled it to capacity with 2,200 energy worth of the best fruit!" vs "There is 12,000 energy worth of peepers in here, done forever!" basically. I just seem to run my little outposts ragged if I'm running in bio only for some reason. On the flipside stuff like reefback babies are awkward fuel because even if it's worth thousands, It's a 4x4 object. so you can only put one in at a time, and have to wait until it runs out of power (and the air turns off if that's your sole source) before you can put in so much as a single mushroom. Section Z fucked around with this message at 04:09 on Jan 25, 2018 |
# ? Jan 25, 2018 03:48 |
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Section Z posted:
What? You monster
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# ? Jan 25, 2018 04:51 |
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NoNotTheMindProbe posted:What? You monster Now, crabsnakes? gently caress those guys, into the blender you go! Cathartic, AND efficient!
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# ? Jan 25, 2018 05:18 |
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Is there still a lifepod with upgraded slippers/ mask early on? Or did that get replaced by the compass? I've been stubbornly avoiding crafting them cos I ended up with two pairs last time, but I guess they might have changed things since then.
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# ? Jan 25, 2018 05:21 |
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No lifepods give you items anymore. They give fragments or databoxes or direct you to points of interest. You can get items out of the new time capsules but I don't know if it's predictable what you get. I got a stillsuit from one pretty early which was nice because that blueprint is annoying to get now.
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# ? Jan 25, 2018 14:53 |
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Its all so dark and scary!
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# ? Jan 25, 2018 14:54 |
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Not unexpectedly, my old save was broken and never sent me back to the Aurora to get the rocket plans. Luckily I had most of the resources, though my Cyclops (RIP electric purple and green VENGABUS) did get permanently stuck in a hole in the Grand Reef, so I had to make a few trips with a Seamoth to get my gear. I do wish that the money owed in the ending scene was dependent on what you loaded the escape rocket with. Why even have the lockers in there if not? I loaded the rest of my ion crystals, some food/water, and exotic minerals into them, thinking they wouldn't be there for any other reason. Another wasted opportunity. . With the glitches in the save, of course the achievements aren't working, but it's done now. Steam says I'm at 120 hours, which isn't half bad for a game I got for pennies in the Humble Freedom bundle.
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# ? Jan 25, 2018 15:08 |
In my 75~ hours, I just discovered the Cyclops has built in lockers on the bottom deck. They're tiny but they're there. The rocket also has lockers for some reason.
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# ? Jan 25, 2018 15:52 |
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Reinstalled yesterday for the first time since pre-PRAWN EA. Spent the first half hour trying to get the game to display on the correct monitor, at the correct resolution, which was pretty challenging because the options menu wouldn't save my changes, sometimes wouldn't register my mouse input, and occasionally wouldn't even open on a visible/clickable part of the screen. Had to use some bug workarounds posted on the Steam forums in The Year of Our Lourde 2016. After that things seemed all right, though. Performance was decent. The first rescue ship sequence was cool. Looking forward to building a scanner room that doesn't break my savegame. The new and "improved" Cyclops, not so much...
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# ? Jan 25, 2018 16:45 |
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Trustworthy posted:Reinstalled yesterday for the first time since pre-PRAWN EA. What's wrong with it? I've been following this thread but not actually playing so I could keep it sort of fresh for the final release. Last I played was a few years ago when the Cyclops was still cool, if a bit annoying to refuel. I think solar panels on top were a thing then, or maybe that had just ended. Is the Cyclops as terrible as this thread made it seem?
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# ? Jan 25, 2018 16:57 |
It definitely was at first I haven’t played it since it went to full release but it sounds a little better. Still probably more annoying than it needs to be.
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# ? Jan 25, 2018 16:59 |
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uXs posted:What's wrong with it? I've been following this thread but not actually playing so I could keep it sort of fresh for the final release. Last I played was a few years ago when the Cyclops was still cool, if a bit annoying to refuel. I think solar panels on top were a thing then, or maybe that had just ended. It's a fragile monster magnet. The only actual improvement to it is the external cameras.
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# ? Jan 25, 2018 17:02 |
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They made it far less of an annoyance so it's pretty ok now. but their original efforts still amount to a lot of work they put into making the game worse
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# ? Jan 25, 2018 17:08 |
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Cyclops is still good, but it's just so annoying and tedious now. Every monster encounter goes 100% exactly the same: radar tells me i have MMO style agro, i press silent running to see if that is enough to lose it, nope, i turn off the engines and let go off the helm, the creature instantly stops attacking and i watch it eventually gently caress off on the radar while asking myself what the point of this gameplay aspect is.
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# ? Jan 25, 2018 17:20 |
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Why is the PDA three inches in front of my face in VR?
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# ? Jan 25, 2018 17:39 |
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PerrineClostermann posted:Why is the PDA three inches in front of my face in VR? The VR version really isn't playable yet, they stopped working on it years ago. Hopefully they'll get back to it cause this game could be extremely dope with proper VR and touch controls support.
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# ? Jan 25, 2018 17:51 |
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Even without motion controls it's fine in VR on a gamepad... just the inventory (and any UI for that matter) is completely unusable. I mean, you can technically use it, but if you can use it for longer than 5 minutes without getting a headache you're doing better than me. It's annoying because it seems like it would take literally half an hour for a dev to fix.
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# ? Jan 25, 2018 18:40 |
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..btt posted:Even without motion controls it's fine in VR on a gamepad... just the inventory (and any UI for that matter) is completely unusable. I mean, you can technically use it, but if you can use it for longer than 5 minutes without getting a headache you're doing better than me. It's annoying because it seems like it would take literally half an hour for a dev to fix. Yeah, so far it's my only issue. Except that the launch sequence probably didn't play correctly, but gameplay-wise it's just the ui.
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# ? Jan 25, 2018 19:09 |
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Yeah I'm playing in VR right now and the game is gorgeous but the UI is a clusterfuck and I basically take off the headset to use it hahah.
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# ? Jan 25, 2018 19:23 |
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gnoma posted:No lifepods give you items anymore. They give fragments or databoxes or direct you to points of interest. That's not true; I got a med kit from one just last night
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# ? Jan 25, 2018 19:31 |
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The VR game is one of the few that gets me sim sick and the UI is awful but the real barrier from playing it is how insanely terrifying everything is when it’s full scale in your eyes. I have a couple friends who are very much gently caress the Ocean and won’t play the game on a flat screen. I love the game on a flat screen but the minute I’m in VR I turn into a giant manbaby and watch the stalkers until they swim away so I can pluck one little vine seed and run away crying. In a way, this is an endorsement of the game.
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# ? Jan 25, 2018 19:31 |
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Yeah, I started a new game in VR now that 1.0 hit and it works just fine even with kb+m, occasional blind home row failure aside. The UI is way too close to the screen though, yeah, and it's hard to see the health gauge and such sometimes.
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# ? Jan 25, 2018 19:37 |
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Asimo posted:Yeah, I started a new game in VR now that 1.0 hit and it works just fine even with kb+m, occasional blind home row failure aside. The UI is way too close to the screen though, yeah, and it's hard to see the health gauge and such sometimes. Plus the game gives little text updates at the bottom of the screen, and you get just the barest hint of a dialogue box when they show up. It's placed far too low in my field of view on the rift, and when I move my head down to look, it moves with me. Infuriating.
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# ? Jan 25, 2018 19:43 |
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Fermented Tinal posted:You don't get sick from marble melons and can eat them until your hydration is full too. I find two plant pots for 8 melons (6 to eat, 2 to replant) covers me well enough that I'm rarely hurting for food. I keep lantern trees for aesthetics. You can slam down ~8 things without puking, which with lantern fruit will get you +80 hunger. The harvesting and replanting cycle for melons annoys me, while the lantern tree is just set it and forget it. Be a bit careful with the scanning room, as it can draw quite a bit of power while scanning for resources and I've had bases run out in the middle of the night because I left it running.
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# ? Jan 25, 2018 20:22 |
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Paracelsus posted:You can slam down ~8 things without puking, which with lantern fruit will get you +80 hunger. The harvesting and replanting cycle for melons annoys me, while the lantern tree is just set it and forget it. I'm glad they made scanning rooms actually useful. They used to be insanely expensive with the added bonus feature of bugging out reapers so they made no sound. I didn't know about the fish power thing, though I'll probably just keep using lantern fruit since it's trivially easy to just throw a few in when I'm eating (also all those poor fishies :-( ) I do have a pile of sandshark eggs. They might end up being born specifically to be shoved into the blender. gently caress those guys, worst neighbors ever.
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# ? Jan 25, 2018 23:12 |
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Ganson posted:I'm glad they made scanning rooms actually useful. They used to be insanely expensive with the added bonus feature of bugging out reapers so they made no sound. Oh, so that's why that reaper was 100% silent. Yeah that bug is still in.
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# ? Jan 26, 2018 00:36 |
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I'm having trouble assembling bases, and I'm not sure what I'm missing. The pieces don't want to be placed on the ground plates, and sometimes the components don't want to connect to each other. What's the obvious thing I'm missing here?
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# ? Jan 26, 2018 03:23 |
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Dongattack posted:The VR version really isn't playable yet, they stopped working on it years ago. Hopefully they'll get back to it cause this game could be extremely dope with proper VR and touch controls support. They could have gotten so many more dollars if they fixed that stuff ASAP though, considering how good the art is. Dongattack posted:Oh, so that's why that reaper was 100% silent. Yeah that bug is still in. Section Z fucked around with this message at 04:32 on Jan 26, 2018 |
# ? Jan 26, 2018 04:27 |
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I love how I had to google how to get water. Because boy does the game not want to tell you how to do that.
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# ? Jan 26, 2018 04:29 |
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You'll have even more fun once you realize an automatic water desalination machine is the single most power hungry piece of equipment in the game.
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# ? Jan 26, 2018 04:43 |
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immersion
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# ? Jan 26, 2018 04:46 |
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I'm spooked for spoilers, but man is it just me or does perspective feel super off in this game? Like I built my first little habitat, and all I had was tubes and hatches. So I built some tubes thinking "man this is tiny, I'll have no room in there" but when I entered it was much MUCH roomier than I expected. Scale/perspective just feels very off in this game.
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# ? Jan 26, 2018 04:46 |
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Knifegrab posted:I'm spooked for spoilers, but man is it just me or does perspective feel super off in this game? IIRC you can change the depth of field in the settings.
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# ? Jan 26, 2018 05:08 |
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# ? May 14, 2024 16:21 |
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Man, mid-game travel is really irritating me. I would love to take my prawn on goofy deep-sea mining adventures, but walking is so slow, and the cyclops is absurdly power-hungry, so I find myself generally sticking to parking the seamoth just above its crush depth and making lots of short bounce dives with my guy to grab as much deep-sea stuff as possible before returning to the seamoth for air.
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# ? Jan 26, 2018 05:41 |