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Fermented Tinal
Aug 25, 2005

by Pragmatica

Paracelsus posted:

Some of the wrecks are different from what I remember from six months ago, and there seem to be some new ones, including a very useful one (actually two right next to each other) that you're likely to run across in the Sparse Reef on your way to the lifepod 19 signal, which it's fairly close to. They contain enough fragments to make the modification station and power cell charger, have some moonpool fragments, I think possibly the blueprint for the vehicle upgrade console, and the prawn torpedo arm, plus there are only nuisance predators to worry about and it's only a bit under 200m. There's also a canyon right next to it with a lot of useful resources, including gel sacks, rubies, and shale deposits for gold and diamonds.

They buffed Lantern fruit from what I remember (now +10 hunger +3 thirst), which would seem to render the Chinese Potatoes (+12 hunger +3 thirst) superfluous. The bulbo tree samples now give +8 hunger +10 thirst, so those are now a good way to keep hydrated. Marblemelons got nerfed a bit and probably aren't worth the hassle anymore unless you're gardening for aesthetics.

I don't feel quite as titanium-hungry as I used to. It probably helps that you no longer need tons of plasteel ingots for pressure compensator upgrades to save up for. I'll occasionally pick up some scrap, but don't feel like I have to hunt for it.

Not sure where nickel is now, I scoured the parts of the Lost River where it was before but all I found were drillable uraninite.

You don't get sick from marble melons and can eat them until your hydration is full too. I find two plant pots for 8 melons (6 to eat, 2 to replant) covers me well enough that I'm rarely hurting for food. I keep lantern trees for aesthetics.

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Admiral Joeslop
Jul 8, 2010




Dongattack posted:

Anyone know if achievements are disabled if you use the console? I'm getting increasingly certain that the game somehow failed to spawn Cyclops Engine fragments, they aren't at any of the usual haunts, not even in the Aurora.

Edit: lol, they removed all the channels where you could type on the official Discord so i can't ask there either. "game released, now gently caress off bye bye" these developers are so weird and passive aggressive

Achievements are disabled but return when you reload the save, might even work if you save then reload. I don't know what you're talking about with the Discord; if you just joined it for the first time you have to wait 10 minutes or so before you can type, presumably to cut down on spammers.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

I don't see a lot of reason to farm food when I could just stab a fish with the Thermal Knife anytime I get hungry and keep a good stock of bleach on my Cyclops until I get a water filter.

Fermented Tinal
Aug 25, 2005

by Pragmatica
They're convenient. I use marble melons in my bioreactors until I can farm reginalds because they last a long time. A couple of well-placed plant pots keeps you alive and in power forever.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Ah, right, bioreactors. That makes sense. Still, the only use I've had for those has been a single microbase near a huge supply of Deep Mushrooms, so I grab armloads of them whenever I (rarely) run out of power. Still, that's perfectly valid anywhere without plentiful native flora or thermal activity.

Plek
Jul 30, 2009

Zomborgon posted:

I don't see a lot of reason to farm food when I could just stab a fish with the Thermal Knife anytime I get hungry and keep a good stock of bleach on my Cyclops until I get a water filter.

Because until recently all that you needed was one planter putting out four melons to keep yourself fed and watered forever.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Zomborgon posted:

Ah, right, bioreactors. That makes sense. Still, the only use I've had for those has been a single microbase near a huge supply of Deep Mushrooms, so I grab armloads of them whenever I (rarely) run out of power. Still, that's perfectly valid anywhere without plentiful native flora or thermal activity.
As a heads up, unless they have been significantly buffed for launch in bio value, the best plants are still less efficient than the worst fish.

The wiki may list energy counts. But what it's always overlooked is size. "A melon is worth 500! A Gary fish is only worth 400!" doesn't pan out as well, when the melon takes up 1/4 of the reactor due to being a 2x2 object. And even peepers are worth 750 energy.

Definitely throw anything you can get your hands on into it to get the lights and air turned on in the first place, like the above mentioned armfull of mushrooms. Tiny fish are much less common in later biomes after all.

The only reason you just skip out on using plants and fruits for fuel, is if you want to cut down on how often you gotta stop to shove stuff in it. "There, I filled it to capacity with 2,200 energy worth of the best fruit!" vs "There is 12,000 energy worth of peepers in here, done forever!" basically. I just seem to run my little outposts ragged if I'm running in bio only for some reason.

On the flipside stuff like reefback babies are awkward fuel because even if it's worth thousands, It's a 4x4 object. so you can only put one in at a time, and have to wait until it runs out of power (and the air turns off if that's your sole source) before you can put in so much as a single mushroom.

Section Z fucked around with this message at 04:09 on Jan 25, 2018

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Section Z posted:



On the flipside stuff like reefback babies are awkward fuel because even if it's worth thousands, It's a 4x4 object. so you can only put one in at a time, and have to wait until it runs out of power (and the air turns off if that's your sole source) before you can put in so much as a single mushroom.

What? You monster

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

NoNotTheMindProbe posted:

What? You monster
The real monster is whoever updated the wiki with those numbers :v:

Now, crabsnakes? gently caress those guys, into the blender you go! Cathartic, AND efficient!

Cicadalek
May 8, 2006

Trite, contrived, mediocre, milquetoast, amateurish, infantile, cliche-and-gonorrhea-ridden paean to conformism, eye-fucked me, affront to humanity, war crime, should *literally* be tried for war crimes, talentless fuckfest, pedantic, listless, savagely boring, just one repulsive laugh after another
Is there still a lifepod with upgraded slippers/ mask early on? Or did that get replaced by the compass? I've been stubbornly avoiding crafting them cos I ended up with two pairs last time, but I guess they might have changed things since then.

gnoma
Feb 7, 2005

These poles made from wood, and the crossarms from iron.
No lifepods give you items anymore. They give fragments or databoxes or direct you to points of interest.

You can get items out of the new time capsules but I don't know if it's predictable what you get. I got a stillsuit from one pretty early which was nice because that blueprint is annoying to get now.

Oovee
Jun 21, 2007

No life king.


Its all so dark and scary!

Vorkosigan
Mar 28, 2012


Not unexpectedly, my old save was broken and never sent me back to the Aurora to get the rocket plans. Luckily I had most of the resources, though my Cyclops (RIP electric purple and green VENGABUS) did get permanently stuck in a hole in the Grand Reef, so I had to make a few trips with a Seamoth to get my gear. I do wish that the money owed in the ending scene was dependent on what you loaded the escape rocket with. Why even have the lockers in there if not? I loaded the rest of my ion crystals, some food/water, and exotic minerals into them, thinking they wouldn't be there for any other reason. :sigh: Another wasted opportunity. . With the glitches in the save, of course the achievements aren't working, but it's done now. Steam says I'm at 120 hours, which isn't half bad for a game I got for pennies in the Humble Freedom bundle.

Admiral Joeslop
Jul 8, 2010




In my 75~ hours, I just discovered the Cyclops has built in lockers on the bottom deck. They're tiny but they're there.

The rocket also has lockers for some reason.

Trustworthy
Dec 28, 2004

with catte-like thread
upon our prey we steal
Reinstalled yesterday for the first time since pre-PRAWN EA.

Spent the first half hour trying to get the game to display on the correct monitor, at the correct resolution, which was pretty challenging because the options menu wouldn't save my changes, sometimes wouldn't register my mouse input, and occasionally wouldn't even open on a visible/clickable part of the screen. Had to use some bug workarounds posted on the Steam forums in The Year of Our Lourde 2016.

After that things seemed all right, though. Performance was decent. The first rescue ship sequence was cool. Looking forward to building a scanner room that doesn't break my savegame. The new and "improved" Cyclops, not so much...

uXs
May 3, 2005

Mark it zero!

Trustworthy posted:

Reinstalled yesterday for the first time since pre-PRAWN EA.

Spent the first half hour trying to get the game to display on the correct monitor, at the correct resolution, which was pretty challenging because the options menu wouldn't save my changes, sometimes wouldn't register my mouse input, and occasionally wouldn't even open on a visible/clickable part of the screen. Had to use some bug workarounds posted on the Steam forums in The Year of Our Lourde 2016.

After that things seemed all right, though. Performance was decent. The first rescue ship sequence was cool. Looking forward to building a scanner room that doesn't break my savegame. The new and "improved" Cyclops, not so much...

What's wrong with it? I've been following this thread but not actually playing so I could keep it sort of fresh for the final release. Last I played was a few years ago when the Cyclops was still cool, if a bit annoying to refuel. I think solar panels on top were a thing then, or maybe that had just ended.

Is the Cyclops as terrible as this thread made it seem?

Invalid Validation
Jan 13, 2008




It definitely was at first I haven’t played it since it went to full release but it sounds a little better. Still probably more annoying than it needs to be.

Crimson Harvest
Jul 14, 2004

I'm a GENERAL, not some opera floozy!

uXs posted:

What's wrong with it? I've been following this thread but not actually playing so I could keep it sort of fresh for the final release. Last I played was a few years ago when the Cyclops was still cool, if a bit annoying to refuel. I think solar panels on top were a thing then, or maybe that had just ended.

Is the Cyclops as terrible as this thread made it seem?

It's a fragile monster magnet. The only actual improvement to it is the external cameras.

Owl Inspector
Sep 14, 2011

They made it far less of an annoyance so it's pretty ok now. but their original efforts still amount to a lot of work they put into making the game worse

Dongattack
Dec 20, 2006

by Cyrano4747
Cyclops is still good, but it's just so annoying and tedious now. Every monster encounter goes 100% exactly the same: radar tells me i have MMO style agro, i press silent running to see if that is enough to lose it, nope, i turn off the engines and let go off the helm, the creature instantly stops attacking and i watch it eventually gently caress off on the radar while asking myself what the point of this gameplay aspect is.

PerrineClostermann
Dec 15, 2012

by FactsAreUseless
Why is the PDA three inches in front of my face in VR?

Dongattack
Dec 20, 2006

by Cyrano4747

PerrineClostermann posted:

Why is the PDA three inches in front of my face in VR?

The VR version really isn't playable yet, they stopped working on it years ago. Hopefully they'll get back to it cause this game could be extremely dope with proper VR and touch controls support.

..btt
Mar 26, 2008
Even without motion controls it's fine in VR on a gamepad... just the inventory (and any UI for that matter) is completely unusable. I mean, you can technically use it, but if you can use it for longer than 5 minutes without getting a headache you're doing better than me. It's annoying because it seems like it would take literally half an hour for a dev to fix.

PerrineClostermann
Dec 15, 2012

by FactsAreUseless

..btt posted:

Even without motion controls it's fine in VR on a gamepad... just the inventory (and any UI for that matter) is completely unusable. I mean, you can technically use it, but if you can use it for longer than 5 minutes without getting a headache you're doing better than me. It's annoying because it seems like it would take literally half an hour for a dev to fix.

Yeah, so far it's my only issue.

Except that the launch sequence probably didn't play correctly, but gameplay-wise it's just the ui.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
Yeah I'm playing in VR right now and the game is gorgeous but the UI is a clusterfuck and I basically take off the headset to use it hahah.

Magus42
Jan 12, 2007

Oh no you di'n't

gnoma posted:

No lifepods give you items anymore. They give fragments or databoxes or direct you to points of interest.

That's not true; I got a med kit from one just last night :D

Anime Store Adventure
May 6, 2009


The VR game is one of the few that gets me sim sick and the UI is awful but the real barrier from playing it is how insanely terrifying everything is when it’s full scale in your eyes. I have a couple friends who are very much gently caress the Ocean and won’t play the game on a flat screen.

I love the game on a flat screen but the minute I’m in VR I turn into a giant manbaby and watch the stalkers until they swim away so I can pluck one little vine seed and run away crying.

In a way, this is an endorsement of the game.

Asimo
Sep 23, 2007


Yeah, I started a new game in VR now that 1.0 hit and it works just fine even with kb+m, occasional blind home row failure aside. The UI is way too close to the screen though, yeah, and it's hard to see the health gauge and such sometimes.

PerrineClostermann
Dec 15, 2012

by FactsAreUseless

Asimo posted:

Yeah, I started a new game in VR now that 1.0 hit and it works just fine even with kb+m, occasional blind home row failure aside. The UI is way too close to the screen though, yeah, and it's hard to see the health gauge and such sometimes.

Plus the game gives little text updates at the bottom of the screen, and you get just the barest hint of a dialogue box when they show up. It's placed far too low in my field of view on the rift, and when I move my head down to look, it moves with me. Infuriating.

Paracelsus
Apr 6, 2009

bless this post ~kya

Fermented Tinal posted:

You don't get sick from marble melons and can eat them until your hydration is full too. I find two plant pots for 8 melons (6 to eat, 2 to replant) covers me well enough that I'm rarely hurting for food. I keep lantern trees for aesthetics.

You can slam down ~8 things without puking, which with lantern fruit will get you +80 hunger. The harvesting and replanting cycle for melons annoys me, while the lantern tree is just set it and forget it.

Be a bit careful with the scanning room, as it can draw quite a bit of power while scanning for resources and I've had bases run out in the middle of the night because I left it running.

Ganson
Jul 13, 2007
I know where the electrical tape is!

Paracelsus posted:

You can slam down ~8 things without puking, which with lantern fruit will get you +80 hunger. The harvesting and replanting cycle for melons annoys me, while the lantern tree is just set it and forget it.

Be a bit careful with the scanning room, as it can draw quite a bit of power while scanning for resources and I've had bases run out in the middle of the night because I left it running.

I'm glad they made scanning rooms actually useful. They used to be insanely expensive with the added bonus feature of bugging out reapers so they made no sound.

I didn't know about the fish power thing, though I'll probably just keep using lantern fruit since it's trivially easy to just throw a few in when I'm eating (also all those poor fishies :-( )

I do have a pile of sandshark eggs. They might end up being born specifically to be shoved into the blender. gently caress those guys, worst neighbors ever.

Dongattack
Dec 20, 2006

by Cyrano4747

Ganson posted:

I'm glad they made scanning rooms actually useful. They used to be insanely expensive with the added bonus feature of bugging out reapers so they made no sound.

Oh, so that's why that reaper was 100% silent. Yeah that bug is still in.

Bizarre Echo
Jul 1, 2011

"I am pleased that we have differences. May we together become greater than the sum of both of us."
I'm having trouble assembling bases, and I'm not sure what I'm missing. The pieces don't want to be placed on the ground plates, and sometimes the components don't want to connect to each other. What's the obvious thing I'm missing here?

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Dongattack posted:

The VR version really isn't playable yet, they stopped working on it years ago. Hopefully they'll get back to it cause this game could be extremely dope with proper VR and touch controls support.
Their justification they liked to throw around for a while to people asking "Is the VR fixed so it's worth buying?" was "Only 0.1% of our playerbase uses VR".

They could have gotten so many more dollars if they fixed that stuff ASAP though, considering how good the art is.

Dongattack posted:

Oh, so that's why that reaper was 100% silent. Yeah that bug is still in.
I'm really, really hoping this is a fluke and not that old bug recurring in time for launch.

Section Z fucked around with this message at 04:32 on Jan 26, 2018

Rookersh
Aug 19, 2010
I love how I had to google how to get water. Because boy does the game not want to tell you how to do that.

Asimo
Sep 23, 2007


You'll have even more fun once you realize an automatic water desalination machine is the single most power hungry piece of equipment in the game. :downs:

Grand Prize Winner
Feb 19, 2007


immersion

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.
I'm spooked for spoilers, but man is it just me or does perspective feel super off in this game?

Like I built my first little habitat, and all I had was tubes and hatches. So I built some tubes thinking "man this is tiny, I'll have no room in there" but when I entered it was much MUCH roomier than I expected.

Scale/perspective just feels very off in this game.

Paracelsus
Apr 6, 2009

bless this post ~kya

Knifegrab posted:

I'm spooked for spoilers, but man is it just me or does perspective feel super off in this game?

Like I built my first little habitat, and all I had was tubes and hatches. So I built some tubes thinking "man this is tiny, I'll have no room in there" but when I entered it was much MUCH roomier than I expected.

Scale/perspective just feels very off in this game.

IIRC you can change the depth of field in the settings.

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Omi no Kami
Feb 19, 2014


Man, mid-game travel is really irritating me. I would love to take my prawn on goofy deep-sea mining adventures, but walking is so slow, and the cyclops is absurdly power-hungry, so I find myself generally sticking to parking the seamoth just above its crush depth and making lots of short bounce dives with my guy to grab as much deep-sea stuff as possible before returning to the seamoth for air.

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