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Kurr de la Cruz posted:I'd focus on unlocking engineers more than anything else right now. Just getting access to them. Time to get the asp explorer out of storage and do that 5k trek then.
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# ? Jan 25, 2018 23:28 |
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# ? Jun 5, 2024 10:12 |
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Kaddish posted:Time to get the asp explorer out of storage and do that 5k trek then. Just finished that last night, time to get 25 MacGuffins!
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# ? Jan 25, 2018 23:30 |
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Mr. Crow posted:Re: Chicken Little, https://forums.frontier.co.uk/showthread.php/401887-Engineering-Update-Rules-and-Feedback?p=6338992&viewfull=1#post6338992 unironically and genuinely: thanks for the informative post edit: I'll summarize for people like me who don't like to read the fdev forums: Someone was paraphrasing Sandro as having said that they want to buff the new system such that it matches or exceeds any rolls possible under the old system. For all I know, that might be accurate, but I'd take it with a grain of salt. Anyway, Sandro doesn't confirm or deny that, but instead posts this slightly more equivocal comment: quote:Grandfathering is an important issue for us. So no specific promises from Sandro regarding dirty drives, but it looks like we can expect buffs of some kind in future updates to the beta. Helianthus Annuus fucked around with this message at 23:45 on Jan 25, 2018 |
# ? Jan 25, 2018 23:34 |
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Kaddish posted:What should I work on engineering wise as a casual player before the patch if I mainly do mining/trading, etc? FSD? I only have the first two engineers unlocked I think. I've been using Kurr's engineering primer to work on my unlocks, it's been very helpful. https://docs.google.com/document/d/14F5pbks7dpEOGaVlhE8b-i2hJg2ufj31wuaMq8Ro-iw/edit?usp=sharing
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# ? Jan 25, 2018 23:44 |
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The Chieftain look's really interesting, and I'd love to play around with it, but I won't really know how it performs until it's A-rated and engineered. Which means I need to strip modules from my Python, FDL, and AspX in the short term, then make duplicates and upgrade them in the long term (Because gently caress having to swap parts around constantly). Not to mention I still don't have a really good Dirty Drive 5 set up on a 6A thrusters, which is going to be a god-awful grind under the new system, just so I can have a ship on-par to the one I already got. So at this point I'm not even sure I'm going to bother with the one feature I care about this patch. Everything FDev does is tainted with grind.
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# ? Jan 25, 2018 23:53 |
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So is it going to be a requirement to have a Chieftain if you join Diamond Frogs? Hopefully there will be appropriate paint jobs.
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# ? Jan 25, 2018 23:57 |
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Gonkish posted:https://www.reddit.com/r/EliteDangerous/comments/7svsm5/engineering_proposals_seem_legit/ Nice piece of fish posted:Welp, time to loving grind done all my remaining engineering poo poo so I don't have to deal with that bullshit. Gonkish posted:If the posts in that thread are correct, then Frontier's answer to "Engineering is a ridiculous loving grind that is actively driving players from the game" was "Let's make the grind CRAZIER!" Nostalgia4Infinity posted:Sandro you bastard retire bitch Sixto Lezcano posted:Plus, old superior rolls get grandfathered in so Space Grandpas get to keep their ultragrind modules! DatonKallandor posted:They have to gently caress something big up or they wouldn't be continuing their streak. It's a Frontier patch if it doesn't make something worse - and the bigger the patch, the bigger the feature they ruin. Gonkish posted:So apparently it's not just "grind to G5 for X improvement", it's "grind to G5 for each module/component that you loving own, individually". So if you have two beam lasers... gently caress you grind to G5 for both of them? I guess? Enos Cabell posted:Welp, seems like I made the right call to get off my rear end and grind engineers before they gently caress it all up. Guess y'all missed when they announced all of this a month or two ago?
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# ? Jan 26, 2018 00:05 |
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Blind Rasputin posted:I think it will affect some people negatively. Mainly those who dont hardcore pray to the RNG god and just sort of casually use engineers. I unlocked G3-G5 access on most of them for the things i like to upgrade a while ago. So when need be I just take my ships over there and fire off one or two shots on a G4 or G5 upgrade and call it a day and continue on my way. Thats going to be harder in the current system now because it will take more grinding per module to actually use the system casually. It's not like every upgrade will use rare materials, only the last few. In the normal course of play you probably regularly discard enough mats to engineer a full ship to rank 3.
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# ? Jan 26, 2018 00:16 |
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Actually a pretty informative video of both what an engineered chieftan can do (~23ly range when rigged for war, near 500km speed, lots of guns and armor) and what fighting the new thargoid scouts is like. Galnet audio also seems pretty great. https://youtu.be/bpBD5e0ZY0U
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# ? Jan 26, 2018 01:04 |
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It took them almost a year of people asking for it (and devs apparently being surprised by it), but Frontier finally did it: the Keelback now has a second seat.
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# ? Jan 26, 2018 01:39 |
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Kurr de la Cruz posted:One of the things cracking me up is people moaning about how they'll have to upgrade every single module for every single ship 15 times. Like do you people not swap modules around? I swap my poo poo around all the time. For most stuff I agree that its gonna be fine, but there are some edge cases. Hull reinforcement packs come in 5 different sizes, so if you wanted to pre-roll all the g5 heavy-duty HRPs that you might ever want (say 4 of each) then that's 20 g5 rolls today. Under the new system, assuming you max out a grade after 3 or 4 rolls, a that's 15 - 20 rolls per module (300 - 400 rolls total). I think it makes sense to roll these now and save some time if you ever plan to build a hull tank.
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# ? Jan 26, 2018 01:48 |
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radintorov posted:It took them almost a year of people asking for it (and devs apparently being surprised by it), but Frontier finally did it: the Keelback now has a second seat. Do the npc pilots you pick up not require a seat? I kinda wondered how a single seater worked with a fighter in addition.
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# ? Jan 26, 2018 02:02 |
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Hobold posted:Do the npc pilots you pick up not require a seat? I kinda wondered how a single seater worked with a fighter in addition. They just live in the cockpit of the fighter, forever.
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# ? Jan 26, 2018 02:10 |
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There is enough space in the ships for crew berths.
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# ? Jan 26, 2018 02:24 |
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how do the crime changes affect the srv hack missions because i was pretty annoyed after getting a bounty from one i was permanently a wanted man until i found a fence to pay it off
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# ? Jan 26, 2018 02:26 |
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The NPC pilot sits in the fighterbay module. There's a little control station in there. They never get into the fighter itself. That's why you can blow up as many fighters as you want, and nothing happens, but if your mothership goes, they die.
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# ? Jan 26, 2018 02:31 |
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Cowcaster posted:how do the crime changes affect the srv hack missions because i was pretty annoyed after getting a bounty from one i was permanently a wanted man until i found a fence to pay it off You can just switch ships after doing your crimes. In the update, the bounty sticks to the ship instead of the player.
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# ? Jan 26, 2018 02:43 |
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If you have enough money and you just get caught in your scanwinder, can you just forego the rebuy?
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# ? Jan 26, 2018 03:19 |
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Sultan Tarquin posted:I logged into the beta and the game put me some 70Ly from todd blaster mcguffin so I bought 2 small multicannons and went to roll some upgrades. Question, how did you get that exact color hud without the portraits looking like an acid trip? It might just be the pic but your npc portrait looks a lot more normal than mine.
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# ? Jan 26, 2018 03:27 |
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A. Beaverhausen posted:Question, how did you get that exact color hud without the portraits looking like an acid trip? It might just be the pic but your npc portrait looks a lot more normal than mine. Hahah I had them looking like an acid trip for years till I figured out how to make them look normal but still keep the colour. quote:<MatrixRed>0.1, 1, 1</MatrixRed>
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# ? Jan 26, 2018 03:40 |
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Sultan Tarquin posted:Hahah I had them looking like an acid trip for years till I figured out how to make them look normal but still keep the colour. Many thanks! The perfect 80's vibe finally found.
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# ? Jan 26, 2018 03:45 |
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Eldragon posted:The Chieftain look's really interesting, and I'd love to play around with it, but I won't really know how it performs until it's A-rated and engineered. I messed around with a partially engineered Chieftain a bit. You have literally no reason to ever use one over a Python or FAS. It is worse at combat than the FAS by a country mile and can't hold a candle to the Python for multi-role. Edit: Which isn't to say it is a bad ship. Just that it is going head to head with two of the games best ships and coming up short. Xae fucked around with this message at 04:25 on Jan 26, 2018 |
# ? Jan 26, 2018 04:19 |
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lmbo over 200 mats to G5 6 shield boosters for an anaconda i think i'lll actually try-hard this beta and engineer up a Chieftain from scratch and make an effort post about my experience. Nostalgia4Infinity fucked around with this message at 04:25 on Jan 26, 2018 |
# ? Jan 26, 2018 04:21 |
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Helianthus Annuus posted:
Yeah mine crashed out too. Had to restart the machine
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# ? Jan 26, 2018 05:06 |
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Xae posted:I messed around with a partially engineered Chieftain a bit. The chieftain certainly turns much faster than the python though, correct? Would you say it’s speed helps make up for its lack of shield or hull strength?
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# ? Jan 26, 2018 05:21 |
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The remote release flak launchers are fantastic. The Chieftan is more like an AspX that is better at punching upwards.
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# ? Jan 26, 2018 05:25 |
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I’m curious about chieftain vs FDL. I could maybe see it being a fun gimmick ship for CZ farming with three small lasers and multi cannons. Triple cryoscramblers maybe? I’ve never used them. But really the game needs an equal to the python, FDev missed an opportunity here.
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# ? Jan 26, 2018 05:25 |
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radintorov posted:It took them almost a year of people asking for it (and devs apparently being surprised by it), but Frontier finally did it: the Keelback now has a second seat. Im a little surprised it didnt before, description of it specifically mentions a fighter bay, which seems very multi-crew to me.
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# ? Jan 26, 2018 05:31 |
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Blind Rasputin posted:The chieftain certainly turns much faster than the python though, correct? Would you say it’s speed helps make up for its lack of shield or hull strength? Yeah, it is probably around a FAS in turning. But it has stupidly weak directional thrusters and Anaconda-like inertia. I don't think the increased turn makes up for losing everything the Python has to offer. I would rather seem them double or triple the price and move it to compete as a combatish multi-role alternative to the Python. But as of right now it is just a FAS with a more annoying weapon setup, weaker thrusters and less tank.
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# ? Jan 26, 2018 05:32 |
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From the stats it turns exactly as fast as the FAS in every direction but yaw (which is quite a bit slower). I think that seemingly minor difference is pretty significant though, as I'm finding it really hard to get fixed shots off on target. Although I'm using a new joystick as of yesterday. It has a lot stiffer throw than what I'm used to, so maybe it's that and not the ship.
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# ? Jan 26, 2018 05:40 |
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Hey, I should mention that, when I was talking about making a PVP Chieftain, I've never actually survived a PVP encounter... I just have lots of space cash to burn through in exotic ways. Xae posted:Yeah, it is probably around a FAS in turning. But it has stupidly weak directional thrusters and Anaconda-like inertia. Well, isn't it also going to be ~ a quarter the cost of an FAS? Fits well into the progression chart, right?
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# ? Jan 26, 2018 05:48 |
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Ugh. Well I guess it’s all about balance. It’s dangerous a bit to make a ship that’s perfect for combat without reservation. Like, each ship has its pros and cons and I think this in many ways causes the player base to find their niche. I still use an anaconda or FGS for PVE because they rock to me. I get that an FDL would be insanely good but I could never get behind it’s weird power management problems. I’m still going to buy a chieftan and have tons of fun shooting those scout thargoids. I am also insanely jealous of all you beta havers as I am on Xbox. Sad.
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# ? Jan 26, 2018 05:49 |
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Toxic Fart Syndrome posted:Hey, I should mention that, when I was talking about making a PVP Chieftain, I've never actually survived a PVP encounter... It was 19 Mill on Test. I would put the total cost to fit as with in spitting distance of a FAS.
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# ? Jan 26, 2018 05:55 |
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Toxic Fart Syndrome posted:
it also requires no rank
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# ? Jan 26, 2018 05:56 |
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thargoid scout sounds reminicent of a cylon raider
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# ? Jan 26, 2018 06:45 |
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Eh if the chieftan manages to replace my vulture till i can get an FAS or Python I'll be happy.
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# ? Jan 26, 2018 06:47 |
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Sedisp posted:Eh if the chieftan manages to replace my vulture till i can get an FAS or Python I'll be happy. Python maybe, or if you have to grind rank for the Feds. Otherwise I'd go for the FAS immediately, since it costs about the same. Also hot drat, that engineering thing with having to upgrade every single module is a nasty surprise. In the old system, as soon as you had unlocked a higher tier blueprint, you could just apply all of them. If this is right, you know have to go 1-5 with every module and every single blueprint you want to try? That would multiply the old grind, instead of reducing it. So we get a mat trader and more storage for materials, but on the other hand, we'll also need a lot more time and mats spend on upgrading? A typical case of one step forward, one step back. at its best.
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# ? Jan 26, 2018 09:39 |
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Xae posted:I messed around with a partially engineered Chieftain a bit. Well, that depends on how much it costs - Xae posted:It was 19 Mill on Test. I would put the total cost to fit as with in spitting distance of a FAS. There we go. If it's in the same ballpark with the FAS, that's good - something to fill that enormous 5-50M gap in ship costs. Keep in mind that right now, unless you have faction rank, ship costs look like this: ~5M - Vulture ~6M - Asp-X ~17M - Type-7 ~48M - Orca ~49M - Fer-De-Lance ~55M - Python Having the Chieftain in the 20M ballpark would make the grind there so much more bearable, even if it's not strictly an optimal design. Frontier's stated that they expect most players to pick a faction to support and by the time they hit the cost of an i/fWhatsit they'll have earned about enough reputation for it. In practice this never happens because a) low-rank missions get you gently caress all for awards, making them unattractive to new players, b) the game in no way communicates that 'hey, these missions with the funny marking here get you reputation with a superpower which unlocks cool ships', and c) the amount of rep-gained-per-mission is negligible when you're a fresh Commander, since of course it scales with your pilot ranks. Therefore most players tend to navigate towards bounty hunting or bulk trading for moneymaking (disregarding the usual Exploit of the Week) and by the time they get to a Vulture or Asp, the grind to the next useable ship chassis is just.. ugh. Drake_263 fucked around with this message at 10:24 on Jan 26, 2018 |
# ? Jan 26, 2018 10:18 |
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the milk machine posted:i'm relatively new to elite. i have plenty of credits but haven't done any engineering yet... would it be a waste of time starting down the engineering path now vs. waiting until the patch? If there is a module type you want to upgrade multiple times to lvl 5 - FSD for several ships, lots of turreted long range lasers or shield boosters etc. I'd consider doing it under the current system, as sou will have to grind your way from lvl 1-5 for each module later. I am definitely stockpiling some lvl 5 modules ... Einbauschrank fucked around with this message at 18:51 on Jan 26, 2018 |
# ? Jan 26, 2018 10:53 |
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# ? Jun 5, 2024 10:12 |
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If they’re going forward with this system then current implementation of pinned blueprints needs to go. Ideally you should just be able to view engineer blueprints remotely. Barring that G1-5 of a specific modification should be able to be pinned.
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# ? Jan 26, 2018 14:47 |