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BraveUlysses posted:you could avoid those things by not playing the game at all But then how can I get a chicken dinner?
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# ? Jan 26, 2018 02:08 |
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# ? Jun 3, 2024 21:46 |
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abigserve posted:To be fair the amount of times we get killed by guys like this is eclipsed by the amount of times they miss or we see em Oh, I'm sure those tactics don't work very well in team modes but I've only played solo so far.
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# ? Jan 26, 2018 02:40 |
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Jerkface posted:The tier list for action games is: As to the "ever used cheats?" topic this post was part of, I have, but only once: I got talking to a guy playing quakeworld who had made his own modded client with some cheats in it, he gave me a copy and I tried using aim and speedhack in combination with the axe - it wasn't competitive (axe only did like 15-20 hp per chop) but it was kinda funny because it surprised the gently caress out of people. That got boring after 5 minutes, and using it to actually kill people with guns felt wrong (even though I was awful at quakeworld), so I can't really see the appeal playing like that.
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# ? Jan 26, 2018 02:49 |
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Well, finally ran into one of those guys that can shoot you through walls. Here's the video https://www.youtube.com/watch?v=1MT7usgAQV0
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# ? Jan 26, 2018 06:33 |
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11 hours and 44 matches later I got a chicken dinner finally! the poor bastard at the end was wearing a yellow jump suit and decided to run. I have hit the last 3 a couple of times now so was nice to get it this time. Apparently this puts me in the top 1.25% of Oceania, but I am a coward with 0.5kd so that has to be wrong.
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# ? Jan 26, 2018 07:12 |
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Here's a tip for you. Yes, YOU: Click the button faster when single-firing, no matter if it's with a red dot or a 4x, no matter the distance. You can click the button twice as fast as you're currently doing and still easily manage the recoil.
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# ? Jan 26, 2018 07:36 |
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Groovelord Neato posted:miramar is very feast or famine when it comes to vehicles. I think most of them just spawn in or very close to cities instead of near junctions and long roads.
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# ? Jan 26, 2018 10:04 |
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Yeah, and most of the map is desert and walking close to the road is suicide since you're completely exposed. Finding a car feels a lot harder.
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# ? Jan 26, 2018 10:26 |
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Now that the novelty has worn off for me the new map seems a lot worse than the old one in nearly every way. Map - Larger than the old map, despite old map being arguably too big already. Largeness is exaggerated by it being in a desert environment which means relatively little tree cover and now there's more than a few large wastelands with absolutely nothing in them. - Half of the interesting/unique places are placed on the extreme edges of the map. Has anyone who made this map ever actually played the game at all because this is the most confusing part by far. - The blue circle at times is almost impossible to see ingame due to the map being so much brighter, this can easily gently caress you up big time in the final few circles. Vehicles - VW Van is practically useless off of paved roads or on anything steeper than the slightest vertical incline. - The truck spins out almost as much as the buggy and is oddly unstable at high speeds. Isn't that bad for the map but it is garbage compared to the UAZ after the 1.0 vehicle physics changes. Buildings - Most if not all buildings have less loot in them and are needlessly larger in general. Cities have more individual houses as a result, there's probably the same amount of loot overall as the old map it just makes it more of a pain in the rear end. - Houses have windows facing forwards and backwards but none on the sides. Some buildings have windows which seem to be purposefully designed to be impossible to shoot out of, and it's only made worse with the ARMA style gun control. - Larger buildings/apartments now have dozens of windows on each side, have fun playing where's waldo in the middle of a big city trying to figure out which of the 63 currently visible windows someone is lean peeking through to shoot you while only exposing 30% of their head.
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# ? Jan 26, 2018 12:01 |
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The Mash posted:Here's a tip for you. Yes, YOU: Click the button faster when single-firing, no matter if it's with a red dot or a 4x, no matter the distance. You can click the button twice as fast as you're currently doing and still easily manage the recoil. I wish!
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# ? Jan 26, 2018 12:13 |
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My only requests: 1) A small next map. 2) Make it so you can't loot while moving. The looty wiggle dance is some dumb poo poo.
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# ? Jan 26, 2018 12:46 |
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Trans-LoafWithTail posted:2) Make it so you can't loot while moving. The looty wiggle dance is some dumb poo poo. It's already super easy to kill people while they're looting, making it even easier would be a bad thing.
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# ? Jan 26, 2018 13:11 |
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Elman posted:It's already super easy to kill people while they're looting, making it even easier would be a bad thing. It's still breaks the suspension of disbelief. So is jumping in the air and shooting.
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# ? Jan 26, 2018 13:44 |
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Odobenidae posted:Now that the novelty has worn off for me the new map seems a lot worse than the old one in nearly every way. I think part of the problem might be because without the hefty amount of open water shrinking the edges of the map it makes it far too long of a journey to loot most of the outer edges of the map before the blue arrives, almost everytime I've dropped on the ruins on the desert map we'd have one or two people search for vehicles immediately but still get eaten by the blue because nothing spawns up there, I've tried the islands on the other side of the map and sometimes RNG can cause boats to not spawn at all on any island and then you got to swim for a good 3 minutes at the shortest crossing.
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# ? Jan 26, 2018 13:53 |
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Ow my suspension of disbelief is broken! oof ouch Looting bodies is enough of a trap as it stands. If people want to pee-pee dance while doing it so that they don't get domed while trying to split a stack of 7.62, then let em
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# ? Jan 26, 2018 13:57 |
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i'd love someone to ask them why they thought making another big map was a good idea when one of the major complaints is the original map being too dang big.
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# ? Jan 26, 2018 14:02 |
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Honestly, I think right now the problem isn't map size, but the fact that everyone lands close together which leads to people dying early, making for a rather boring mid game. That said all that map size comes to waste since final circles tend to end up somewhere in the middle anyway: They need to rework the circle picking algorithm to pick the circles in reverse order, evening the odds a little.
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# ? Jan 26, 2018 14:20 |
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I've played like 900 games and I've had maybe one circle end anywhere close to Zharki. At best it'll put it on the cliffside in between Sev and Zharki but Zharki itself? Nah.
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# ? Jan 26, 2018 14:34 |
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I’ve had exactly one near Zharki. The final circle was in that cool wheat field with all the hills southeast of Zharki. It ended up being a lot of fun and I wish more games ended in places that weren’t just an open field or a hillside with tree cover. All my really memorable end games were in places with unique geographical features.
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# ? Jan 26, 2018 14:38 |
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Odobenidae posted:Now that the novelty has worn off for me the new map seems a lot worse than the old one in nearly every way. hoo boy this is just whiney
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# ? Jan 26, 2018 14:49 |
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Odobenidae posted:Vehicles this applies to the blazer style SUV but not the pickup truck. the blazer definitely gets hairy when you are at 90-100% of max speed. i really like the pickup truck
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# ? Jan 26, 2018 15:06 |
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I like both maps However as said I'd love for Bluehole to improve the circle algorithm and make it end in some improbable place sometimes instead of most of the time going for the same set of places.
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# ? Jan 26, 2018 15:18 |
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there should be a minimum density of trees/buildings for final circles unless it's a wheat field
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# ? Jan 26, 2018 15:23 |
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BraveUlysses posted:this applies to the blazer style SUV but not the pickup truck. the blazer definitely gets hairy when you are at 90-100% of max speed. The trucks are fun to drive. I only which I could be more precise with my inputs, or you spend a like half a second turning the wheel before you are full lock, so I could control the oversteer better.
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# ? Jan 26, 2018 15:43 |
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Elman posted:That said all that map size comes to waste since final circles tend to end up somewhere in the middle How did you get that data? I always assumed that they picked the final circle first, but clearly they don't.
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# ? Jan 26, 2018 16:02 |
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accipter posted:How did you get that data? I always assumed that they picked the final circle first, but clearly they don't. If the did pick the final circle first, we would occasionally see a game end in Campo Militar or near Prison, or at Stalber. But no.
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# ? Jan 26, 2018 16:32 |
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accipter posted:How did you get that data? I always assumed that they picked the final circle first, but clearly they don't. pretty sure its calculated exactly when the previous one closes to stop people cheating
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# ? Jan 26, 2018 16:39 |
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underage at the vape shop posted:pretty sure its calculated exactly when the previous one closes to stop people cheating Eh ... There's no technical reason that the server couldn't pre-calculate the circles. It just shouldn't send the circles to the clients until the previous one closes. The clients are hackable but so far I don't think cheaters are hacking the game servers.
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# ? Jan 26, 2018 16:42 |
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underage at the vape shop posted:pretty sure its calculated exactly when the previous one closes to stop people cheating no one tell him
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# ? Jan 26, 2018 17:02 |
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accipter posted:How did you get that data? I always assumed that they picked the final circle first, but clearly they don't. Not sure, someone posted it on reddit. It definitely rings true though, this is bound to happen if you just choose every circle sequentially. Hippie Hedgehog posted:If the did pick the final circle first, we would occasionally see a game end in Campo Militar or near Prison, or at Stalber. But no. I actually had a game end in the northern side of Stalber mountain just a few days ago. There's nothing stopping the game from just choosing an area near the sides of the map multiple times in a row, it's just less likely. Elman fucked around with this message at 17:04 on Jan 26, 2018 |
# ? Jan 26, 2018 17:02 |
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Hippie Hedgehog posted:Eh ... There's no technical reason that the server couldn't pre-calculate the circles. It just shouldn't send the circles to the clients until the previous one closes. The clients are hackable but so far I don't think cheaters are hacking the game servers. i dont remember were i read it but i remember reading somewhere that they calculate them on the fly so there is 0 chance of someone fooling the server into sending them the final locations
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# ? Jan 26, 2018 17:25 |
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Hit a sniper with a truck. I love this game.
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# ? Jan 26, 2018 17:33 |
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Accretionist posted:Hit a sniper with a truck. i was shooting some guy driving his buggy up a hill and blew out both of his tires so he couldnt accelerate up the hill any more...he hopped out and got run over by his own vehicle
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# ? Jan 26, 2018 18:44 |
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Odobenidae posted:
Mystery machine is the pistol of vehicles. I like the idea that we have different guns and gear with different levels and that is cool because big part of pubg is to improvise, adapt and survive with the random stuff you are given. But the van is REALLY useless right now, climbing a hill slowly and making noise is a guaranteed way to get yourself killed. Maybe make it a little faster (or like with a little more torque) and with suspension and tires that don't do well offroad just like it is right now. Well, one might argue that it can be used just like a pistol: when there are no other options but still :/ And yeah, I agree that some of the interesting places are just too far. It actually took some time before I realised that Campo Militaire even exists, I think that I somehow mentally excluded it just because of the extreme location.
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# ? Jan 26, 2018 20:03 |
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Make it leave a cloud of smoke to indicate that the people inside are all getting high af on dank weed.
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# ? Jan 26, 2018 21:06 |
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The van probably shouldn't run out of gas in a minute and a half.
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# ? Jan 26, 2018 21:25 |
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underage at the vape shop posted:i dont remember were i read it but i remember reading somewhere that they calculate them on the fly so there is 0 chance of someone fooling the server into sending them the final locations I wouldn't be surprised to learn their netcode is that horrible, but by no means has to be that way.
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# ? Jan 26, 2018 21:56 |
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The mystery machine is very realistic, in that you might need to get out and push it up that hill. I've had more than one giggle when trying to hump its fat rear end up a hill.
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# ? Jan 26, 2018 22:01 |
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Have dirt bikes spawn in pairs occasionally.
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# ? Jan 26, 2018 22:29 |
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# ? Jun 3, 2024 21:46 |
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The dirt bikes and crates are the most fun parts of this game. High octane action
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# ? Jan 26, 2018 22:37 |