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Bluff Buster posted:So apparently the expansion is going to adjust the starting positions so that each major civ have more distance between them, with city states occupying the space between major civs. I'd like to make some other suggestions, such as a minimum amount of land and a guaranteed luxury nearby: that's the worst start i've ever seen in any civ. impressive.
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# ? Jan 28, 2018 21:33 |
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# ? May 14, 2024 07:01 |
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As good as this one:
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# ? Jan 28, 2018 21:40 |
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That's hilarious.
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# ? Jan 28, 2018 22:54 |
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JeremoudCorbynejad posted:I would be up for this, but being in the UK, I suspect the timing will end up being awkward for me Excellent. I'm currently visiting my hometown so I can't coordinate anything but once I go back to Lima I'll create a table or something so we can organize a proper Civ session. Edit: those starting points were fantastic.
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# ? Jan 28, 2018 23:49 |
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Bluff Buster posted:So apparently the expansion is going to adjust the starting positions so that each major civ have more distance between them, with city states occupying the space between major civs. I'd like to make some other suggestions, such as a minimum amount of land and a guaranteed luxury nearby: What happens if you build a second warrior in that city?
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# ? Jan 28, 2018 23:56 |
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Zulily Zoetrope posted:What happens if you build a second warrior in that city? I imagine you wouldn't be able to end turn until you delete one of them.
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# ? Jan 29, 2018 00:42 |
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Not to sound like a jerk, but any word on if the expansion is going to come with an AI?
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# ? Jan 29, 2018 00:58 |
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Beamed posted:Not to sound like a jerk, but any word on if the expansion is going to come with an AI? <sarcasm> The game already comes with a well-designed case of "All-natural Insanity" when it comes to the decisions of the other Civs. </sarcasm>
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# ? Jan 29, 2018 01:17 |
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Beamed posted:Not to sound like a jerk, but any word on if the expansion is going to come with an AI? It has been confirmed not to by preview players on youtube.
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# ? Jan 29, 2018 01:34 |
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The Human Crouton posted:It has been confirmed not to by preview players on youtube. yeah, when i was watching quill18's preview run as the netherlands there was a part where india was a turn away from finishing off his capital and then suddenly decided to peace out, even throwing in some gpt and some luxuries. it was cartoonishly bad
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# ? Jan 29, 2018 01:58 |
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That really blows, at least for me Civ has never lent itself well to just being a sandbox. Oh well, I'll probably grab the expack on sale and play MP with it a couple times later.
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# ? Jan 29, 2018 02:36 |
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Brother Entropy posted:yeah, when i was watching quill18's preview run as the netherlands there was a part where india was a turn away from finishing off his capital and then suddenly decided to peace out, even throwing in some gpt and some luxuries. it was cartoonishly bad That's actually the AI being really smart and avoiding the warmonger penalty and perma-hate from the other players due to taking another civilization's cities! The AI played the war game the correct way all along.
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# ? Jan 29, 2018 08:05 |
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All these casus bellis and warmonger points dont interact with any game systems aside AI diplomacy? I don't really like civs having bonuses that don't apply at all in multiplayer... It would be interesting if these things existed at all in MP. I.e having a proper casus belli reducing war weariness, and high warmonger score giving a non-GG GPP penalty. Mata fucked around with this message at 08:54 on Jan 29, 2018 |
# ? Jan 29, 2018 08:50 |
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Mata posted:proper casus belli reducing war weariness, This is in fact how it works.
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# ? Jan 29, 2018 10:33 |
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markus_cz posted:This is in fact how it works. It doesn't. War weariness is how your people are affected by war. Casus Belli only reduces how other civs view your war.
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# ? Jan 29, 2018 13:50 |
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The Human Crouton posted:It doesn't. It does. http://civilization.wikia.com/wiki/War_weariness_(Civ6) "All war weariness you accumulate is increased if you declared war without using a Casus Belli." https://civ6.gamepedia.com/War_weariness "The type of war you fight. Fighting a war through a Casus Belli or a Holy War will cause you to gain weariness slower than declaring a Surprise War." I'm also quite sure I've read it in a manual or Civilipedia but can't find it now. In one of my PBEM games, I was Gandhi and two opponents declared a suprise war on me without a proper casus belli. They were wracked by war weariness.
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# ? Jan 29, 2018 14:52 |
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markus_cz posted:It does. Nice to know CB does do something. I really wish the UI would explain how much war weariness you have and why, instead of just subtracting amenities.
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# ? Jan 29, 2018 15:06 |
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The Human Crouton posted:Nice to know CB does do something. I really wish the UI would explain how much war weariness you have and why, instead of just subtracting amenities. I read somewhere that even if you're at war, if you go a turn without battling you will decrease your war weariness. But if your troops are defending from attacks it still increases a bit. I don't know if multiple battles per turn increase it faster. I say I read it 'somewhere' because I certainly didn't get that information from the game itself and resorted to looking up rando internet comments to learn how to play. Which loving sucks. I propose a really giant, stupid looking cartoonish circular gauge in the corner of the screen when you're at war. When the dial is turned all the way down, your people are feeling righteous about war and you have no weariness. Every time you do something to increase war weariness, it moves clockwise a bit until you're all the way to the right which means your people are revolting against the war. It's dumb but gently caress me is it better than getting nothing at all.
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# ? Jan 29, 2018 15:22 |
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Judge Schnoopy posted:I propose a really giant, stupid looking cartoonish circular gauge in the corner of the screen when you're at war. When the dial is turned all the way down, your people are feeling righteous about war and you have no weariness. Every time you do something to increase war weariness, it moves clockwise a bit until you're all the way to the right which means your people are revolting against the war. No. I like it. I don't think it's dumb at all. Even just a non-intrusive bar anywhere, or a value on the top panel would be great. War weariness is a global and constant variable for your empire. It should be available at all times just like culture and gold output.
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# ? Jan 29, 2018 15:42 |
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Going to war should create a new UI element that does a bunch of things:
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# ? Jan 29, 2018 16:14 |
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Judge Schnoopy posted:I read somewhere that even if you're at war, if you go a turn without battling you will decrease your war weariness. But if your troops are defending from attacks it still increases a bit. I don't know if multiple battles per turn increase it faster. I think it's a great idea. It might nudge you to try to take a city before you're 100% ready, to buoy morale that would otherwise drop to a lower level with delay or defeat.
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# ? Jan 29, 2018 16:20 |
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I think it's also really important when weighing the pros of a peace treaty. Sure, you're winning the war and grinding their troops down and pillaging their poo poo, but you're also losing some troops. If I had an indicator showing me that my population is sick of this war and that I can gain +4 amenities per city by declaring a peace treaty, that's a MUCH bigger incentive than 5 GPT and some lovely luxury. Alternately, if I know my population is backing the war and isn't weary at all, I'm going to keep grinding my opponent down and potentially make some big gains. There have been plenty of times where I have restrained from war against a small neighbor opponent due to the uncertainty of war weariness. I could potentially lose 30% production and growth across my civ with weariness, which puts me at a huge disadvantage to the larger more threatening opponents. And right now I can't make an informed decision on whether that small neighbor target is worth conquering, even with a CB, because the game doesn't loving want you to know how war weariness works (or possibly because the weariness system is borked as gently caress and the developers are ashamed to share how it works with players).
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# ? Jan 29, 2018 16:43 |
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What's really stupid is that there are also government cards the reduce war weariness, but no way to measure if they are working. If I were emperor, I would not accept my advisers providing me with no evidence of whether or not my mandate is showing results. Judge Schnoopy posted:And right now I can't make an informed decision on whether that small neighbor target is worth conquering, even with a CB, because the game doesn't loving want you to know how war weariness works (or possibly because the weariness system is borked as gently caress and the developers are ashamed to share how it works with players). They don't know that it's broken.
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# ? Jan 29, 2018 17:21 |
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The Human Crouton posted:If I were emperor, I would not accept my advisers providing me with no evidence of whether or not my mandate is showing results. 'sir, we've reduced war weariness by 25%!' Ok what was it at before 'i don't know' What is it at now 'beats me' Did we reduce current overall weariness or did we reduce the amount weariness increases over time? 'well poo poo man' Ok enjoy your vacation on the front lines
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# ? Jan 29, 2018 17:39 |
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New civ teaser. https://twitter.com/CivGame/status/957991811011592192 Almost definitely the Mapuche; that last thing is the face of a type of statue they built apparently. Looks like that leak was right.
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# ? Jan 29, 2018 18:23 |
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FUCKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
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# ? Jan 29, 2018 18:54 |
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Sorry man, looks like it was either the World Cup or this. Also laffo.
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# ? Jan 29, 2018 19:14 |
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markus_cz posted:It does. If anyone's interested in the gritty details, there's a big post about it full of numbers here. Basically if a CB reduces your war weariness by a %, then that same % is applied to all instances of you gaining war weariness from combat. War weariness seems to only increase when you engage in combat (with non-barbarian units) and launch nukes. Surprise Wars generate quite a bit more war weariness than other wars. You also get more war weariness when your units die (on top of the normal amount from combat).
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# ? Jan 29, 2018 19:22 |
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Roland Jones posted:New civ teaser. Seems like so, though that sword doesn't look too Mapuchey. Something about Spanish colonization, maybe?
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# ? Jan 29, 2018 19:27 |
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Negrostrike posted:Seems like so, though that sword doesn't look too Mapuchey. Something about Spanish colonization, maybe? Lautaro led the indigenous resistance against the Spanish. The sword looks like Philip's.
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# ? Jan 29, 2018 19:32 |
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Magil Zeal posted:Lautaro led the indigenous resistance against the Spanish. The sword looks like Philip's. While I do love Firaxis' cartoony/flamboyant rendition of Phillip the fact the he's constantly swinging that sword around never fails to crack me up, considering the real Phillip II was basically a pencil pusher. I'm guessing they based the model on the portrait made by Titian when he was still a prince but still...
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# ? Jan 29, 2018 19:53 |
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Holy poo poo the Mapuche??? Gotta call my best friend right now.
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# ? Jan 29, 2018 20:06 |
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turboraton posted:FUCKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK Adnor posted:Holy poo poo the Mapuche??? Gotta call my best friend right now. Ahahaha, those are some very different reactions there. I assume the Incas will return eventually, turbo, so I wouldn't worry too much there.
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# ? Jan 30, 2018 04:11 |
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The Inca suck, and will never be in the Civ series again, and the Mapuche will reign forever.
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# ? Jan 30, 2018 04:47 |
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I hope they get the Nazca or Muisca on the next expansion pack just out of spite.
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# ? Jan 30, 2018 05:43 |
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Somehow I am not hyped about this expansion, it doesn't seem to address the basic problem of the game. Which I can't even put my finger on, I just feel something's missing compared to Civ5 and can't even say what.
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# ? Jan 30, 2018 07:18 |
Tahirovic posted:Somehow I am not hyped about this expansion, it doesn't seem to address the basic problem of the game. Which I can't even put my finger on, I just feel something's missing compared to Civ5 and can't even say what. The Inca.
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# ? Jan 30, 2018 08:25 |
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Since an expansion is on the way, anyone fancy starting a new thread for it? I won't even be getting the expansion for a while so I'm probably not the best person for the job Also it's time for a new thread title, ideas plz
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# ? Jan 30, 2018 08:38 |
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Civilization VI: Watch enthusiasm Rise & Fall
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# ? Jan 30, 2018 08:51 |
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# ? May 14, 2024 07:01 |
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civilizaton 6: rise & fall & crash & burn
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# ? Jan 30, 2018 09:01 |